diff options
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 64b43f82c6..2b2ebb5c16 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -866,9 +866,9 @@ void CylinderMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings); ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings"); } @@ -1607,10 +1607,10 @@ int TubeTrailMesh::get_builtin_bind_pose_count() const { return sections + 1; } -Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const { +Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const { float depth = section_length * sections; - Transform xform; + Transform3D xform; xform.origin.y = depth / 2.0 - section_length * float(p_index); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y @@ -1931,10 +1931,10 @@ int RibbonTrailMesh::get_builtin_bind_pose_count() const { return sections + 1; } -Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { +Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { float depth = section_length * sections; - Transform xform; + Transform3D xform; xform.origin.y = depth / 2.0 - section_length * float(p_index); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y |