diff options
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 6a3ddde02a..cfc1468533 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -1016,13 +1016,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { for (j = 0; j <= (subdivide_h + 1); j++) { float scale = (y - start_pos.y) / size.y; float scaled_size_x = size.x * scale; - float start_x = start_pos.x; - float offset_front = 0.0; - float offset_back = 0.0; - - start_x += (1.0 - scale) * size.x * left_to_right; - offset_front += (1.0 - scale) * onethird * left_to_right; - offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right); + float start_x = start_pos.x + (1.0 - scale) * size.x * left_to_right; + float offset_front = (1.0 - scale) * onethird * left_to_right; + float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right); x = 0.0; for (i = 0; i <= (subdivide_w + 1); i++) { |