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Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r--scene/resources/primitive_meshes.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 40edc5f198..c9a890194d 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -314,7 +314,7 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
points.push_back(p + Vector3(0.0, 0.5 * height - radius, 0.0));
normals.push_back(p.normalized());
- ADD_TANGENT(z, 0.0, x, 1.0)
+ ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * onethird));
point++;
@@ -353,7 +353,7 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
Vector3 p = Vector3(x * radius, y, -z * radius);
points.push_back(p);
normals.push_back(Vector3(x, 0.0, -z));
- ADD_TANGENT(z, 0.0, x, 1.0)
+ ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, onethird + (v * onethird)));
point++;
@@ -393,7 +393,7 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0));
normals.push_back(p.normalized());
- ADD_TANGENT(z, 0.0, x, 1.0)
+ ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
point++;