summaryrefslogtreecommitdiff
path: root/scene/resources/polygon_path_finder.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/polygon_path_finder.cpp')
-rw-r--r--scene/resources/polygon_path_finder.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 94e7f46ea5..155a8522cf 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -34,7 +34,7 @@
bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
int crosses = 0;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 a = points[e.points[0]].pos;
@@ -105,7 +105,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
bool valid = true;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) {
continue;
@@ -140,7 +140,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -164,7 +164,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -188,7 +188,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
{
bool can_see_eachother = true;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) {
continue;
@@ -240,7 +240,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
valid_b = false;
}
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
if (e.points[0] == i || e.points[1] == i) {
@@ -289,11 +289,11 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
}
//solve graph
- Set<int> open_list;
+ RBSet<int> open_list;
points.write[aidx].distance = 0;
points.write[aidx].prev = aidx;
- for (Set<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) {
open_list.insert(E->get());
points.write[E->get()].distance = from.distance_to(points[E->get()].pos);
points.write[E->get()].prev = aidx;
@@ -312,7 +312,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float least_cost = 1e30;
//this could be faster (cache previous results)
- for (Set<int>::Element *E = open_list.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = open_list.front(); E; E = E->next()) {
const Point &p = points[E->get()];
float cost = p.distance;
cost += p.pos.distance_to(to);
@@ -327,7 +327,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
const Point &np = points[least_cost_point];
//open the neighbours for search
- for (Set<int>::Element *E = np.connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = np.connections.front(); E; E = E->next()) {
Point &p = points.write[E->get()];
float distance = np.pos.distance_to(p.pos) + np.distance;
@@ -459,7 +459,7 @@ Dictionary PolygonPathFinder::_get_data() const {
{
int *cw = c.ptrw();
int idx = 0;
- for (Set<int>::Element *E = points[i].connections.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = points[i].connections.front(); E; E = E->next()) {
cw[idx++] = E->get();
}
}
@@ -469,7 +469,7 @@ Dictionary PolygonPathFinder::_get_data() const {
{
int *iw = ind.ptrw();
int idx = 0;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
iw[idx++] = E->get().points[0];
iw[idx++] = E->get().points[1];
}
@@ -492,7 +492,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
const Edge &e = E->get();
Vector2 seg[2] = {
points[e.points[0]].pos,
@@ -516,7 +516,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const {
Vector<Vector2> inters;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
+ for (RBSet<Edge>::Element *E = edges.front(); E; E = E->next()) {
Vector2 a = points[E->get().points[0]].pos;
Vector2 b = points[E->get().points[1]].pos;