diff options
Diffstat (limited to 'scene/resources/polygon_path_finder.cpp')
-rw-r--r-- | scene/resources/polygon_path_finder.cpp | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 4dd3c874cb..5e18671c11 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,8 +34,8 @@ bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const { int crosses = 0; - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); + for (const Edge &E : edges) { + const Edge &e = E; Vector2 a = points[e.points[0]].pos; Vector2 b = points[e.points[1]].pos; @@ -105,8 +105,8 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> bool valid = true; - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); + for (const Edge &E : edges) { + const Edge &e = E; if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) { continue; } @@ -137,11 +137,11 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector Edge ignore_to_edge(-1, -1); if (!_is_point_inside(from)) { - float closest_dist = 1e20; + float closest_dist = 1e20f; Vector2 closest_point; - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); + for (const Edge &E : edges) { + const Edge &e = E; Vector2 seg[2] = { points[e.points[0]].pos, points[e.points[1]].pos @@ -151,7 +151,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector float d = from.distance_squared_to(closest); if (d < closest_dist) { - ignore_from_edge = E->get(); + ignore_from_edge = E; closest_dist = d; closest_point = closest; } @@ -161,11 +161,11 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector }; if (!_is_point_inside(to)) { - float closest_dist = 1e20; + float closest_dist = 1e20f; Vector2 closest_point; - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); + for (const Edge &E : edges) { + const Edge &e = E; Vector2 seg[2] = { points[e.points[0]].pos, points[e.points[1]].pos @@ -175,7 +175,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector float d = to.distance_squared_to(closest); if (d < closest_dist) { - ignore_to_edge = E->get(); + ignore_to_edge = E; closest_dist = d; closest_point = closest; } @@ -188,8 +188,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector { bool can_see_eachother = true; - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); + for (const Edge &E : edges) { + const Edge &e = E; if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) { continue; } @@ -240,8 +240,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector valid_b = false; } - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); + for (const Edge &E : edges) { + const Edge &e = E; if (e.points[0] == i || e.points[1] == i) { continue; @@ -289,14 +289,14 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector } //solve graph - Set<int> open_list; + HashSet<int> open_list; points.write[aidx].distance = 0; points.write[aidx].prev = aidx; - for (Set<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) { - open_list.insert(E->get()); - points.write[E->get()].distance = from.distance_to(points[E->get()].pos); - points.write[E->get()].prev = aidx; + for (const int &E : points[aidx].connections) { + open_list.insert(E); + points.write[E].distance = from.distance_to(points[E].pos); + points.write[E].prev = aidx; } bool found_route = false; @@ -312,14 +312,14 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector float least_cost = 1e30; //this could be faster (cache previous results) - for (Set<int>::Element *E = open_list.front(); E; E = E->next()) { - const Point &p = points[E->get()]; + for (const int &E : open_list) { + const Point &p = points[E]; float cost = p.distance; cost += p.pos.distance_to(to); cost += p.penalty; if (cost < least_cost) { - least_cost_point = E->get(); + least_cost_point = E; least_cost = cost; } } @@ -327,8 +327,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector const Point &np = points[least_cost_point]; //open the neighbours for search - for (Set<int>::Element *E = np.connections.front(); E; E = E->next()) { - Point &p = points.write[E->get()]; + for (const int &E : np.connections) { + Point &p = points.write[E]; float distance = np.pos.distance_to(p.pos) + np.distance; if (p.prev != -1) { @@ -343,9 +343,9 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector p.prev = least_cost_point; p.distance = distance; - open_list.insert(E->get()); + open_list.insert(E); - if (E->get() == bidx) { + if (E == bidx) { //oh my reached end! stop algorithm found_route = true; break; @@ -459,8 +459,8 @@ Dictionary PolygonPathFinder::_get_data() const { { int *cw = c.ptrw(); int idx = 0; - for (Set<int>::Element *E = points[i].connections.front(); E; E = E->next()) { - cw[idx++] = E->get(); + for (const int &E : points[i].connections) { + cw[idx++] = E; } } connections[i] = c; @@ -469,9 +469,9 @@ Dictionary PolygonPathFinder::_get_data() const { { int *iw = ind.ptrw(); int idx = 0; - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - iw[idx++] = E->get().points[0]; - iw[idx++] = E->get().points[1]; + for (const Edge &E : edges) { + iw[idx++] = E.points[0]; + iw[idx++] = E.points[1]; } } @@ -489,11 +489,11 @@ bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const { } Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { - float closest_dist = 1e20; + float closest_dist = 1e20f; Vector2 closest_point; - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - const Edge &e = E->get(); + for (const Edge &E : edges) { + const Edge &e = E; Vector2 seg[2] = { points[e.points[0]].pos, points[e.points[1]].pos @@ -508,7 +508,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { } } - ERR_FAIL_COND_V(closest_dist == 1e20, Vector2()); + ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2()); return closest_point; } @@ -516,9 +516,9 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const { Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const { Vector<Vector2> inters; - for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) { - Vector2 a = points[E->get().points[0]].pos; - Vector2 b = points[E->get().points[1]].pos; + for (const Edge &E : edges) { + Vector2 a = points[E.points[0]].pos; + Vector2 b = points[E.points[1]].pos; Vector2 res; if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) { @@ -553,10 +553,10 @@ void PolygonPathFinder::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_penalty", "idx"), &PolygonPathFinder::get_point_penalty); ClassDB::bind_method(D_METHOD("get_bounds"), &PolygonPathFinder::get_bounds); - ClassDB::bind_method(D_METHOD("_set_data"), &PolygonPathFinder::_set_data); + ClassDB::bind_method(D_METHOD("_set_data", "data"), &PolygonPathFinder::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &PolygonPathFinder::_get_data); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } PolygonPathFinder::PolygonPathFinder() { |