diff options
Diffstat (limited to 'scene/resources/polygon_path_finder.cpp')
-rw-r--r-- | scene/resources/polygon_path_finder.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index df98d4cfd4..536318ed16 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -77,7 +77,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> outside_point.x += 20.451 + Math::randf() * 10.2039; outside_point.y += 21.193 + Math::randf() * 12.5412; - //insert edges (which are also connetions) + //insert edges (which are also connections) for (int i = 0; i < p_connections.size(); i += 2) { Edge e(p_connections[i], p_connections[i + 1]); @@ -335,7 +335,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector //oh this was visited already, can we win the cost? if (p.distance > distance) { - p.prev = least_cost_point; //reasign previous + p.prev = least_cost_point; //reassign previous p.distance = distance; } } else { |