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-rw-r--r--scene/resources/polygon_path_finder.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index df98d4cfd4..536318ed16 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,7 +77,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
outside_point.x += 20.451 + Math::randf() * 10.2039;
outside_point.y += 21.193 + Math::randf() * 12.5412;
- //insert edges (which are also connetions)
+ //insert edges (which are also connections)
for (int i = 0; i < p_connections.size(); i += 2) {
Edge e(p_connections[i], p_connections[i + 1]);
@@ -335,7 +335,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
//oh this was visited already, can we win the cost?
if (p.distance > distance) {
- p.prev = least_cost_point; //reasign previous
+ p.prev = least_cost_point; //reassign previous
p.distance = distance;
}
} else {