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Diffstat (limited to 'scene/resources/physics_material.h')
-rw-r--r-- | scene/resources/physics_material.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h new file mode 100644 index 0000000000..a6cb8c288e --- /dev/null +++ b/scene/resources/physics_material.h @@ -0,0 +1,70 @@ +/*************************************************************************/ +/* physics_material.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef physics_material_override_H +#define physics_material_override_H + +#include "resource.h" +#include "servers/physics_server.h" + +class PhysicsMaterial : public Resource { + + GDCLASS(PhysicsMaterial, Resource); + OBJ_SAVE_TYPE(PhysicsMaterial); + RES_BASE_EXTENSION("PhyMat"); + + real_t bounce; + PhysicsServer::CombineMode bounce_combine_mode; + real_t friction; + PhysicsServer::CombineMode friction_combine_mode; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + void set_bounce(real_t p_val); + _FORCE_INLINE_ real_t get_bounce() const { return bounce; } + + void set_bounce_combine_mode(PhysicsServer::CombineMode p_val); + _FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; } + + void set_friction(real_t p_val); + _FORCE_INLINE_ real_t get_friction() const { return friction; } + + void set_friction_combine_mode(PhysicsServer::CombineMode p_val); + _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; } + + PhysicsMaterial(); +}; + +#endif // physics_material_override_H |