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+/*************************************************************************/
+/* physics_material.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef physics_material_override_H
+#define physics_material_override_H
+
+#include "resource.h"
+#include "servers/physics_server.h"
+
+class PhysicsMaterial : public Resource {
+
+ GDCLASS(PhysicsMaterial, Resource);
+ OBJ_SAVE_TYPE(PhysicsMaterial);
+ RES_BASE_EXTENSION("phymat");
+
+ real_t friction;
+ bool rough;
+ real_t bounce;
+ bool absorbent;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_friction(real_t p_val);
+ _FORCE_INLINE_ real_t get_friction() const { return friction; }
+
+ void set_rough(bool p_val);
+ _FORCE_INLINE_ bool is_rough() const { return rough; }
+
+ _FORCE_INLINE_ real_t computed_friction() const {
+ return rough ? -friction : friction;
+ }
+
+ void set_bounce(real_t p_val);
+ _FORCE_INLINE_ real_t get_bounce() const { return bounce; }
+
+ void set_absorbent(bool p_val);
+ _FORCE_INLINE_ bool is_absorbent() const { return absorbent; }
+
+ _FORCE_INLINE_ real_t computed_bounce() const {
+ return absorbent ? -bounce : bounce;
+ }
+
+ PhysicsMaterial();
+};
+
+#endif // physics_material_override_H