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-rw-r--r--scene/resources/physics_material.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
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+++ b/scene/resources/physics_material.cpp
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+/*************************************************************************/
+/* physics_material.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "physics_material.h"
+
+bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "bounce") {
+ set_bounce(p_value);
+ } else if (p_name == "bounce_combine_mode") {
+ set_bounce_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
+ } else if (p_name == "friction") {
+ set_friction(p_value);
+ } else if (p_name == "friction_combine_mode") {
+ set_friction_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
+ } else {
+ return false;
+ }
+
+ emit_changed();
+ return true;
+}
+
+bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "bounce") {
+ r_ret = bounce;
+ } else if (p_name == "bounce_combine_mode") {
+ r_ret = int(bounce_combine_mode);
+ } else if (p_name == "friction") {
+ r_ret = friction;
+ } else if (p_name == "friction_combine_mode") {
+ r_ret = int(friction_combine_mode);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void PhysicsMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::REAL, "bounce"));
+ p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "friction"));
+ p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
+}
+
+void PhysicsMaterial::_bind_methods() {}
+
+void PhysicsMaterial::set_bounce(real_t p_val) {
+ bounce = p_val;
+}
+
+void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) {
+ bounce_combine_mode = p_val;
+}
+
+void PhysicsMaterial::set_friction(real_t p_val) {
+ friction = p_val;
+}
+
+void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) {
+ friction_combine_mode = p_val;
+}
+
+PhysicsMaterial::PhysicsMaterial() :
+ bounce(0),
+ bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX),
+ friction(0),
+ friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {}