diff options
Diffstat (limited to 'scene/resources/physics_material.cpp')
-rw-r--r-- | scene/resources/physics_material.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp new file mode 100644 index 0000000000..dc5ca1aef6 --- /dev/null +++ b/scene/resources/physics_material.cpp @@ -0,0 +1,76 @@ +/*************************************************************************/ +/* physics_material.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "physics_material.h" + +void PhysicsMaterial::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction); + ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction); + + ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough); + ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough); + + ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce); + ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce); + + ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent); + ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent"); +} + +void PhysicsMaterial::set_friction(real_t p_val) { + friction = p_val; + emit_changed(); +} + +void PhysicsMaterial::set_rough(bool p_val) { + rough = p_val; + emit_changed(); +} + +void PhysicsMaterial::set_bounce(real_t p_val) { + bounce = p_val; + emit_changed(); +} + +void PhysicsMaterial::set_absorbent(bool p_val) { + absorbent = p_val; + emit_changed(); +} + +PhysicsMaterial::PhysicsMaterial() : + friction(1), + rough(false), + bounce(0), + absorbent(false) {} |