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-rw-r--r--scene/resources/physics_material.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
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+++ b/scene/resources/physics_material.cpp
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+/*************************************************************************/
+/* physics_material.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "physics_material.h"
+
+void PhysicsMaterial::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction);
+ ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction);
+
+ ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough);
+ ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough);
+
+ ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce);
+ ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce);
+
+ ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
+ ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
+}
+
+void PhysicsMaterial::set_friction(real_t p_val) {
+ friction = p_val;
+ emit_changed();
+}
+
+void PhysicsMaterial::set_rough(bool p_val) {
+ rough = p_val;
+ emit_changed();
+}
+
+void PhysicsMaterial::set_bounce(real_t p_val) {
+ bounce = p_val;
+ emit_changed();
+}
+
+void PhysicsMaterial::set_absorbent(bool p_val) {
+ absorbent = p_val;
+ emit_changed();
+}
+
+PhysicsMaterial::PhysicsMaterial() :
+ friction(1),
+ rough(false),
+ bounce(0),
+ absorbent(false) {}