diff options
Diffstat (limited to 'scene/resources/particles_material.h')
-rw-r--r-- | scene/resources/particles_material.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 18ab60a431..7fb46d6ac5 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -108,7 +108,7 @@ private: uint32_t attractor_enabled : 1; uint32_t collision_enabled : 1; uint32_t collision_scale : 1; - uint32_t turbulence_active : 1; + uint32_t turbulence_enabled : 1; }; uint64_t key = 0; @@ -156,7 +156,7 @@ private: mk.collision_enabled = collision_enabled; mk.attractor_enabled = attractor_interaction_enabled; mk.collision_scale = collision_scale; - mk.turbulence_active = turbulence_active; + mk.turbulence_enabled = turbulence_enabled; return mk; } @@ -221,7 +221,7 @@ private: StringName emission_ring_radius; StringName emission_ring_inner_radius; - StringName turbulence_active; + StringName turbulence_enabled; StringName turbulence_noise_strength; StringName turbulence_noise_scale; StringName turbulence_noise_speed; @@ -282,7 +282,7 @@ private: bool anim_loop = false; - bool turbulence_active; + bool turbulence_enabled; Vector3 turbulence_noise_speed; Ref<Texture2D> turbulence_color_ramp; float turbulence_noise_strength = 0.0f; @@ -364,13 +364,13 @@ public: real_t get_emission_ring_inner_radius() const; int get_emission_point_count() const; - void set_turbulence_active(bool p_turbulence_active); + void set_turbulence_enabled(bool p_turbulence_enabled); void set_turbulence_noise_strength(float p_turbulence_noise_strength); void set_turbulence_noise_scale(float p_turbulence_noise_scale); void set_turbulence_noise_speed_random(float p_turbulence_noise_speed_random); void set_turbulence_noise_speed(const Vector3 &p_turbulence_noise_speed); - bool get_turbulence_active() const; + bool get_turbulence_enabled() const; float get_turbulence_noise_strength() const; float get_turbulence_noise_scale() const; float get_turbulence_noise_speed_random() const; |