diff options
Diffstat (limited to 'scene/resources/particles_material.h')
-rw-r--r-- | scene/resources/particles_material.h | 104 |
1 files changed, 60 insertions, 44 deletions
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index cc860b3812..fa8858f67f 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -34,13 +34,22 @@ #ifndef PARTICLES_MATERIAL_H #define PARTICLES_MATERIAL_H -class ParticlesMaterial : public Material { +/* + TODO: +-Path following +*Manual emission +-Sub Emitters +-Attractors +-Emitter positions deformable by bones +-Collision +-Proper trails +*/ +class ParticlesMaterial : public Material { GDCLASS(ParticlesMaterial, Material); public: enum Parameter { - PARAM_INITIAL_LINEAR_VELOCITY, PARAM_ANGULAR_VELOCITY, PARAM_ORBIT_VELOCITY, @@ -72,18 +81,24 @@ public: EMISSION_SHAPE_MAX }; + enum SubEmitterMode { + SUB_EMITTER_DISABLED, + SUB_EMITTER_CONSTANT, + SUB_EMITTER_AT_END, + SUB_EMITTER_AT_COLLISION, + SUB_EMITTER_MAX + }; + private: union MaterialKey { - struct { uint32_t texture_mask : 16; uint32_t texture_color : 1; uint32_t flags : 4; uint32_t emission_shape : 2; - uint32_t trail_size_texture : 1; - uint32_t trail_color_texture : 1; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; + uint32_t sub_emitter : 2; }; uint32_t key; @@ -103,7 +118,6 @@ private: MaterialKey current_key; _FORCE_INLINE_ MaterialKey _compute_key() const { - MaterialKey mk; mk.key = 0; for (int i = 0; i < PARAM_MAX; i++) { @@ -119,14 +133,13 @@ private: mk.texture_color = color_ramp.is_valid() ? 1 : 0; mk.emission_shape = emission_shape; - mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; - mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); + mk.sub_emitter = sub_emitter_mode; return mk; } - static Mutex *material_mutex; + static Mutex material_mutex; static SelfList<ParticlesMaterial>::List *dirty_materials; struct ShaderNames { @@ -181,13 +194,13 @@ private: StringName emission_texture_normal; StringName emission_texture_color; - StringName trail_divisor; - StringName trail_size_modifier; - StringName trail_color_modifier; - StringName gravity; StringName lifetime_randomness; + + StringName sub_emitter_frequency; + StringName sub_emitter_amount_at_end; + StringName sub_emitter_keep_velocity; }; static ShaderNames *shader_names; @@ -205,36 +218,35 @@ private: float parameters[PARAM_MAX]; float randomness[PARAM_MAX]; - Ref<Texture> tex_parameters[PARAM_MAX]; + Ref<Texture2D> tex_parameters[PARAM_MAX]; Color color; - Ref<Texture> color_ramp; + Ref<Texture2D> color_ramp; bool flags[FLAG_MAX]; EmissionShape emission_shape; float emission_sphere_radius; Vector3 emission_box_extents; - Ref<Texture> emission_point_texture; - Ref<Texture> emission_normal_texture; - Ref<Texture> emission_color_texture; + Ref<Texture2D> emission_point_texture; + Ref<Texture2D> emission_normal_texture; + Ref<Texture2D> emission_color_texture; int emission_point_count; bool anim_loop; - int trail_divisor; - - Ref<CurveTexture> trail_size_modifier; - Ref<GradientTexture> trail_color_modifier; - Vector3 gravity; float lifetime_randomness; + SubEmitterMode sub_emitter_mode; + float sub_emitter_frequency; + int sub_emitter_amount_at_end; + bool sub_emitter_keep_velocity; //do not save emission points here protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; public: void set_direction(Vector3 p_direction); @@ -252,14 +264,14 @@ public: void set_param_randomness(Parameter p_param, float p_value); float get_param_randomness(Parameter p_param) const; - void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture); - Ref<Texture> get_param_texture(Parameter p_param) const; + void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_param_texture(Parameter p_param) const; void set_color(const Color &p_color); Color get_color() const; - void set_color_ramp(const Ref<Texture> &p_texture); - Ref<Texture> get_color_ramp() const; + void set_color_ramp(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_color_ramp() const; void set_flag(Flags p_flag, bool p_enable); bool get_flag(Flags p_flag) const; @@ -267,28 +279,19 @@ public: void set_emission_shape(EmissionShape p_shape); void set_emission_sphere_radius(float p_radius); void set_emission_box_extents(Vector3 p_extents); - void set_emission_point_texture(const Ref<Texture> &p_points); - void set_emission_normal_texture(const Ref<Texture> &p_normals); - void set_emission_color_texture(const Ref<Texture> &p_colors); + void set_emission_point_texture(const Ref<Texture2D> &p_points); + void set_emission_normal_texture(const Ref<Texture2D> &p_normals); + void set_emission_color_texture(const Ref<Texture2D> &p_colors); void set_emission_point_count(int p_count); EmissionShape get_emission_shape() const; float get_emission_sphere_radius() const; Vector3 get_emission_box_extents() const; - Ref<Texture> get_emission_point_texture() const; - Ref<Texture> get_emission_normal_texture() const; - Ref<Texture> get_emission_color_texture() const; + Ref<Texture2D> get_emission_point_texture() const; + Ref<Texture2D> get_emission_normal_texture() const; + Ref<Texture2D> get_emission_color_texture() const; int get_emission_point_count() const; - void set_trail_divisor(int p_divisor); - int get_trail_divisor() const; - - void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier); - Ref<CurveTexture> get_trail_size_modifier() const; - - void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier); - Ref<GradientTexture> get_trail_color_modifier() const; - void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; @@ -299,9 +302,21 @@ public: static void finish_shaders(); static void flush_changes(); + void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode); + SubEmitterMode get_sub_emitter_mode() const; + + void set_sub_emitter_frequency(float p_frequency); + float get_sub_emitter_frequency() const; + + void set_sub_emitter_amount_at_end(int p_amount); + int get_sub_emitter_amount_at_end() const; + + void set_sub_emitter_keep_velocity(bool p_enable); + bool get_sub_emitter_keep_velocity() const; + RID get_shader_rid() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; ParticlesMaterial(); ~ParticlesMaterial(); @@ -310,5 +325,6 @@ public: VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) VARIANT_ENUM_CAST(ParticlesMaterial::Flags) VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) +VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode) #endif // PARTICLES_MATERIAL_H |