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-rw-r--r--scene/resources/particles_material.h102
1 files changed, 62 insertions, 40 deletions
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 3f874bd68c..8ab26aff77 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -61,6 +61,7 @@ public:
PARAM_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum ParticleFlags {
PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
PARTICLE_FLAG_ROTATE_Y,
@@ -68,15 +69,18 @@ public:
PARTICLE_FLAG_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
+ EMISSION_SHAPE_RING,
EMISSION_SHAPE_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum SubEmitterMode {
SUB_EMITTER_DISABLED,
SUB_EMITTER_CONSTANT,
@@ -87,11 +91,13 @@ public:
private:
union MaterialKey {
+ // The bit size of the struct must be kept below or equal to 32 bits.
+ // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode.
struct {
uint32_t texture_mask : 16;
uint32_t texture_color : 1;
uint32_t particle_flags : 4;
- uint32_t emission_shape : 2;
+ uint32_t emission_shape : 3;
uint32_t invalid_key : 1;
uint32_t has_emission_color : 1;
uint32_t sub_emitter : 2;
@@ -148,31 +154,31 @@ private:
StringName direction;
StringName spread;
StringName flatness;
- StringName initial_linear_velocity;
- StringName initial_angle;
- StringName angular_velocity;
- StringName orbit_velocity;
- StringName linear_accel;
- StringName radial_accel;
- StringName tangent_accel;
- StringName damping;
- StringName scale;
- StringName hue_variation;
- StringName anim_speed;
- StringName anim_offset;
-
- StringName initial_linear_velocity_random;
- StringName initial_angle_random;
- StringName angular_velocity_random;
- StringName orbit_velocity_random;
- StringName linear_accel_random;
- StringName radial_accel_random;
- StringName tangent_accel_random;
- StringName damping_random;
- StringName scale_random;
- StringName hue_variation_random;
- StringName anim_speed_random;
- StringName anim_offset_random;
+ StringName initial_linear_velocity_min;
+ StringName initial_angle_min;
+ StringName angular_velocity_min;
+ StringName orbit_velocity_min;
+ StringName linear_accel_min;
+ StringName radial_accel_min;
+ StringName tangent_accel_min;
+ StringName damping_min;
+ StringName scale_min;
+ StringName hue_variation_min;
+ StringName anim_speed_min;
+ StringName anim_offset_min;
+
+ StringName initial_linear_velocity_max;
+ StringName initial_angle_max;
+ StringName angular_velocity_max;
+ StringName orbit_velocity_max;
+ StringName linear_accel_max;
+ StringName radial_accel_max;
+ StringName tangent_accel_max;
+ StringName damping_max;
+ StringName scale_max;
+ StringName hue_variation_max;
+ StringName anim_speed_max;
+ StringName anim_offset_max;
StringName angle_texture;
StringName angular_velocity_texture;
@@ -195,6 +201,10 @@ private:
StringName emission_texture_points;
StringName emission_texture_normal;
StringName emission_texture_color;
+ StringName emission_ring_axis;
+ StringName emission_ring_height;
+ StringName emission_ring_radius;
+ StringName emission_ring_inner_radius;
StringName gravity;
@@ -220,8 +230,8 @@ private:
float spread;
float flatness;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ float params_min[PARAM_MAX];
+ float params_max[PARAM_MAX];
Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
@@ -235,16 +245,20 @@ private:
Ref<Texture2D> emission_point_texture;
Ref<Texture2D> emission_normal_texture;
Ref<Texture2D> emission_color_texture;
+ Vector3 emission_ring_axis;
+ real_t emission_ring_height;
+ real_t emission_ring_radius;
+ real_t emission_ring_inner_radius;
int emission_point_count = 1;
bool anim_loop;
Vector3 gravity;
- float lifetime_randomness;
+ double lifetime_randomness;
SubEmitterMode sub_emitter_mode;
- float sub_emitter_frequency;
+ double sub_emitter_frequency;
int sub_emitter_amount_at_end;
bool sub_emitter_keep_velocity;
//do not save emission points here
@@ -269,11 +283,11 @@ public:
void set_flatness(float p_flatness);
float get_flatness() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_param_min(Parameter p_param, float p_value);
+ float get_param_min(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
+ void set_param_max(Parameter p_param, float p_value);
+ float get_param_max(Parameter p_param) const;
void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_param_texture(Parameter p_param) const;
@@ -288,26 +302,34 @@ public:
bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
+ void set_emission_sphere_radius(real_t p_radius);
void set_emission_box_extents(Vector3 p_extents);
void set_emission_point_texture(const Ref<Texture2D> &p_points);
void set_emission_normal_texture(const Ref<Texture2D> &p_normals);
void set_emission_color_texture(const Ref<Texture2D> &p_colors);
+ void set_emission_ring_axis(Vector3 p_axis);
+ void set_emission_ring_height(real_t p_height);
+ void set_emission_ring_radius(real_t p_radius);
+ void set_emission_ring_inner_radius(real_t p_radius);
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
+ real_t get_emission_sphere_radius() const;
Vector3 get_emission_box_extents() const;
Ref<Texture2D> get_emission_point_texture() const;
Ref<Texture2D> get_emission_normal_texture() const;
Ref<Texture2D> get_emission_color_texture() const;
+ Vector3 get_emission_ring_axis() const;
+ real_t get_emission_ring_height() const;
+ real_t get_emission_ring_radius() const;
+ real_t get_emission_ring_inner_radius() const;
int get_emission_point_count() const;
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
- void set_lifetime_randomness(float p_lifetime);
- float get_lifetime_randomness() const;
+ void set_lifetime_randomness(double p_lifetime);
+ double get_lifetime_randomness() const;
void set_attractor_interaction_enabled(bool p_enable);
bool is_attractor_interaction_enabled() const;
@@ -331,8 +353,8 @@ public:
void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode);
SubEmitterMode get_sub_emitter_mode() const;
- void set_sub_emitter_frequency(float p_frequency);
- float get_sub_emitter_frequency() const;
+ void set_sub_emitter_frequency(double p_frequency);
+ double get_sub_emitter_frequency() const;
void set_sub_emitter_amount_at_end(int p_amount);
int get_sub_emitter_amount_at_end() const;