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-rw-r--r--scene/resources/particles_material.h43
1 files changed, 26 insertions, 17 deletions
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index fd00c58468..24341d964d 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -73,6 +73,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
@@ -108,6 +109,14 @@ private:
uint32_t key = 0;
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_one_32(p_key.key);
+ }
+
+ bool operator==(const MaterialKey &p_key) const {
+ return key == p_key.key;
+ }
+
bool operator<(const MaterialKey &p_key) const {
return key < p_key.key;
}
@@ -118,7 +127,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
@@ -229,8 +238,8 @@ private:
bool is_initialized = false;
Vector3 direction;
- float spread;
- float flatness;
+ float spread = 0.0f;
+ float flatness = 0.0f;
float params_min[PARAM_MAX];
float params_max[PARAM_MAX];
@@ -243,34 +252,34 @@ private:
bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape;
- float emission_sphere_radius;
+ float emission_sphere_radius = 0.0f;
Vector3 emission_box_extents;
Ref<Texture2D> emission_point_texture;
Ref<Texture2D> emission_normal_texture;
Ref<Texture2D> emission_color_texture;
Vector3 emission_ring_axis;
- real_t emission_ring_height;
- real_t emission_ring_radius;
- real_t emission_ring_inner_radius;
+ real_t emission_ring_height = 0.0f;
+ real_t emission_ring_radius = 0.0f;
+ real_t emission_ring_inner_radius = 0.0f;
int emission_point_count = 1;
- bool anim_loop;
+ bool anim_loop = false;
Vector3 gravity;
- double lifetime_randomness;
+ double lifetime_randomness = 0.0;
SubEmitterMode sub_emitter_mode;
- double sub_emitter_frequency;
- int sub_emitter_amount_at_end;
- bool sub_emitter_keep_velocity;
+ double sub_emitter_frequency = 0.0;
+ int sub_emitter_amount_at_end = 0;
+ bool sub_emitter_keep_velocity = false;
//do not save emission points here
- bool attractor_interaction_enabled;
- bool collision_enabled;
- bool collision_scale;
- float collision_friction;
- float collision_bounce;
+ bool attractor_interaction_enabled = false;
+ bool collision_enabled = false;
+ bool collision_scale = false;
+ float collision_friction = 0.0f;
+ float collision_bounce = 0.0f;
protected:
static void _bind_methods();