diff options
Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r-- | scene/resources/particles_material.cpp | 40 |
1 files changed, 6 insertions, 34 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index e820aec2ed..f18e8956f1 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -30,17 +30,13 @@ #include "particles_material.h" -Mutex *ParticlesMaterial::material_mutex = NULL; +Mutex ParticlesMaterial::material_mutex; SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = NULL; Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL; void ParticlesMaterial::init_shaders() { -#ifndef NO_THREADS - material_mutex = Mutex::create(); -#endif - dirty_materials = memnew(SelfList<ParticlesMaterial>::List); shader_names = memnew(ShaderNames); @@ -107,10 +103,6 @@ void ParticlesMaterial::init_shaders() { void ParticlesMaterial::finish_shaders() { -#ifndef NO_THREADS - memdelete(material_mutex); -#endif - memdelete(dirty_materials); dirty_materials = NULL; @@ -612,44 +604,28 @@ void ParticlesMaterial::_update_shader() { void ParticlesMaterial::flush_changes() { - if (material_mutex) - material_mutex->lock(); + MutexLock lock(material_mutex); while (dirty_materials->first()) { dirty_materials->first()->self()->_update_shader(); } - - if (material_mutex) - material_mutex->unlock(); } void ParticlesMaterial::_queue_shader_change() { - if (material_mutex) - material_mutex->lock(); + MutexLock lock(material_mutex); if (!element.in_list()) { dirty_materials->add(&element); } - - if (material_mutex) - material_mutex->unlock(); } bool ParticlesMaterial::_is_shader_dirty() const { - bool dirty = false; + MutexLock lock(material_mutex); - if (material_mutex) - material_mutex->lock(); - - dirty = element.in_list(); - - if (material_mutex) - material_mutex->unlock(); - - return dirty; + return element.in_list(); } void ParticlesMaterial::set_direction(Vector3 p_direction) { @@ -1298,8 +1274,7 @@ ParticlesMaterial::ParticlesMaterial() : ParticlesMaterial::~ParticlesMaterial() { - if (material_mutex) - material_mutex->lock(); + MutexLock lock(material_mutex); if (shader_map.has(current_key)) { shader_map[current_key].users--; @@ -1311,7 +1286,4 @@ ParticlesMaterial::~ParticlesMaterial() { VS::get_singleton()->material_set_shader(_get_material(), RID()); } - - if (material_mutex) - material_mutex->unlock(); } |