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path: root/scene/resources/particles_material.cpp
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Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r--scene/resources/particles_material.cpp42
1 files changed, 22 insertions, 20 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index e95df31ccc..00bea312b3 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -569,7 +569,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
- code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n";
+ code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n";
} else {
code += " COLOR = hue_rot_mat * color_value;\n";
}
@@ -852,52 +852,54 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D
tex_parameters[p_param] = p_texture;
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
//do none for this one
} break;
case PARAM_ANGULAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -360, 360);
} break;
case PARAM_ORBIT_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -500, 500);
} break;
case PARAM_LINEAR_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_RADIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_TANGENTIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_DAMPING: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 100);
} break;
case PARAM_ANGLE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, tex_rid);
_adjust_curve_range(p_texture, -360, 360);
} break;
case PARAM_SCALE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_HUE_VARIATION: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
} break;
case PARAM_ANIM_SPEED: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 200);
} break;
case PARAM_ANIM_OFFSET: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, tex_rid);
} break;
case PARAM_MAX:
break; // Can't happen, but silences warning
@@ -923,7 +925,8 @@ Color ParticlesMaterial::get_color() const {
void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
color_ramp = p_texture;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid);
_queue_shader_change();
notify_property_list_changed();
}
@@ -965,17 +968,20 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
emission_point_texture = p_points;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
+ RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid);
}
void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
emission_normal_texture = p_normals;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
+ RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid);
}
void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
emission_color_texture = p_colors;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
+ RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid);
_queue_shader_change();
}
@@ -1040,10 +1046,6 @@ RID ParticlesMaterial::get_shader_rid() const {
}
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
}