diff options
Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r-- | scene/resources/particles_material.cpp | 48 |
1 files changed, 26 insertions, 22 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 01a0411545..7a49b9b515 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -34,7 +34,7 @@ Mutex ParticlesMaterial::material_mutex; SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr; -Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; +HashMap<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData, ParticlesMaterial::MaterialKey> ParticlesMaterial::shader_map; ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = nullptr; void ParticlesMaterial::init_shaders() { @@ -197,14 +197,14 @@ void ParticlesMaterial::_update_shader() { code += "uniform vec3 emission_box_extents;\n"; } break; case EMISSION_SHAPE_DIRECTED_POINTS: { - code += "uniform sampler2D emission_texture_normal : hint_black;\n"; + code += "uniform sampler2D emission_texture_normal : hint_default_black;\n"; [[fallthrough]]; } case EMISSION_SHAPE_POINTS: { - code += "uniform sampler2D emission_texture_points : hint_black;\n"; + code += "uniform sampler2D emission_texture_points : hint_default_black;\n"; code += "uniform int emission_texture_point_count;\n"; if (emission_color_texture.is_valid()) { - code += "uniform sampler2D emission_texture_color : hint_white;\n"; + code += "uniform sampler2D emission_texture_color : hint_default_white;\n"; } } break; case EMISSION_SHAPE_RING: { @@ -228,53 +228,53 @@ void ParticlesMaterial::_update_shader() { code += "uniform bool sub_emitter_keep_velocity;\n"; } - code += "uniform vec4 color_value : hint_color;\n"; + code += "uniform vec4 color_value : source_color;\n"; code += "uniform vec3 gravity;\n"; if (color_ramp.is_valid()) { - code += "uniform sampler2D color_ramp;\n"; + code += "uniform sampler2D color_ramp : repeat_disable;\n"; } if (color_initial_ramp.is_valid()) { - code += "uniform sampler2D color_initial_ramp;\n"; + code += "uniform sampler2D color_initial_ramp : repeat_disable;\n"; } if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += "uniform sampler2D linear_velocity_texture;\n"; + code += "uniform sampler2D linear_velocity_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += "uniform sampler2D orbit_velocity_texture;\n"; + code += "uniform sampler2D orbit_velocity_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - code += "uniform sampler2D angular_velocity_texture;\n"; + code += "uniform sampler2D angular_velocity_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - code += "uniform sampler2D linear_accel_texture;\n"; + code += "uniform sampler2D linear_accel_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - code += "uniform sampler2D radial_accel_texture;\n"; + code += "uniform sampler2D radial_accel_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - code += "uniform sampler2D tangent_accel_texture;\n"; + code += "uniform sampler2D tangent_accel_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_DAMPING].is_valid()) { - code += "uniform sampler2D damping_texture;\n"; + code += "uniform sampler2D damping_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += "uniform sampler2D angle_texture;\n"; + code += "uniform sampler2D angle_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_SCALE].is_valid()) { - code += "uniform sampler2D scale_texture;\n"; + code += "uniform sampler2D scale_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { - code += "uniform sampler2D hue_variation_texture;\n"; + code += "uniform sampler2D hue_variation_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += "uniform sampler2D anim_speed_texture;\n"; + code += "uniform sampler2D anim_speed_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += "uniform sampler2D anim_offset_texture;\n"; + code += "uniform sampler2D anim_offset_texture : repeat_disable;\n"; } if (collision_enabled) { @@ -488,6 +488,12 @@ void ParticlesMaterial::_update_shader() { code += " float degree_to_rad = pi / 180.0;\n"; code += "\n"; + if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { + code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; + code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; + code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; + } + code += " CUSTOM.y += DELTA / LIFETIME;\n"; code += " float tv = CUSTOM.y / CUSTOM.w;\n"; if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { @@ -722,11 +728,9 @@ void ParticlesMaterial::_update_shader() { code += " if (DELTA >= interval_rem) emit_count = 1;\n"; } break; case SUB_EMITTER_AT_COLLISION: { - //not implemented yet code += " if (COLLIDED) emit_count = 1;\n"; } break; case SUB_EMITTER_AT_END: { - //not implemented yet code += " float unit_delta = DELTA/LIFETIME;\n"; code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n"; @@ -1473,7 +1477,7 @@ void ParticlesMaterial::_bind_methods() { ADD_GROUP("Sub Emitter", "sub_emitter_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); |