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path: root/scene/resources/particles_material.cpp
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Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r--scene/resources/particles_material.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index d060df760e..c4b15df6bb 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -197,14 +197,14 @@ void ParticlesMaterial::_update_shader() {
code += "uniform vec3 emission_box_extents;\n";
} break;
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += "uniform sampler2D emission_texture_normal : hint_black;\n";
+ code += "uniform sampler2D emission_texture_normal : hint_default_black;\n";
[[fallthrough]];
}
case EMISSION_SHAPE_POINTS: {
- code += "uniform sampler2D emission_texture_points : hint_black;\n";
+ code += "uniform sampler2D emission_texture_points : hint_default_black;\n";
code += "uniform int emission_texture_point_count;\n";
if (emission_color_texture.is_valid()) {
- code += "uniform sampler2D emission_texture_color : hint_white;\n";
+ code += "uniform sampler2D emission_texture_color : hint_default_white;\n";
}
} break;
case EMISSION_SHAPE_RING: {
@@ -228,7 +228,7 @@ void ParticlesMaterial::_update_shader() {
code += "uniform bool sub_emitter_keep_velocity;\n";
}
- code += "uniform vec4 color_value : hint_color;\n";
+ code += "uniform vec4 color_value : source_color;\n";
code += "uniform vec3 gravity;\n";
@@ -722,11 +722,9 @@ void ParticlesMaterial::_update_shader() {
code += " if (DELTA >= interval_rem) emit_count = 1;\n";
} break;
case SUB_EMITTER_AT_COLLISION: {
- //not implemented yet
code += " if (COLLIDED) emit_count = 1;\n";
} break;
case SUB_EMITTER_AT_END: {
- //not implemented yet
code += " float unit_delta = DELTA/LIFETIME;\n";
code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter
code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n";