diff options
Diffstat (limited to 'scene/resources/particles_material.cpp')
-rw-r--r-- | scene/resources/particles_material.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index baeb88400e..d852dca7fa 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -790,7 +790,7 @@ float ParticlesMaterial::get_param_randomness(Parameter p_param) const { return randomness[p_param]; } -static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) { +static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) { Ref<CurveTexture> curve_tex = p_texture; if (!curve_tex.is_valid()) @@ -799,7 +799,7 @@ static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, floa curve_tex->ensure_default_setup(p_min, p_max); } -void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) { +void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) { ERR_FAIL_INDEX(p_param, PARAM_MAX); @@ -857,9 +857,9 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> _queue_shader_change(); } -Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const { +Ref<Texture2D> ParticlesMaterial::get_param_texture(Parameter p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>()); + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture2D>()); return tex_parameters[p_param]; } @@ -875,7 +875,7 @@ Color ParticlesMaterial::get_color() const { return color; } -void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) { +void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) { color_ramp = p_texture; VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); @@ -883,7 +883,7 @@ void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) { _change_notify(); } -Ref<Texture> ParticlesMaterial::get_color_ramp() const { +Ref<Texture2D> ParticlesMaterial::get_color_ramp() const { return color_ramp; } @@ -921,19 +921,19 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents); } -void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) { +void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) { emission_point_texture = p_points; VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points); } -void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) { +void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) { emission_normal_texture = p_normals; VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals); } -void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) { +void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) { emission_color_texture = p_colors; VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors); @@ -959,16 +959,16 @@ Vector3 ParticlesMaterial::get_emission_box_extents() const { return emission_box_extents; } -Ref<Texture> ParticlesMaterial::get_emission_point_texture() const { +Ref<Texture2D> ParticlesMaterial::get_emission_point_texture() const { return emission_point_texture; } -Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const { +Ref<Texture2D> ParticlesMaterial::get_emission_normal_texture() const { return emission_normal_texture; } -Ref<Texture> ParticlesMaterial::get_emission_color_texture() const { +Ref<Texture2D> ParticlesMaterial::get_emission_color_texture() const { return emission_color_texture; } @@ -1162,9 +1162,9 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count"); ADD_GROUP("Flags", "flag_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); |