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-rw-r--r--scene/resources/packed_scene.h237
1 files changed, 160 insertions, 77 deletions
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 2a737335da..3956d2abe4 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -26,79 +26,162 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PACKED_SCENE_H
-#define PACKED_SCENE_H
-
-#include "resource.h"
-#include "scene/main/node.h"
-
-class PackedScene : public Resource {
-
- OBJ_TYPE( PackedScene, Resource );
- RES_BASE_EXTENSION("scn");
- Vector<StringName> names;
- Vector<Variant> variants;
-
- //missing - instances
- //missing groups
- //missing - owner
- //missing - override names and values
-
- struct NodeData {
-
- int parent;
- int owner;
- int type;
- int name;
- int instance;
-
- struct Property {
-
- int name;
- int value;
- };
-
- Vector<Property> properties;
- Vector<int> groups;
- };
-
-
- Vector<NodeData> nodes;
-
- struct ConnectionData {
-
- int from;
- int to;
- int signal;
- int method;
- int flags;
- Vector<int> binds;
- };
-
- Vector<ConnectionData> connections;
-
- Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
- Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
-
-
- void _set_bundled_scene(const Dictionary& p_scene);
- Dictionary _get_bundled_scene() const;
-
-protected:
-
-
- static void _bind_methods();
-public:
-
-
- Error pack(Node *p_scene);
-
- void clear();
-
- bool can_instance() const;
- Node *instance(bool p_gen_edit_state=false) const;
-
- PackedScene();
-};
-
-#endif // SCENE_PRELOADER_H
+#ifndef PACKED_SCENE_H
+#define PACKED_SCENE_H
+
+#include "resource.h"
+#include "scene/main/node.h"
+
+
+class SceneState : public Reference {
+
+ OBJ_TYPE( SceneState, Reference );
+ Vector<StringName> names;
+ Vector<Variant> variants;
+ Vector<NodePath> node_paths;
+ Vector<NodePath> editable_instances;
+ mutable HashMap<NodePath,int> node_path_cache;
+ mutable Map<int,int> base_scene_node_remap;
+
+ int base_scene_idx;
+
+ enum {
+ FLAG_ID_IS_PATH=(1<<30),
+ FLAG_INSTANCE_IS_PLACEHOLDER=(1<<30),
+ FLAG_MASK=(1<<24)-1,
+ NO_PARENT_SAVED=0x7FFFFFFF,
+ TYPE_INSTANCED=0x7FFFFFFF,
+
+ };
+
+ struct NodeData {
+
+ int parent;
+ int owner;
+ int type;
+ int name;
+ int instance;
+
+ struct Property {
+
+ int name;
+ int value;
+ };
+
+ Vector<Property> properties;
+ Vector<int> groups;
+
+ };
+
+ struct PackState {
+ Ref<SceneState> state;
+ int node;
+ PackState() { node=-1; }
+ };
+
+ Vector<NodeData> nodes;
+
+ struct ConnectionData {
+
+ int from;
+ int to;
+ int signal;
+ int method;
+ int flags;
+ Vector<int> binds;
+ };
+
+ Vector<ConnectionData> connections;
+
+
+ Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
+ Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
+
+ String path;
+
+ _FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
+
+ static bool disable_placeholders;
+public:
+
+ static void set_disable_placeholders(bool p_disable);
+
+ int find_node_by_path(const NodePath& p_node) const;
+ Variant get_property_value(int p_node,const StringName& p_property,bool &found) const;
+ bool is_node_in_group(int p_node,const StringName& p_group) const;
+ bool is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const;
+
+
+ void set_bundled_scene(const Dictionary& p_dictionary);
+ Dictionary get_bundled_scene() const;
+
+ Error pack(Node *p_scene);
+
+ void set_path(const String &p_path);
+ String get_path() const;
+
+ void clear();
+
+ bool can_instance() const;
+ Node *instance(bool p_gen_edit_state=false) const;
+
+
+ //build-unbuild API
+
+ int get_node_count() const;
+ StringName get_node_type(int p_idx) const;
+ StringName get_node_name(int p_idx) const;
+ NodePath get_node_path(int p_idx,bool p_for_parent=false) const;
+ NodePath get_node_owner_path(int p_idx) const;
+ Ref<PackedScene> get_node_instance(int p_idx) const;
+ Vector<StringName> get_node_groups(int p_idx) const;
+
+ int get_node_property_count(int p_idx) const;
+ StringName get_node_property_name(int p_idx,int p_prop) const;
+ Variant get_node_property_value(int p_idx,int p_prop) const;
+
+ int get_connection_count() const;
+ NodePath get_connection_source(int p_idx) const;
+ StringName get_connection_signal(int p_idx) const;
+ NodePath get_connection_target(int p_idx) const;
+ StringName get_connection_method(int p_idx) const;
+ int get_connection_flags(int p_idx) const;
+ Array get_connection_binds(int p_idx) const;
+
+ Vector<NodePath> get_editable_instances() const;
+
+ SceneState();
+};
+
+class PackedScene : public Resource {
+
+ OBJ_TYPE(PackedScene, Resource );
+ RES_BASE_EXTENSION("scn");
+
+ Ref<SceneState> state;
+
+ void _set_bundled_scene(const Dictionary& p_scene);
+ Dictionary _get_bundled_scene() const;
+
+protected:
+
+ static void _bind_methods();
+public:
+
+
+ Error pack(Node *p_scene);
+
+ void clear();
+
+ bool can_instance() const;
+ Node *instance(bool p_gen_edit_state=false) const;
+
+ virtual void set_path(const String& p_path,bool p_take_over=false);
+
+ Ref<SceneState> get_state();
+
+ PackedScene();
+
+};
+
+#endif // SCENE_PRELOADER_H