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-rw-r--r--scene/resources/packed_scene.h39
1 files changed, 19 insertions, 20 deletions
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index b8b3f84ecc..78a0aeaa9a 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@ class SceneState : public Reference {
mutable HashMap<NodePath, int> node_path_cache;
mutable Map<int, int> base_scene_node_remap;
- int base_scene_idx;
+ int base_scene_idx = -1;
enum {
NO_PARENT_SAVED = 0x7FFFFFFF,
@@ -53,16 +53,16 @@ class SceneState : public Reference {
};
struct NodeData {
- int parent;
- int owner;
- int type;
- int name;
- int instance;
- int index;
+ int parent = 0;
+ int owner = 0;
+ int type = 0;
+ int name = 0;
+ int instance = 0;
+ int index = 0;
struct Property {
- int name;
- int value;
+ int name = 0;
+ int value = 0;
};
Vector<Property> properties;
@@ -71,18 +71,17 @@ class SceneState : public Reference {
struct PackState {
Ref<SceneState> state;
- int node;
- PackState() { node = -1; }
+ int node = -1;
};
Vector<NodeData> nodes;
struct ConnectionData {
- int from;
- int to;
- int signal;
- int method;
- int flags;
+ int from = 0;
+ int to = 0;
+ int signal = 0;
+ int method = 0;
+ int flags = 0;
Vector<int> binds;
};
@@ -93,7 +92,7 @@ class SceneState : public Reference {
String path;
- uint64_t last_modified_time;
+ uint64_t last_modified_time = 0;
_FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
@@ -172,7 +171,6 @@ public:
//build API
int add_name(const StringName &p_name);
- int find_name(const StringName &p_name) const;
int add_value(const Variant &p_value);
int add_node_path(const NodePath &p_path);
int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
@@ -202,6 +200,7 @@ class PackedScene : public Resource {
protected:
virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
static void _bind_methods();
+ virtual void reset_state() override;
public:
enum GenEditState {