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-rw-r--r--scene/resources/packed_scene.h98
1 files changed, 91 insertions, 7 deletions
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 6c7fa545d4..2a2271810e 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -32,18 +32,32 @@
#include "resource.h"
#include "scene/main/node.h"
-class PackedScene : public Resource {
- OBJ_TYPE( PackedScene, Resource );
- RES_BASE_EXTENSION("scn");
+class SceneState : public Reference {
+
+ OBJ_TYPE( SceneState, Reference );
Vector<StringName> names;
Vector<Variant> variants;
+ Vector<NodePath> node_paths;
+ Vector<NodePath> editable_instances;
+ mutable HashMap<NodePath,int> node_path_cache;
+ mutable Map<int,int> base_scene_node_remap;
+
+ int base_scene_idx;
//missing - instances
//missing groups
//missing - owner
//missing - override names and values
+ enum {
+ FLAG_ID_IS_PATH=(1<<30),
+ FLAG_MASK=(1<<24)-1,
+ NO_PARENT_SAVED=0x7FFFFFFF,
+ TYPE_INSTANCED=0x7FFFFFFF,
+
+ };
+
struct NodeData {
int parent;
@@ -59,9 +73,15 @@ class PackedScene : public Resource {
};
Vector<Property> properties;
- Vector<int> groups;
+ Vector<int> groups;
+
};
+ struct PackState {
+ Ref<SceneState> state;
+ int node;
+ PackState() { node=-1; }
+ };
Vector<NodeData> nodes;
@@ -77,16 +97,75 @@ class PackedScene : public Resource {
Vector<ConnectionData> connections;
- Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
- Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
+ Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
+ Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
+
+ String path;
+
+ _FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
+
+public:
+
+ int find_node_by_path(const NodePath& p_node) const;
+ Variant get_property_value(int p_node,const StringName& p_property,bool &found) const;
+ bool is_node_in_group(int p_node,const StringName& p_group) const;
+ bool is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const;
+
+
+ void set_bundled_scene(const Dictionary& p_dictionary);
+ Dictionary get_bundled_scene() const;
+
+ Error pack(Node *p_scene);
+
+ void set_path(const String &p_path);
+ String get_path() const;
+
+ void clear();
+
+ bool can_instance() const;
+ Node *instance(bool p_gen_edit_state=false) const;
+
+
+ //build-unbuild API
+
+ int get_node_count() const;
+ StringName get_node_type(int p_idx) const;
+ StringName get_node_name(int p_idx) const;
+ NodePath get_node_path(int p_idx,bool p_for_parent=false) const;
+ NodePath get_node_owner_path(int p_idx) const;
+ Ref<PackedScene> get_node_instance(int p_idx) const;
+ Vector<StringName> get_node_groups(int p_idx) const;
+
+ int get_node_property_count(int p_idx) const;
+ StringName get_node_property_name(int p_idx,int p_prop) const;
+ Variant get_node_property_value(int p_idx,int p_prop) const;
+
+ int get_connection_count() const;
+ NodePath get_connection_source(int p_idx) const;
+ StringName get_connection_signal(int p_idx) const;
+ NodePath get_connection_target(int p_idx) const;
+ StringName get_connection_method(int p_idx) const;
+ int get_connection_flags(int p_idx) const;
+ Array get_connection_binds(int p_idx) const;
+
+ Vector<NodePath> get_editable_instances() const;
+
+ SceneState();
+};
+
+class PackedScene : public Resource {
+
+ OBJ_TYPE(PackedScene, Resource );
+ RES_BASE_EXTENSION("scn");
+
+ Ref<SceneState> state;
void _set_bundled_scene(const Dictionary& p_scene);
Dictionary _get_bundled_scene() const;
protected:
-
static void _bind_methods();
public:
@@ -98,7 +177,12 @@ public:
bool can_instance() const;
Node *instance(bool p_gen_edit_state=false) const;
+ virtual void set_path(const String& p_path,bool p_take_over=false);
+
+ Ref<SceneState> get_state();
+
PackedScene();
+
};
#endif // SCENE_PRELOADER_H