diff options
Diffstat (limited to 'scene/resources/packed_scene.h')
-rw-r--r-- | scene/resources/packed_scene.h | 112 |
1 files changed, 93 insertions, 19 deletions
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 0546addd3e..3956d2abe4 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -32,26 +32,27 @@ #include "resource.h" #include "scene/main/node.h" -//changes: -//1-make the InstanceState a reference inside the resource that can be shared -//2-make the instance "editable" with a flag, save here and load here, no need for property -//3-properly save modifications in sub-scene -//4-add scene inheritance -//5-chain of instance states in editor? (to check what was modified) -//6-saving will be hell +class SceneState : public Reference { -class PackedScene : public Resource { - - OBJ_TYPE( PackedScene, Resource ); - RES_BASE_EXTENSION("scn"); + OBJ_TYPE( SceneState, Reference ); Vector<StringName> names; Vector<Variant> variants; + Vector<NodePath> node_paths; + Vector<NodePath> editable_instances; + mutable HashMap<NodePath,int> node_path_cache; + mutable Map<int,int> base_scene_node_remap; - //missing - instances - //missing groups - //missing - owner - //missing - override names and values + int base_scene_idx; + + enum { + FLAG_ID_IS_PATH=(1<<30), + FLAG_INSTANCE_IS_PLACEHOLDER=(1<<30), + FLAG_MASK=(1<<24)-1, + NO_PARENT_SAVED=0x7FFFFFFF, + TYPE_INSTANCED=0x7FFFFFFF, + + }; struct NodeData { @@ -68,9 +69,15 @@ class PackedScene : public Resource { }; Vector<Property> properties; - Vector<int> groups; + Vector<int> groups; + }; + struct PackState { + Ref<SceneState> state; + int node; + PackState() { node=-1; } + }; Vector<NodeData> nodes; @@ -86,16 +93,78 @@ class PackedScene : public Resource { Vector<ConnectionData> connections; - Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); - Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); + Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map); + Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map); + + String path; + + _FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const; + + static bool disable_placeholders; +public: + + static void set_disable_placeholders(bool p_disable); + + int find_node_by_path(const NodePath& p_node) const; + Variant get_property_value(int p_node,const StringName& p_property,bool &found) const; + bool is_node_in_group(int p_node,const StringName& p_group) const; + bool is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const; + + + void set_bundled_scene(const Dictionary& p_dictionary); + Dictionary get_bundled_scene() const; + + Error pack(Node *p_scene); + + void set_path(const String &p_path); + String get_path() const; + + void clear(); + + bool can_instance() const; + Node *instance(bool p_gen_edit_state=false) const; + + + //build-unbuild API + + int get_node_count() const; + StringName get_node_type(int p_idx) const; + StringName get_node_name(int p_idx) const; + NodePath get_node_path(int p_idx,bool p_for_parent=false) const; + NodePath get_node_owner_path(int p_idx) const; + Ref<PackedScene> get_node_instance(int p_idx) const; + Vector<StringName> get_node_groups(int p_idx) const; + + int get_node_property_count(int p_idx) const; + StringName get_node_property_name(int p_idx,int p_prop) const; + Variant get_node_property_value(int p_idx,int p_prop) const; + + int get_connection_count() const; + NodePath get_connection_source(int p_idx) const; + StringName get_connection_signal(int p_idx) const; + NodePath get_connection_target(int p_idx) const; + StringName get_connection_method(int p_idx) const; + int get_connection_flags(int p_idx) const; + Array get_connection_binds(int p_idx) const; + + Vector<NodePath> get_editable_instances() const; + + SceneState(); +}; + +class PackedScene : public Resource { + + OBJ_TYPE(PackedScene, Resource ); + RES_BASE_EXTENSION("scn"); + + Ref<SceneState> state; void _set_bundled_scene(const Dictionary& p_scene); Dictionary _get_bundled_scene() const; protected: - static void _bind_methods(); public: @@ -107,7 +176,12 @@ public: bool can_instance() const; Node *instance(bool p_gen_edit_state=false) const; + virtual void set_path(const String& p_path,bool p_take_over=false); + + Ref<SceneState> get_state(); + PackedScene(); + }; #endif // SCENE_PRELOADER_H |