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-rw-r--r--scene/resources/packed_scene.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index e0bedad595..1c99fa5554 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -150,15 +150,15 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
} else if (n.instance >= 0) {
//instance a scene into this node
if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
- String path = props[n.instance & FLAG_MASK];
+ String scene_path = props[n.instance & FLAG_MASK];
if (disable_placeholders) {
- Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene");
+ Ref<PackedScene> sdata = ResourceLoader::load(scene_path, "PackedScene");
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node, nullptr);
} else {
InstancePlaceholder *ip = memnew(InstancePlaceholder);
- ip->set_instance_path(path);
+ ip->set_instance_path(scene_path);
node = ip;
}
node->set_scene_instance_load_placeholder(true);
@@ -938,8 +938,8 @@ Error SceneState::pack(Node *p_scene) {
// If using scene inheritance, pack the scene it inherits from.
if (scene->get_scene_inherited_state().is_valid()) {
- String path = scene->get_scene_inherited_state()->get_path();
- Ref<PackedScene> instance = ResourceLoader::load(path);
+ String scene_path = scene->get_scene_inherited_state()->get_path();
+ Ref<PackedScene> instance = ResourceLoader::load(scene_path);
if (instance.is_valid()) {
base_scene_idx = _vm_get_variant(instance, variant_map);
}
@@ -1546,7 +1546,7 @@ Array SceneState::get_connection_binds(int p_idx) const {
return binds;
}
-bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) {
+bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance) {
// this method cannot be const because of this
Ref<SceneState> ss = this;
@@ -1578,6 +1578,10 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p
}
}
+ if (p_no_inheritance) {
+ break;
+ }
+
ss = ss->get_base_scene_state();
} while (ss.is_valid());