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-rw-r--r--scene/resources/packed_scene.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index ef04c68e8e..5ac7946391 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -545,9 +545,19 @@ https://github.com/godotengine/godot/issues/3127
}
#endif
- if (exists && bool(Variant::evaluate(Variant::OP_EQUAL,value,original))) {
- //exists and did not change
- continue;
+ if (exists) {
+
+ //check if already exists and did not change
+ if (value.get_type()==Variant::REAL && original.get_type()==Variant::REAL) {
+ //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
+ float a = value;
+ float b = original;
+
+ if (Math::abs(a-b)<CMP_EPSILON)
+ continue;
+ } else if (bool(Variant::evaluate(Variant::OP_EQUAL,value,original))) {
+ continue;
+ }
}
if (!exists && isdefault) {
@@ -1493,7 +1503,7 @@ int SceneState::get_connection_flags(int p_idx) const{
Array SceneState::get_connection_binds(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,connections.size(),-1);
+ ERR_FAIL_INDEX_V(p_idx,connections.size(),Array());
Array binds;
for(int i=0;i<connections[p_idx].binds.size();i++) {
binds.push_back(variants[connections[p_idx].binds[i]]);