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-rw-r--r--scene/resources/packed_scene.cpp47
1 files changed, 27 insertions, 20 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index e46d9db7bc..76c6543a2f 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1516,34 +1516,41 @@ Array SceneState::get_connection_binds(int p_idx) const {
return binds;
}
-bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) const {
+bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) {
- for (int i = 0; i < connections.size(); i++) {
- const ConnectionData &c = connections[i];
+ // this method cannot be const because of this
+ Ref<SceneState> ss = this;
- NodePath np_from;
+ do {
+ for (int i = 0; i < ss->connections.size(); i++) {
+ const ConnectionData &c = ss->connections[i];
- if (c.from & FLAG_ID_IS_PATH) {
- np_from = node_paths[c.from & FLAG_MASK];
- } else {
- np_from = get_node_path(c.from);
- }
+ NodePath np_from;
- NodePath np_to;
+ if (c.from & FLAG_ID_IS_PATH) {
+ np_from = ss->node_paths[c.from & FLAG_MASK];
+ } else {
+ np_from = ss->get_node_path(c.from);
+ }
- if (c.to & FLAG_ID_IS_PATH) {
- np_to = node_paths[c.to & FLAG_MASK];
- } else {
- np_to = get_node_path(c.to);
- }
+ NodePath np_to;
- StringName sn_signal = names[c.signal];
- StringName sn_method = names[c.method];
+ if (c.to & FLAG_ID_IS_PATH) {
+ np_to = ss->node_paths[c.to & FLAG_MASK];
+ } else {
+ np_to = ss->get_node_path(c.to);
+ }
- if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) {
- return true;
+ StringName sn_signal = ss->names[c.signal];
+ StringName sn_method = ss->names[c.method];
+
+ if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) {
+ return true;
+ }
}
- }
+
+ ss = ss->_get_base_scene_state();
+ } while (ss.is_valid());
return false;
}