diff options
Diffstat (limited to 'scene/resources/packed_scene.cpp')
| -rw-r--r-- | scene/resources/packed_scene.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 50fbb6a162..648900a5cd 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "packed_scene.h" #include "core/core_string_names.h" -#include "global_config.h" #include "io/resource_loader.h" +#include "project_settings.h" #include "scene/2d/node_2d.h" #include "scene/3d/spatial.h" #include "scene/gui/control.h" @@ -516,6 +516,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map bool isdefault = ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one()); + if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) { + isdefault = true; //is script default value + } /* if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) { continue; @@ -1671,7 +1674,7 @@ void SceneState::_bind_methods() { ClassDB::bind_method(D_METHOD("get_node_groups", "idx"), &SceneState::_get_node_groups); ClassDB::bind_method(D_METHOD("get_node_property_count", "idx"), &SceneState::get_node_property_count); ClassDB::bind_method(D_METHOD("get_node_property_name", "idx", "prop_idx"), &SceneState::get_node_property_name); - ClassDB::bind_method(D_METHOD("get_node_property_value", "idx", "prop_idx"), &SceneState::get_node_property_value); + ClassDB::bind_method(D_METHOD("get_node_property_value:Variant", "idx", "prop_idx"), &SceneState::get_node_property_value); ClassDB::bind_method(D_METHOD("get_connection_count"), &SceneState::get_connection_count); ClassDB::bind_method(D_METHOD("get_connection_source", "idx"), &SceneState::get_connection_source); ClassDB::bind_method(D_METHOD("get_connection_signal", "idx"), &SceneState::get_connection_signal); |