diff options
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 8018ce3a9b..eddbb9a842 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -206,7 +206,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { node->set(snames[nprops[j].name], props[nprops[j].value], &valid); //restore old state for new script, if exists - for (Pair<StringName, Variant> &E : old_state) { + for (const Pair<StringName, Variant> &E : old_state) { node->set(E.first, E.second); } } else { @@ -477,7 +477,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map script->update_exports(); } - for (PropertyInfo &E : plist) { + for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } @@ -565,7 +565,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map List<Node::GroupInfo> groups; p_node->get_groups(&groups); - for (Node::GroupInfo &gi : groups) { + for (const Node::GroupInfo &gi : groups) { if (!gi.persistent) { continue; } @@ -575,7 +575,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map */ bool skip = false; - for (PackState &F : pack_state_stack) { + for (const PackState &F : pack_state_stack) { //check all levels of pack to see if the group was added somewhere const PackState &ps = F; if (ps.state->is_node_in_group(ps.node, gi.name)) { @@ -677,13 +677,13 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName //ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG); //NodeData &nd = nodes[node_map[p_node]]; - for (MethodInfo &E : _signals) { + for (const MethodInfo &E : _signals) { List<Node::Connection> conns; p_node->get_signal_connection_list(E.name, &conns); conns.sort(); - for (Node::Connection &F : conns) { + for (const Node::Connection &F : conns) { const Node::Connection &c = F; if (!(c.flags & CONNECT_PERSIST)) { //only persistent connections get saved |