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-rw-r--r--scene/resources/packed_scene.cpp73
1 files changed, 41 insertions, 32 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index ab8a4b7934..913f1ca376 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -41,11 +41,11 @@
#define PACKED_SCENE_VERSION 2
-bool SceneState::can_instance() const {
+bool SceneState::can_instantiate() const {
return nodes.size() > 0;
}
-Node *SceneState::instance(GenEditState p_edit_state) const {
+Node *SceneState::instantiate(GenEditState p_edit_state) const {
// nodes where instancing failed (because something is missing)
List<Node *> stray_instances;
@@ -109,7 +109,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//scene inheritance on root node
Ref<PackedScene> sdata = props[base_scene_idx];
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
- node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
+ node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
ERR_FAIL_COND_V(!node, nullptr);
if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
node->set_scene_inherited_state(sdata->get_state());
@@ -122,7 +122,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (disable_placeholders) {
Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene");
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
- node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
+ node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node, nullptr);
} else {
InstancePlaceholder *ip = memnew(InstancePlaceholder);
@@ -133,7 +133,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
} else {
Ref<PackedScene> sdata = props[n.instance & FLAG_MASK];
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
- node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
+ node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node, nullptr);
}
@@ -152,7 +152,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (ClassDB::is_class_enabled(snames[n.type])) {
//node belongs to this scene and must be created
- obj = ClassDB::instance(snames[n.type]);
+ obj = ClassDB::instantiate(snames[n.type]);
}
if (!Object::cast_to<Node>(obj)) {
@@ -180,7 +180,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
if (node) {
- // may not have found the node (part of instanced scene and removed)
+ // may not have found the node (part of instantiated scene and removed)
// if found all is good, otherwise ignore
//properties
@@ -266,7 +266,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
parent->move_child(node, n.index);
}
} else {
- //it may be possible that an instanced scene has changed
+ //it may be possible that an instantiated scene has changed
//and the node has nowhere to go anymore
stray_instances.push_back(node); //can't be added, go to stray list
}
@@ -368,7 +368,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia
Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
// this function handles all the work related to properly packing scenes, be it
- // instanced or inherited.
+ // instantiated or inherited.
// given the complexity of this process, an attempt will be made to properly
// document it. if you fail to understand something, please ask!
@@ -377,7 +377,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
return OK;
}
- // save the child instanced scenes that are chosen as editable, so they can be restored
+ // save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
@@ -386,7 +386,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
NodeData nd;
nd.name = _nm_get_string(p_node->get_name(), name_map);
- nd.instance = -1; //not instanced by default
+ nd.instance = -1; //not instantiated by default
//really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene
if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
@@ -396,18 +396,18 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
//This (hopefully) happens if the node is a scene root, so its index is irrelevant.
nd.index = -1;
} else {
- //part of an inherited scene, or parent is from an instanced scene
+ //part of an inherited scene, or parent is from an instantiated scene
nd.index = p_node->get_index();
}
- // if this node is part of an instanced scene or sub-instanced scene
+ // if this node is part of an instantiated scene or sub-instantiated scene
// we need to get the corresponding instance states.
// with the instance states, we can query for identical properties/groups
// and only save what has changed
List<PackState> pack_state_stack;
- bool instanced_by_owner = true;
+ bool instantiated_by_owner = true;
{
Node *n = p_node;
@@ -423,11 +423,11 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
ps.node = node;
ps.state = state;
pack_state_stack.push_back(ps);
- instanced_by_owner = false;
+ instantiated_by_owner = false;
}
}
- if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) {
+ if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
nd.instance = _vm_get_variant(p_node->get_filename(), variant_map);
@@ -500,8 +500,8 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// }
if (pack_state_stack.size()) {
- // we are on part of an instanced subscene
- // or part of instanced scene.
+ // we are on part of an instantiated subscene
+ // or part of instantiated scene.
// only save what has been changed
// only save changed properties in instance
@@ -571,7 +571,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
/*
if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name))
- continue; //group was instanced, don't add here
+ continue; //group was instantiated, don't add here
*/
bool skip = false;
@@ -594,7 +594,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// save the right owner
// for the saved scene root this is -1
// for nodes of the saved scene this is 0
- // for nodes of instanced scenes this is >0
+ // for nodes of instantiated scenes this is >0
if (p_node == p_owner) {
//saved scene root
@@ -612,20 +612,20 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
//this node is not part of an instancing process, so save the type
nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {
- // this node is part of an instanced process, so do not save the type.
- // instead, save that it was instanced
+ // this node is part of an instantiated process, so do not save the type.
+ // instead, save that it was instantiated
nd.type = TYPE_INSTANCED;
}
// determine whether to save this node or not
- // if this node is part of an instanced sub-scene, we can skip storing it if basically
+ // if this node is part of an instantiated sub-scene, we can skip storing it if basically
// no properties changed and no groups were added to it.
// below condition is true for all nodes of the scene being saved, and ones in subscenes
// that hold changes
bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist
save_node = save_node || p_node == p_owner; // owner is always saved
- save_node = save_node || (p_node->get_owner() == p_owner && instanced_by_owner); //part of scene and not instanced
+ save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instantiated
int idx = nodes.size();
int parent_node = NO_PARENT_SAVED;
@@ -893,6 +893,13 @@ Error SceneState::pack(Node *p_scene) {
node_paths.write[E->get()] = scene->get_path_to(E->key());
}
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Build node path cache
+ for (Map<Node *, int>::Element *E = node_map.front(); E; E = E->next()) {
+ node_path_cache[scene->get_path_to(E->key())] = E->get();
+ }
+ }
+
return OK;
}
@@ -927,10 +934,12 @@ Ref<SceneState> SceneState::_get_base_scene_state() const {
}
int SceneState::find_node_by_path(const NodePath &p_node) const {
+ ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built.");
+
if (!node_path_cache.has(p_node)) {
if (_get_base_scene_state().is_valid()) {
int idx = _get_base_scene_state()->find_node_by_path(p_node);
- if (idx >= 0) {
+ if (idx != -1) {
int rkey = _find_base_scene_node_remap_key(idx);
if (rkey == -1) {
rkey = nodes.size() + base_scene_node_remap.size();
@@ -946,7 +955,7 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
//for nodes that _do_ exist in current scene, still try to look for
- //the node in the instanced scene, as a property may be missing
+ //the node in the instantiated scene, as a property may be missing
//from the local one
int idx = _get_base_scene_state()->find_node_by_path(p_node);
if (idx != -1) {
@@ -1614,16 +1623,16 @@ void PackedScene::clear() {
state->clear();
}
-bool PackedScene::can_instance() const {
- return state->can_instance();
+bool PackedScene::can_instantiate() const {
+ return state->can_instantiate();
}
-Node *PackedScene::instance(GenEditState p_edit_state) const {
+Node *PackedScene::instantiate(GenEditState p_edit_state) const {
#ifndef TOOLS_ENABLED
ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled.");
#endif
- Node *s = state->instance((SceneState::GenEditState)p_edit_state);
+ Node *s = state->instantiate((SceneState::GenEditState)p_edit_state);
if (!s) {
return nullptr;
}
@@ -1671,8 +1680,8 @@ void PackedScene::reset_state() {
}
void PackedScene::_bind_methods() {
ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack);
- ClassDB::bind_method(D_METHOD("instance", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED));
- ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance);
+ ClassDB::bind_method(D_METHOD("instantiate", "edit_state"), &PackedScene::instantiate, DEFVAL(GEN_EDIT_STATE_DISABLED));
+ ClassDB::bind_method(D_METHOD("can_instantiate"), &PackedScene::can_instantiate);
ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene);
ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene);
ClassDB::bind_method(D_METHOD("get_state"), &PackedScene::get_state);