diff options
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 341 |
1 files changed, 152 insertions, 189 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index ab8a4b7934..c39f59d535 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -34,18 +34,44 @@ #include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/io/resource_loader.h" +#include "editor/editor_inspector.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/control.h" #include "scene/main/instance_placeholder.h" +#include "scene/property_utils.h" #define PACKED_SCENE_VERSION 2 -bool SceneState::can_instance() const { +bool SceneState::can_instantiate() const { return nodes.size() > 0; } -Node *SceneState::instance(GenEditState p_edit_state) const { +static Array _sanitize_node_pinned_properties(Node *p_node) { + if (!p_node->has_meta("_edit_pinned_properties_")) { + return Array(); + } + Array pinned = p_node->get_meta("_edit_pinned_properties_"); + if (pinned.is_empty()) { + return Array(); + } + Set<StringName> storable_properties; + p_node->get_storable_properties(storable_properties); + int i = 0; + do { + if (storable_properties.has(pinned[i])) { + i++; + } else { + pinned.remove_at(i); + } + } while (i < pinned.size()); + if (pinned.is_empty()) { + p_node->remove_meta("_edit_pinned_properties_"); + } + return pinned; +} + +Node *SceneState::instantiate(GenEditState p_edit_state) const { // nodes where instancing failed (because something is missing) List<Node *> stray_instances; @@ -99,8 +125,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const { #endif parent = nparent; } else { - // i == 0 is root node. Confirm that it doesn't have a parent defined. + // i == 0 is root node. ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name])); + ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANCED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name])); } Node *node = nullptr; @@ -109,7 +136,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { //scene inheritance on root node Ref<PackedScene> sdata = props[base_scene_idx]; ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state ERR_FAIL_COND_V(!node, nullptr); if (p_edit_state != GEN_EDIT_STATE_DISABLED) { node->set_scene_inherited_state(sdata->get_state()); @@ -122,7 +149,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (disable_placeholders) { Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene"); ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); ERR_FAIL_COND_V(!node, nullptr); } else { InstancePlaceholder *ip = memnew(InstancePlaceholder); @@ -133,7 +160,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else { Ref<PackedScene> sdata = props[n.instance & FLAG_MASK]; ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); ERR_FAIL_COND_V(!node, nullptr); } @@ -152,7 +179,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (ClassDB::is_class_enabled(snames[n.type])) { //node belongs to this scene and must be created - obj = ClassDB::instance(snames[n.type]); + obj = ClassDB::instantiate(snames[n.type]); } if (!Object::cast_to<Node>(obj)) { @@ -162,12 +189,14 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data()); if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) { - if (Object::cast_to<Node3D>(ret_nodes[n.parent])) { - obj = memnew(Node3D); - } else if (Object::cast_to<Control>(ret_nodes[n.parent])) { + if (Object::cast_to<Control>(ret_nodes[n.parent])) { obj = memnew(Control); } else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) { obj = memnew(Node2D); +#ifndef _3D_DISABLED + } else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) { + obj = memnew(Node3D); +#endif // _3D_DISABLED } } @@ -180,7 +209,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } if (node) { - // may not have found the node (part of instanced scene and removed) + // may not have found the node (part of instantiated scene and removed) // if found all is good, otherwise ignore //properties @@ -206,8 +235,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { node->set(snames[nprops[j].name], props[nprops[j].value], &valid); //restore old state for new script, if exists - for (List<Pair<StringName, Variant>>::Element *E = old_state.front(); E; E = E->next()) { - node->set(E->get().first, E->get().second); + for (const Pair<StringName, Variant> &E : old_state) { + node->set(E.first, E.second); } } else { Variant value = props[nprops[j].value]; @@ -224,7 +253,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else { Node *base = i == 0 ? node : ret_nodes[0]; - if (p_edit_state == GEN_EDIT_STATE_MAIN) { + if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) { //for the main scene, use the resource as is res->configure_for_local_scene(base, resources_local_to_scene); resources_local_to_scene[res] = res; @@ -266,7 +295,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { parent->move_child(node, n.index); } } else { - //it may be possible that an instanced scene has changed + //it may be possible that an instantiated scene has changed //and the node has nowhere to go anymore stray_instances.push_back(node); //can't be added, go to stray list } @@ -286,6 +315,13 @@ Node *SceneState::instance(GenEditState p_edit_state) const { node->_set_owner_nocheck(owner); } } + + // we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting) + if (p_edit_state == GEN_EDIT_STATE_MAIN) { + _sanitize_node_pinned_properties(node); + } else { + node->remove_meta("_edit_pinned_properties_"); + } } ret_nodes[i] = node; @@ -296,8 +332,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } } - for (Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.front(); E; E = E->next()) { - E->get()->setup_local_to_scene(); + for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) { + E.value->setup_local_to_scene(); } //do connections @@ -368,7 +404,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) { // this function handles all the work related to properly packing scenes, be it - // instanced or inherited. + // instantiated or inherited. // given the complexity of this process, an attempt will be made to properly // document it. if you fail to understand something, please ask! @@ -377,16 +413,23 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map return OK; } - // save the child instanced scenes that are chosen as editable, so they can be restored + bool is_editable_instance = false; + + // save the child instantiated scenes that are chosen as editable, so they can be restored // upon load back - if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) { + if (p_node != p_owner && p_node->get_scene_file_path() != String() && p_owner->is_editable_instance(p_node)) { editable_instances.push_back(p_owner->get_path_to(p_node)); + // Node is the root of an editable instance. + is_editable_instance = true; + } else if (p_node->get_owner() && p_owner->is_ancestor_of(p_node->get_owner()) && p_owner->is_editable_instance(p_node->get_owner())) { + // Node is part of an editable instance. + is_editable_instance = true; } NodeData nd; nd.name = _nm_get_string(p_node->get_name(), name_map); - nd.instance = -1; //not instanced by default + nd.instance = -1; //not instantiated by default //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) { @@ -396,70 +439,31 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map //This (hopefully) happens if the node is a scene root, so its index is irrelevant. nd.index = -1; } else { - //part of an inherited scene, or parent is from an instanced scene + //part of an inherited scene, or parent is from an instantiated scene nd.index = p_node->get_index(); } - // if this node is part of an instanced scene or sub-instanced scene + // if this node is part of an instantiated scene or sub-instantiated scene // we need to get the corresponding instance states. // with the instance states, we can query for identical properties/groups // and only save what has changed - List<PackState> pack_state_stack; - - bool instanced_by_owner = true; - - { - Node *n = p_node; - - while (n) { - if (n == p_owner) { - Ref<SceneState> state = n->get_scene_inherited_state(); - if (state.is_valid()) { - int node = state->find_node_by_path(n->get_path_to(p_node)); - if (node >= 0) { - //this one has state for this node, save - PackState ps; - ps.node = node; - ps.state = state; - pack_state_stack.push_back(ps); - instanced_by_owner = false; - } - } + bool instantiated_by_owner = false; + Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner); - if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) { - if (p_node->get_scene_instance_load_placeholder()) { - //it's a placeholder, use the placeholder path - nd.instance = _vm_get_variant(p_node->get_filename(), variant_map); - nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; - } else { - //must instance ourselves - Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename()); - if (!instance.is_valid()) { - return ERR_CANT_OPEN; - } - - nd.instance = _vm_get_variant(instance, variant_map); - } - } - n = nullptr; - } else { - if (n->get_filename() != String()) { - //is an instance - Ref<SceneState> state = n->get_scene_instance_state(); - if (state.is_valid()) { - int node = state->find_node_by_path(n->get_path_to(p_node)); - if (node >= 0) { - //this one has state for this node, save - PackState ps; - ps.node = node; - ps.state = state; - pack_state_stack.push_back(ps); - } - } - } - n = n->get_owner(); + if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { + if (p_node->get_scene_instance_load_placeholder()) { + //it's a placeholder, use the placeholder path + nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map); + nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; + } else { + //must instance ourselves + Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path()); + if (!instance.is_valid()) { + return ERR_CANT_OPEN; } + + nd.instance = _vm_get_variant(instance, variant_map); } } @@ -468,86 +472,37 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map List<PropertyInfo> plist; p_node->get_property_list(&plist); - StringName type = p_node->get_class(); - Ref<Script> script = p_node->get_script(); - if (script.is_valid()) { - script->update_exports(); - } + Array pinned_props = _sanitize_node_pinned_properties(p_node); - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : plist) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - String name = E->get().name; - Variant value = p_node->get(E->get().name); + Variant forced_value; - bool isdefault = false; - Variant default_value = ClassDB::class_get_default_property_value(type, name); - - if (default_value.get_type() != Variant::NIL) { - isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value)); - } - - if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) { - isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value)); - } - // the version above makes more sense, because it does not rely on placeholder or usage flag - // in the script, just the default value function. - // if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) { - // isdefault = true; //is script default value - // } - - if (pack_state_stack.size()) { - // we are on part of an instanced subscene - // or part of instanced scene. - // only save what has been changed - // only save changed properties in instance - - if ((E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E->get().name == "__meta__") { - //property has requested that no instance state is saved, sorry - //also, meta won't be overridden or saved + // If instance or inheriting, not saving if property requested so, or it's meta + if (states_stack.size()) { + if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE)) { continue; } - - bool exists = false; - Variant original; - - for (List<PackState>::Element *F = pack_state_stack.back(); F; F = F->prev()) { - //check all levels of pack to see if the property exists somewhere - const PackState &ps = F->get(); - - original = ps.state->get_property_value(ps.node, E->get().name, exists); - if (exists) { - break; - } - } - - if (exists) { - //check if already exists and did not change - if (value.get_type() == Variant::FLOAT && original.get_type() == Variant::FLOAT) { - //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error - float a = value; - float b = original; - - if (Math::is_equal_approx(a, b)) { - continue; - } - } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) { - continue; + // Meta is normally not saved in instances/inherited (see GH-12838), but we need to save the pinned list + if (E.name == "__meta__") { + if (pinned_props.size()) { + Dictionary meta_override; + meta_override["_edit_pinned_properties_"] = pinned_props; + forced_value = meta_override; } } + } - if (!exists && isdefault) { - //does not exist in original node, but it's the default value - //so safe to skip too. - continue; - } + StringName name = E.name; + Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value; - } else { - if (isdefault) { - //it's the default value, no point in saving it + if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) { + Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true); + if (!PropertyUtils::is_property_value_different(value, default_value)) { continue; } } @@ -563,22 +518,19 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map List<Node::GroupInfo> groups; p_node->get_groups(&groups); - for (List<Node::GroupInfo>::Element *E = groups.front(); E; E = E->next()) { - Node::GroupInfo &gi = E->get(); - + for (const Node::GroupInfo &gi : groups) { if (!gi.persistent) { continue; } /* if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name)) - continue; //group was instanced, don't add here + continue; //group was instantiated, don't add here */ bool skip = false; - for (List<PackState>::Element *F = pack_state_stack.front(); F; F = F->next()) { + for (const SceneState::PackState &ia : states_stack) { //check all levels of pack to see if the group was added somewhere - const PackState &ps = F->get(); - if (ps.state->is_node_in_group(ps.node, gi.name)) { + if (ia.state->is_node_in_group(ia.node, gi.name)) { skip = true; break; } @@ -594,7 +546,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // save the right owner // for the saved scene root this is -1 // for nodes of the saved scene this is 0 - // for nodes of instanced scenes this is >0 + // for nodes of instantiated scenes this is >0 if (p_node == p_owner) { //saved scene root @@ -608,24 +560,24 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused - if (pack_state_stack.is_empty()) { + if (states_stack.is_empty() && !is_editable_instance) { //this node is not part of an instancing process, so save the type nd.type = _nm_get_string(p_node->get_class(), name_map); } else { - // this node is part of an instanced process, so do not save the type. - // instead, save that it was instanced + // this node is part of an instantiated process, so do not save the type. + // instead, save that it was instantiated nd.type = TYPE_INSTANCED; } // determine whether to save this node or not - // if this node is part of an instanced sub-scene, we can skip storing it if basically + // if this node is part of an instantiated sub-scene, we can skip storing it if basically // no properties changed and no groups were added to it. // below condition is true for all nodes of the scene being saved, and ones in subscenes // that hold changes bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist save_node = save_node || p_node == p_owner; // owner is always saved - save_node = save_node || (p_node->get_owner() == p_owner && instanced_by_owner); //part of scene and not instanced + save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instanced int idx = nodes.size(); int parent_node = NO_PARENT_SAVED; @@ -677,14 +629,14 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName //ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG); //NodeData &nd = nodes[node_map[p_node]]; - for (List<MethodInfo>::Element *E = _signals.front(); E; E = E->next()) { + for (const MethodInfo &E : _signals) { List<Node::Connection> conns; - p_node->get_signal_connection_list(E->get().name, &conns); + p_node->get_signal_connection_list(E.name, &conns); conns.sort(); - for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) { - const Node::Connection &c = F->get(); + for (const Node::Connection &F : conns) { + const Node::Connection &c = F; if (!(c.flags & CONNECT_PERSIST)) { //only persistent connections get saved continue; @@ -704,7 +656,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName ERR_CONTINUE(!common_parent); - if (common_parent != p_owner && common_parent->get_filename() == String()) { + if (common_parent != p_owner && common_parent->get_scene_file_path() == String()) { common_parent = common_parent->get_owner(); } @@ -764,7 +716,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName nl = nullptr; } else { - if (nl->get_filename() != String()) { + if (nl->get_scene_file_path() != String()) { //is an instance Ref<SceneState> state = nl->get_scene_instance_state(); if (state.is_valid()) { @@ -877,8 +829,8 @@ Error SceneState::pack(Node *p_scene) { names.resize(name_map.size()); - for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - names.write[E->get()] = E->key(); + for (const KeyValue<StringName, int> &E : name_map) { + names.write[E.value] = E.key; } variants.resize(variant_map.size()); @@ -889,8 +841,15 @@ Error SceneState::pack(Node *p_scene) { } node_paths.resize(nodepath_map.size()); - for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) { - node_paths.write[E->get()] = scene->get_path_to(E->key()); + for (const KeyValue<Node *, int> &E : nodepath_map) { + node_paths.write[E.value] = scene->get_path_to(E.key); + } + + if (Engine::get_singleton()->is_editor_hint()) { + // Build node path cache + for (const KeyValue<Node *, int> &E : node_map) { + node_path_cache[scene->get_path_to(E.key)] = E.value; + } } return OK; @@ -915,7 +874,7 @@ void SceneState::clear() { base_scene_idx = -1; } -Ref<SceneState> SceneState::_get_base_scene_state() const { +Ref<SceneState> SceneState::get_base_scene_state() const { if (base_scene_idx >= 0) { Ref<PackedScene> ps = variants[base_scene_idx]; if (ps.is_valid()) { @@ -927,10 +886,12 @@ Ref<SceneState> SceneState::_get_base_scene_state() const { } int SceneState::find_node_by_path(const NodePath &p_node) const { + ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built."); + if (!node_path_cache.has(p_node)) { - if (_get_base_scene_state().is_valid()) { - int idx = _get_base_scene_state()->find_node_by_path(p_node); - if (idx >= 0) { + if (get_base_scene_state().is_valid()) { + int idx = get_base_scene_state()->find_node_by_path(p_node); + if (idx != -1) { int rkey = _find_base_scene_node_remap_key(idx); if (rkey == -1) { rkey = nodes.size() + base_scene_node_remap.size(); @@ -944,11 +905,11 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { int nid = node_path_cache[p_node]; - if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { + if (get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { //for nodes that _do_ exist in current scene, still try to look for - //the node in the instanced scene, as a property may be missing + //the node in the instantiated scene, as a property may be missing //from the local one - int idx = _get_base_scene_state()->find_node_by_path(p_node); + int idx = get_base_scene_state()->find_node_by_path(p_node); if (idx != -1) { base_scene_node_remap[nid] = idx; } @@ -958,9 +919,9 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { } int SceneState::_find_base_scene_node_remap_key(int p_idx) const { - for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) { - if (E->value() == p_idx) { - return E->key(); + for (const KeyValue<int, int> &E : base_scene_node_remap) { + if (E.value == p_idx) { + return E.key; } } return -1; @@ -988,7 +949,7 @@ Variant SceneState::get_property_value(int p_node, const StringName &p_property, //property not found, try on instance if (base_scene_node_remap.has(p_node)) { - return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found); + return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found); } return Variant(); @@ -1007,7 +968,7 @@ bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const { } if (base_scene_node_remap.has(p_node)) { - return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group); + return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group); } return false; @@ -1046,7 +1007,7 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_ } if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) { - return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method); + return get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method); } return false; @@ -1469,7 +1430,7 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p } } - ss = ss->_get_base_scene_state(); + ss = ss->get_base_scene_state(); } while (ss.is_valid()); return false; @@ -1591,6 +1552,7 @@ void SceneState::_bind_methods() { BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED); BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE); BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED); } SceneState::SceneState() { @@ -1614,16 +1576,16 @@ void PackedScene::clear() { state->clear(); } -bool PackedScene::can_instance() const { - return state->can_instance(); +bool PackedScene::can_instantiate() const { + return state->can_instantiate(); } -Node *PackedScene::instance(GenEditState p_edit_state) const { +Node *PackedScene::instantiate(GenEditState p_edit_state) const { #ifndef TOOLS_ENABLED ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled."); #endif - Node *s = state->instance((SceneState::GenEditState)p_edit_state); + Node *s = state->instantiate((SceneState::GenEditState)p_edit_state); if (!s) { return nullptr; } @@ -1632,8 +1594,8 @@ Node *PackedScene::instance(GenEditState p_edit_state) const { s->set_scene_instance_state(state); } - if (get_path() != "" && get_path().find("::") == -1) { - s->set_filename(get_path()); + if (!is_built_in()) { + s->set_scene_file_path(get_path()); } s->notification(Node::NOTIFICATION_INSTANCED); @@ -1671,8 +1633,8 @@ void PackedScene::reset_state() { } void PackedScene::_bind_methods() { ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack); - ClassDB::bind_method(D_METHOD("instance", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED)); - ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance); + ClassDB::bind_method(D_METHOD("instantiate", "edit_state"), &PackedScene::instantiate, DEFVAL(GEN_EDIT_STATE_DISABLED)); + ClassDB::bind_method(D_METHOD("can_instantiate"), &PackedScene::can_instantiate); ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene); ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene); ClassDB::bind_method(D_METHOD("get_state"), &PackedScene::get_state); @@ -1682,6 +1644,7 @@ void PackedScene::_bind_methods() { BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED); BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE); BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED); } PackedScene::PackedScene() { |