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-rw-r--r--scene/resources/packed_scene.cpp83
1 files changed, 82 insertions, 1 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 896b4fb2fa..863f2be699 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1280,15 +1280,18 @@ StringName SceneState::get_node_name(int p_idx) const {
Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,nodes.size(),Ref<PackedScene>());
+
if (nodes[p_idx].instance>=0) {
return variants[nodes[p_idx].instance];
- } else if (nodes[p_idx].parent<=0 || nodes[p_idx].parent==NO_PARENT_SAVED) {
+ } else if (nodes[p_idx].parent<0 || nodes[p_idx].parent==NO_PARENT_SAVED) {
if (base_scene_idx>=0) {
return variants[base_scene_idx];
}
}
+
+
return Ref<PackedScene>();
@@ -1438,6 +1441,84 @@ Array SceneState::get_connection_binds(int p_idx) const {
Vector<NodePath> SceneState::get_editable_instances() const {
return editable_instances;
}
+//add
+
+int SceneState::add_name(const StringName& p_name) {
+
+ names.push_back(p_name);
+ return names.size()-1;
+}
+
+int SceneState::add_value(const Variant& p_value) {
+
+ variants.push_back(p_value);
+ return variants.size()-1;
+}
+
+int SceneState::add_node_path(const NodePath& p_path){
+
+ node_paths.push_back(p_path);
+ return (node_paths.size()-1)|FLAG_ID_IS_PATH;
+}
+int SceneState::add_node(int p_parent,int p_owner,int p_type,int p_name, int p_instance){
+
+ NodeData nd;
+ nd.parent=p_parent;
+ nd.owner=p_owner;
+ nd.type=p_type;
+ nd.name=p_name;
+ nd.instance=p_instance;
+
+ nodes.push_back(nd);
+
+ return nodes.size()-1;
+}
+void SceneState::add_node_property(int p_node,int p_name,int p_value){
+
+ ERR_FAIL_INDEX(p_node,nodes.size());
+ ERR_FAIL_INDEX(p_name,names.size());
+ ERR_FAIL_INDEX(p_value,variants.size());
+
+ NodeData::Property prop;
+ prop.name=p_name;
+ prop.value=p_value;
+ nodes[p_node].properties.push_back(prop);
+}
+void SceneState::add_node_group(int p_node,int p_group){
+
+ ERR_FAIL_INDEX(p_node,nodes.size());
+ ERR_FAIL_INDEX(p_group,names.size());
+ nodes[p_node].groups.push_back(p_group);
+
+}
+void SceneState::set_base_scene(int p_idx){
+
+ ERR_FAIL_INDEX(p_idx,variants.size());
+ base_scene_idx=p_idx;
+}
+void SceneState::add_connection(int p_from,int p_to, int p_signal, int p_method, int p_flags,const Vector<int>& p_binds){
+
+ ERR_FAIL_INDEX(p_signal,names.size());
+ ERR_FAIL_INDEX(p_method,names.size());
+
+ for(int i=0;i<p_binds.size();i++) {
+ ERR_FAIL_INDEX(p_binds[i],variants.size());
+ }
+ ConnectionData c;
+ c.from=p_from;
+ c.to=p_to;
+ c.signal=p_signal;
+ c.method=p_method;
+ c.flags=p_flags;
+ c.binds=p_binds;
+ connections.push_back(c);
+
+}
+void SceneState::add_editable_instance(const NodePath& p_path){
+
+ editable_instances.push_back(p_path);
+}
+
SceneState::SceneState() {