diff options
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 132 |
1 files changed, 71 insertions, 61 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 058e89cf2e..9bb2a4ddb8 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,10 @@ #include "packed_scene.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" #include "core/core_string_names.h" -#include "core/engine.h" #include "core/io/resource_loader.h" -#include "core/project_settings.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/control.h" @@ -41,11 +41,11 @@ #define PACKED_SCENE_VERSION 2 -bool SceneState::can_instance() const { +bool SceneState::can_instantiate() const { return nodes.size() > 0; } -Node *SceneState::instance(GenEditState p_edit_state) const { +Node *SceneState::instantiate(GenEditState p_edit_state) const { // nodes where instancing failed (because something is missing) List<Node *> stray_instances; @@ -80,7 +80,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc); - bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty(); + bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty(); Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene; @@ -98,6 +98,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } #endif parent = nparent; + } else { + // i == 0 is root node. Confirm that it doesn't have a parent defined. + ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name])); } Node *node = nullptr; @@ -106,7 +109,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { //scene inheritance on root node Ref<PackedScene> sdata = props[base_scene_idx]; ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state ERR_FAIL_COND_V(!node, nullptr); if (p_edit_state != GEN_EDIT_STATE_DISABLED) { node->set_scene_inherited_state(sdata->get_state()); @@ -119,7 +122,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (disable_placeholders) { Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene"); ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); ERR_FAIL_COND_V(!node, nullptr); } else { InstancePlaceholder *ip = memnew(InstancePlaceholder); @@ -130,7 +133,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else { Ref<PackedScene> sdata = props[n.instance & FLAG_MASK]; ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); ERR_FAIL_COND_V(!node, nullptr); } @@ -144,15 +147,20 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } #endif } - } else if (ClassDB::is_class_enabled(snames[n.type])) { - //node belongs to this scene and must be created - Object *obj = ClassDB::instance(snames[n.type]); + } else { + Object *obj = nullptr; + + if (ClassDB::is_class_enabled(snames[n.type])) { + //node belongs to this scene and must be created + obj = ClassDB::instantiate(snames[n.type]); + } + if (!Object::cast_to<Node>(obj)) { if (obj) { memdelete(obj); obj = nullptr; } - WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data()); + WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data()); if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) { if (Object::cast_to<Node3D>(ret_nodes[n.parent])) { obj = memnew(Node3D); @@ -169,14 +177,10 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } node = Object::cast_to<Node>(obj); - - } else { - //print_line("Class is disabled for: " + itos(n.type)); - //print_line("name: " + String(snames[n.type])); } if (node) { - // may not have found the node (part of instanced scene and removed) + // may not have found the node (part of instantiated scene and removed) // if found all is good, otherwise ignore //properties @@ -262,7 +266,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { parent->move_child(node, n.index); } } else { - //it may be possible that an instanced scene has changed + //it may be possible that an instantiated scene has changed //and the node has nowhere to go anymore stray_instances.push_back(node); //can't be added, go to stray list } @@ -364,7 +368,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) { // this function handles all the work related to properly packing scenes, be it - // instanced or inherited. + // instantiated or inherited. // given the complexity of this process, an attempt will be made to properly // document it. if you fail to understand something, please ask! @@ -373,7 +377,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map return OK; } - // save the child instanced scenes that are chosen as editable, so they can be restored + // save the child instantiated scenes that are chosen as editable, so they can be restored // upon load back if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) { editable_instances.push_back(p_owner->get_path_to(p_node)); @@ -382,7 +386,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map NodeData nd; nd.name = _nm_get_string(p_node->get_name(), name_map); - nd.instance = -1; //not instanced by default + nd.instance = -1; //not instantiated by default //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) { @@ -392,18 +396,18 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map //This (hopefully) happens if the node is a scene root, so its index is irrelevant. nd.index = -1; } else { - //part of an inherited scene, or parent is from an instanced scene + //part of an inherited scene, or parent is from an instantiated scene nd.index = p_node->get_index(); } - // if this node is part of an instanced scene or sub-instanced scene + // if this node is part of an instantiated scene or sub-instantiated scene // we need to get the corresponding instance states. // with the instance states, we can query for identical properties/groups // and only save what has changed List<PackState> pack_state_stack; - bool instanced_by_owner = true; + bool instantiated_by_owner = true; { Node *n = p_node; @@ -419,11 +423,11 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map ps.node = node; ps.state = state; pack_state_stack.push_back(ps); - instanced_by_owner = false; + instantiated_by_owner = false; } } - if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) { + if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { if (p_node->get_scene_instance_load_placeholder()) { //it's a placeholder, use the placeholder path nd.instance = _vm_get_variant(p_node->get_filename(), variant_map); @@ -466,6 +470,13 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map p_node->get_property_list(&plist); StringName type = p_node->get_class(); + Ref<Script> script = p_node->get_script(); + if (Engine::get_singleton()->is_editor_hint() && script.is_valid()) { + // Should be called in the editor only and not at runtime, + // otherwise it can cause problems because of missing instance state support. + script->update_exports(); + } + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { continue; @@ -481,7 +492,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value)); } - Ref<Script> script = p_node->get_script(); if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) { isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value)); } @@ -492,8 +502,8 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // } if (pack_state_stack.size()) { - // we are on part of an instanced subscene - // or part of instanced scene. + // we are on part of an instantiated subscene + // or part of instantiated scene. // only save what has been changed // only save changed properties in instance @@ -563,7 +573,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } /* if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name)) - continue; //group was instanced, don't add here + continue; //group was instantiated, don't add here */ bool skip = false; @@ -586,7 +596,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // save the right owner // for the saved scene root this is -1 // for nodes of the saved scene this is 0 - // for nodes of instanced scenes this is >0 + // for nodes of instantiated scenes this is >0 if (p_node == p_owner) { //saved scene root @@ -600,24 +610,24 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused - if (pack_state_stack.empty()) { + if (pack_state_stack.is_empty()) { //this node is not part of an instancing process, so save the type nd.type = _nm_get_string(p_node->get_class(), name_map); } else { - // this node is part of an instanced process, so do not save the type. - // instead, save that it was instanced + // this node is part of an instantiated process, so do not save the type. + // instead, save that it was instantiated nd.type = TYPE_INSTANCED; } // determine whether to save this node or not - // if this node is part of an instanced sub-scene, we can skip storing it if basically + // if this node is part of an instantiated sub-scene, we can skip storing it if basically // no properties changed and no groups were added to it. // below condition is true for all nodes of the scene being saved, and ones in subscenes // that hold changes bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist save_node = save_node || p_node == p_owner; // owner is always saved - save_node = save_node || (p_node->get_owner() == p_owner && instanced_by_owner); //part of scene and not instanced + save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instantiated int idx = nodes.size(); int parent_node = NO_PARENT_SAVED; @@ -845,7 +855,7 @@ Error SceneState::pack(Node *p_scene) { Map<Node *, int> node_map; Map<Node *, int> nodepath_map; - //if using scene inheritance, pack the scene it inherits from + // If using scene inheritance, pack the scene it inherits from. if (scene->get_scene_inherited_state().is_valid()) { String path = scene->get_scene_inherited_state()->get_path(); Ref<PackedScene> instance = ResourceLoader::load(path); @@ -853,8 +863,8 @@ Error SceneState::pack(Node *p_scene) { base_scene_idx = _vm_get_variant(instance, variant_map); } } - //instanced, only direct sub-scnes are supported of course + // Instanced, only direct sub-scenes are supported of course. Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map); if (err) { clear(); @@ -885,6 +895,13 @@ Error SceneState::pack(Node *p_scene) { node_paths.write[E->get()] = scene->get_path_to(E->key()); } + if (Engine::get_singleton()->is_editor_hint()) { + // Build node path cache + for (Map<Node *, int>::Element *E = node_map.front(); E; E = E->next()) { + node_path_cache[scene->get_path_to(E->key())] = E->get(); + } + } + return OK; } @@ -919,10 +936,12 @@ Ref<SceneState> SceneState::_get_base_scene_state() const { } int SceneState::find_node_by_path(const NodePath &p_node) const { + ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built."); + if (!node_path_cache.has(p_node)) { if (_get_base_scene_state().is_valid()) { int idx = _get_base_scene_state()->find_node_by_path(p_node); - if (idx >= 0) { + if (idx != -1) { int rkey = _find_base_scene_node_remap_key(idx); if (rkey == -1) { rkey = nodes.size() + base_scene_node_remap.size(); @@ -938,7 +957,7 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { //for nodes that _do_ exist in current scene, still try to look for - //the node in the instanced scene, as a property may be missing + //the node in the instantiated scene, as a property may be missing //from the local one int idx = _get_base_scene_state()->find_node_by_path(p_node); if (idx != -1) { @@ -1346,7 +1365,7 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const { sub_path.insert(0, base_path.get_name(i)); } - if (sub_path.empty()) { + if (sub_path.is_empty()) { return NodePath("."); } @@ -1478,16 +1497,6 @@ int SceneState::add_name(const StringName &p_name) { return names.size() - 1; } -int SceneState::find_name(const StringName &p_name) const { - for (int i = 0; i < names.size(); i++) { - if (names[i] == p_name) { - return i; - } - } - - return -1; -} - int SceneState::add_value(const Variant &p_value) { variants.push_back(p_value); return variants.size() - 1; @@ -1596,8 +1605,6 @@ void SceneState::_bind_methods() { } SceneState::SceneState() { - base_scene_idx = -1; - last_modified_time = 0; } //////////////// @@ -1618,16 +1625,16 @@ void PackedScene::clear() { state->clear(); } -bool PackedScene::can_instance() const { - return state->can_instance(); +bool PackedScene::can_instantiate() const { + return state->can_instantiate(); } -Node *PackedScene::instance(GenEditState p_edit_state) const { +Node *PackedScene::instantiate(GenEditState p_edit_state) const { #ifndef TOOLS_ENABLED ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled."); #endif - Node *s = state->instance((SceneState::GenEditState)p_edit_state); + Node *s = state->instantiate((SceneState::GenEditState)p_edit_state); if (!s) { return nullptr; } @@ -1670,10 +1677,13 @@ void PackedScene::set_path(const String &p_path, bool p_take_over) { Resource::set_path(p_path, p_take_over); } +void PackedScene::reset_state() { + clear(); +} void PackedScene::_bind_methods() { ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack); - ClassDB::bind_method(D_METHOD("instance", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED)); - ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance); + ClassDB::bind_method(D_METHOD("instantiate", "edit_state"), &PackedScene::instantiate, DEFVAL(GEN_EDIT_STATE_DISABLED)); + ClassDB::bind_method(D_METHOD("can_instantiate"), &PackedScene::can_instantiate); ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene); ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene); ClassDB::bind_method(D_METHOD("get_state"), &PackedScene::get_state); |