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-rw-r--r--scene/resources/packed_scene.cpp1144
1 files changed, 1022 insertions, 122 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index b6082c3a76..896b4fb2fa 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -32,13 +32,30 @@
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/2d/node_2d.h"
+#include "scene/main/instance_placeholder.h"
-bool PackedScene::can_instance() const {
+#define PACK_VERSION 2
+
+bool SceneState::can_instance() const {
return nodes.size()>0;
}
-Node *PackedScene::instance(bool p_gen_edit_state) const {
+
+Node *SceneState::instance(bool p_gen_edit_state) const {
+
+ // nodes where instancing failed (because something is missing)
+ List<Node*> stray_instances;
+
+#define NODE_FROM_ID(p_name,p_id)\
+ Node *p_name;\
+ if (p_id&FLAG_ID_IS_PATH) {\
+ NodePath np=node_paths[p_id&FLAG_MASK];\
+ p_name=ret_nodes[0]->_get_node(np);\
+ } else {\
+ ERR_FAIL_INDEX_V(p_id&FLAG_MASK,nc,NULL);\
+ p_name=ret_nodes[p_id&FLAG_MASK];\
+ }
int nc = nodes.size();
ERR_FAIL_COND_V(nc==0,NULL);
@@ -59,29 +76,80 @@ Node *PackedScene::instance(bool p_gen_edit_state) const {
Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
+ bool gen_node_path_cache=p_gen_edit_state && node_path_cache.empty();
for(int i=0;i<nc;i++) {
const NodeData &n=nd[i];
- if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
- ret_nodes[i]=NULL;
- continue;
+ Node *parent=NULL;
+
+ if (i>0) {
+
+ NODE_FROM_ID(nparent,n.parent);
+#ifdef DEBUG_ENABLED
+ if (!nparent && n.parent&FLAG_ID_IS_PATH) {
+
+ WARN_PRINT(String("Parent path '"+String(node_paths[n.parent&FLAG_MASK])+"' for node '"+String(snames[n.name])+"' has vanished when instancing: '"+get_path()+"'.").ascii().get_data());
+
+ }
+#endif
+ parent=nparent;
}
Node *node=NULL;
- if (n.instance>=0) {
- //instance existing
- Ref<PackedScene> sdata = props[ n.instance ];
+ if (i==0 && base_scene_idx>=0) {
+ //scene inheritance on root node
+ //print_line("scene inherit");
+ Ref<PackedScene> sdata = props[ base_scene_idx ];
ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
- node = sdata->instance();
+ node = sdata->instance(p_gen_edit_state);
ERR_FAIL_COND_V(!node,NULL);
- if (p_gen_edit_state)
- node->generate_instance_state();
+ if (p_gen_edit_state) {
+ node->set_scene_inherited_state(sdata->get_state());
+ }
- } else {
- //create anew
+ } else if (n.instance>=0) {
+ //instance a scene into this node
+ //print_line("instance");
+ if (n.instance&FLAG_INSTANCE_IS_PLACEHOLDER) {
+
+ String path = props[n.instance&FLAG_MASK];
+ if (disable_placeholders) {
+
+ Ref<PackedScene> sdata = ResourceLoader::load(path,"PackedScene");
+ ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
+ node = sdata->instance(p_gen_edit_state);
+ ERR_FAIL_COND_V(!node,NULL);
+ } else {
+ InstancePlaceholder *ip = memnew( InstancePlaceholder );
+ ip->set_instance_path(path);
+ node=ip;
+ }
+ node->set_scene_instance_load_placeholder(true);
+ } else {
+ Ref<PackedScene> sdata = props[ n.instance&FLAG_MASK ];
+ ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
+ node = sdata->instance(p_gen_edit_state);
+ ERR_FAIL_COND_V(!node,NULL);
+
+ }
+
+ } else if (n.type==TYPE_INSTANCED) {
+ //print_line("instanced");
+ //get the node from somewhere, it likely already exists from another instance
+ if (parent) {
+ node=parent->_get_child_by_name(snames[n.name]);
+#ifdef DEBUG_ENABLED
+ if (!node) {
+ WARN_PRINT(String("Node '"+String(ret_nodes[0]->get_path_to(parent))+"/"+String(snames[n.name])+"' was modified from inside a instance, but it has vanished.").ascii().get_data());
+ }
+#endif
+ }
+ } else if (ObjectTypeDB::is_type_enabled(snames[n.type])) {
+ //print_line("created");
+ //node belongs to this scene and must be created
Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
if (!obj || !obj->cast_to<Node>()) {
if (obj) {
@@ -109,49 +177,68 @@ Node *PackedScene::instance(bool p_gen_edit_state) const {
}
- //properties
- int nprop_count=n.properties.size();
- if (nprop_count) {
+ if (node) {
+ // may not have found the node (part of instanced scene and removed)
+ // if found all is good, otherwise ignore
+
+ //properties
+ int nprop_count=n.properties.size();
+ if (nprop_count) {
- const NodeData::Property* nprops=&n.properties[0];
+ const NodeData::Property* nprops=&n.properties[0];
- for(int j=0;j<nprop_count;j++) {
+ for(int j=0;j<nprop_count;j++) {
- bool valid;
- ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL );
- ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL );
+ bool valid;
+ ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL );
+ ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL );
- node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
+ node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
+ }
}
- }
- //name
+ //name
- //groups
- for(int j=0;j<n.groups.size();j++) {
+ //groups
+ for(int j=0;j<n.groups.size();j++) {
- ERR_FAIL_INDEX_V( n.groups[j], sname_count, NULL );
- node->add_to_group( snames[ n.groups[j] ], true );
- }
+ ERR_FAIL_INDEX_V( n.groups[j], sname_count, NULL );
+ node->add_to_group( snames[ n.groups[j] ], true );
+ }
+ if (n.instance>=0 || n.type!=TYPE_INSTANCED) {
+ //if node was not part of instance, must set it's name, parenthood and ownership
+ if (i>0) {
+ if (parent) {
+ parent->_add_child_nocheck(node,snames[n.name]);
+ } else {
+ //it may be possible that an instanced scene has changed
+ //and the node has nowhere to go anymore
+ stray_instances.push_back(node); //can't be added, go to stray list
+ }
+ } else {
+ node->_set_name_nocheck( snames[ n.name ] );
+ }
- ret_nodes[i]=node;
+ }
- if (i>0) {
- ERR_FAIL_INDEX_V(n.parent,i,NULL);
- ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
- ret_nodes[n.parent]->_add_child_nocheck(node,snames[n.name]);
- } else {
- node->_set_name_nocheck( snames[ n.name ] );
- }
+ if (n.owner>=0) {
+ NODE_FROM_ID(owner,n.owner);
+ if (owner)
+ node->_set_owner_nocheck(owner);
+ }
- if (n.owner>=0) {
- ERR_FAIL_INDEX_V(n.owner,i,NULL);
- node->_set_owner_nocheck(ret_nodes[n.owner]);
}
+
+ ret_nodes[i]=node;
+
+ if (node && gen_node_path_cache && ret_nodes[0]) {
+ NodePath n = ret_nodes[0]->get_path_to(node);
+ node_path_cache[n]=i;
+ }
}
@@ -163,8 +250,14 @@ Node *PackedScene::instance(bool p_gen_edit_state) const {
for(int i=0;i<cc;i++) {
const ConnectionData &c=cdata[i];
- ERR_FAIL_INDEX_V( c.from, nc, NULL );
- ERR_FAIL_INDEX_V( c.to, nc, NULL );
+ //ERR_FAIL_INDEX_V( c.from, nc, NULL );
+ //ERR_FAIL_INDEX_V( c.to, nc, NULL );
+
+ NODE_FROM_ID(cfrom,c.from);
+ NODE_FROM_ID(cto,c.to);
+
+ if (!cfrom || !cto)
+ continue;
Vector<Variant> binds;
if (c.binds.size()) {
@@ -173,17 +266,25 @@ Node *PackedScene::instance(bool p_gen_edit_state) const {
binds[j]=props[ c.binds[j] ];
}
- if (!ret_nodes[c.from] || !ret_nodes[c.to])
- continue;
- ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST|c.flags );
+
+ cfrom->connect( snames[ c.signal], cto, snames[ c.method], binds,CONNECT_PERSIST|c.flags );
}
- Node *s = ret_nodes[0];
+ //Node *s = ret_nodes[0];
- if (get_path()!="" && get_path().find("::")==-1)
- s->set_filename(get_path());
+ //remove nodes that could not be added, likely as a result that
+ while(stray_instances.size()) {
+ memdelete(stray_instances.front()->get());
+ stray_instances.pop_front();;
+ }
+
+ for(int i=0;i<editable_instances.size();i++) {
+ Node *ei = ret_nodes[0]->_get_node(editable_instances[i]);
+ if (ei) {
+ ret_nodes[0]->set_editable_instance(ei,true);
+ }
+ }
- s->notification(Node::NOTIFICATION_INSTANCED);
return ret_nodes[0];
}
@@ -209,44 +310,157 @@ static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,Variant
return idx;
}
-Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
+Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) {
+
- if (p_node!=p_owner && (p_node->get_owner()!=p_owner))
- return OK; //nothing to do with this node, may either belong to another scene or be onowned
+ // this function handles all the work related to properly packing scenes, be it
+ // instanced or inherited.
+ // given the complexity of this process, an attempt will be made to properly
+ // document it. if you fail to understand something, please ask!
+
+ //discard nodes that do not belong to be processed
+ if (p_node!=p_owner && p_node->get_owner()!=p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
+ return OK;
+
+ // save the child instanced scenes that are chosen as editable, so they can be restored
+ // upon load back
+ if (p_node!=p_owner && p_node->get_filename()!=String() && p_owner->is_editable_instance(p_node))
+ editable_instances.push_back(p_owner->get_path_to(p_node));
NodeData nd;
nd.name=_nm_get_string(p_node->get_name(),name_map);
- nd.type=_nm_get_string(p_node->get_type(),name_map);
- nd.parent=p_parent_idx;
+ nd.instance=-1; //not instanced by default
+
+ // if this node is part of an instanced scene or sub-instanced scene
+ // we need to get the corresponding instance states.
+ // with the instance states, we can query for identical properties/groups
+ // and only save what has changed
+
+ List<PackState> pack_state_stack;
+
+ bool instanced_by_owner=true;
+
+ {
+ Node *n=p_node;
+
+ while(n) {
+
+ if (n==p_owner) {
+
+ Ref<SceneState> state = n->get_scene_inherited_state();
+ if (state.is_valid()) {
+ int node = state->find_node_by_path(n->get_path_to(p_node));
+ if (node>=0) {
+ //this one has state for this node, save
+ PackState ps;
+ ps.node=node;
+ ps.state=state;
+ pack_state_stack.push_front(ps);
+ instanced_by_owner=false;
+ }
+ }
+
+ if (p_node->get_filename()!=String() && p_node->get_owner()==p_owner && instanced_by_owner) {
+
+ if (p_node->get_scene_instance_load_placeholder()) {
+ //it's a placeholder, use the placeholder path
+ nd.instance=_vm_get_variant(p_node->get_filename(),variant_map);
+ nd.instance|=FLAG_INSTANCE_IS_PLACEHOLDER;
+ } else {
+ //must instance ourselves
+ Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
+ if (!instance.is_valid()) {
+ return ERR_CANT_OPEN;
+ }
+ nd.instance=_vm_get_variant(instance,variant_map);
+ }
+ }
+ n=NULL;
+ } else {
+ if (n->get_filename()!=String()) {
+ //is an instance
+ Ref<SceneState> state = n->get_scene_instance_state();
+ if (state.is_valid()) {
+ int node = state->find_node_by_path(n->get_path_to(p_node));
+ if (node>=0) {
+ //this one has state for this node, save
+ PackState ps;
+ ps.node=node;
+ ps.state=state;
+ pack_state_stack.push_back(ps);
+ }
+ }
+
+ }
+ n=n->get_owner();
+ }
+ }
+ }
+
+#if 0
+
+ Ref<SceneState> base_scene = p_node->get_scene_inherited_state(); //for inheritance
+ Ref<SceneState> instance_state;
+ int instance_state_node=-1;
+
+ if (base_scene.is_valid() && (p_node==p_owner || p_node->get_owner()==p_owner)) {
+ //scene inheritance in use, see if this node is actually inherited
+ NodePath path = p_owner->get_path_to(p_node);
+ instance_state_node = base_scene->find_node_by_path(path);
+ if (instance_state_node>=0) {
+ instance_state=base_scene;
+ }
+ }
- Dictionary instance_state;
- Set<StringName> instance_groups;
+ // check that this is a directly instanced scene from the scene being packed, if so
+ // this information must be saved. Of course, if using scene instancing and this node
+ // does belong to base scene, ignore.
+ if (instance_state.is_null() && p_node!=p_owner && p_node->get_owner()==p_owner && p_node->get_filename()!="") {
- if (p_node!=p_owner && p_node->get_filename()!="") {
- //instanced
+ //instanced, only direct sub-scnes are supported of course
Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
if (!instance.is_valid()) {
return ERR_CANT_OPEN;
}
nd.instance=_vm_get_variant(instance,variant_map);
- instance_state = p_node->get_instance_state();
- Vector<StringName> ig = p_node->get_instance_groups();
- for(int i=0;i<ig.size();i++)
- instance_groups.insert(ig[i]);
+
} else {
nd.instance=-1;
}
+ // finally, if this does not belong to scene inheritance, check
+ // if it belongs to scene instancing
+
+ if (instance_state.is_null() && p_node!=p_owner) {
+ //if not affected by scene inheritance, this may be
+ if (p_node->get_owner()==p_owner && p_node->get_filename()!=String()) {
+ instance_state=p_node->get_scene_instance_state();
+ if (instance_state.is_valid()) {
+ instance_state_node=instance_state->find_node_by_path(p_node->get_path_to(p_node));
+ }
- //instance state makes sure that only changes to instance are saved
+ } else if (p_node->get_owner()!=p_owner && p_owner->is_editable_instance(p_node->get_owner())) {
+ instance_state=p_node->get_owner()->get_scene_instance_state();
+ if (instance_state.is_valid()) {
+ instance_state_node=instance_state->find_node_by_path(p_node->get_owner()->get_path_to(p_node));
+ }
+ }
+ }
+#endif
+ int subscene_prop_search_from=0;
+
+ // all setup, we then proceed to check all properties for the node
+ // and save the ones that are worth saving
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
+
+
for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
@@ -257,34 +471,63 @@ Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<
String name = E->get().name;
Variant value = p_node->get( E->get().name );
- if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) {
- continue;
- }
- print_line("PASSED!");
- print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE));
- print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one()));
+ bool isdefault = ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one());
+
+// if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) {
+// continue;
+// }
- if (nd.instance>=0) {
- //only save changed properties in instance
- /*
- // this was commented because it would not save properties created from within script
- // done with _get_property_list, that are not in the original node.
- // if some property is not saved, check again
- if (!instance_state.has(name)) {
- print_line("skip not in instance");
+
+ //print_line("PASSED!");
+ //print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE));
+ //print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one()));
+
+ if (pack_state_stack.size()) {
+ // we are on part of an instanced subscene
+ // or part of instanced scene.
+ // only save what has been changed
+ // only save changed properties in instance
+
+ if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name=="__meta__") {
+ //property has requested that no instance state is saved, sorry
+ //also, meta won't be overriden or saved
continue;
- }*/
+ }
+
+ bool exists=false;
+ Variant original;
+
+ for (List<PackState>::Element *F=pack_state_stack.back();F;F=F->prev()) {
+ //check all levels of pack to see if the property exists somewhere
+ const PackState &ps=F->get();
- if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) {
+ original = ps.state->get_property_value(ps.node,E->get().name,exists);
+ if (exists) {
+ break;
+ }
+ }
+
+
+ if (exists && bool(Variant::evaluate(Variant::OP_EQUAL,value,original))) {
+ //exists and did not change
continue;
}
- if (instance_state.has(name) && instance_state[name]==value) {
+ if (!exists && isdefault) {
+ //does not exist in original node, but it's the default value
+ //so safe to skip too.
continue;
}
+
+ } else {
+
+ if (isdefault) {
+ //it's the default value, no point in saving it
+ continue;
+ }
}
NodeData::Property prop;
@@ -295,6 +538,9 @@ Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<
}
+ // save the groups this node is into
+ // discard groups that come from the original scene
+
List<Node::GroupInfo> groups;
p_node->get_groups(&groups);
for(List<Node::GroupInfo>::Element *E=groups.front();E;E=E->next()) {
@@ -302,27 +548,123 @@ Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<
if (!gi.persistent)
continue;
- if (nd.instance>=0 && instance_groups.has(gi.name))
- continue; //group was instanced, don't add here
+// if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name))
+// continue; //group was instanced, don't add here
+
+ bool skip=false;
+ for (List<PackState>::Element *F=pack_state_stack.front();F;F=F->next()) {
+ //check all levels of pack to see if the group was added somewhere
+ const PackState &ps=F->get();
+ if (ps.state->is_node_in_group(ps.node,gi.name)) {
+ skip=true;
+ break;
+ }
+ }
+
+ if (skip)
+ continue;
nd.groups.push_back(_nm_get_string(gi.name,name_map));
}
- if (node_map.has(p_node->get_owner()))
- nd.owner=node_map[p_node->get_owner()];
- else
+
+ // save the right owner
+ // for the saved scene root this is -1
+ // for nodes of the saved scene this is 0
+ // for nodes of instanced scenes this is >0
+
+ if (p_node==p_owner) {
+ //saved scene root
+ nd.owner=-1;
+ } else if (p_node->get_owner()==p_owner) {
+ //part of saved scene
+ nd.owner=0;
+ } else {
+
nd.owner=-1;
+#if 0
+ // this is pointless, if this was instanced by something else,
+ // the owner will already be set.
+
+ if (node_map.has(p_node->get_owner())) {
+ //maybe an existing saved node
+ nd.owner=node_map[p_node->get_owner()];
+ } else {
+ //not saved, use nodepath map
+ int sidx;
+ if (nodepath_map.has(p_node->get_owner())) {
+ sidx=nodepath_map[p_node->get_owner()];
+ } else {
+ sidx=nodepath_map.size();
+ nodepath_map[p_node->get_owner()]=sidx;
+ }
+
+ nd.owner=FLAG_ID_IS_PATH|sidx;
+
+ }
+#endif
+
+
+ }
+
+ // Save the right type. If this node was created by an instance
+ // then flag that the node should not be created but reused
+ if (pack_state_stack.empty()) {
+ //this node is not part of an instancing process, so save the type
+ nd.type=_nm_get_string(p_node->get_type(),name_map);
+ } else {
+ // this node is part of an instanced process, so do not save the type.
+ // instead, save that it was instanced
+ nd.type=TYPE_INSTANCED;
+ }
+
+
+ // determine whether to save this node or not
+ // if this node is part of an instanced sub-scene, we can skip storing it if basically
+ // no properties changed and no groups were added to it.
+ // below condition is true for all nodes of the scene being saved, and ones in subscenes
+ // that hold changes
+
+ bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist
+ save_node = save_node || p_node==p_owner; // owner is always saved
+ save_node = save_node || (p_node->get_owner()==p_owner && instanced_by_owner); //part of scene and not instanced
+
int idx = nodes.size();
- node_map[p_node]=idx;
- nodes.push_back(nd);
+ int parent_node=NO_PARENT_SAVED;
+
+ if (save_node) {
+ //don't save the node if nothing and subscene
+
+ node_map[p_node]=idx;
+
+ //ok validate parent node
+ if (p_parent_idx==NO_PARENT_SAVED) {
+
+ int sidx;
+ if (nodepath_map.has(p_node->get_parent())) {
+ sidx=nodepath_map[p_node->get_parent()];
+ } else {
+ sidx=nodepath_map.size();
+ nodepath_map[p_node->get_parent()]=sidx;
+ }
+
+ nd.parent=FLAG_ID_IS_PATH|sidx;
+ } else {
+ nd.parent=p_parent_idx;
+ }
+
+ parent_node=idx;
+ nodes.push_back(nd);
+
+ }
for(int i=0;i<p_node->get_child_count();i++) {
Node *c=p_node->get_child(i);
- Error err = _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
+ Error err = _parse_node(p_owner,c,parent_node,name_map,variant_map,node_map,nodepath_map);
if (err)
return err;
}
@@ -331,53 +673,135 @@ Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<
}
-Error PackedScene::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
-
- if (p_node!=p_owner && (p_node->get_owner()!=p_owner))
- return OK; //nothing to do with this node, may either belong to another scene or be onowned
-
- List<MethodInfo> signals;
- p_node->get_signal_list(&signals);
+Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) {
- ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG);
- NodeData &nd = nodes[node_map[p_node]];
- Set<Connection> instance_connections;
+ if (p_node!=p_owner && p_node->get_owner() && p_node->get_owner()!=p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
+ return OK;
- if (nd.instance>=0) {
- Vector<Connection> iconns = p_node->get_instance_connections();
- for(int i=0;i<iconns.size();i++) {
+ List<MethodInfo> _signals;
+ p_node->get_signal_list(&_signals);
- instance_connections.insert(iconns[i]);
- }
- }
+ //ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG);
+ //NodeData &nd = nodes[node_map[p_node]];
- for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
+ for(List<MethodInfo>::Element *E=_signals.front();E;E=E->next()) {
List<Node::Connection> conns;
p_node->get_signal_connection_list(E->get().name,&conns);
for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
const Node::Connection &c = F->get();
- if (!(c.flags&CONNECT_PERSIST))
+
+ if (!(c.flags&CONNECT_PERSIST)) //only persistent connections get saved
continue;
- if (nd.instance>=0 && instance_connections.has(c))
- continue; //came from instance, don't save!
+ // only connections that originate or end into main saved scene are saved
+ // everything else is discarded
Node *n=c.target->cast_to<Node>();
- if (!n)
+ if (!n) {
continue;
+ }
+
+ //source node is outside saved scene?
+ bool src_is_out = p_node!=p_owner && (p_node->get_filename()!=String() || p_node->get_owner()!=p_owner);
+ //target node is outside saved scene?
+ bool dst_is_out = n!=p_owner && (n->get_filename()!=String() || n->get_owner()!=p_owner);
- if (!node_map.has(n)) {
- WARN_PRINT("Connection to node outside scene??")
+ //if both are out, ignore connection
+ if (src_is_out && dst_is_out) {
continue;
}
+
+ {
+ Node *nl=p_node;
+
+ bool exists=false;
+
+ while(nl) {
+
+ if (nl==p_owner) {
+
+ Ref<SceneState> state = nl->get_scene_inherited_state();
+ if (state.is_valid()) {
+ int from_node = state->find_node_by_path(nl->get_path_to(p_node));
+ int to_node = state->find_node_by_path(nl->get_path_to(n));
+
+ if (from_node>=0 && to_node>=0) {
+ //this one has state for this node, save
+ if (state->is_connection(from_node,c.signal,to_node,c.method)) {
+ exists=true;
+ break;
+ }
+ }
+ }
+
+ nl=NULL;
+ } else {
+ if (nl->get_filename()!=String()) {
+ //is an instance
+ Ref<SceneState> state = nl->get_scene_instance_state();
+ if (state.is_valid()) {
+ int from_node = state->find_node_by_path(nl->get_path_to(p_node));
+ int to_node = state->find_node_by_path(nl->get_path_to(n));
+
+ if (from_node>=0 && to_node>=0) {
+ //this one has state for this node, save
+ if (state->is_connection(from_node,c.signal,to_node,c.method)) {
+ exists=true;
+ break;
+ }
+ }
+ }
+
+ }
+ nl=nl->get_owner();
+ }
+ }
+
+ if (exists) {
+ continue;
+ }
+
+ }
+
+
+ int src_id;
+
+ if (node_map.has(p_node)) {
+ src_id=node_map[p_node];
+ } else {
+ if (nodepath_map.has(p_node)) {
+ src_id=FLAG_ID_IS_PATH|nodepath_map[p_node];
+ } else {
+ int sidx=nodepath_map.size();
+ nodepath_map[p_node]=sidx;
+ src_id=FLAG_ID_IS_PATH|sidx;
+ }
+ }
+
+
+
+ int target_id;
+
+ if (node_map.has(n)) {
+ target_id=node_map[n];
+ } else {
+ if (nodepath_map.has(n)) {
+ target_id=FLAG_ID_IS_PATH|nodepath_map[n];
+ } else {
+ int sidx=nodepath_map.size();
+ nodepath_map[n]=sidx;
+ target_id=FLAG_ID_IS_PATH|sidx;
+ }
+ }
+
ConnectionData cd;
- cd.from=node_map[p_node];
- cd.to=node_map[n];
+ cd.from=src_id;
+ cd.to=target_id;
cd.method=_nm_get_string(c.method,name_map);
cd.signal=_nm_get_string(c.signal,name_map);
cd.flags=c.flags;
@@ -392,7 +816,7 @@ Error PackedScene::_parse_connections(Node *p_owner,Node *p_node, Map<StringName
for(int i=0;i<p_node->get_child_count();i++) {
Node *c=p_node->get_child(i);
- Error err = _parse_connections(p_owner,c,name_map,variant_map,node_map);
+ Error err = _parse_connections(p_owner,c,name_map,variant_map,node_map,nodepath_map);
if (err)
return err;
}
@@ -401,7 +825,7 @@ Error PackedScene::_parse_connections(Node *p_owner,Node *p_node, Map<StringName
}
-Error PackedScene::pack(Node *p_scene) {
+Error SceneState::pack(Node *p_scene) {
ERR_FAIL_NULL_V( p_scene, ERR_INVALID_PARAMETER );
@@ -412,14 +836,27 @@ Error PackedScene::pack(Node *p_scene) {
Map<StringName,int> name_map;
HashMap<Variant,int,VariantHasher> variant_map;
Map<Node*,int> node_map;
+ Map<Node*,int> nodepath_map;
+
+ //if using scene inheritance, pack the scene it inherits from
+ if (scene->get_scene_inherited_state().is_valid()) {
+ String path = scene->get_scene_inherited_state()->get_path();
+ Ref<PackedScene> instance = ResourceLoader::load(path);
+ if (instance.is_valid()) {
+
+ base_scene_idx=_vm_get_variant(instance,variant_map);
+ }
+ }
+ //instanced, only direct sub-scnes are supported of course
+
- Error err = _parse_node(scene,scene,-1,name_map,variant_map,node_map);
+ Error err = _parse_node(scene,scene,-1,name_map,variant_map,node_map,nodepath_map);
if (err) {
clear();
ERR_FAIL_V(err);
}
- err = _parse_connections(scene,scene,name_map,variant_map,node_map);
+ err = _parse_connections(scene,scene,name_map,variant_map,node_map,nodepath_map);
if (err) {
clear();
ERR_FAIL_V(err);
@@ -440,19 +877,177 @@ Error PackedScene::pack(Node *p_scene) {
variants[idx]=*K;
}
+ node_paths.resize(nodepath_map.size());
+ for(Map<Node*,int>::Element *E=nodepath_map.front();E;E=E->next()) {
+
+ node_paths[E->get()]=scene->get_path_to(E->key());
+ }
+
+
return OK;
}
-void PackedScene::clear() {
+void SceneState::set_path(const String &p_path) {
+
+ path=p_path;
+}
+
+String SceneState::get_path() const{
+
+ return path;
+}
+
+void SceneState::clear() {
names.clear();
variants.clear();
nodes.clear();
connections.clear();
+ node_path_cache.clear();
+ node_paths.clear();
+ editable_instances.clear();
+ base_scene_idx=-1;
}
-void PackedScene::_set_bundled_scene(const Dictionary& d) {
+Ref<SceneState> SceneState::_get_base_scene_state() const {
+
+ if (base_scene_idx>=0) {
+
+ Ref<PackedScene> ps = variants[base_scene_idx];
+ if (ps.is_valid()) {
+ return ps->get_state();
+ }
+ }
+
+ return Ref<SceneState>();
+}
+
+int SceneState::find_node_by_path(const NodePath& p_node) const {
+
+ if (!node_path_cache.has(p_node)) {
+ if (_get_base_scene_state().is_valid()) {
+ int idx = _get_base_scene_state()->find_node_by_path(p_node);
+ if (idx>=0) {
+ if (!base_scene_node_remap.has(idx)) {
+ int ridx = nodes.size() + base_scene_node_remap.size();
+ base_scene_node_remap[ridx]=idx;
+ }
+
+ return base_scene_node_remap[idx];
+ }
+ }
+ return -1;
+ }
+
+ int nid = node_path_cache[p_node];
+
+ if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
+ //for nodes that _do_ exist in current scene, still try to look for
+ //the node in the instanced scene, as a property may be missing
+ //from the local one
+ int idx = _get_base_scene_state()->find_node_by_path(p_node);
+ base_scene_node_remap[nid]=idx;
+
+ }
+
+ return nid;
+}
+Variant SceneState::get_property_value(int p_node, const StringName& p_property, bool &found) const {
+
+ found=false;
+
+ ERR_FAIL_COND_V(p_node<0,Variant());
+
+ if (p_node<nodes.size()) {
+ //find in built-in nodes
+ int pc = nodes[p_node].properties.size();
+ const StringName* namep = names.ptr();
+
+ const NodeData::Property *p=nodes[p_node].properties.ptr();
+ for(int i=0;i<pc;i++) {
+ if (p_property==namep[p[i].name]) {
+ found=true;
+ return variants[p[i].value];
+ }
+ }
+ }
+
+ //property not found, try on instance
+
+ if (base_scene_node_remap.has(p_node)) {
+ return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node],p_property,found);
+ }
+
+ return Variant();
+}
+
+bool SceneState::is_node_in_group(int p_node,const StringName& p_group) const {
+
+ ERR_FAIL_COND_V(p_node<0,false);
+
+ if (p_node<nodes.size()) {
+ const StringName* namep = names.ptr();
+ for(int i=0;i<nodes[p_node].groups.size();i++) {
+ if (namep[nodes[p_node].groups[i]]==p_group)
+ return true;
+ }
+ }
+
+ if (base_scene_node_remap.has(p_node)) {
+ return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node],p_group);
+ }
+
+ return false;
+}
+
+bool SceneState::disable_placeholders=false;
+
+void SceneState::set_disable_placeholders(bool p_disable) {
+
+ disable_placeholders=p_disable;
+}
+
+bool SceneState::is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const {
+
+ ERR_FAIL_COND_V(p_node<0,false);
+ ERR_FAIL_COND_V(p_to_node<0,false);
+
+ if (p_node<nodes.size() && p_to_node<nodes.size()) {
+
+ int signal_idx=-1;
+ int method_idx=-1;
+ for(int i=0;i<names.size();i++) {
+ if (names[i]==p_signal) {
+ signal_idx=i;
+ } else if (names[i]==p_to_method) {
+ method_idx=i;
+ }
+ }
+
+ if (signal_idx>=0 && method_idx>=0) {
+ //signal and method strings are stored..
+
+ for(int i=0;i<connections.size();i++) {
+
+ if (connections[i].from==p_node && connections[i].to==p_to_node && connections[i].signal==signal_idx && connections[i].method==method_idx) {
+
+ return true;
+ }
+ }
+ }
+ }
+
+ if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) {
+ return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node],p_signal,base_scene_node_remap[p_to_node],p_to_method);
+ }
+
+ return false;
+
+}
+
+
+void SceneState::set_bundled_scene(const Dictionary& d) {
ERR_FAIL_COND( !d.has("names"));
@@ -463,6 +1058,15 @@ void PackedScene::_set_bundled_scene(const Dictionary& d) {
ERR_FAIL_COND( !d.has("conns"));
// ERR_FAIL_COND( !d.has("path"));
+ int version=1;
+ if (d.has("version"))
+ version=d["version"];
+
+ if (version>PACK_VERSION) {
+ ERR_EXPLAIN("Save format version too new!");
+ ERR_FAIL();
+ }
+
DVector<String> snames = d["names"];
if (snames.size()) {
@@ -540,11 +1144,34 @@ void PackedScene::_set_bundled_scene(const Dictionary& d) {
}
+ Array np;
+ if (d.has("node_paths")) {
+ np=d["node_paths"];
+ }
+ node_paths.resize(np.size());
+ for(int i=0;i<np.size();i++) {
+ node_paths[i]=np[i];
+ }
+
+ Array ei;
+ if (d.has("editable_instances")) {
+ ei=d["editable_instances"];
+ }
+
+ if (d.has("base_scene")) {
+ base_scene_idx=d["base_scene"];
+ }
+
+ editable_instances.resize(ei.size());
+ for(int i=0;i<editable_instances.size();i++) {
+ editable_instances[i]=ei[i];
+ }
+
// path=d["path"];
}
-Dictionary PackedScene::_get_bundled_scene() const {
+Dictionary SceneState::get_bundled_scene() const {
DVector<String> rnames;
rnames.resize(names.size());
@@ -605,7 +1232,25 @@ Dictionary PackedScene::_get_bundled_scene() const {
}
d["conns"]=rconns;
- d["version"]=1;
+
+ Array rnode_paths;
+ rnode_paths.resize(node_paths.size());
+ for(int i=0;i<node_paths.size();i++) {
+ rnode_paths[i]=node_paths[i];
+ }
+ d["node_paths"]=rnode_paths;
+
+ Array reditable_instances;
+ reditable_instances.resize(editable_instances.size());
+ for(int i=0;i<editable_instances.size();i++) {
+ reditable_instances[i]=editable_instances[i];
+ }
+ d["editable_instances"]=reditable_instances;
+ if (base_scene_idx>=0) {
+ d["base_scene"]=base_scene_idx;
+ }
+
+ d["version"]=PACK_VERSION;
// d["path"]=path;
@@ -614,10 +1259,264 @@ Dictionary PackedScene::_get_bundled_scene() const {
}
+int SceneState::get_node_count() const {
+
+ return nodes.size();
+}
+
+StringName SceneState::get_node_type(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName());
+ if (nodes[p_idx].type==TYPE_INSTANCED)
+ return StringName();
+ return names[nodes[p_idx].type];
+}
+
+StringName SceneState::get_node_name(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName());
+ return names[nodes[p_idx].name];
+}
+
+Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),Ref<PackedScene>());
+ if (nodes[p_idx].instance>=0) {
+ return variants[nodes[p_idx].instance];
+ } else if (nodes[p_idx].parent<=0 || nodes[p_idx].parent==NO_PARENT_SAVED) {
+
+ if (base_scene_idx>=0) {
+ return variants[base_scene_idx];
+ }
+ }
+
+ return Ref<PackedScene>();
+
+
+}
+Vector<StringName> SceneState::get_node_groups(int p_idx) const{
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),Vector<StringName>());
+ Vector<StringName> groups;
+ for(int i=0;i<nodes[p_idx].groups.size();i++) {
+ groups.push_back(names[nodes[p_idx].groups[i]]);
+ }
+ return groups;
+}
+
+
+NodePath SceneState::get_node_path(int p_idx,bool p_for_parent) const {
+
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),NodePath());
+
+ if (nodes[p_idx].parent<0 || nodes[p_idx].parent==NO_PARENT_SAVED) {
+ if (p_for_parent) {
+ return NodePath();
+ } else {
+ return NodePath(".");
+ }
+ }
+
+ Vector<StringName> sub_path;
+ NodePath base_path;
+ int nidx=p_idx;
+ while(true) {
+ if (nodes[nidx].parent==NO_PARENT_SAVED || nodes[nidx].parent<0) {
+
+ sub_path.insert(0,".");
+ break;
+ }
+
+ if (!p_for_parent || p_idx!=nidx) {
+ sub_path.insert(0,names[nodes[nidx].name]);
+ }
+
+ if (nodes[nidx].parent&FLAG_ID_IS_PATH) {
+ base_path=node_paths[nodes[nidx].parent&FLAG_MASK];
+ break;
+ } else {
+ nidx=nodes[nidx].parent&FLAG_MASK;
+ }
+ }
+
+ for(int i=0;i<base_path.get_name_count();i++) {
+ StringName sn = base_path.get_name(i);
+ sub_path.insert(0,base_path.get_name(i));
+ }
+
+ if (sub_path.empty()) {
+ return NodePath(".");
+ }
+
+ return NodePath(sub_path,false);
+
+}
+
+int SceneState::get_node_property_count(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),-1);
+ return nodes[p_idx].properties.size();
+
+}
+StringName SceneState::get_node_property_name(int p_idx,int p_prop) const{
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName());
+ ERR_FAIL_INDEX_V(p_prop,nodes[p_idx].properties.size(),StringName());
+ return names[nodes[p_idx].properties[p_prop].name];
+
+}
+Variant SceneState::get_node_property_value(int p_idx,int p_prop) const{
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),Variant());
+ ERR_FAIL_INDEX_V(p_prop,nodes[p_idx].properties.size(),Variant());
+
+ return variants[nodes[p_idx].properties[p_prop].value];
+}
+
+
+NodePath SceneState::get_node_owner_path(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,nodes.size(),NodePath());
+ if (nodes[p_idx].owner<0 || nodes[p_idx].owner==NO_PARENT_SAVED)
+ return NodePath(); //root likely
+ if (nodes[p_idx].owner&FLAG_ID_IS_PATH) {
+ return node_paths[nodes[p_idx].owner&FLAG_MASK];
+ } else {
+ return get_node_path(nodes[p_idx].owner&FLAG_MASK);
+ }
+}
+
+int SceneState::get_connection_count() const {
+
+ return connections.size();
+}
+NodePath SceneState::get_connection_source(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,connections.size(),NodePath());
+ if (connections[p_idx].from&FLAG_ID_IS_PATH) {
+ return node_paths[connections[p_idx].from&FLAG_MASK];
+ } else {
+ return get_node_path(connections[p_idx].from&FLAG_MASK);
+ }
+
+}
+
+StringName SceneState::get_connection_signal(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,connections.size(),StringName());
+ return names[connections[p_idx].signal];
+
+}
+NodePath SceneState::get_connection_target(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,connections.size(),NodePath());
+ if (connections[p_idx].to&FLAG_ID_IS_PATH) {
+ return node_paths[connections[p_idx].to&FLAG_MASK];
+ } else {
+ return get_node_path(connections[p_idx].to&FLAG_MASK);
+ }
+
+}
+StringName SceneState::get_connection_method(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,connections.size(),StringName());
+ return names[connections[p_idx].method];
+
+}
+int SceneState::get_connection_flags(int p_idx) const{
+
+ ERR_FAIL_INDEX_V(p_idx,connections.size(),-1);
+ return connections[p_idx].flags;
+}
+
+Array SceneState::get_connection_binds(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx,connections.size(),-1);
+ Array binds;
+ for(int i=0;i<connections[p_idx].binds.size();i++) {
+ binds.push_back(variants[connections[p_idx].binds[i]]);
+ }
+ return binds;
+}
+
+Vector<NodePath> SceneState::get_editable_instances() const {
+ return editable_instances;
+}
+
+
+SceneState::SceneState() {
+
+ base_scene_idx=-1;
+}
+
+
+////////////////
+
+
+
+void PackedScene::_set_bundled_scene(const Dictionary& d) {
+
+ state->set_bundled_scene(d);
+}
+
+Dictionary PackedScene::_get_bundled_scene() const {
+
+ return state->get_bundled_scene();
+}
+
+
+Error PackedScene::pack(Node *p_scene) {
+
+ return state->pack(p_scene);
+}
+
+void PackedScene::clear() {
+
+ state->clear();
+}
+
+bool PackedScene::can_instance() const {
+
+ return state->can_instance();
+}
+
+Node *PackedScene::instance(bool p_gen_edit_state) const {
+
+#ifndef TOOLS_ENABLED
+ if (p_gen_edit_state) {
+ ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled");
+ ERR_FAIL_COND_V(p_gen_edit_state,NULL);
+ }
+#endif
+
+ Node *s = state->instance(p_gen_edit_state);
+ if (!s)
+ return NULL;
+
+ if (p_gen_edit_state) {
+ s->set_scene_instance_state(state);
+ }
+
+ if (get_path()!="" && get_path().find("::")==-1)
+ s->set_filename(get_path());
+
+
+ s->notification(Node::NOTIFICATION_INSTANCED);
+
+ return s;
+}
+
+Ref<SceneState> PackedScene::get_state() {
+
+ return state;
+}
+
+void PackedScene::set_path(const String& p_path,bool p_take_over) {
+
+ state->set_path(p_path);
+ Resource::set_path(p_path,p_take_over);
+}
+
void PackedScene::_bind_methods() {
ObjectTypeDB::bind_method(_MD("pack","path:Node"),&PackedScene::pack);
- ObjectTypeDB::bind_method(_MD("instance:Node"),&PackedScene::instance,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("instance:Node","gen_edit_state"),&PackedScene::instance,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("can_instance"),&PackedScene::can_instance);
ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&PackedScene::_set_bundled_scene);
ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&PackedScene::_get_bundled_scene);
@@ -628,5 +1527,6 @@ void PackedScene::_bind_methods() {
PackedScene::PackedScene() {
+ state = Ref<SceneState>( memnew( SceneState ));
}