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-rw-r--r--scene/resources/packed_scene.cpp93
1 files changed, 10 insertions, 83 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index d7ea675a47..c525ca600a 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "packed_scene.h"
+
#include "core/core_string_names.h"
#include "io/resource_loader.h"
#include "project_settings.h"
@@ -35,6 +36,7 @@
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
+
#define PACK_VERSION 2
bool SceneState::can_instance() const {
@@ -143,7 +145,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node = parent->_get_child_by_name(snames[n.name]);
#ifdef DEBUG_ENABLED
if (!node) {
- WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside a instance, but it has vanished.").ascii().get_data());
+ WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside an instance, but it has vanished.").ascii().get_data());
}
#endif
}
@@ -151,18 +153,18 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//print_line("created");
//node belongs to this scene and must be created
Object *obj = ClassDB::instance(snames[n.type]);
- if (!obj || !obj->cast_to<Node>()) {
+ if (!Object::cast_to<Node>(obj)) {
if (obj) {
memdelete(obj);
obj = NULL;
}
WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data());
if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
- if (ret_nodes[n.parent]->cast_to<Spatial>()) {
+ if (Object::cast_to<Spatial>(ret_nodes[n.parent])) {
obj = memnew(Spatial);
- } else if (ret_nodes[n.parent]->cast_to<Control>()) {
+ } else if (Object::cast_to<Control>(ret_nodes[n.parent])) {
obj = memnew(Control);
- } else if (ret_nodes[n.parent]->cast_to<Node2D>()) {
+ } else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) {
obj = memnew(Node2D);
}
}
@@ -172,7 +174,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
}
- node = obj->cast_to<Node>();
+ node = Object::cast_to<Node>(obj);
} else {
print_line("wtf class is disabled for: " + itos(n.type));
@@ -451,60 +453,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
}
-#if 0
-
- Ref<SceneState> base_scene = p_node->get_scene_inherited_state(); //for inheritance
- Ref<SceneState> instance_state;
- int instance_state_node=-1;
-
- if (base_scene.is_valid() && (p_node==p_owner || p_node->get_owner()==p_owner)) {
- //scene inheritance in use, see if this node is actually inherited
- NodePath path = p_owner->get_path_to(p_node);
- instance_state_node = base_scene->find_node_by_path(path);
- if (instance_state_node>=0) {
- instance_state=base_scene;
- }
- }
-
- // check that this is a directly instanced scene from the scene being packed, if so
- // this information must be saved. Of course, if using scene instancing and this node
- // does belong to base scene, ignore.
-
- if (instance_state.is_null() && p_node!=p_owner && p_node->get_owner()==p_owner && p_node->get_filename()!="") {
-
- //instanced, only direct sub-scnes are supported of course
- Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
- if (!instance.is_valid()) {
- return ERR_CANT_OPEN;
- }
-
- nd.instance=_vm_get_variant(instance,variant_map);
-
- } else {
-
- nd.instance=-1;
- }
-
- // finally, if this does not belong to scene inheritance, check
- // if it belongs to scene instancing
-
- if (instance_state.is_null() && p_node!=p_owner) {
- //if not affected by scene inheritance, this may be
- if (p_node->get_owner()==p_owner && p_node->get_filename()!=String()) {
- instance_state=p_node->get_scene_instance_state();
- if (instance_state.is_valid()) {
- instance_state_node=instance_state->find_node_by_path(p_node->get_path_to(p_node));
- }
-
- } else if (p_node->get_owner()!=p_owner && p_owner->is_editable_instance(p_node->get_owner())) {
- instance_state=p_node->get_owner()->get_scene_instance_state();
- if (instance_state.is_valid()) {
- instance_state_node=instance_state->find_node_by_path(p_node->get_owner()->get_path_to(p_node));
- }
- }
- }
-#endif
-
// all setup, we then proceed to check all properties for the node
// and save the ones that are worth saving
@@ -641,27 +589,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
} else {
nd.owner = -1;
-#if 0
- // this is pointless, if this was instanced by something else,
- // the owner will already be set.
-
- if (node_map.has(p_node->get_owner())) {
- //maybe an existing saved node
- nd.owner=node_map[p_node->get_owner()];
- } else {
- //not saved, use nodepath map
- int sidx;
- if (nodepath_map.has(p_node->get_owner())) {
- sidx=nodepath_map[p_node->get_owner()];
- } else {
- sidx=nodepath_map.size();
- nodepath_map[p_node->get_owner()]=sidx;
- }
-
- nd.owner=FLAG_ID_IS_PATH|sidx;
-
- }
-#endif
}
// Save the right type. If this node was created by an instance
@@ -754,7 +681,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
// only connections that originate or end into main saved scene are saved
// everything else is discarded
- Node *target = c.target->cast_to<Node>();
+ Node *target = Object::cast_to<Node>(c.target);
if (!target) {
continue;