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-rw-r--r--scene/resources/packed_scene.cpp1128
1 files changed, 519 insertions, 609 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5e3347687a..0c2f07aa4a 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -27,234 +27,227 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "packed_scene.h"
+#include "core/core_string_names.h"
#include "global_config.h"
#include "io/resource_loader.h"
+#include "scene/2d/node_2d.h"
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
-#include "scene/2d/node_2d.h"
#include "scene/main/instance_placeholder.h"
-#include "core/core_string_names.h"
#define PACK_VERSION 2
bool SceneState::can_instance() const {
- return nodes.size()>0;
+ return nodes.size() > 0;
}
-
Node *SceneState::instance(GenEditState p_edit_state) const {
// nodes where instancing failed (because something is missing)
- List<Node*> stray_instances;
+ List<Node *> stray_instances;
-#define NODE_FROM_ID(p_name,p_id)\
- Node *p_name;\
- if (p_id&FLAG_ID_IS_PATH) {\
- NodePath np=node_paths[p_id&FLAG_MASK];\
- p_name=ret_nodes[0]->_get_node(np);\
- } else {\
- ERR_FAIL_INDEX_V(p_id&FLAG_MASK,nc,NULL);\
- p_name=ret_nodes[p_id&FLAG_MASK];\
+#define NODE_FROM_ID(p_name, p_id) \
+ Node *p_name; \
+ if (p_id & FLAG_ID_IS_PATH) { \
+ NodePath np = node_paths[p_id & FLAG_MASK]; \
+ p_name = ret_nodes[0]->_get_node(np); \
+ } else { \
+ ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \
+ p_name = ret_nodes[p_id & FLAG_MASK]; \
}
int nc = nodes.size();
- ERR_FAIL_COND_V(nc==0,NULL);
+ ERR_FAIL_COND_V(nc == 0, NULL);
- const StringName*snames=NULL;
- int sname_count=names.size();
+ const StringName *snames = NULL;
+ int sname_count = names.size();
if (sname_count)
- snames=&names[0];
+ snames = &names[0];
- const Variant*props=NULL;
- int prop_count=variants.size();
+ const Variant *props = NULL;
+ int prop_count = variants.size();
if (prop_count)
- props=&variants[0];
+ props = &variants[0];
//Vector<Variant> properties;
const NodeData *nd = &nodes[0];
- Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
+ Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc);
- bool gen_node_path_cache=p_edit_state!=GEN_EDIT_STATE_DISABLED && node_path_cache.empty();
+ bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty();
- Map<Ref<Resource>,Ref<Resource> > resources_local_to_scene;
+ Map<Ref<Resource>, Ref<Resource> > resources_local_to_scene;
- for(int i=0;i<nc;i++) {
+ for (int i = 0; i < nc; i++) {
- const NodeData &n=nd[i];
+ const NodeData &n = nd[i];
- Node *parent=NULL;
+ Node *parent = NULL;
- if (i>0) {
+ if (i > 0) {
- NODE_FROM_ID(nparent,n.parent);
+ NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
- if (!nparent && n.parent&FLAG_ID_IS_PATH) {
-
- WARN_PRINT(String("Parent path '"+String(node_paths[n.parent&FLAG_MASK])+"' for node '"+String(snames[n.name])+"' has vanished when instancing: '"+get_path()+"'.").ascii().get_data());
+ if (!nparent && n.parent & FLAG_ID_IS_PATH) {
+ WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
}
#endif
- parent=nparent;
+ parent = nparent;
}
- Node *node=NULL;
-
+ Node *node = NULL;
- if (i==0 && base_scene_idx>=0) {
+ if (i == 0 && base_scene_idx >= 0) {
//scene inheritance on root node
- //print_line("scene inherit");
- Ref<PackedScene> sdata = props[ base_scene_idx ];
- ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
- node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
- ERR_FAIL_COND_V(!node,NULL);
- if (p_edit_state!=GEN_EDIT_STATE_DISABLED) {
+ //print_line("scene inherit");
+ Ref<PackedScene> sdata = props[base_scene_idx];
+ ERR_FAIL_COND_V(!sdata.is_valid(), NULL);
+ node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
+ ERR_FAIL_COND_V(!node, NULL);
+ if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
node->set_scene_inherited_state(sdata->get_state());
}
- } else if (n.instance>=0) {
+ } else if (n.instance >= 0) {
//instance a scene into this node
- //print_line("instance");
- if (n.instance&FLAG_INSTANCE_IS_PLACEHOLDER) {
+ //print_line("instance");
+ if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
- String path = props[n.instance&FLAG_MASK];
+ String path = props[n.instance & FLAG_MASK];
if (disable_placeholders) {
- Ref<PackedScene> sdata = ResourceLoader::load(path,"PackedScene");
- ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
- node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
- ERR_FAIL_COND_V(!node,NULL);
+ Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene");
+ ERR_FAIL_COND_V(!sdata.is_valid(), NULL);
+ node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
+ ERR_FAIL_COND_V(!node, NULL);
} else {
- InstancePlaceholder *ip = memnew( InstancePlaceholder );
+ InstancePlaceholder *ip = memnew(InstancePlaceholder);
ip->set_instance_path(path);
- node=ip;
+ node = ip;
}
node->set_scene_instance_load_placeholder(true);
} else {
- Ref<PackedScene> sdata = props[ n.instance&FLAG_MASK ];
- ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
- node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
- ERR_FAIL_COND_V(!node,NULL);
-
+ Ref<PackedScene> sdata = props[n.instance & FLAG_MASK];
+ ERR_FAIL_COND_V(!sdata.is_valid(), NULL);
+ node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
+ ERR_FAIL_COND_V(!node, NULL);
}
- } else if (n.type==TYPE_INSTANCED) {
+ } else if (n.type == TYPE_INSTANCED) {
//print_line("instanced");
//get the node from somewhere, it likely already exists from another instance
if (parent) {
- node=parent->_get_child_by_name(snames[n.name]);
+ node = parent->_get_child_by_name(snames[n.name]);
#ifdef DEBUG_ENABLED
if (!node) {
- WARN_PRINT(String("Node '"+String(ret_nodes[0]->get_path_to(parent))+"/"+String(snames[n.name])+"' was modified from inside a instance, but it has vanished.").ascii().get_data());
+ WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside a instance, but it has vanished.").ascii().get_data());
}
#endif
}
} else if (ClassDB::is_class_enabled(snames[n.type])) {
- //print_line("created");
+ //print_line("created");
//node belongs to this scene and must be created
- Object * obj = ClassDB::instance(snames[ n.type ]);
+ Object *obj = ClassDB::instance(snames[n.type]);
if (!obj || !obj->cast_to<Node>()) {
if (obj) {
memdelete(obj);
- obj=NULL;
+ obj = NULL;
}
- WARN_PRINT(String("Warning node of type "+snames[n.type].operator String()+" does not exist.").ascii().get_data());
- if (n.parent>=0 && n.parent<nc && ret_nodes[n.parent]) {
+ WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data());
+ if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
if (ret_nodes[n.parent]->cast_to<Spatial>()) {
- obj = memnew( Spatial );
+ obj = memnew(Spatial);
} else if (ret_nodes[n.parent]->cast_to<Control>()) {
- obj = memnew( Control );
+ obj = memnew(Control);
} else if (ret_nodes[n.parent]->cast_to<Node2D>()) {
- obj = memnew( Node2D );
+ obj = memnew(Node2D);
}
}
if (!obj) {
- obj = memnew( Node );
+ obj = memnew(Node);
}
}
node = obj->cast_to<Node>();
} else {
- print_line("wtf class is disabled for: "+itos(n.type));
- print_line("name: "+String(snames[n.type]));
+ print_line("wtf class is disabled for: " + itos(n.type));
+ print_line("name: " + String(snames[n.type]));
}
-
if (node) {
// may not have found the node (part of instanced scene and removed)
// if found all is good, otherwise ignore
//properties
- int nprop_count=n.properties.size();
+ int nprop_count = n.properties.size();
if (nprop_count) {
- const NodeData::Property* nprops=&n.properties[0];
+ const NodeData::Property *nprops = &n.properties[0];
- for(int j=0;j<nprop_count;j++) {
+ for (int j = 0; j < nprop_count; j++) {
bool valid;
- ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL );
- ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL );
-
+ ERR_FAIL_INDEX_V(nprops[j].name, sname_count, NULL);
+ ERR_FAIL_INDEX_V(nprops[j].value, prop_count, NULL);
- if (snames[ nprops[j].name ]==CoreStringNames::get_singleton()->_script) {
+ if (snames[nprops[j].name] == CoreStringNames::get_singleton()->_script) {
//work around to avoid old script variables from disappearing, should be the proper fix to:
//https://github.com/godotengine/godot/issues/2958
//store old state
- List<Pair<StringName,Variant> > old_state;
+ List<Pair<StringName, Variant> > old_state;
if (node->get_script_instance()) {
node->get_script_instance()->get_property_state(old_state);
}
- node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
+ node->set(snames[nprops[j].name], props[nprops[j].value], &valid);
//restore old state for new script, if exists
- for (List<Pair<StringName,Variant> >::Element *E=old_state.front();E;E=E->next()) {
- node->set(E->get().first,E->get().second);
+ for (List<Pair<StringName, Variant> >::Element *E = old_state.front(); E; E = E->next()) {
+ node->set(E->get().first, E->get().second);
}
} else {
- Variant value = props[ nprops[j].value ];
+ Variant value = props[nprops[j].value];
- if (value.get_type()==Variant::OBJECT) {
+ if (value.get_type() == Variant::OBJECT) {
//handle resources that are local to scene by duplicating them if needed
Ref<Resource> res = value;
if (res.is_valid()) {
if (res->is_local_to_scene()) {
- Map<Ref<Resource>,Ref<Resource> >::Element *E=resources_local_to_scene.find(res);
+ Map<Ref<Resource>, Ref<Resource> >::Element *E = resources_local_to_scene.find(res);
if (E) {
- value=E->get();
+ value = E->get();
} else {
- Node *base = i==0?node:ret_nodes[0];
+ Node *base = i == 0 ? node : ret_nodes[0];
- if (p_edit_state==GEN_EDIT_STATE_MAIN) {
+ if (p_edit_state == GEN_EDIT_STATE_MAIN) {
- res->local_scene=base;
- resources_local_to_scene[res]=res;
+ res->local_scene = base;
+ resources_local_to_scene[res] = res;
} else {
- Node *base = i==0?node:ret_nodes[0];
- Ref<Resource> local_dupe = res->duplicate_for_local_scene(base,resources_local_to_scene);
- resources_local_to_scene[res]=local_dupe;
- res=local_dupe;
- value=local_dupe;
+ Node *base = i == 0 ? node : ret_nodes[0];
+ Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
+ resources_local_to_scene[res] = local_dupe;
+ res = local_dupe;
+ value = local_dupe;
}
res->setup_local_to_scene();
-
}
//must make a copy, because this res is local to scene
}
}
}
- node->set(snames[ nprops[j].name ],value,&valid);
+ node->set(snames[nprops[j].name], value, &valid);
}
}
}
@@ -262,60 +255,56 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//name
//groups
- for(int j=0;j<n.groups.size();j++) {
+ for (int j = 0; j < n.groups.size(); j++) {
- ERR_FAIL_INDEX_V( n.groups[j], sname_count, NULL );
- node->add_to_group( snames[ n.groups[j] ], true );
+ ERR_FAIL_INDEX_V(n.groups[j], sname_count, NULL);
+ node->add_to_group(snames[n.groups[j]], true);
}
- if (n.instance>=0 || n.type!=TYPE_INSTANCED || i==0) {
+ if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
//if node was not part of instance, must set it's name, parenthood and ownership
- if (i>0) {
+ if (i > 0) {
if (parent) {
- parent->_add_child_nocheck(node,snames[n.name]);
+ parent->_add_child_nocheck(node, snames[n.name]);
} else {
//it may be possible that an instanced scene has changed
//and the node has nowhere to go anymore
stray_instances.push_back(node); //can't be added, go to stray list
}
} else {
- node->_set_name_nocheck( snames[ n.name ] );
+ node->_set_name_nocheck(snames[n.name]);
}
}
- if (n.owner>=0) {
+ if (n.owner >= 0) {
- NODE_FROM_ID(owner,n.owner);
+ NODE_FROM_ID(owner, n.owner);
if (owner)
node->_set_owner_nocheck(owner);
}
-
-
}
-
- ret_nodes[i]=node;
+ ret_nodes[i] = node;
if (node && gen_node_path_cache && ret_nodes[0]) {
NodePath n = ret_nodes[0]->get_path_to(node);
- node_path_cache[n]=i;
+ node_path_cache[n] = i;
}
}
-
//do connections
int cc = connections.size();
const ConnectionData *cdata = connections.ptr();
- for(int i=0;i<cc;i++) {
+ for (int i = 0; i < cc; i++) {
- const ConnectionData &c=cdata[i];
+ const ConnectionData &c = cdata[i];
//ERR_FAIL_INDEX_V( c.from, nc, NULL );
//ERR_FAIL_INDEX_V( c.to, nc, NULL );
- NODE_FROM_ID(cfrom,c.from);
- NODE_FROM_ID(cto,c.to);
+ NODE_FROM_ID(cfrom, c.from);
+ NODE_FROM_ID(cto, c.to);
if (!cfrom || !cto)
continue;
@@ -323,56 +312,52 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Vector<Variant> binds;
if (c.binds.size()) {
binds.resize(c.binds.size());
- for(int j=0;j<c.binds.size();j++)
- binds[j]=props[ c.binds[j] ];
+ for (int j = 0; j < c.binds.size(); j++)
+ binds[j] = props[c.binds[j]];
}
-
- cfrom->connect( snames[ c.signal], cto, snames[ c.method], binds,CONNECT_PERSIST|c.flags );
+ cfrom->connect(snames[c.signal], cto, snames[c.method], binds, CONNECT_PERSIST | c.flags);
}
//Node *s = ret_nodes[0];
//remove nodes that could not be added, likely as a result that
- while(stray_instances.size()) {
+ while (stray_instances.size()) {
memdelete(stray_instances.front()->get());
stray_instances.pop_front();
}
- for(int i=0;i<editable_instances.size();i++) {
+ for (int i = 0; i < editable_instances.size(); i++) {
Node *ei = ret_nodes[0]->_get_node(editable_instances[i]);
if (ei) {
- ret_nodes[0]->set_editable_instance(ei,true);
+ ret_nodes[0]->set_editable_instance(ei, true);
}
}
return ret_nodes[0];
-
}
-
-static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
+static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) {
if (name_map.has(p_string))
return name_map[p_string];
int idx = name_map.size();
- name_map[p_string]=idx;
+ name_map[p_string] = idx;
return idx;
}
-static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map) {
+static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map) {
if (variant_map.has(p_variant))
return variant_map[p_variant];
int idx = variant_map.size();
- variant_map[p_variant]=idx;
+ variant_map[p_variant] = idx;
return idx;
}
-Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) {
-
+Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
// this function handles all the work related to properly packing scenes, be it
// instanced or inherited.
@@ -380,18 +365,18 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
// document it. if you fail to understand something, please ask!
//discard nodes that do not belong to be processed
- if (p_node!=p_owner && p_node->get_owner()!=p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
+ if (p_node != p_owner && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
return OK;
// save the child instanced scenes that are chosen as editable, so they can be restored
// upon load back
- if (p_node!=p_owner && p_node->get_filename()!=String() && p_owner->is_editable_instance(p_node))
+ if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node))
editable_instances.push_back(p_owner->get_path_to(p_node));
NodeData nd;
- nd.name=_nm_get_string(p_node->get_name(),name_map);
- nd.instance=-1; //not instanced by default
+ nd.name = _nm_get_string(p_node->get_name(), name_map);
+ nd.instance = -1; //not instanced by default
// if this node is part of an instanced scene or sub-instanced scene
// we need to get the corresponding instance states.
@@ -400,34 +385,34 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
List<PackState> pack_state_stack;
- bool instanced_by_owner=true;
+ bool instanced_by_owner = true;
{
- Node *n=p_node;
+ Node *n = p_node;
- while(n) {
+ while (n) {
- if (n==p_owner) {
+ if (n == p_owner) {
Ref<SceneState> state = n->get_scene_inherited_state();
if (state.is_valid()) {
int node = state->find_node_by_path(n->get_path_to(p_node));
- if (node>=0) {
+ if (node >= 0) {
//this one has state for this node, save
PackState ps;
- ps.node=node;
- ps.state=state;
+ ps.node = node;
+ ps.state = state;
pack_state_stack.push_back(ps);
- instanced_by_owner=false;
+ instanced_by_owner = false;
}
}
- if (p_node->get_filename()!=String() && p_node->get_owner()==p_owner && instanced_by_owner) {
+ if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) {
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
- nd.instance=_vm_get_variant(p_node->get_filename(),variant_map);
- nd.instance|=FLAG_INSTANCE_IS_PLACEHOLDER;
+ nd.instance = _vm_get_variant(p_node->get_filename(), variant_map);
+ nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER;
} else {
//must instance ourselves
Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
@@ -435,27 +420,26 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
return ERR_CANT_OPEN;
}
- nd.instance=_vm_get_variant(instance,variant_map);
+ nd.instance = _vm_get_variant(instance, variant_map);
}
}
- n=NULL;
+ n = NULL;
} else {
- if (n->get_filename()!=String()) {
+ if (n->get_filename() != String()) {
//is an instance
Ref<SceneState> state = n->get_scene_instance_state();
if (state.is_valid()) {
int node = state->find_node_by_path(n->get_path_to(p_node));
- if (node>=0) {
+ if (node >= 0) {
//this one has state for this node, save
PackState ps;
- ps.node=node;
- ps.state=state;
+ ps.node = node;
+ ps.state = state;
pack_state_stack.push_back(ps);
}
}
-
}
- n=n->get_owner();
+ n = n->get_owner();
}
}
}
@@ -520,16 +504,14 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
-
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
String name = E->get().name;
- Variant value = p_node->get( E->get().name );
-
+ Variant value = p_node->get(E->get().name);
bool isdefault = ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one());
@@ -539,8 +521,6 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
}
*/
-
-
//print_line("PASSED!");
//print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE));
//print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one()));
@@ -551,37 +531,36 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
// only save what has been changed
// only save changed properties in instance
- if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name=="__meta__") {
+ if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") {
//property has requested that no instance state is saved, sorry
//also, meta won't be overriden or saved
continue;
}
- bool exists=false;
+ bool exists = false;
Variant original;
- for (List<PackState>::Element *F=pack_state_stack.back();F;F=F->prev()) {
+ for (List<PackState>::Element *F = pack_state_stack.back(); F; F = F->prev()) {
//check all levels of pack to see if the property exists somewhere
- const PackState &ps=F->get();
+ const PackState &ps = F->get();
- original = ps.state->get_property_value(ps.node,E->get().name,exists);
+ original = ps.state->get_property_value(ps.node, E->get().name, exists);
if (exists) {
break;
}
}
-
if (exists) {
//check if already exists and did not change
- if (value.get_type()==Variant::REAL && original.get_type()==Variant::REAL) {
+ if (value.get_type() == Variant::REAL && original.get_type() == Variant::REAL) {
//this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
float a = value;
float b = original;
- if (Math::abs(a-b)<CMP_EPSILON)
+ if (Math::abs(a - b) < CMP_EPSILON)
continue;
- } else if (bool(Variant::evaluate(Variant::OP_EQUAL,value,original))) {
+ } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
continue;
}
@@ -593,8 +572,7 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
continue;
}
-
- } else {
+ } else {
if (isdefault) {
//it's the default value, no point in saving it
@@ -603,20 +581,18 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
}
NodeData::Property prop;
- prop.name=_nm_get_string( name,name_map);
- prop.value=_vm_get_variant( value, variant_map);
+ prop.name = _nm_get_string(name, name_map);
+ prop.value = _vm_get_variant(value, variant_map);
nd.properties.push_back(prop);
-
}
-
// save the groups this node is into
// discard groups that come from the original scene
List<Node::GroupInfo> groups;
p_node->get_groups(&groups);
- for(List<Node::GroupInfo>::Element *E=groups.front();E;E=E->next()) {
- Node::GroupInfo &gi=E->get();
+ for (List<Node::GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
+ Node::GroupInfo &gi = E->get();
if (!gi.persistent)
continue;
@@ -625,12 +601,12 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
continue; //group was instanced, don't add here
*/
- bool skip=false;
- for (List<PackState>::Element *F=pack_state_stack.front();F;F=F->next()) {
+ bool skip = false;
+ for (List<PackState>::Element *F = pack_state_stack.front(); F; F = F->next()) {
//check all levels of pack to see if the group was added somewhere
- const PackState &ps=F->get();
- if (ps.state->is_node_in_group(ps.node,gi.name)) {
- skip=true;
+ const PackState &ps = F->get();
+ if (ps.state->is_node_in_group(ps.node, gi.name)) {
+ skip = true;
break;
}
}
@@ -638,24 +614,23 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
if (skip)
continue;
- nd.groups.push_back(_nm_get_string(gi.name,name_map));
+ nd.groups.push_back(_nm_get_string(gi.name, name_map));
}
-
// save the right owner
// for the saved scene root this is -1
// for nodes of the saved scene this is 0
// for nodes of instanced scenes this is >0
- if (p_node==p_owner) {
+ if (p_node == p_owner) {
//saved scene root
- nd.owner=-1;
- } else if (p_node->get_owner()==p_owner) {
+ nd.owner = -1;
+ } else if (p_node->get_owner() == p_owner) {
//part of saved scene
- nd.owner=0;
+ nd.owner = 0;
} else {
- nd.owner=-1;
+ nd.owner = -1;
#if 0
// this is pointless, if this was instanced by something else,
// the owner will already be set.
@@ -677,22 +652,19 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
}
#endif
-
-
}
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
if (pack_state_stack.empty()) {
//this node is not part of an instancing process, so save the type
- nd.type=_nm_get_string(p_node->get_class(),name_map);
+ nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {
// this node is part of an instanced process, so do not save the type.
// instead, save that it was instanced
- nd.type=TYPE_INSTANCED;
+ nd.type = TYPE_INSTANCED;
}
-
// determine whether to save this node or not
// if this node is part of an instanced sub-scene, we can skip storing it if basically
// no properties changed and no groups were added to it.
@@ -700,59 +672,54 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S
// that hold changes
bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist
- save_node = save_node || p_node==p_owner; // owner is always saved
- save_node = save_node || (p_node->get_owner()==p_owner && instanced_by_owner); //part of scene and not instanced
-
+ save_node = save_node || p_node == p_owner; // owner is always saved
+ save_node = save_node || (p_node->get_owner() == p_owner && instanced_by_owner); //part of scene and not instanced
int idx = nodes.size();
- int parent_node=NO_PARENT_SAVED;
+ int parent_node = NO_PARENT_SAVED;
if (save_node) {
//don't save the node if nothing and subscene
- node_map[p_node]=idx;
+ node_map[p_node] = idx;
//ok validate parent node
- if (p_parent_idx==NO_PARENT_SAVED) {
+ if (p_parent_idx == NO_PARENT_SAVED) {
int sidx;
if (nodepath_map.has(p_node->get_parent())) {
- sidx=nodepath_map[p_node->get_parent()];
+ sidx = nodepath_map[p_node->get_parent()];
} else {
- sidx=nodepath_map.size();
- nodepath_map[p_node->get_parent()]=sidx;
+ sidx = nodepath_map.size();
+ nodepath_map[p_node->get_parent()] = sidx;
}
- nd.parent=FLAG_ID_IS_PATH|sidx;
+ nd.parent = FLAG_ID_IS_PATH | sidx;
} else {
- nd.parent=p_parent_idx;
+ nd.parent = p_parent_idx;
}
- parent_node=idx;
+ parent_node = idx;
nodes.push_back(nd);
-
}
+ for (int i = 0; i < p_node->get_child_count(); i++) {
- for(int i=0;i<p_node->get_child_count();i++) {
-
- Node *c=p_node->get_child(i);
- Error err = _parse_node(p_owner,c,parent_node,name_map,variant_map,node_map,nodepath_map);
+ Node *c = p_node->get_child(i);
+ Error err = _parse_node(p_owner, c, parent_node, name_map, variant_map, node_map, nodepath_map);
if (err)
return err;
}
return OK;
-
}
-Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) {
+Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
- if (p_node!=p_owner && p_node->get_owner() && p_node->get_owner()!=p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
+ if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
return OK;
-
List<MethodInfo> _signals;
p_node->get_signal_list(&_signals);
_signals.sort();
@@ -760,27 +727,24 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,
//ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG);
//NodeData &nd = nodes[node_map[p_node]];
-
- for(List<MethodInfo>::Element *E=_signals.front();E;E=E->next()) {
+ for (List<MethodInfo>::Element *E = _signals.front(); E; E = E->next()) {
List<Node::Connection> conns;
- p_node->get_signal_connection_list(E->get().name,&conns);
+ p_node->get_signal_connection_list(E->get().name, &conns);
conns.sort();
- for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
+ for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) {
const Node::Connection &c = F->get();
- if (!(c.flags&CONNECT_PERSIST)) //only persistent connections get saved
+ if (!(c.flags & CONNECT_PERSIST)) //only persistent connections get saved
continue;
// only connections that originate or end into main saved scene are saved
// everything else is discarded
-
- Node *target=c.target->cast_to<Node>();
-
+ Node *target = c.target->cast_to<Node>();
if (!target) {
continue;
@@ -791,150 +755,139 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,
ERR_CONTINUE(!common_parent);
- if (common_parent!=p_owner && common_parent->get_filename()==String()) {
- common_parent=common_parent->get_owner();
+ if (common_parent != p_owner && common_parent->get_filename() == String()) {
+ common_parent = common_parent->get_owner();
}
- bool exists=false;
+ bool exists = false;
//go through ownership chain to see if this exists
- while(common_parent) {
-
-
+ while (common_parent) {
Ref<SceneState> ps;
- if (common_parent==p_owner)
- ps=common_parent->get_scene_inherited_state();
+ if (common_parent == p_owner)
+ ps = common_parent->get_scene_inherited_state();
else
- ps=common_parent->get_scene_instance_state();
-
+ ps = common_parent->get_scene_instance_state();
if (ps.is_valid()) {
NodePath signal_from = common_parent->get_path_to(p_node);
NodePath signal_to = common_parent->get_path_to(target);
- if (ps->has_connection(signal_from,c.signal,signal_to,c.method)) {
- exists=true;
+ if (ps->has_connection(signal_from, c.signal, signal_to, c.method)) {
+ exists = true;
break;
}
-
}
- if (common_parent==p_owner)
+ if (common_parent == p_owner)
break;
else
- common_parent=common_parent->get_owner();
+ common_parent = common_parent->get_owner();
}
if (exists) { //already exists (comes from instance or inheritance), so don't save
continue;
}
-
-
{
- Node *nl=p_node;
+ Node *nl = p_node;
- bool exists=false;
+ bool exists = false;
- while(nl) {
+ while (nl) {
- if (nl==p_owner) {
+ if (nl == p_owner) {
Ref<SceneState> state = nl->get_scene_inherited_state();
if (state.is_valid()) {
int from_node = state->find_node_by_path(nl->get_path_to(p_node));
int to_node = state->find_node_by_path(nl->get_path_to(target));
- if (from_node>=0 && to_node>=0) {
+ if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
- if (state->is_connection(from_node,c.signal,to_node,c.method)) {
- exists=true;
+ if (state->is_connection(from_node, c.signal, to_node, c.method)) {
+ exists = true;
break;
}
}
}
- nl=NULL;
+ nl = NULL;
} else {
- if (nl->get_filename()!=String()) {
+ if (nl->get_filename() != String()) {
//is an instance
Ref<SceneState> state = nl->get_scene_instance_state();
if (state.is_valid()) {
int from_node = state->find_node_by_path(nl->get_path_to(p_node));
int to_node = state->find_node_by_path(nl->get_path_to(target));
- if (from_node>=0 && to_node>=0) {
+ if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
- if (state->is_connection(from_node,c.signal,to_node,c.method)) {
- exists=true;
+ if (state->is_connection(from_node, c.signal, to_node, c.method)) {
+ exists = true;
break;
}
}
}
-
}
- nl=nl->get_owner();
+ nl = nl->get_owner();
}
}
if (exists) {
continue;
}
-
}
-
int src_id;
if (node_map.has(p_node)) {
- src_id=node_map[p_node];
+ src_id = node_map[p_node];
} else {
if (nodepath_map.has(p_node)) {
- src_id=FLAG_ID_IS_PATH|nodepath_map[p_node];
+ src_id = FLAG_ID_IS_PATH | nodepath_map[p_node];
} else {
- int sidx=nodepath_map.size();
- nodepath_map[p_node]=sidx;
- src_id=FLAG_ID_IS_PATH|sidx;
+ int sidx = nodepath_map.size();
+ nodepath_map[p_node] = sidx;
+ src_id = FLAG_ID_IS_PATH | sidx;
}
}
-
-
int target_id;
if (node_map.has(target)) {
- target_id=node_map[target];
+ target_id = node_map[target];
} else {
if (nodepath_map.has(target)) {
- target_id=FLAG_ID_IS_PATH|nodepath_map[target];
+ target_id = FLAG_ID_IS_PATH | nodepath_map[target];
} else {
- int sidx=nodepath_map.size();
- nodepath_map[target]=sidx;
- target_id=FLAG_ID_IS_PATH|sidx;
+ int sidx = nodepath_map.size();
+ nodepath_map[target] = sidx;
+ target_id = FLAG_ID_IS_PATH | sidx;
}
}
ConnectionData cd;
- cd.from=src_id;
- cd.to=target_id;
- cd.method=_nm_get_string(c.method,name_map);
- cd.signal=_nm_get_string(c.signal,name_map);
- cd.flags=c.flags;
- for(int i=0;i<c.binds.size();i++) {
-
- cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
+ cd.from = src_id;
+ cd.to = target_id;
+ cd.method = _nm_get_string(c.method, name_map);
+ cd.signal = _nm_get_string(c.signal, name_map);
+ cd.flags = c.flags;
+ for (int i = 0; i < c.binds.size(); i++) {
+
+ cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map));
}
connections.push_back(cd);
}
}
- for(int i=0;i<p_node->get_child_count();i++) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c=p_node->get_child(i);
- Error err = _parse_connections(p_owner,c,name_map,variant_map,node_map,nodepath_map);
+ Node *c = p_node->get_child(i);
+ Error err = _parse_connections(p_owner, c, name_map, variant_map, node_map, nodepath_map);
if (err)
return err;
}
@@ -942,19 +895,17 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,
return OK;
}
-
Error SceneState::pack(Node *p_scene) {
- ERR_FAIL_NULL_V( p_scene, ERR_INVALID_PARAMETER );
-
+ ERR_FAIL_NULL_V(p_scene, ERR_INVALID_PARAMETER);
clear();
Node *scene = p_scene;
- Map<StringName,int> name_map;
- HashMap<Variant,int,VariantHasher,VariantComparator> variant_map;
- Map<Node*,int> node_map;
- Map<Node*,int> nodepath_map;
+ Map<StringName, int> name_map;
+ HashMap<Variant, int, VariantHasher, VariantComparator> variant_map;
+ Map<Node *, int> node_map;
+ Map<Node *, int> nodepath_map;
//if using scene inheritance, pack the scene it inherits from
if (scene->get_scene_inherited_state().is_valid()) {
@@ -962,19 +913,18 @@ Error SceneState::pack(Node *p_scene) {
Ref<PackedScene> instance = ResourceLoader::load(path);
if (instance.is_valid()) {
- base_scene_idx=_vm_get_variant(instance,variant_map);
+ base_scene_idx = _vm_get_variant(instance, variant_map);
}
}
//instanced, only direct sub-scnes are supported of course
-
- Error err = _parse_node(scene,scene,-1,name_map,variant_map,node_map,nodepath_map);
+ Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map);
if (err) {
clear();
ERR_FAIL_V(err);
}
- err = _parse_connections(scene,scene,name_map,variant_map,node_map,nodepath_map);
+ err = _parse_connections(scene, scene, name_map, variant_map, node_map, nodepath_map);
if (err) {
clear();
ERR_FAIL_V(err);
@@ -982,35 +932,34 @@ Error SceneState::pack(Node *p_scene) {
names.resize(name_map.size());
- for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
+ for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) {
- names[E->get()]=E->key();
+ names[E->get()] = E->key();
}
variants.resize(variant_map.size());
- const Variant *K=NULL;
- while((K=variant_map.next(K))) {
+ const Variant *K = NULL;
+ while ((K = variant_map.next(K))) {
int idx = variant_map[*K];
- variants[idx]=*K;
+ variants[idx] = *K;
}
node_paths.resize(nodepath_map.size());
- for(Map<Node*,int>::Element *E=nodepath_map.front();E;E=E->next()) {
+ for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) {
- node_paths[E->get()]=scene->get_path_to(E->key());
+ node_paths[E->get()] = scene->get_path_to(E->key());
}
-
return OK;
}
void SceneState::set_path(const String &p_path) {
- path=p_path;
+ path = p_path;
}
-String SceneState::get_path() const{
+String SceneState::get_path() const {
return path;
}
@@ -1024,13 +973,12 @@ void SceneState::clear() {
node_path_cache.clear();
node_paths.clear();
editable_instances.clear();
- base_scene_idx=-1;
-
+ base_scene_idx = -1;
}
Ref<SceneState> SceneState::_get_base_scene_state() const {
- if (base_scene_idx>=0) {
+ if (base_scene_idx >= 0) {
Ref<PackedScene> ps = variants[base_scene_idx];
if (ps.is_valid()) {
@@ -1041,15 +989,15 @@ Ref<SceneState> SceneState::_get_base_scene_state() const {
return Ref<SceneState>();
}
-int SceneState::find_node_by_path(const NodePath& p_node) const {
+int SceneState::find_node_by_path(const NodePath &p_node) const {
if (!node_path_cache.has(p_node)) {
if (_get_base_scene_state().is_valid()) {
int idx = _get_base_scene_state()->find_node_by_path(p_node);
- if (idx>=0) {
+ if (idx >= 0) {
if (!base_scene_node_remap.has(idx)) {
int ridx = nodes.size() + base_scene_node_remap.size();
- base_scene_node_remap[ridx]=idx;
+ base_scene_node_remap[ridx] = idx;
}
return base_scene_node_remap[idx];
@@ -1065,27 +1013,26 @@ int SceneState::find_node_by_path(const NodePath& p_node) const {
//the node in the instanced scene, as a property may be missing
//from the local one
int idx = _get_base_scene_state()->find_node_by_path(p_node);
- base_scene_node_remap[nid]=idx;
-
+ base_scene_node_remap[nid] = idx;
}
return nid;
}
-Variant SceneState::get_property_value(int p_node, const StringName& p_property, bool &found) const {
+Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const {
- found=false;
+ found = false;
- ERR_FAIL_COND_V(p_node<0,Variant());
+ ERR_FAIL_COND_V(p_node < 0, Variant());
- if (p_node<nodes.size()) {
+ if (p_node < nodes.size()) {
//find in built-in nodes
int pc = nodes[p_node].properties.size();
- const StringName* namep = names.ptr();
+ const StringName *namep = names.ptr();
- const NodeData::Property *p=nodes[p_node].properties.ptr();
- for(int i=0;i<pc;i++) {
- if (p_property==namep[p[i].name]) {
- found=true;
+ const NodeData::Property *p = nodes[p_node].properties.ptr();
+ for (int i = 0; i < pc; i++) {
+ if (p_property == namep[p[i].name]) {
+ found = true;
return variants[p[i].value];
}
}
@@ -1094,61 +1041,61 @@ Variant SceneState::get_property_value(int p_node, const StringName& p_property,
//property not found, try on instance
if (base_scene_node_remap.has(p_node)) {
- return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node],p_property,found);
+ return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
}
return Variant();
}
-bool SceneState::is_node_in_group(int p_node,const StringName& p_group) const {
+bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const {
- ERR_FAIL_COND_V(p_node<0,false);
+ ERR_FAIL_COND_V(p_node < 0, false);
- if (p_node<nodes.size()) {
- const StringName* namep = names.ptr();
- for(int i=0;i<nodes[p_node].groups.size();i++) {
- if (namep[nodes[p_node].groups[i]]==p_group)
+ if (p_node < nodes.size()) {
+ const StringName *namep = names.ptr();
+ for (int i = 0; i < nodes[p_node].groups.size(); i++) {
+ if (namep[nodes[p_node].groups[i]] == p_group)
return true;
}
}
if (base_scene_node_remap.has(p_node)) {
- return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node],p_group);
+ return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
}
return false;
}
-bool SceneState::disable_placeholders=false;
+bool SceneState::disable_placeholders = false;
void SceneState::set_disable_placeholders(bool p_disable) {
- disable_placeholders=p_disable;
+ disable_placeholders = p_disable;
}
-bool SceneState::is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const {
+bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const {
- ERR_FAIL_COND_V(p_node<0,false);
- ERR_FAIL_COND_V(p_to_node<0,false);
+ ERR_FAIL_COND_V(p_node < 0, false);
+ ERR_FAIL_COND_V(p_to_node < 0, false);
- if (p_node<nodes.size() && p_to_node<nodes.size()) {
+ if (p_node < nodes.size() && p_to_node < nodes.size()) {
- int signal_idx=-1;
- int method_idx=-1;
- for(int i=0;i<names.size();i++) {
- if (names[i]==p_signal) {
- signal_idx=i;
- } else if (names[i]==p_to_method) {
- method_idx=i;
+ int signal_idx = -1;
+ int method_idx = -1;
+ for (int i = 0; i < names.size(); i++) {
+ if (names[i] == p_signal) {
+ signal_idx = i;
+ } else if (names[i] == p_to_method) {
+ method_idx = i;
}
}
- if (signal_idx>=0 && method_idx>=0) {
+ if (signal_idx >= 0 && method_idx >= 0) {
//signal and method strings are stored..
- for(int i=0;i<connections.size();i++) {
+ for (int i = 0; i < connections.size(); i++) {
- if (connections[i].from==p_node && connections[i].to==p_to_node && connections[i].signal==signal_idx && connections[i].method==method_idx) {
+ if (connections[i].from == p_node && connections[i].to == p_to_node && connections[i].signal == signal_idx && connections[i].method == method_idx) {
return true;
}
@@ -1157,30 +1104,27 @@ bool SceneState::is_connection(int p_node,const StringName& p_signal,int p_to_no
}
if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) {
- return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node],p_signal,base_scene_node_remap[p_to_node],p_to_method);
+ return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method);
}
return false;
-
}
+void SceneState::set_bundled_scene(const Dictionary &d) {
-void SceneState::set_bundled_scene(const Dictionary& d) {
-
-
- ERR_FAIL_COND( !d.has("names"));
- ERR_FAIL_COND( !d.has("variants"));
- ERR_FAIL_COND( !d.has("node_count"));
- ERR_FAIL_COND( !d.has("nodes"));
- ERR_FAIL_COND( !d.has("conn_count"));
- ERR_FAIL_COND( !d.has("conns"));
+ ERR_FAIL_COND(!d.has("names"));
+ ERR_FAIL_COND(!d.has("variants"));
+ ERR_FAIL_COND(!d.has("node_count"));
+ ERR_FAIL_COND(!d.has("nodes"));
+ ERR_FAIL_COND(!d.has("conn_count"));
+ ERR_FAIL_COND(!d.has("conns"));
//ERR_FAIL_COND( !d.has("path"));
- int version=1;
+ int version = 1;
if (d.has("version"))
- version=d["version"];
+ version = d["version"];
- if (version>PACK_VERSION) {
+ if (version > PACK_VERSION) {
ERR_EXPLAIN("Save format version too new!");
ERR_FAIL();
}
@@ -1190,19 +1134,19 @@ void SceneState::set_bundled_scene(const Dictionary& d) {
int namecount = snames.size();
names.resize(namecount);
- PoolVector<String>::Read r =snames.read();
- for(int i=0;i<names.size();i++)
- names[i]=r[i];
+ PoolVector<String>::Read r = snames.read();
+ for (int i = 0; i < names.size(); i++)
+ names[i] = r[i];
}
Array svariants = d["variants"];
if (svariants.size()) {
- int varcount=svariants.size();
+ int varcount = svariants.size();
variants.resize(varcount);
- for(int i=0;i<varcount;i++) {
+ for (int i = 0; i < varcount; i++) {
- variants[i]=svariants[i];
+ variants[i] = svariants[i];
}
} else {
@@ -1210,83 +1154,80 @@ void SceneState::set_bundled_scene(const Dictionary& d) {
}
nodes.resize(d["node_count"]);
- int nc=nodes.size();
+ int nc = nodes.size();
if (nc) {
PoolVector<int> snodes = d["nodes"];
PoolVector<int>::Read r = snodes.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
+ int idx = 0;
+ for (int i = 0; i < nc; i++) {
NodeData &nd = nodes[i];
- nd.parent=r[idx++];
- nd.owner=r[idx++];
- nd.type=r[idx++];
- nd.name=r[idx++];
- nd.instance=r[idx++];
+ nd.parent = r[idx++];
+ nd.owner = r[idx++];
+ nd.type = r[idx++];
+ nd.name = r[idx++];
+ nd.instance = r[idx++];
nd.properties.resize(r[idx++]);
- for(int j=0;j<nd.properties.size();j++) {
+ for (int j = 0; j < nd.properties.size(); j++) {
- nd.properties[j].name=r[idx++];
- nd.properties[j].value=r[idx++];
+ nd.properties[j].name = r[idx++];
+ nd.properties[j].value = r[idx++];
}
nd.groups.resize(r[idx++]);
- for(int j=0;j<nd.groups.size();j++) {
+ for (int j = 0; j < nd.groups.size(); j++) {
- nd.groups[j]=r[idx++];
+ nd.groups[j] = r[idx++];
}
}
-
}
connections.resize(d["conn_count"]);
- int cc=connections.size();
+ int cc = connections.size();
if (cc) {
PoolVector<int> sconns = d["conns"];
PoolVector<int>::Read r = sconns.read();
- int idx=0;
- for(int i=0;i<cc;i++) {
+ int idx = 0;
+ for (int i = 0; i < cc; i++) {
ConnectionData &cd = connections[i];
- cd.from=r[idx++];
- cd.to=r[idx++];
- cd.signal=r[idx++];
- cd.method=r[idx++];
- cd.flags=r[idx++];
+ cd.from = r[idx++];
+ cd.to = r[idx++];
+ cd.signal = r[idx++];
+ cd.method = r[idx++];
+ cd.flags = r[idx++];
cd.binds.resize(r[idx++]);
- for(int j=0;j<cd.binds.size();j++) {
+ for (int j = 0; j < cd.binds.size(); j++) {
- cd.binds[j]=r[idx++];
+ cd.binds[j] = r[idx++];
}
}
-
}
Array np;
if (d.has("node_paths")) {
- np=d["node_paths"];
+ np = d["node_paths"];
}
node_paths.resize(np.size());
- for(int i=0;i<np.size();i++) {
- node_paths[i]=np[i];
+ for (int i = 0; i < np.size(); i++) {
+ node_paths[i] = np[i];
}
Array ei;
if (d.has("editable_instances")) {
- ei=d["editable_instances"];
+ ei = d["editable_instances"];
}
if (d.has("base_scene")) {
- base_scene_idx=d["base_scene"];
+ base_scene_idx = d["base_scene"];
}
editable_instances.resize(ei.size());
- for(int i=0;i<editable_instances.size();i++) {
- editable_instances[i]=ei[i];
+ for (int i = 0; i < editable_instances.size(); i++) {
+ editable_instances[i] = ei[i];
}
//path=d["path"];
-
}
Dictionary SceneState::get_bundled_scene() const {
@@ -1296,85 +1237,82 @@ Dictionary SceneState::get_bundled_scene() const {
if (names.size()) {
- PoolVector<String>::Write r=rnames.write();
+ PoolVector<String>::Write r = rnames.write();
- for(int i=0;i<names.size();i++)
- r[i]=names[i];
+ for (int i = 0; i < names.size(); i++)
+ r[i] = names[i];
}
Dictionary d;
- d["names"]=rnames;
- d["variants"]=variants;
+ d["names"] = rnames;
+ d["variants"] = variants;
Vector<int> rnodes;
- d["node_count"]=nodes.size();
+ d["node_count"] = nodes.size();
- for(int i=0;i<nodes.size();i++) {
+ for (int i = 0; i < nodes.size(); i++) {
- const NodeData &nd=nodes[i];
+ const NodeData &nd = nodes[i];
rnodes.push_back(nd.parent);
rnodes.push_back(nd.owner);
rnodes.push_back(nd.type);
rnodes.push_back(nd.name);
rnodes.push_back(nd.instance);
rnodes.push_back(nd.properties.size());
- for(int j=0;j<nd.properties.size();j++) {
+ for (int j = 0; j < nd.properties.size(); j++) {
rnodes.push_back(nd.properties[j].name);
rnodes.push_back(nd.properties[j].value);
}
rnodes.push_back(nd.groups.size());
- for(int j=0;j<nd.groups.size();j++) {
+ for (int j = 0; j < nd.groups.size(); j++) {
rnodes.push_back(nd.groups[j]);
}
}
- d["nodes"]=rnodes;
+ d["nodes"] = rnodes;
Vector<int> rconns;
- d["conn_count"]=connections.size();
+ d["conn_count"] = connections.size();
- for(int i=0;i<connections.size();i++) {
+ for (int i = 0; i < connections.size(); i++) {
- const ConnectionData &cd=connections[i];
+ const ConnectionData &cd = connections[i];
rconns.push_back(cd.from);
rconns.push_back(cd.to);
rconns.push_back(cd.signal);
rconns.push_back(cd.method);
rconns.push_back(cd.flags);
rconns.push_back(cd.binds.size());
- for(int j=0;j<cd.binds.size();j++)
+ for (int j = 0; j < cd.binds.size(); j++)
rconns.push_back(cd.binds[j]);
-
}
- d["conns"]=rconns;
+ d["conns"] = rconns;
Array rnode_paths;
rnode_paths.resize(node_paths.size());
- for(int i=0;i<node_paths.size();i++) {
- rnode_paths[i]=node_paths[i];
+ for (int i = 0; i < node_paths.size(); i++) {
+ rnode_paths[i] = node_paths[i];
}
- d["node_paths"]=rnode_paths;
+ d["node_paths"] = rnode_paths;
Array reditable_instances;
reditable_instances.resize(editable_instances.size());
- for(int i=0;i<editable_instances.size();i++) {
- reditable_instances[i]=editable_instances[i];
+ for (int i = 0; i < editable_instances.size(); i++) {
+ reditable_instances[i] = editable_instances[i];
}
- d["editable_instances"]=reditable_instances;
- if (base_scene_idx>=0) {
- d["base_scene"]=base_scene_idx;
+ d["editable_instances"] = reditable_instances;
+ if (base_scene_idx >= 0) {
+ d["base_scene"] = base_scene_idx;
}
- d["version"]=PACK_VERSION;
+ d["version"] = PACK_VERSION;
//d["path"]=path;
return d;
-
-
}
int SceneState::get_node_count() const {
@@ -1384,76 +1322,68 @@ int SceneState::get_node_count() const {
StringName SceneState::get_node_type(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName());
- if (nodes[p_idx].type==TYPE_INSTANCED)
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
+ if (nodes[p_idx].type == TYPE_INSTANCED)
return StringName();
return names[nodes[p_idx].type];
}
StringName SceneState::get_node_name(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName());
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
return names[nodes[p_idx].name];
}
-
bool SceneState::is_node_instance_placeholder(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),false);
-
- return nodes[p_idx].instance>=0 && nodes[p_idx].instance&FLAG_INSTANCE_IS_PLACEHOLDER;
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
+ return nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER;
}
Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),Ref<PackedScene>());
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), Ref<PackedScene>());
- if (nodes[p_idx].instance>=0) {
- if (nodes[p_idx].instance&FLAG_INSTANCE_IS_PLACEHOLDER)
+ if (nodes[p_idx].instance >= 0) {
+ if (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)
return Ref<PackedScene>();
else
- return variants[nodes[p_idx].instance&FLAG_MASK];
- } else if (nodes[p_idx].parent<0 || nodes[p_idx].parent==NO_PARENT_SAVED) {
+ return variants[nodes[p_idx].instance & FLAG_MASK];
+ } else if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) {
- if (base_scene_idx>=0) {
+ if (base_scene_idx >= 0) {
return variants[base_scene_idx];
}
}
-
-
return Ref<PackedScene>();
-
-
}
String SceneState::get_node_instance_placeholder(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),String());
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), String());
- if (nodes[p_idx].instance>=0 && nodes[p_idx].instance&FLAG_INSTANCE_IS_PLACEHOLDER) {
- return variants[nodes[p_idx].instance&FLAG_MASK];
+ if (nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
+ return variants[nodes[p_idx].instance & FLAG_MASK];
}
return String();
-
}
-Vector<StringName> SceneState::get_node_groups(int p_idx) const{
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),Vector<StringName>());
+Vector<StringName> SceneState::get_node_groups(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), Vector<StringName>());
Vector<StringName> groups;
- for(int i=0;i<nodes[p_idx].groups.size();i++) {
+ for (int i = 0; i < nodes[p_idx].groups.size(); i++) {
groups.push_back(names[nodes[p_idx].groups[i]]);
}
return groups;
}
+NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const {
-NodePath SceneState::get_node_path(int p_idx,bool p_for_parent) const {
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath());
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),NodePath());
-
- if (nodes[p_idx].parent<0 || nodes[p_idx].parent==NO_PARENT_SAVED) {
+ if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) {
if (p_for_parent) {
return NodePath();
} else {
@@ -1463,67 +1393,63 @@ NodePath SceneState::get_node_path(int p_idx,bool p_for_parent) const {
Vector<StringName> sub_path;
NodePath base_path;
- int nidx=p_idx;
- while(true) {
- if (nodes[nidx].parent==NO_PARENT_SAVED || nodes[nidx].parent<0) {
+ int nidx = p_idx;
+ while (true) {
+ if (nodes[nidx].parent == NO_PARENT_SAVED || nodes[nidx].parent < 0) {
- sub_path.insert(0,".");
+ sub_path.insert(0, ".");
break;
}
- if (!p_for_parent || p_idx!=nidx) {
- sub_path.insert(0,names[nodes[nidx].name]);
+ if (!p_for_parent || p_idx != nidx) {
+ sub_path.insert(0, names[nodes[nidx].name]);
}
- if (nodes[nidx].parent&FLAG_ID_IS_PATH) {
- base_path=node_paths[nodes[nidx].parent&FLAG_MASK];
+ if (nodes[nidx].parent & FLAG_ID_IS_PATH) {
+ base_path = node_paths[nodes[nidx].parent & FLAG_MASK];
break;
} else {
- nidx=nodes[nidx].parent&FLAG_MASK;
+ nidx = nodes[nidx].parent & FLAG_MASK;
}
}
- for(int i=base_path.get_name_count()-1;i>=0;i--) {
- sub_path.insert(0,base_path.get_name(i));
+ for (int i = base_path.get_name_count() - 1; i >= 0; i--) {
+ sub_path.insert(0, base_path.get_name(i));
}
if (sub_path.empty()) {
return NodePath(".");
}
- return NodePath(sub_path,false);
-
+ return NodePath(sub_path, false);
}
int SceneState::get_node_property_count(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),-1);
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1);
return nodes[p_idx].properties.size();
-
}
-StringName SceneState::get_node_property_name(int p_idx,int p_prop) const{
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName());
- ERR_FAIL_INDEX_V(p_prop,nodes[p_idx].properties.size(),StringName());
+StringName SceneState::get_node_property_name(int p_idx, int p_prop) const {
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
+ ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), StringName());
return names[nodes[p_idx].properties[p_prop].name];
-
}
-Variant SceneState::get_node_property_value(int p_idx,int p_prop) const{
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),Variant());
- ERR_FAIL_INDEX_V(p_prop,nodes[p_idx].properties.size(),Variant());
+Variant SceneState::get_node_property_value(int p_idx, int p_prop) const {
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), Variant());
+ ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), Variant());
return variants[nodes[p_idx].properties[p_prop].value];
}
-
NodePath SceneState::get_node_owner_path(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,nodes.size(),NodePath());
- if (nodes[p_idx].owner<0 || nodes[p_idx].owner==NO_PARENT_SAVED)
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath());
+ if (nodes[p_idx].owner < 0 || nodes[p_idx].owner == NO_PARENT_SAVED)
return NodePath(); //root likely
- if (nodes[p_idx].owner&FLAG_ID_IS_PATH) {
- return node_paths[nodes[p_idx].owner&FLAG_MASK];
+ if (nodes[p_idx].owner & FLAG_ID_IS_PATH) {
+ return node_paths[nodes[p_idx].owner & FLAG_MASK];
} else {
- return get_node_path(nodes[p_idx].owner&FLAG_MASK);
+ return get_node_path(nodes[p_idx].owner & FLAG_MASK);
}
}
@@ -1531,82 +1457,77 @@ int SceneState::get_connection_count() const {
return connections.size();
}
-NodePath SceneState::get_connection_source(int p_idx) const{
+NodePath SceneState::get_connection_source(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,connections.size(),NodePath());
- if (connections[p_idx].from&FLAG_ID_IS_PATH) {
- return node_paths[connections[p_idx].from&FLAG_MASK];
+ ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
+ if (connections[p_idx].from & FLAG_ID_IS_PATH) {
+ return node_paths[connections[p_idx].from & FLAG_MASK];
} else {
- return get_node_path(connections[p_idx].from&FLAG_MASK);
+ return get_node_path(connections[p_idx].from & FLAG_MASK);
}
-
}
-StringName SceneState::get_connection_signal(int p_idx) const{
+StringName SceneState::get_connection_signal(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,connections.size(),StringName());
+ ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
return names[connections[p_idx].signal];
-
}
-NodePath SceneState::get_connection_target(int p_idx) const{
+NodePath SceneState::get_connection_target(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,connections.size(),NodePath());
- if (connections[p_idx].to&FLAG_ID_IS_PATH) {
- return node_paths[connections[p_idx].to&FLAG_MASK];
+ ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
+ if (connections[p_idx].to & FLAG_ID_IS_PATH) {
+ return node_paths[connections[p_idx].to & FLAG_MASK];
} else {
- return get_node_path(connections[p_idx].to&FLAG_MASK);
+ return get_node_path(connections[p_idx].to & FLAG_MASK);
}
-
}
-StringName SceneState::get_connection_method(int p_idx) const{
+StringName SceneState::get_connection_method(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,connections.size(),StringName());
+ ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
return names[connections[p_idx].method];
-
}
+int SceneState::get_connection_flags(int p_idx) const {
-int SceneState::get_connection_flags(int p_idx) const{
-
- ERR_FAIL_INDEX_V(p_idx,connections.size(),-1);
+ ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
return connections[p_idx].flags;
}
Array SceneState::get_connection_binds(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,connections.size(),Array());
+ ERR_FAIL_INDEX_V(p_idx, connections.size(), Array());
Array binds;
- for(int i=0;i<connections[p_idx].binds.size();i++) {
+ for (int i = 0; i < connections[p_idx].binds.size(); i++) {
binds.push_back(variants[connections[p_idx].binds[i]]);
}
return binds;
}
-bool SceneState::has_connection(const NodePath& p_node_from, const StringName& p_signal, const NodePath& p_node_to, const StringName& p_method) const {
+bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) const {
- for(int i=0;i<connections.size();i++) {
+ for (int i = 0; i < connections.size(); i++) {
const ConnectionData &c = connections[i];
NodePath np_from;
- if (c.from&FLAG_ID_IS_PATH) {
- np_from=node_paths[c.from&FLAG_MASK];
+ if (c.from & FLAG_ID_IS_PATH) {
+ np_from = node_paths[c.from & FLAG_MASK];
} else {
- np_from=get_node_path(c.from);
+ np_from = get_node_path(c.from);
}
NodePath np_to;
- if (c.to&FLAG_ID_IS_PATH) {
- np_to=node_paths[c.to&FLAG_MASK];
+ if (c.to & FLAG_ID_IS_PATH) {
+ np_to = node_paths[c.to & FLAG_MASK];
} else {
- np_to=get_node_path(c.to);
+ np_to = get_node_path(c.to);
}
- StringName sn_signal=names[c.signal];
- StringName sn_method=names[c.method];
+ StringName sn_signal = names[c.signal];
+ StringName sn_method = names[c.method];
- if (np_from==p_node_from && sn_signal==p_signal && np_to==p_node_to && sn_method==p_method) {
+ if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) {
return true;
}
}
@@ -1619,88 +1540,86 @@ Vector<NodePath> SceneState::get_editable_instances() const {
}
//add
-int SceneState::add_name(const StringName& p_name) {
+int SceneState::add_name(const StringName &p_name) {
names.push_back(p_name);
- return names.size()-1;
+ return names.size() - 1;
}
-int SceneState::find_name(const StringName& p_name) const {
+int SceneState::find_name(const StringName &p_name) const {
- for(int i=0;i<names.size();i++) {
- if (names[i]==p_name)
+ for (int i = 0; i < names.size(); i++) {
+ if (names[i] == p_name)
return i;
}
return -1;
}
-int SceneState::add_value(const Variant& p_value) {
+int SceneState::add_value(const Variant &p_value) {
variants.push_back(p_value);
- return variants.size()-1;
+ return variants.size() - 1;
}
-int SceneState::add_node_path(const NodePath& p_path){
+int SceneState::add_node_path(const NodePath &p_path) {
node_paths.push_back(p_path);
- return (node_paths.size()-1)|FLAG_ID_IS_PATH;
+ return (node_paths.size() - 1) | FLAG_ID_IS_PATH;
}
-int SceneState::add_node(int p_parent,int p_owner,int p_type,int p_name, int p_instance){
+int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance) {
NodeData nd;
- nd.parent=p_parent;
- nd.owner=p_owner;
- nd.type=p_type;
- nd.name=p_name;
- nd.instance=p_instance;
+ nd.parent = p_parent;
+ nd.owner = p_owner;
+ nd.type = p_type;
+ nd.name = p_name;
+ nd.instance = p_instance;
nodes.push_back(nd);
- return nodes.size()-1;
+ return nodes.size() - 1;
}
-void SceneState::add_node_property(int p_node,int p_name,int p_value){
+void SceneState::add_node_property(int p_node, int p_name, int p_value) {
- ERR_FAIL_INDEX(p_node,nodes.size());
- ERR_FAIL_INDEX(p_name,names.size());
- ERR_FAIL_INDEX(p_value,variants.size());
+ ERR_FAIL_INDEX(p_node, nodes.size());
+ ERR_FAIL_INDEX(p_name, names.size());
+ ERR_FAIL_INDEX(p_value, variants.size());
NodeData::Property prop;
- prop.name=p_name;
- prop.value=p_value;
+ prop.name = p_name;
+ prop.value = p_value;
nodes[p_node].properties.push_back(prop);
}
-void SceneState::add_node_group(int p_node,int p_group){
+void SceneState::add_node_group(int p_node, int p_group) {
- ERR_FAIL_INDEX(p_node,nodes.size());
- ERR_FAIL_INDEX(p_group,names.size());
+ ERR_FAIL_INDEX(p_node, nodes.size());
+ ERR_FAIL_INDEX(p_group, names.size());
nodes[p_node].groups.push_back(p_group);
-
}
-void SceneState::set_base_scene(int p_idx){
+void SceneState::set_base_scene(int p_idx) {
- ERR_FAIL_INDEX(p_idx,variants.size());
- base_scene_idx=p_idx;
+ ERR_FAIL_INDEX(p_idx, variants.size());
+ base_scene_idx = p_idx;
}
-void SceneState::add_connection(int p_from,int p_to, int p_signal, int p_method, int p_flags,const Vector<int>& p_binds){
+void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) {
- ERR_FAIL_INDEX(p_signal,names.size());
- ERR_FAIL_INDEX(p_method,names.size());
+ ERR_FAIL_INDEX(p_signal, names.size());
+ ERR_FAIL_INDEX(p_method, names.size());
- for(int i=0;i<p_binds.size();i++) {
- ERR_FAIL_INDEX(p_binds[i],variants.size());
+ for (int i = 0; i < p_binds.size(); i++) {
+ ERR_FAIL_INDEX(p_binds[i], variants.size());
}
ConnectionData c;
- c.from=p_from;
- c.to=p_to;
- c.signal=p_signal;
- c.method=p_method;
- c.flags=p_flags;
- c.binds=p_binds;
+ c.from = p_from;
+ c.to = p_to;
+ c.signal = p_signal;
+ c.method = p_method;
+ c.flags = p_flags;
+ c.binds = p_binds;
connections.push_back(c);
-
}
-void SceneState::add_editable_instance(const NodePath& p_path){
+void SceneState::add_editable_instance(const NodePath &p_path) {
editable_instances.push_back(p_path);
}
@@ -1710,7 +1629,7 @@ PoolVector<String> SceneState::_get_node_groups(int p_idx) const {
Vector<StringName> groups = get_node_groups(p_idx);
PoolVector<String> ret;
- for(int i=0;i<groups.size();i++)
+ for (int i = 0; i < groups.size(); i++)
ret.push_back(groups[i]);
return ret;
@@ -1720,43 +1639,40 @@ void SceneState::_bind_methods() {
//unbuild API
- ClassDB::bind_method(D_METHOD("get_node_count"),&SceneState::get_node_count);
- ClassDB::bind_method(D_METHOD("get_node_type","idx"),&SceneState::get_node_type);
- ClassDB::bind_method(D_METHOD("get_node_name","idx"),&SceneState::get_node_name);
- ClassDB::bind_method(D_METHOD("get_node_path","idx","for_parent"),&SceneState::get_node_path,DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_node_owner_path","idx"),&SceneState::get_node_owner_path);
- ClassDB::bind_method(D_METHOD("is_node_instance_placeholder","idx"),&SceneState::is_node_instance_placeholder);
- ClassDB::bind_method(D_METHOD("get_node_instance_placeholder","idx"),&SceneState::get_node_instance_placeholder);
- ClassDB::bind_method(D_METHOD("get_node_instance:PackedScene","idx"),&SceneState::get_node_instance);
- ClassDB::bind_method(D_METHOD("get_node_groups","idx"),&SceneState::_get_node_groups);
- ClassDB::bind_method(D_METHOD("get_node_property_count","idx"),&SceneState::get_node_property_count);
- ClassDB::bind_method(D_METHOD("get_node_property_name","idx","prop_idx"),&SceneState::get_node_property_name);
- ClassDB::bind_method(D_METHOD("get_node_property_value","idx","prop_idx"),&SceneState::get_node_property_value);
- ClassDB::bind_method(D_METHOD("get_connection_count"),&SceneState::get_connection_count);
- ClassDB::bind_method(D_METHOD("get_connection_source","idx"),&SceneState::get_connection_source);
- ClassDB::bind_method(D_METHOD("get_connection_signal","idx"),&SceneState::get_connection_signal);
- ClassDB::bind_method(D_METHOD("get_connection_target","idx"),&SceneState::get_connection_target);
- ClassDB::bind_method(D_METHOD("get_connection_method","idx"),&SceneState::get_connection_method);
- ClassDB::bind_method(D_METHOD("get_connection_flags","idx"),&SceneState::get_connection_flags);
- ClassDB::bind_method(D_METHOD("get_connection_binds","idx"),&SceneState::get_connection_binds);
-
- BIND_CONSTANT( GEN_EDIT_STATE_DISABLED );
- BIND_CONSTANT( GEN_EDIT_STATE_INSTANCE );
- BIND_CONSTANT( GEN_EDIT_STATE_MAIN );
+ ClassDB::bind_method(D_METHOD("get_node_count"), &SceneState::get_node_count);
+ ClassDB::bind_method(D_METHOD("get_node_type", "idx"), &SceneState::get_node_type);
+ ClassDB::bind_method(D_METHOD("get_node_name", "idx"), &SceneState::get_node_name);
+ ClassDB::bind_method(D_METHOD("get_node_path", "idx", "for_parent"), &SceneState::get_node_path, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_node_owner_path", "idx"), &SceneState::get_node_owner_path);
+ ClassDB::bind_method(D_METHOD("is_node_instance_placeholder", "idx"), &SceneState::is_node_instance_placeholder);
+ ClassDB::bind_method(D_METHOD("get_node_instance_placeholder", "idx"), &SceneState::get_node_instance_placeholder);
+ ClassDB::bind_method(D_METHOD("get_node_instance:PackedScene", "idx"), &SceneState::get_node_instance);
+ ClassDB::bind_method(D_METHOD("get_node_groups", "idx"), &SceneState::_get_node_groups);
+ ClassDB::bind_method(D_METHOD("get_node_property_count", "idx"), &SceneState::get_node_property_count);
+ ClassDB::bind_method(D_METHOD("get_node_property_name", "idx", "prop_idx"), &SceneState::get_node_property_name);
+ ClassDB::bind_method(D_METHOD("get_node_property_value", "idx", "prop_idx"), &SceneState::get_node_property_value);
+ ClassDB::bind_method(D_METHOD("get_connection_count"), &SceneState::get_connection_count);
+ ClassDB::bind_method(D_METHOD("get_connection_source", "idx"), &SceneState::get_connection_source);
+ ClassDB::bind_method(D_METHOD("get_connection_signal", "idx"), &SceneState::get_connection_signal);
+ ClassDB::bind_method(D_METHOD("get_connection_target", "idx"), &SceneState::get_connection_target);
+ ClassDB::bind_method(D_METHOD("get_connection_method", "idx"), &SceneState::get_connection_method);
+ ClassDB::bind_method(D_METHOD("get_connection_flags", "idx"), &SceneState::get_connection_flags);
+ ClassDB::bind_method(D_METHOD("get_connection_binds", "idx"), &SceneState::get_connection_binds);
+
+ BIND_CONSTANT(GEN_EDIT_STATE_DISABLED);
+ BIND_CONSTANT(GEN_EDIT_STATE_INSTANCE);
+ BIND_CONSTANT(GEN_EDIT_STATE_MAIN);
}
SceneState::SceneState() {
- base_scene_idx=-1;
- last_modified_time=0;
+ base_scene_idx = -1;
+ last_modified_time = 0;
}
-
////////////////
-
-
-void PackedScene::_set_bundled_scene(const Dictionary& d) {
+void PackedScene::_set_bundled_scene(const Dictionary &d) {
state->set_bundled_scene(d);
}
@@ -1766,7 +1682,6 @@ Dictionary PackedScene::_get_bundled_scene() const {
return state->get_bundled_scene();
}
-
Error PackedScene::pack(Node *p_scene) {
return state->pack(p_scene);
@@ -1785,9 +1700,9 @@ bool PackedScene::can_instance() const {
Node *PackedScene::instance(GenEditState p_edit_state) const {
#ifndef TOOLS_ENABLED
- if (p_edit_state!=GEN_EDIT_STATE_DISABLED) {
+ if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled");
- ERR_FAIL_COND_V(p_edit_state!=GEN_EDIT_STATE_DISABLED,NULL);
+ ERR_FAIL_COND_V(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL);
}
#endif
@@ -1795,14 +1710,13 @@ Node *PackedScene::instance(GenEditState p_edit_state) const {
if (!s)
return NULL;
- if (p_edit_state!=GEN_EDIT_STATE_DISABLED) {
+ if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
s->set_scene_instance_state(state);
}
- if (get_path()!="" && get_path().find("::")==-1)
+ if (get_path() != "" && get_path().find("::") == -1)
s->set_filename(get_path());
-
s->notification(Node::NOTIFICATION_INSTANCED);
return s;
@@ -1810,17 +1724,16 @@ Node *PackedScene::instance(GenEditState p_edit_state) const {
void PackedScene::replace_state(Ref<SceneState> p_by) {
- state=p_by;
+ state = p_by;
state->set_path(get_path());
#ifdef TOOLS_ENABLED
state->set_last_modified_time(get_last_modified_time());
#endif
-
}
void PackedScene::recreate_state() {
- state = Ref<SceneState>( memnew( SceneState ));
+ state = Ref<SceneState>(memnew(SceneState));
state->set_path(get_path());
#ifdef TOOLS_ENABLED
state->set_last_modified_time(get_last_modified_time());
@@ -1832,32 +1745,29 @@ Ref<SceneState> PackedScene::get_state() {
return state;
}
-void PackedScene::set_path(const String& p_path,bool p_take_over) {
+void PackedScene::set_path(const String &p_path, bool p_take_over) {
state->set_path(p_path);
- Resource::set_path(p_path,p_take_over);
+ Resource::set_path(p_path, p_take_over);
}
-
void PackedScene::_bind_methods() {
- ClassDB::bind_method(D_METHOD("pack","path:Node"),&PackedScene::pack);
- ClassDB::bind_method(D_METHOD("instance:Node","edit_state"),&PackedScene::instance,DEFVAL(false));
- ClassDB::bind_method(D_METHOD("can_instance"),&PackedScene::can_instance);
- ClassDB::bind_method(D_METHOD("_set_bundled_scene"),&PackedScene::_set_bundled_scene);
- ClassDB::bind_method(D_METHOD("_get_bundled_scene"),&PackedScene::_get_bundled_scene);
- ClassDB::bind_method(D_METHOD("get_state:SceneState"),&PackedScene::get_state);
-
- ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled"),"_set_bundled_scene","_get_bundled_scene");
+ ClassDB::bind_method(D_METHOD("pack", "path:Node"), &PackedScene::pack);
+ ClassDB::bind_method(D_METHOD("instance:Node", "edit_state"), &PackedScene::instance, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance);
+ ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene);
+ ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene);
+ ClassDB::bind_method(D_METHOD("get_state:SceneState"), &PackedScene::get_state);
- BIND_CONSTANT( GEN_EDIT_STATE_DISABLED );
- BIND_CONSTANT( GEN_EDIT_STATE_INSTANCE );
- BIND_CONSTANT( GEN_EDIT_STATE_MAIN );
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled"), "_set_bundled_scene", "_get_bundled_scene");
+ BIND_CONSTANT(GEN_EDIT_STATE_DISABLED);
+ BIND_CONSTANT(GEN_EDIT_STATE_INSTANCE);
+ BIND_CONSTANT(GEN_EDIT_STATE_MAIN);
}
PackedScene::PackedScene() {
- state = Ref<SceneState>( memnew( SceneState ));
-
+ state = Ref<SceneState>(memnew(SceneState));
}