diff options
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 1128 |
1 files changed, 519 insertions, 609 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5e3347687a..0c2f07aa4a 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -27,234 +27,227 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "packed_scene.h" +#include "core/core_string_names.h" #include "global_config.h" #include "io/resource_loader.h" +#include "scene/2d/node_2d.h" #include "scene/3d/spatial.h" #include "scene/gui/control.h" -#include "scene/2d/node_2d.h" #include "scene/main/instance_placeholder.h" -#include "core/core_string_names.h" #define PACK_VERSION 2 bool SceneState::can_instance() const { - return nodes.size()>0; + return nodes.size() > 0; } - Node *SceneState::instance(GenEditState p_edit_state) const { // nodes where instancing failed (because something is missing) - List<Node*> stray_instances; + List<Node *> stray_instances; -#define NODE_FROM_ID(p_name,p_id)\ - Node *p_name;\ - if (p_id&FLAG_ID_IS_PATH) {\ - NodePath np=node_paths[p_id&FLAG_MASK];\ - p_name=ret_nodes[0]->_get_node(np);\ - } else {\ - ERR_FAIL_INDEX_V(p_id&FLAG_MASK,nc,NULL);\ - p_name=ret_nodes[p_id&FLAG_MASK];\ +#define NODE_FROM_ID(p_name, p_id) \ + Node *p_name; \ + if (p_id & FLAG_ID_IS_PATH) { \ + NodePath np = node_paths[p_id & FLAG_MASK]; \ + p_name = ret_nodes[0]->_get_node(np); \ + } else { \ + ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \ + p_name = ret_nodes[p_id & FLAG_MASK]; \ } int nc = nodes.size(); - ERR_FAIL_COND_V(nc==0,NULL); + ERR_FAIL_COND_V(nc == 0, NULL); - const StringName*snames=NULL; - int sname_count=names.size(); + const StringName *snames = NULL; + int sname_count = names.size(); if (sname_count) - snames=&names[0]; + snames = &names[0]; - const Variant*props=NULL; - int prop_count=variants.size(); + const Variant *props = NULL; + int prop_count = variants.size(); if (prop_count) - props=&variants[0]; + props = &variants[0]; //Vector<Variant> properties; const NodeData *nd = &nodes[0]; - Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc ); + Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc); - bool gen_node_path_cache=p_edit_state!=GEN_EDIT_STATE_DISABLED && node_path_cache.empty(); + bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty(); - Map<Ref<Resource>,Ref<Resource> > resources_local_to_scene; + Map<Ref<Resource>, Ref<Resource> > resources_local_to_scene; - for(int i=0;i<nc;i++) { + for (int i = 0; i < nc; i++) { - const NodeData &n=nd[i]; + const NodeData &n = nd[i]; - Node *parent=NULL; + Node *parent = NULL; - if (i>0) { + if (i > 0) { - NODE_FROM_ID(nparent,n.parent); + NODE_FROM_ID(nparent, n.parent); #ifdef DEBUG_ENABLED - if (!nparent && n.parent&FLAG_ID_IS_PATH) { - - WARN_PRINT(String("Parent path '"+String(node_paths[n.parent&FLAG_MASK])+"' for node '"+String(snames[n.name])+"' has vanished when instancing: '"+get_path()+"'.").ascii().get_data()); + if (!nparent && n.parent & FLAG_ID_IS_PATH) { + WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data()); } #endif - parent=nparent; + parent = nparent; } - Node *node=NULL; - + Node *node = NULL; - if (i==0 && base_scene_idx>=0) { + if (i == 0 && base_scene_idx >= 0) { //scene inheritance on root node - //print_line("scene inherit"); - Ref<PackedScene> sdata = props[ base_scene_idx ]; - ERR_FAIL_COND_V( !sdata.is_valid(), NULL); - node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state - ERR_FAIL_COND_V(!node,NULL); - if (p_edit_state!=GEN_EDIT_STATE_DISABLED) { + //print_line("scene inherit"); + Ref<PackedScene> sdata = props[base_scene_idx]; + ERR_FAIL_COND_V(!sdata.is_valid(), NULL); + node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state + ERR_FAIL_COND_V(!node, NULL); + if (p_edit_state != GEN_EDIT_STATE_DISABLED) { node->set_scene_inherited_state(sdata->get_state()); } - } else if (n.instance>=0) { + } else if (n.instance >= 0) { //instance a scene into this node - //print_line("instance"); - if (n.instance&FLAG_INSTANCE_IS_PLACEHOLDER) { + //print_line("instance"); + if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) { - String path = props[n.instance&FLAG_MASK]; + String path = props[n.instance & FLAG_MASK]; if (disable_placeholders) { - Ref<PackedScene> sdata = ResourceLoader::load(path,"PackedScene"); - ERR_FAIL_COND_V( !sdata.is_valid(), NULL); - node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); - ERR_FAIL_COND_V(!node,NULL); + Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene"); + ERR_FAIL_COND_V(!sdata.is_valid(), NULL); + node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); + ERR_FAIL_COND_V(!node, NULL); } else { - InstancePlaceholder *ip = memnew( InstancePlaceholder ); + InstancePlaceholder *ip = memnew(InstancePlaceholder); ip->set_instance_path(path); - node=ip; + node = ip; } node->set_scene_instance_load_placeholder(true); } else { - Ref<PackedScene> sdata = props[ n.instance&FLAG_MASK ]; - ERR_FAIL_COND_V( !sdata.is_valid(), NULL); - node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); - ERR_FAIL_COND_V(!node,NULL); - + Ref<PackedScene> sdata = props[n.instance & FLAG_MASK]; + ERR_FAIL_COND_V(!sdata.is_valid(), NULL); + node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); + ERR_FAIL_COND_V(!node, NULL); } - } else if (n.type==TYPE_INSTANCED) { + } else if (n.type == TYPE_INSTANCED) { //print_line("instanced"); //get the node from somewhere, it likely already exists from another instance if (parent) { - node=parent->_get_child_by_name(snames[n.name]); + node = parent->_get_child_by_name(snames[n.name]); #ifdef DEBUG_ENABLED if (!node) { - WARN_PRINT(String("Node '"+String(ret_nodes[0]->get_path_to(parent))+"/"+String(snames[n.name])+"' was modified from inside a instance, but it has vanished.").ascii().get_data()); + WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside a instance, but it has vanished.").ascii().get_data()); } #endif } } else if (ClassDB::is_class_enabled(snames[n.type])) { - //print_line("created"); + //print_line("created"); //node belongs to this scene and must be created - Object * obj = ClassDB::instance(snames[ n.type ]); + Object *obj = ClassDB::instance(snames[n.type]); if (!obj || !obj->cast_to<Node>()) { if (obj) { memdelete(obj); - obj=NULL; + obj = NULL; } - WARN_PRINT(String("Warning node of type "+snames[n.type].operator String()+" does not exist.").ascii().get_data()); - if (n.parent>=0 && n.parent<nc && ret_nodes[n.parent]) { + WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data()); + if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) { if (ret_nodes[n.parent]->cast_to<Spatial>()) { - obj = memnew( Spatial ); + obj = memnew(Spatial); } else if (ret_nodes[n.parent]->cast_to<Control>()) { - obj = memnew( Control ); + obj = memnew(Control); } else if (ret_nodes[n.parent]->cast_to<Node2D>()) { - obj = memnew( Node2D ); + obj = memnew(Node2D); } } if (!obj) { - obj = memnew( Node ); + obj = memnew(Node); } } node = obj->cast_to<Node>(); } else { - print_line("wtf class is disabled for: "+itos(n.type)); - print_line("name: "+String(snames[n.type])); + print_line("wtf class is disabled for: " + itos(n.type)); + print_line("name: " + String(snames[n.type])); } - if (node) { // may not have found the node (part of instanced scene and removed) // if found all is good, otherwise ignore //properties - int nprop_count=n.properties.size(); + int nprop_count = n.properties.size(); if (nprop_count) { - const NodeData::Property* nprops=&n.properties[0]; + const NodeData::Property *nprops = &n.properties[0]; - for(int j=0;j<nprop_count;j++) { + for (int j = 0; j < nprop_count; j++) { bool valid; - ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL ); - ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL ); - + ERR_FAIL_INDEX_V(nprops[j].name, sname_count, NULL); + ERR_FAIL_INDEX_V(nprops[j].value, prop_count, NULL); - if (snames[ nprops[j].name ]==CoreStringNames::get_singleton()->_script) { + if (snames[nprops[j].name] == CoreStringNames::get_singleton()->_script) { //work around to avoid old script variables from disappearing, should be the proper fix to: //https://github.com/godotengine/godot/issues/2958 //store old state - List<Pair<StringName,Variant> > old_state; + List<Pair<StringName, Variant> > old_state; if (node->get_script_instance()) { node->get_script_instance()->get_property_state(old_state); } - node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid); + node->set(snames[nprops[j].name], props[nprops[j].value], &valid); //restore old state for new script, if exists - for (List<Pair<StringName,Variant> >::Element *E=old_state.front();E;E=E->next()) { - node->set(E->get().first,E->get().second); + for (List<Pair<StringName, Variant> >::Element *E = old_state.front(); E; E = E->next()) { + node->set(E->get().first, E->get().second); } } else { - Variant value = props[ nprops[j].value ]; + Variant value = props[nprops[j].value]; - if (value.get_type()==Variant::OBJECT) { + if (value.get_type() == Variant::OBJECT) { //handle resources that are local to scene by duplicating them if needed Ref<Resource> res = value; if (res.is_valid()) { if (res->is_local_to_scene()) { - Map<Ref<Resource>,Ref<Resource> >::Element *E=resources_local_to_scene.find(res); + Map<Ref<Resource>, Ref<Resource> >::Element *E = resources_local_to_scene.find(res); if (E) { - value=E->get(); + value = E->get(); } else { - Node *base = i==0?node:ret_nodes[0]; + Node *base = i == 0 ? node : ret_nodes[0]; - if (p_edit_state==GEN_EDIT_STATE_MAIN) { + if (p_edit_state == GEN_EDIT_STATE_MAIN) { - res->local_scene=base; - resources_local_to_scene[res]=res; + res->local_scene = base; + resources_local_to_scene[res] = res; } else { - Node *base = i==0?node:ret_nodes[0]; - Ref<Resource> local_dupe = res->duplicate_for_local_scene(base,resources_local_to_scene); - resources_local_to_scene[res]=local_dupe; - res=local_dupe; - value=local_dupe; + Node *base = i == 0 ? node : ret_nodes[0]; + Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); + resources_local_to_scene[res] = local_dupe; + res = local_dupe; + value = local_dupe; } res->setup_local_to_scene(); - } //must make a copy, because this res is local to scene } } } - node->set(snames[ nprops[j].name ],value,&valid); + node->set(snames[nprops[j].name], value, &valid); } } } @@ -262,60 +255,56 @@ Node *SceneState::instance(GenEditState p_edit_state) const { //name //groups - for(int j=0;j<n.groups.size();j++) { + for (int j = 0; j < n.groups.size(); j++) { - ERR_FAIL_INDEX_V( n.groups[j], sname_count, NULL ); - node->add_to_group( snames[ n.groups[j] ], true ); + ERR_FAIL_INDEX_V(n.groups[j], sname_count, NULL); + node->add_to_group(snames[n.groups[j]], true); } - if (n.instance>=0 || n.type!=TYPE_INSTANCED || i==0) { + if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) { //if node was not part of instance, must set it's name, parenthood and ownership - if (i>0) { + if (i > 0) { if (parent) { - parent->_add_child_nocheck(node,snames[n.name]); + parent->_add_child_nocheck(node, snames[n.name]); } else { //it may be possible that an instanced scene has changed //and the node has nowhere to go anymore stray_instances.push_back(node); //can't be added, go to stray list } } else { - node->_set_name_nocheck( snames[ n.name ] ); + node->_set_name_nocheck(snames[n.name]); } } - if (n.owner>=0) { + if (n.owner >= 0) { - NODE_FROM_ID(owner,n.owner); + NODE_FROM_ID(owner, n.owner); if (owner) node->_set_owner_nocheck(owner); } - - } - - ret_nodes[i]=node; + ret_nodes[i] = node; if (node && gen_node_path_cache && ret_nodes[0]) { NodePath n = ret_nodes[0]->get_path_to(node); - node_path_cache[n]=i; + node_path_cache[n] = i; } } - //do connections int cc = connections.size(); const ConnectionData *cdata = connections.ptr(); - for(int i=0;i<cc;i++) { + for (int i = 0; i < cc; i++) { - const ConnectionData &c=cdata[i]; + const ConnectionData &c = cdata[i]; //ERR_FAIL_INDEX_V( c.from, nc, NULL ); //ERR_FAIL_INDEX_V( c.to, nc, NULL ); - NODE_FROM_ID(cfrom,c.from); - NODE_FROM_ID(cto,c.to); + NODE_FROM_ID(cfrom, c.from); + NODE_FROM_ID(cto, c.to); if (!cfrom || !cto) continue; @@ -323,56 +312,52 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Vector<Variant> binds; if (c.binds.size()) { binds.resize(c.binds.size()); - for(int j=0;j<c.binds.size();j++) - binds[j]=props[ c.binds[j] ]; + for (int j = 0; j < c.binds.size(); j++) + binds[j] = props[c.binds[j]]; } - - cfrom->connect( snames[ c.signal], cto, snames[ c.method], binds,CONNECT_PERSIST|c.flags ); + cfrom->connect(snames[c.signal], cto, snames[c.method], binds, CONNECT_PERSIST | c.flags); } //Node *s = ret_nodes[0]; //remove nodes that could not be added, likely as a result that - while(stray_instances.size()) { + while (stray_instances.size()) { memdelete(stray_instances.front()->get()); stray_instances.pop_front(); } - for(int i=0;i<editable_instances.size();i++) { + for (int i = 0; i < editable_instances.size(); i++) { Node *ei = ret_nodes[0]->_get_node(editable_instances[i]); if (ei) { - ret_nodes[0]->set_editable_instance(ei,true); + ret_nodes[0]->set_editable_instance(ei, true); } } return ret_nodes[0]; - } - -static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) { +static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) { if (name_map.has(p_string)) return name_map[p_string]; int idx = name_map.size(); - name_map[p_string]=idx; + name_map[p_string] = idx; return idx; } -static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map) { +static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map) { if (variant_map.has(p_variant)) return variant_map[p_variant]; int idx = variant_map.size(); - variant_map[p_variant]=idx; + variant_map[p_variant] = idx; return idx; } -Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) { - +Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) { // this function handles all the work related to properly packing scenes, be it // instanced or inherited. @@ -380,18 +365,18 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S // document it. if you fail to understand something, please ask! //discard nodes that do not belong to be processed - if (p_node!=p_owner && p_node->get_owner()!=p_owner && !p_owner->is_editable_instance(p_node->get_owner())) + if (p_node != p_owner && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) return OK; // save the child instanced scenes that are chosen as editable, so they can be restored // upon load back - if (p_node!=p_owner && p_node->get_filename()!=String() && p_owner->is_editable_instance(p_node)) + if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) editable_instances.push_back(p_owner->get_path_to(p_node)); NodeData nd; - nd.name=_nm_get_string(p_node->get_name(),name_map); - nd.instance=-1; //not instanced by default + nd.name = _nm_get_string(p_node->get_name(), name_map); + nd.instance = -1; //not instanced by default // if this node is part of an instanced scene or sub-instanced scene // we need to get the corresponding instance states. @@ -400,34 +385,34 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S List<PackState> pack_state_stack; - bool instanced_by_owner=true; + bool instanced_by_owner = true; { - Node *n=p_node; + Node *n = p_node; - while(n) { + while (n) { - if (n==p_owner) { + if (n == p_owner) { Ref<SceneState> state = n->get_scene_inherited_state(); if (state.is_valid()) { int node = state->find_node_by_path(n->get_path_to(p_node)); - if (node>=0) { + if (node >= 0) { //this one has state for this node, save PackState ps; - ps.node=node; - ps.state=state; + ps.node = node; + ps.state = state; pack_state_stack.push_back(ps); - instanced_by_owner=false; + instanced_by_owner = false; } } - if (p_node->get_filename()!=String() && p_node->get_owner()==p_owner && instanced_by_owner) { + if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) { if (p_node->get_scene_instance_load_placeholder()) { //it's a placeholder, use the placeholder path - nd.instance=_vm_get_variant(p_node->get_filename(),variant_map); - nd.instance|=FLAG_INSTANCE_IS_PLACEHOLDER; + nd.instance = _vm_get_variant(p_node->get_filename(), variant_map); + nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; } else { //must instance ourselves Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename()); @@ -435,27 +420,26 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S return ERR_CANT_OPEN; } - nd.instance=_vm_get_variant(instance,variant_map); + nd.instance = _vm_get_variant(instance, variant_map); } } - n=NULL; + n = NULL; } else { - if (n->get_filename()!=String()) { + if (n->get_filename() != String()) { //is an instance Ref<SceneState> state = n->get_scene_instance_state(); if (state.is_valid()) { int node = state->find_node_by_path(n->get_path_to(p_node)); - if (node>=0) { + if (node >= 0) { //this one has state for this node, save PackState ps; - ps.node=node; - ps.state=state; + ps.node = node; + ps.state = state; pack_state_stack.push_back(ps); } } - } - n=n->get_owner(); + n = n->get_owner(); } } } @@ -520,16 +504,14 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S List<PropertyInfo> plist; p_node->get_property_list(&plist); - for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { - + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { continue; } String name = E->get().name; - Variant value = p_node->get( E->get().name ); - + Variant value = p_node->get(E->get().name); bool isdefault = ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one()); @@ -539,8 +521,6 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S } */ - - //print_line("PASSED!"); //print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE)); //print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one())); @@ -551,37 +531,36 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S // only save what has been changed // only save changed properties in instance - if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name=="__meta__") { + if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") { //property has requested that no instance state is saved, sorry //also, meta won't be overriden or saved continue; } - bool exists=false; + bool exists = false; Variant original; - for (List<PackState>::Element *F=pack_state_stack.back();F;F=F->prev()) { + for (List<PackState>::Element *F = pack_state_stack.back(); F; F = F->prev()) { //check all levels of pack to see if the property exists somewhere - const PackState &ps=F->get(); + const PackState &ps = F->get(); - original = ps.state->get_property_value(ps.node,E->get().name,exists); + original = ps.state->get_property_value(ps.node, E->get().name, exists); if (exists) { break; } } - if (exists) { //check if already exists and did not change - if (value.get_type()==Variant::REAL && original.get_type()==Variant::REAL) { + if (value.get_type() == Variant::REAL && original.get_type() == Variant::REAL) { //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error float a = value; float b = original; - if (Math::abs(a-b)<CMP_EPSILON) + if (Math::abs(a - b) < CMP_EPSILON) continue; - } else if (bool(Variant::evaluate(Variant::OP_EQUAL,value,original))) { + } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) { continue; } @@ -593,8 +572,7 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S continue; } - - } else { + } else { if (isdefault) { //it's the default value, no point in saving it @@ -603,20 +581,18 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S } NodeData::Property prop; - prop.name=_nm_get_string( name,name_map); - prop.value=_vm_get_variant( value, variant_map); + prop.name = _nm_get_string(name, name_map); + prop.value = _vm_get_variant(value, variant_map); nd.properties.push_back(prop); - } - // save the groups this node is into // discard groups that come from the original scene List<Node::GroupInfo> groups; p_node->get_groups(&groups); - for(List<Node::GroupInfo>::Element *E=groups.front();E;E=E->next()) { - Node::GroupInfo &gi=E->get(); + for (List<Node::GroupInfo>::Element *E = groups.front(); E; E = E->next()) { + Node::GroupInfo &gi = E->get(); if (!gi.persistent) continue; @@ -625,12 +601,12 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S continue; //group was instanced, don't add here */ - bool skip=false; - for (List<PackState>::Element *F=pack_state_stack.front();F;F=F->next()) { + bool skip = false; + for (List<PackState>::Element *F = pack_state_stack.front(); F; F = F->next()) { //check all levels of pack to see if the group was added somewhere - const PackState &ps=F->get(); - if (ps.state->is_node_in_group(ps.node,gi.name)) { - skip=true; + const PackState &ps = F->get(); + if (ps.state->is_node_in_group(ps.node, gi.name)) { + skip = true; break; } } @@ -638,24 +614,23 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S if (skip) continue; - nd.groups.push_back(_nm_get_string(gi.name,name_map)); + nd.groups.push_back(_nm_get_string(gi.name, name_map)); } - // save the right owner // for the saved scene root this is -1 // for nodes of the saved scene this is 0 // for nodes of instanced scenes this is >0 - if (p_node==p_owner) { + if (p_node == p_owner) { //saved scene root - nd.owner=-1; - } else if (p_node->get_owner()==p_owner) { + nd.owner = -1; + } else if (p_node->get_owner() == p_owner) { //part of saved scene - nd.owner=0; + nd.owner = 0; } else { - nd.owner=-1; + nd.owner = -1; #if 0 // this is pointless, if this was instanced by something else, // the owner will already be set. @@ -677,22 +652,19 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S } #endif - - } // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused if (pack_state_stack.empty()) { //this node is not part of an instancing process, so save the type - nd.type=_nm_get_string(p_node->get_class(),name_map); + nd.type = _nm_get_string(p_node->get_class(), name_map); } else { // this node is part of an instanced process, so do not save the type. // instead, save that it was instanced - nd.type=TYPE_INSTANCED; + nd.type = TYPE_INSTANCED; } - // determine whether to save this node or not // if this node is part of an instanced sub-scene, we can skip storing it if basically // no properties changed and no groups were added to it. @@ -700,59 +672,54 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S // that hold changes bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist - save_node = save_node || p_node==p_owner; // owner is always saved - save_node = save_node || (p_node->get_owner()==p_owner && instanced_by_owner); //part of scene and not instanced - + save_node = save_node || p_node == p_owner; // owner is always saved + save_node = save_node || (p_node->get_owner() == p_owner && instanced_by_owner); //part of scene and not instanced int idx = nodes.size(); - int parent_node=NO_PARENT_SAVED; + int parent_node = NO_PARENT_SAVED; if (save_node) { //don't save the node if nothing and subscene - node_map[p_node]=idx; + node_map[p_node] = idx; //ok validate parent node - if (p_parent_idx==NO_PARENT_SAVED) { + if (p_parent_idx == NO_PARENT_SAVED) { int sidx; if (nodepath_map.has(p_node->get_parent())) { - sidx=nodepath_map[p_node->get_parent()]; + sidx = nodepath_map[p_node->get_parent()]; } else { - sidx=nodepath_map.size(); - nodepath_map[p_node->get_parent()]=sidx; + sidx = nodepath_map.size(); + nodepath_map[p_node->get_parent()] = sidx; } - nd.parent=FLAG_ID_IS_PATH|sidx; + nd.parent = FLAG_ID_IS_PATH | sidx; } else { - nd.parent=p_parent_idx; + nd.parent = p_parent_idx; } - parent_node=idx; + parent_node = idx; nodes.push_back(nd); - } + for (int i = 0; i < p_node->get_child_count(); i++) { - for(int i=0;i<p_node->get_child_count();i++) { - - Node *c=p_node->get_child(i); - Error err = _parse_node(p_owner,c,parent_node,name_map,variant_map,node_map,nodepath_map); + Node *c = p_node->get_child(i); + Error err = _parse_node(p_owner, c, parent_node, name_map, variant_map, node_map, nodepath_map); if (err) return err; } return OK; - } -Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher,VariantComparator> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map) { +Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) { - if (p_node!=p_owner && p_node->get_owner() && p_node->get_owner()!=p_owner && !p_owner->is_editable_instance(p_node->get_owner())) + if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) return OK; - List<MethodInfo> _signals; p_node->get_signal_list(&_signals); _signals.sort(); @@ -760,27 +727,24 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName, //ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG); //NodeData &nd = nodes[node_map[p_node]]; - - for(List<MethodInfo>::Element *E=_signals.front();E;E=E->next()) { + for (List<MethodInfo>::Element *E = _signals.front(); E; E = E->next()) { List<Node::Connection> conns; - p_node->get_signal_connection_list(E->get().name,&conns); + p_node->get_signal_connection_list(E->get().name, &conns); conns.sort(); - for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) { + for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) { const Node::Connection &c = F->get(); - if (!(c.flags&CONNECT_PERSIST)) //only persistent connections get saved + if (!(c.flags & CONNECT_PERSIST)) //only persistent connections get saved continue; // only connections that originate or end into main saved scene are saved // everything else is discarded - - Node *target=c.target->cast_to<Node>(); - + Node *target = c.target->cast_to<Node>(); if (!target) { continue; @@ -791,150 +755,139 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName, ERR_CONTINUE(!common_parent); - if (common_parent!=p_owner && common_parent->get_filename()==String()) { - common_parent=common_parent->get_owner(); + if (common_parent != p_owner && common_parent->get_filename() == String()) { + common_parent = common_parent->get_owner(); } - bool exists=false; + bool exists = false; //go through ownership chain to see if this exists - while(common_parent) { - - + while (common_parent) { Ref<SceneState> ps; - if (common_parent==p_owner) - ps=common_parent->get_scene_inherited_state(); + if (common_parent == p_owner) + ps = common_parent->get_scene_inherited_state(); else - ps=common_parent->get_scene_instance_state(); - + ps = common_parent->get_scene_instance_state(); if (ps.is_valid()) { NodePath signal_from = common_parent->get_path_to(p_node); NodePath signal_to = common_parent->get_path_to(target); - if (ps->has_connection(signal_from,c.signal,signal_to,c.method)) { - exists=true; + if (ps->has_connection(signal_from, c.signal, signal_to, c.method)) { + exists = true; break; } - } - if (common_parent==p_owner) + if (common_parent == p_owner) break; else - common_parent=common_parent->get_owner(); + common_parent = common_parent->get_owner(); } if (exists) { //already exists (comes from instance or inheritance), so don't save continue; } - - { - Node *nl=p_node; + Node *nl = p_node; - bool exists=false; + bool exists = false; - while(nl) { + while (nl) { - if (nl==p_owner) { + if (nl == p_owner) { Ref<SceneState> state = nl->get_scene_inherited_state(); if (state.is_valid()) { int from_node = state->find_node_by_path(nl->get_path_to(p_node)); int to_node = state->find_node_by_path(nl->get_path_to(target)); - if (from_node>=0 && to_node>=0) { + if (from_node >= 0 && to_node >= 0) { //this one has state for this node, save - if (state->is_connection(from_node,c.signal,to_node,c.method)) { - exists=true; + if (state->is_connection(from_node, c.signal, to_node, c.method)) { + exists = true; break; } } } - nl=NULL; + nl = NULL; } else { - if (nl->get_filename()!=String()) { + if (nl->get_filename() != String()) { //is an instance Ref<SceneState> state = nl->get_scene_instance_state(); if (state.is_valid()) { int from_node = state->find_node_by_path(nl->get_path_to(p_node)); int to_node = state->find_node_by_path(nl->get_path_to(target)); - if (from_node>=0 && to_node>=0) { + if (from_node >= 0 && to_node >= 0) { //this one has state for this node, save - if (state->is_connection(from_node,c.signal,to_node,c.method)) { - exists=true; + if (state->is_connection(from_node, c.signal, to_node, c.method)) { + exists = true; break; } } } - } - nl=nl->get_owner(); + nl = nl->get_owner(); } } if (exists) { continue; } - } - int src_id; if (node_map.has(p_node)) { - src_id=node_map[p_node]; + src_id = node_map[p_node]; } else { if (nodepath_map.has(p_node)) { - src_id=FLAG_ID_IS_PATH|nodepath_map[p_node]; + src_id = FLAG_ID_IS_PATH | nodepath_map[p_node]; } else { - int sidx=nodepath_map.size(); - nodepath_map[p_node]=sidx; - src_id=FLAG_ID_IS_PATH|sidx; + int sidx = nodepath_map.size(); + nodepath_map[p_node] = sidx; + src_id = FLAG_ID_IS_PATH | sidx; } } - - int target_id; if (node_map.has(target)) { - target_id=node_map[target]; + target_id = node_map[target]; } else { if (nodepath_map.has(target)) { - target_id=FLAG_ID_IS_PATH|nodepath_map[target]; + target_id = FLAG_ID_IS_PATH | nodepath_map[target]; } else { - int sidx=nodepath_map.size(); - nodepath_map[target]=sidx; - target_id=FLAG_ID_IS_PATH|sidx; + int sidx = nodepath_map.size(); + nodepath_map[target] = sidx; + target_id = FLAG_ID_IS_PATH | sidx; } } ConnectionData cd; - cd.from=src_id; - cd.to=target_id; - cd.method=_nm_get_string(c.method,name_map); - cd.signal=_nm_get_string(c.signal,name_map); - cd.flags=c.flags; - for(int i=0;i<c.binds.size();i++) { - - cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map)); + cd.from = src_id; + cd.to = target_id; + cd.method = _nm_get_string(c.method, name_map); + cd.signal = _nm_get_string(c.signal, name_map); + cd.flags = c.flags; + for (int i = 0; i < c.binds.size(); i++) { + + cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map)); } connections.push_back(cd); } } - for(int i=0;i<p_node->get_child_count();i++) { + for (int i = 0; i < p_node->get_child_count(); i++) { - Node *c=p_node->get_child(i); - Error err = _parse_connections(p_owner,c,name_map,variant_map,node_map,nodepath_map); + Node *c = p_node->get_child(i); + Error err = _parse_connections(p_owner, c, name_map, variant_map, node_map, nodepath_map); if (err) return err; } @@ -942,19 +895,17 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName, return OK; } - Error SceneState::pack(Node *p_scene) { - ERR_FAIL_NULL_V( p_scene, ERR_INVALID_PARAMETER ); - + ERR_FAIL_NULL_V(p_scene, ERR_INVALID_PARAMETER); clear(); Node *scene = p_scene; - Map<StringName,int> name_map; - HashMap<Variant,int,VariantHasher,VariantComparator> variant_map; - Map<Node*,int> node_map; - Map<Node*,int> nodepath_map; + Map<StringName, int> name_map; + HashMap<Variant, int, VariantHasher, VariantComparator> variant_map; + Map<Node *, int> node_map; + Map<Node *, int> nodepath_map; //if using scene inheritance, pack the scene it inherits from if (scene->get_scene_inherited_state().is_valid()) { @@ -962,19 +913,18 @@ Error SceneState::pack(Node *p_scene) { Ref<PackedScene> instance = ResourceLoader::load(path); if (instance.is_valid()) { - base_scene_idx=_vm_get_variant(instance,variant_map); + base_scene_idx = _vm_get_variant(instance, variant_map); } } //instanced, only direct sub-scnes are supported of course - - Error err = _parse_node(scene,scene,-1,name_map,variant_map,node_map,nodepath_map); + Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map); if (err) { clear(); ERR_FAIL_V(err); } - err = _parse_connections(scene,scene,name_map,variant_map,node_map,nodepath_map); + err = _parse_connections(scene, scene, name_map, variant_map, node_map, nodepath_map); if (err) { clear(); ERR_FAIL_V(err); @@ -982,35 +932,34 @@ Error SceneState::pack(Node *p_scene) { names.resize(name_map.size()); - for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) { + for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - names[E->get()]=E->key(); + names[E->get()] = E->key(); } variants.resize(variant_map.size()); - const Variant *K=NULL; - while((K=variant_map.next(K))) { + const Variant *K = NULL; + while ((K = variant_map.next(K))) { int idx = variant_map[*K]; - variants[idx]=*K; + variants[idx] = *K; } node_paths.resize(nodepath_map.size()); - for(Map<Node*,int>::Element *E=nodepath_map.front();E;E=E->next()) { + for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) { - node_paths[E->get()]=scene->get_path_to(E->key()); + node_paths[E->get()] = scene->get_path_to(E->key()); } - return OK; } void SceneState::set_path(const String &p_path) { - path=p_path; + path = p_path; } -String SceneState::get_path() const{ +String SceneState::get_path() const { return path; } @@ -1024,13 +973,12 @@ void SceneState::clear() { node_path_cache.clear(); node_paths.clear(); editable_instances.clear(); - base_scene_idx=-1; - + base_scene_idx = -1; } Ref<SceneState> SceneState::_get_base_scene_state() const { - if (base_scene_idx>=0) { + if (base_scene_idx >= 0) { Ref<PackedScene> ps = variants[base_scene_idx]; if (ps.is_valid()) { @@ -1041,15 +989,15 @@ Ref<SceneState> SceneState::_get_base_scene_state() const { return Ref<SceneState>(); } -int SceneState::find_node_by_path(const NodePath& p_node) const { +int SceneState::find_node_by_path(const NodePath &p_node) const { if (!node_path_cache.has(p_node)) { if (_get_base_scene_state().is_valid()) { int idx = _get_base_scene_state()->find_node_by_path(p_node); - if (idx>=0) { + if (idx >= 0) { if (!base_scene_node_remap.has(idx)) { int ridx = nodes.size() + base_scene_node_remap.size(); - base_scene_node_remap[ridx]=idx; + base_scene_node_remap[ridx] = idx; } return base_scene_node_remap[idx]; @@ -1065,27 +1013,26 @@ int SceneState::find_node_by_path(const NodePath& p_node) const { //the node in the instanced scene, as a property may be missing //from the local one int idx = _get_base_scene_state()->find_node_by_path(p_node); - base_scene_node_remap[nid]=idx; - + base_scene_node_remap[nid] = idx; } return nid; } -Variant SceneState::get_property_value(int p_node, const StringName& p_property, bool &found) const { +Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const { - found=false; + found = false; - ERR_FAIL_COND_V(p_node<0,Variant()); + ERR_FAIL_COND_V(p_node < 0, Variant()); - if (p_node<nodes.size()) { + if (p_node < nodes.size()) { //find in built-in nodes int pc = nodes[p_node].properties.size(); - const StringName* namep = names.ptr(); + const StringName *namep = names.ptr(); - const NodeData::Property *p=nodes[p_node].properties.ptr(); - for(int i=0;i<pc;i++) { - if (p_property==namep[p[i].name]) { - found=true; + const NodeData::Property *p = nodes[p_node].properties.ptr(); + for (int i = 0; i < pc; i++) { + if (p_property == namep[p[i].name]) { + found = true; return variants[p[i].value]; } } @@ -1094,61 +1041,61 @@ Variant SceneState::get_property_value(int p_node, const StringName& p_property, //property not found, try on instance if (base_scene_node_remap.has(p_node)) { - return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node],p_property,found); + return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found); } return Variant(); } -bool SceneState::is_node_in_group(int p_node,const StringName& p_group) const { +bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const { - ERR_FAIL_COND_V(p_node<0,false); + ERR_FAIL_COND_V(p_node < 0, false); - if (p_node<nodes.size()) { - const StringName* namep = names.ptr(); - for(int i=0;i<nodes[p_node].groups.size();i++) { - if (namep[nodes[p_node].groups[i]]==p_group) + if (p_node < nodes.size()) { + const StringName *namep = names.ptr(); + for (int i = 0; i < nodes[p_node].groups.size(); i++) { + if (namep[nodes[p_node].groups[i]] == p_group) return true; } } if (base_scene_node_remap.has(p_node)) { - return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node],p_group); + return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group); } return false; } -bool SceneState::disable_placeholders=false; +bool SceneState::disable_placeholders = false; void SceneState::set_disable_placeholders(bool p_disable) { - disable_placeholders=p_disable; + disable_placeholders = p_disable; } -bool SceneState::is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const { +bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const { - ERR_FAIL_COND_V(p_node<0,false); - ERR_FAIL_COND_V(p_to_node<0,false); + ERR_FAIL_COND_V(p_node < 0, false); + ERR_FAIL_COND_V(p_to_node < 0, false); - if (p_node<nodes.size() && p_to_node<nodes.size()) { + if (p_node < nodes.size() && p_to_node < nodes.size()) { - int signal_idx=-1; - int method_idx=-1; - for(int i=0;i<names.size();i++) { - if (names[i]==p_signal) { - signal_idx=i; - } else if (names[i]==p_to_method) { - method_idx=i; + int signal_idx = -1; + int method_idx = -1; + for (int i = 0; i < names.size(); i++) { + if (names[i] == p_signal) { + signal_idx = i; + } else if (names[i] == p_to_method) { + method_idx = i; } } - if (signal_idx>=0 && method_idx>=0) { + if (signal_idx >= 0 && method_idx >= 0) { //signal and method strings are stored.. - for(int i=0;i<connections.size();i++) { + for (int i = 0; i < connections.size(); i++) { - if (connections[i].from==p_node && connections[i].to==p_to_node && connections[i].signal==signal_idx && connections[i].method==method_idx) { + if (connections[i].from == p_node && connections[i].to == p_to_node && connections[i].signal == signal_idx && connections[i].method == method_idx) { return true; } @@ -1157,30 +1104,27 @@ bool SceneState::is_connection(int p_node,const StringName& p_signal,int p_to_no } if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) { - return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node],p_signal,base_scene_node_remap[p_to_node],p_to_method); + return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method); } return false; - } +void SceneState::set_bundled_scene(const Dictionary &d) { -void SceneState::set_bundled_scene(const Dictionary& d) { - - - ERR_FAIL_COND( !d.has("names")); - ERR_FAIL_COND( !d.has("variants")); - ERR_FAIL_COND( !d.has("node_count")); - ERR_FAIL_COND( !d.has("nodes")); - ERR_FAIL_COND( !d.has("conn_count")); - ERR_FAIL_COND( !d.has("conns")); + ERR_FAIL_COND(!d.has("names")); + ERR_FAIL_COND(!d.has("variants")); + ERR_FAIL_COND(!d.has("node_count")); + ERR_FAIL_COND(!d.has("nodes")); + ERR_FAIL_COND(!d.has("conn_count")); + ERR_FAIL_COND(!d.has("conns")); //ERR_FAIL_COND( !d.has("path")); - int version=1; + int version = 1; if (d.has("version")) - version=d["version"]; + version = d["version"]; - if (version>PACK_VERSION) { + if (version > PACK_VERSION) { ERR_EXPLAIN("Save format version too new!"); ERR_FAIL(); } @@ -1190,19 +1134,19 @@ void SceneState::set_bundled_scene(const Dictionary& d) { int namecount = snames.size(); names.resize(namecount); - PoolVector<String>::Read r =snames.read(); - for(int i=0;i<names.size();i++) - names[i]=r[i]; + PoolVector<String>::Read r = snames.read(); + for (int i = 0; i < names.size(); i++) + names[i] = r[i]; } Array svariants = d["variants"]; if (svariants.size()) { - int varcount=svariants.size(); + int varcount = svariants.size(); variants.resize(varcount); - for(int i=0;i<varcount;i++) { + for (int i = 0; i < varcount; i++) { - variants[i]=svariants[i]; + variants[i] = svariants[i]; } } else { @@ -1210,83 +1154,80 @@ void SceneState::set_bundled_scene(const Dictionary& d) { } nodes.resize(d["node_count"]); - int nc=nodes.size(); + int nc = nodes.size(); if (nc) { PoolVector<int> snodes = d["nodes"]; PoolVector<int>::Read r = snodes.read(); - int idx=0; - for(int i=0;i<nc;i++) { + int idx = 0; + for (int i = 0; i < nc; i++) { NodeData &nd = nodes[i]; - nd.parent=r[idx++]; - nd.owner=r[idx++]; - nd.type=r[idx++]; - nd.name=r[idx++]; - nd.instance=r[idx++]; + nd.parent = r[idx++]; + nd.owner = r[idx++]; + nd.type = r[idx++]; + nd.name = r[idx++]; + nd.instance = r[idx++]; nd.properties.resize(r[idx++]); - for(int j=0;j<nd.properties.size();j++) { + for (int j = 0; j < nd.properties.size(); j++) { - nd.properties[j].name=r[idx++]; - nd.properties[j].value=r[idx++]; + nd.properties[j].name = r[idx++]; + nd.properties[j].value = r[idx++]; } nd.groups.resize(r[idx++]); - for(int j=0;j<nd.groups.size();j++) { + for (int j = 0; j < nd.groups.size(); j++) { - nd.groups[j]=r[idx++]; + nd.groups[j] = r[idx++]; } } - } connections.resize(d["conn_count"]); - int cc=connections.size(); + int cc = connections.size(); if (cc) { PoolVector<int> sconns = d["conns"]; PoolVector<int>::Read r = sconns.read(); - int idx=0; - for(int i=0;i<cc;i++) { + int idx = 0; + for (int i = 0; i < cc; i++) { ConnectionData &cd = connections[i]; - cd.from=r[idx++]; - cd.to=r[idx++]; - cd.signal=r[idx++]; - cd.method=r[idx++]; - cd.flags=r[idx++]; + cd.from = r[idx++]; + cd.to = r[idx++]; + cd.signal = r[idx++]; + cd.method = r[idx++]; + cd.flags = r[idx++]; cd.binds.resize(r[idx++]); - for(int j=0;j<cd.binds.size();j++) { + for (int j = 0; j < cd.binds.size(); j++) { - cd.binds[j]=r[idx++]; + cd.binds[j] = r[idx++]; } } - } Array np; if (d.has("node_paths")) { - np=d["node_paths"]; + np = d["node_paths"]; } node_paths.resize(np.size()); - for(int i=0;i<np.size();i++) { - node_paths[i]=np[i]; + for (int i = 0; i < np.size(); i++) { + node_paths[i] = np[i]; } Array ei; if (d.has("editable_instances")) { - ei=d["editable_instances"]; + ei = d["editable_instances"]; } if (d.has("base_scene")) { - base_scene_idx=d["base_scene"]; + base_scene_idx = d["base_scene"]; } editable_instances.resize(ei.size()); - for(int i=0;i<editable_instances.size();i++) { - editable_instances[i]=ei[i]; + for (int i = 0; i < editable_instances.size(); i++) { + editable_instances[i] = ei[i]; } //path=d["path"]; - } Dictionary SceneState::get_bundled_scene() const { @@ -1296,85 +1237,82 @@ Dictionary SceneState::get_bundled_scene() const { if (names.size()) { - PoolVector<String>::Write r=rnames.write(); + PoolVector<String>::Write r = rnames.write(); - for(int i=0;i<names.size();i++) - r[i]=names[i]; + for (int i = 0; i < names.size(); i++) + r[i] = names[i]; } Dictionary d; - d["names"]=rnames; - d["variants"]=variants; + d["names"] = rnames; + d["variants"] = variants; Vector<int> rnodes; - d["node_count"]=nodes.size(); + d["node_count"] = nodes.size(); - for(int i=0;i<nodes.size();i++) { + for (int i = 0; i < nodes.size(); i++) { - const NodeData &nd=nodes[i]; + const NodeData &nd = nodes[i]; rnodes.push_back(nd.parent); rnodes.push_back(nd.owner); rnodes.push_back(nd.type); rnodes.push_back(nd.name); rnodes.push_back(nd.instance); rnodes.push_back(nd.properties.size()); - for(int j=0;j<nd.properties.size();j++) { + for (int j = 0; j < nd.properties.size(); j++) { rnodes.push_back(nd.properties[j].name); rnodes.push_back(nd.properties[j].value); } rnodes.push_back(nd.groups.size()); - for(int j=0;j<nd.groups.size();j++) { + for (int j = 0; j < nd.groups.size(); j++) { rnodes.push_back(nd.groups[j]); } } - d["nodes"]=rnodes; + d["nodes"] = rnodes; Vector<int> rconns; - d["conn_count"]=connections.size(); + d["conn_count"] = connections.size(); - for(int i=0;i<connections.size();i++) { + for (int i = 0; i < connections.size(); i++) { - const ConnectionData &cd=connections[i]; + const ConnectionData &cd = connections[i]; rconns.push_back(cd.from); rconns.push_back(cd.to); rconns.push_back(cd.signal); rconns.push_back(cd.method); rconns.push_back(cd.flags); rconns.push_back(cd.binds.size()); - for(int j=0;j<cd.binds.size();j++) + for (int j = 0; j < cd.binds.size(); j++) rconns.push_back(cd.binds[j]); - } - d["conns"]=rconns; + d["conns"] = rconns; Array rnode_paths; rnode_paths.resize(node_paths.size()); - for(int i=0;i<node_paths.size();i++) { - rnode_paths[i]=node_paths[i]; + for (int i = 0; i < node_paths.size(); i++) { + rnode_paths[i] = node_paths[i]; } - d["node_paths"]=rnode_paths; + d["node_paths"] = rnode_paths; Array reditable_instances; reditable_instances.resize(editable_instances.size()); - for(int i=0;i<editable_instances.size();i++) { - reditable_instances[i]=editable_instances[i]; + for (int i = 0; i < editable_instances.size(); i++) { + reditable_instances[i] = editable_instances[i]; } - d["editable_instances"]=reditable_instances; - if (base_scene_idx>=0) { - d["base_scene"]=base_scene_idx; + d["editable_instances"] = reditable_instances; + if (base_scene_idx >= 0) { + d["base_scene"] = base_scene_idx; } - d["version"]=PACK_VERSION; + d["version"] = PACK_VERSION; //d["path"]=path; return d; - - } int SceneState::get_node_count() const { @@ -1384,76 +1322,68 @@ int SceneState::get_node_count() const { StringName SceneState::get_node_type(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName()); - if (nodes[p_idx].type==TYPE_INSTANCED) + ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); + if (nodes[p_idx].type == TYPE_INSTANCED) return StringName(); return names[nodes[p_idx].type]; } StringName SceneState::get_node_name(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName()); + ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); return names[nodes[p_idx].name]; } - bool SceneState::is_node_instance_placeholder(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,nodes.size(),false); - - return nodes[p_idx].instance>=0 && nodes[p_idx].instance&FLAG_INSTANCE_IS_PLACEHOLDER; + ERR_FAIL_INDEX_V(p_idx, nodes.size(), false); + return nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER; } Ref<PackedScene> SceneState::get_node_instance(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,nodes.size(),Ref<PackedScene>()); + ERR_FAIL_INDEX_V(p_idx, nodes.size(), Ref<PackedScene>()); - if (nodes[p_idx].instance>=0) { - if (nodes[p_idx].instance&FLAG_INSTANCE_IS_PLACEHOLDER) + if (nodes[p_idx].instance >= 0) { + if (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) return Ref<PackedScene>(); else - return variants[nodes[p_idx].instance&FLAG_MASK]; - } else if (nodes[p_idx].parent<0 || nodes[p_idx].parent==NO_PARENT_SAVED) { + return variants[nodes[p_idx].instance & FLAG_MASK]; + } else if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) { - if (base_scene_idx>=0) { + if (base_scene_idx >= 0) { return variants[base_scene_idx]; } } - - return Ref<PackedScene>(); - - } String SceneState::get_node_instance_placeholder(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,nodes.size(),String()); + ERR_FAIL_INDEX_V(p_idx, nodes.size(), String()); - if (nodes[p_idx].instance>=0 && nodes[p_idx].instance&FLAG_INSTANCE_IS_PLACEHOLDER) { - return variants[nodes[p_idx].instance&FLAG_MASK]; + if (nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) { + return variants[nodes[p_idx].instance & FLAG_MASK]; } return String(); - } -Vector<StringName> SceneState::get_node_groups(int p_idx) const{ - ERR_FAIL_INDEX_V(p_idx,nodes.size(),Vector<StringName>()); +Vector<StringName> SceneState::get_node_groups(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, nodes.size(), Vector<StringName>()); Vector<StringName> groups; - for(int i=0;i<nodes[p_idx].groups.size();i++) { + for (int i = 0; i < nodes[p_idx].groups.size(); i++) { groups.push_back(names[nodes[p_idx].groups[i]]); } return groups; } +NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const { -NodePath SceneState::get_node_path(int p_idx,bool p_for_parent) const { + ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath()); - ERR_FAIL_INDEX_V(p_idx,nodes.size(),NodePath()); - - if (nodes[p_idx].parent<0 || nodes[p_idx].parent==NO_PARENT_SAVED) { + if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) { if (p_for_parent) { return NodePath(); } else { @@ -1463,67 +1393,63 @@ NodePath SceneState::get_node_path(int p_idx,bool p_for_parent) const { Vector<StringName> sub_path; NodePath base_path; - int nidx=p_idx; - while(true) { - if (nodes[nidx].parent==NO_PARENT_SAVED || nodes[nidx].parent<0) { + int nidx = p_idx; + while (true) { + if (nodes[nidx].parent == NO_PARENT_SAVED || nodes[nidx].parent < 0) { - sub_path.insert(0,"."); + sub_path.insert(0, "."); break; } - if (!p_for_parent || p_idx!=nidx) { - sub_path.insert(0,names[nodes[nidx].name]); + if (!p_for_parent || p_idx != nidx) { + sub_path.insert(0, names[nodes[nidx].name]); } - if (nodes[nidx].parent&FLAG_ID_IS_PATH) { - base_path=node_paths[nodes[nidx].parent&FLAG_MASK]; + if (nodes[nidx].parent & FLAG_ID_IS_PATH) { + base_path = node_paths[nodes[nidx].parent & FLAG_MASK]; break; } else { - nidx=nodes[nidx].parent&FLAG_MASK; + nidx = nodes[nidx].parent & FLAG_MASK; } } - for(int i=base_path.get_name_count()-1;i>=0;i--) { - sub_path.insert(0,base_path.get_name(i)); + for (int i = base_path.get_name_count() - 1; i >= 0; i--) { + sub_path.insert(0, base_path.get_name(i)); } if (sub_path.empty()) { return NodePath("."); } - return NodePath(sub_path,false); - + return NodePath(sub_path, false); } int SceneState::get_node_property_count(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,nodes.size(),-1); + ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1); return nodes[p_idx].properties.size(); - } -StringName SceneState::get_node_property_name(int p_idx,int p_prop) const{ - ERR_FAIL_INDEX_V(p_idx,nodes.size(),StringName()); - ERR_FAIL_INDEX_V(p_prop,nodes[p_idx].properties.size(),StringName()); +StringName SceneState::get_node_property_name(int p_idx, int p_prop) const { + ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); + ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), StringName()); return names[nodes[p_idx].properties[p_prop].name]; - } -Variant SceneState::get_node_property_value(int p_idx,int p_prop) const{ - ERR_FAIL_INDEX_V(p_idx,nodes.size(),Variant()); - ERR_FAIL_INDEX_V(p_prop,nodes[p_idx].properties.size(),Variant()); +Variant SceneState::get_node_property_value(int p_idx, int p_prop) const { + ERR_FAIL_INDEX_V(p_idx, nodes.size(), Variant()); + ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), Variant()); return variants[nodes[p_idx].properties[p_prop].value]; } - NodePath SceneState::get_node_owner_path(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,nodes.size(),NodePath()); - if (nodes[p_idx].owner<0 || nodes[p_idx].owner==NO_PARENT_SAVED) + ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath()); + if (nodes[p_idx].owner < 0 || nodes[p_idx].owner == NO_PARENT_SAVED) return NodePath(); //root likely - if (nodes[p_idx].owner&FLAG_ID_IS_PATH) { - return node_paths[nodes[p_idx].owner&FLAG_MASK]; + if (nodes[p_idx].owner & FLAG_ID_IS_PATH) { + return node_paths[nodes[p_idx].owner & FLAG_MASK]; } else { - return get_node_path(nodes[p_idx].owner&FLAG_MASK); + return get_node_path(nodes[p_idx].owner & FLAG_MASK); } } @@ -1531,82 +1457,77 @@ int SceneState::get_connection_count() const { return connections.size(); } -NodePath SceneState::get_connection_source(int p_idx) const{ +NodePath SceneState::get_connection_source(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,connections.size(),NodePath()); - if (connections[p_idx].from&FLAG_ID_IS_PATH) { - return node_paths[connections[p_idx].from&FLAG_MASK]; + ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath()); + if (connections[p_idx].from & FLAG_ID_IS_PATH) { + return node_paths[connections[p_idx].from & FLAG_MASK]; } else { - return get_node_path(connections[p_idx].from&FLAG_MASK); + return get_node_path(connections[p_idx].from & FLAG_MASK); } - } -StringName SceneState::get_connection_signal(int p_idx) const{ +StringName SceneState::get_connection_signal(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,connections.size(),StringName()); + ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName()); return names[connections[p_idx].signal]; - } -NodePath SceneState::get_connection_target(int p_idx) const{ +NodePath SceneState::get_connection_target(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,connections.size(),NodePath()); - if (connections[p_idx].to&FLAG_ID_IS_PATH) { - return node_paths[connections[p_idx].to&FLAG_MASK]; + ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath()); + if (connections[p_idx].to & FLAG_ID_IS_PATH) { + return node_paths[connections[p_idx].to & FLAG_MASK]; } else { - return get_node_path(connections[p_idx].to&FLAG_MASK); + return get_node_path(connections[p_idx].to & FLAG_MASK); } - } -StringName SceneState::get_connection_method(int p_idx) const{ +StringName SceneState::get_connection_method(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,connections.size(),StringName()); + ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName()); return names[connections[p_idx].method]; - } +int SceneState::get_connection_flags(int p_idx) const { -int SceneState::get_connection_flags(int p_idx) const{ - - ERR_FAIL_INDEX_V(p_idx,connections.size(),-1); + ERR_FAIL_INDEX_V(p_idx, connections.size(), -1); return connections[p_idx].flags; } Array SceneState::get_connection_binds(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,connections.size(),Array()); + ERR_FAIL_INDEX_V(p_idx, connections.size(), Array()); Array binds; - for(int i=0;i<connections[p_idx].binds.size();i++) { + for (int i = 0; i < connections[p_idx].binds.size(); i++) { binds.push_back(variants[connections[p_idx].binds[i]]); } return binds; } -bool SceneState::has_connection(const NodePath& p_node_from, const StringName& p_signal, const NodePath& p_node_to, const StringName& p_method) const { +bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) const { - for(int i=0;i<connections.size();i++) { + for (int i = 0; i < connections.size(); i++) { const ConnectionData &c = connections[i]; NodePath np_from; - if (c.from&FLAG_ID_IS_PATH) { - np_from=node_paths[c.from&FLAG_MASK]; + if (c.from & FLAG_ID_IS_PATH) { + np_from = node_paths[c.from & FLAG_MASK]; } else { - np_from=get_node_path(c.from); + np_from = get_node_path(c.from); } NodePath np_to; - if (c.to&FLAG_ID_IS_PATH) { - np_to=node_paths[c.to&FLAG_MASK]; + if (c.to & FLAG_ID_IS_PATH) { + np_to = node_paths[c.to & FLAG_MASK]; } else { - np_to=get_node_path(c.to); + np_to = get_node_path(c.to); } - StringName sn_signal=names[c.signal]; - StringName sn_method=names[c.method]; + StringName sn_signal = names[c.signal]; + StringName sn_method = names[c.method]; - if (np_from==p_node_from && sn_signal==p_signal && np_to==p_node_to && sn_method==p_method) { + if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) { return true; } } @@ -1619,88 +1540,86 @@ Vector<NodePath> SceneState::get_editable_instances() const { } //add -int SceneState::add_name(const StringName& p_name) { +int SceneState::add_name(const StringName &p_name) { names.push_back(p_name); - return names.size()-1; + return names.size() - 1; } -int SceneState::find_name(const StringName& p_name) const { +int SceneState::find_name(const StringName &p_name) const { - for(int i=0;i<names.size();i++) { - if (names[i]==p_name) + for (int i = 0; i < names.size(); i++) { + if (names[i] == p_name) return i; } return -1; } -int SceneState::add_value(const Variant& p_value) { +int SceneState::add_value(const Variant &p_value) { variants.push_back(p_value); - return variants.size()-1; + return variants.size() - 1; } -int SceneState::add_node_path(const NodePath& p_path){ +int SceneState::add_node_path(const NodePath &p_path) { node_paths.push_back(p_path); - return (node_paths.size()-1)|FLAG_ID_IS_PATH; + return (node_paths.size() - 1) | FLAG_ID_IS_PATH; } -int SceneState::add_node(int p_parent,int p_owner,int p_type,int p_name, int p_instance){ +int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance) { NodeData nd; - nd.parent=p_parent; - nd.owner=p_owner; - nd.type=p_type; - nd.name=p_name; - nd.instance=p_instance; + nd.parent = p_parent; + nd.owner = p_owner; + nd.type = p_type; + nd.name = p_name; + nd.instance = p_instance; nodes.push_back(nd); - return nodes.size()-1; + return nodes.size() - 1; } -void SceneState::add_node_property(int p_node,int p_name,int p_value){ +void SceneState::add_node_property(int p_node, int p_name, int p_value) { - ERR_FAIL_INDEX(p_node,nodes.size()); - ERR_FAIL_INDEX(p_name,names.size()); - ERR_FAIL_INDEX(p_value,variants.size()); + ERR_FAIL_INDEX(p_node, nodes.size()); + ERR_FAIL_INDEX(p_name, names.size()); + ERR_FAIL_INDEX(p_value, variants.size()); NodeData::Property prop; - prop.name=p_name; - prop.value=p_value; + prop.name = p_name; + prop.value = p_value; nodes[p_node].properties.push_back(prop); } -void SceneState::add_node_group(int p_node,int p_group){ +void SceneState::add_node_group(int p_node, int p_group) { - ERR_FAIL_INDEX(p_node,nodes.size()); - ERR_FAIL_INDEX(p_group,names.size()); + ERR_FAIL_INDEX(p_node, nodes.size()); + ERR_FAIL_INDEX(p_group, names.size()); nodes[p_node].groups.push_back(p_group); - } -void SceneState::set_base_scene(int p_idx){ +void SceneState::set_base_scene(int p_idx) { - ERR_FAIL_INDEX(p_idx,variants.size()); - base_scene_idx=p_idx; + ERR_FAIL_INDEX(p_idx, variants.size()); + base_scene_idx = p_idx; } -void SceneState::add_connection(int p_from,int p_to, int p_signal, int p_method, int p_flags,const Vector<int>& p_binds){ +void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) { - ERR_FAIL_INDEX(p_signal,names.size()); - ERR_FAIL_INDEX(p_method,names.size()); + ERR_FAIL_INDEX(p_signal, names.size()); + ERR_FAIL_INDEX(p_method, names.size()); - for(int i=0;i<p_binds.size();i++) { - ERR_FAIL_INDEX(p_binds[i],variants.size()); + for (int i = 0; i < p_binds.size(); i++) { + ERR_FAIL_INDEX(p_binds[i], variants.size()); } ConnectionData c; - c.from=p_from; - c.to=p_to; - c.signal=p_signal; - c.method=p_method; - c.flags=p_flags; - c.binds=p_binds; + c.from = p_from; + c.to = p_to; + c.signal = p_signal; + c.method = p_method; + c.flags = p_flags; + c.binds = p_binds; connections.push_back(c); - } -void SceneState::add_editable_instance(const NodePath& p_path){ +void SceneState::add_editable_instance(const NodePath &p_path) { editable_instances.push_back(p_path); } @@ -1710,7 +1629,7 @@ PoolVector<String> SceneState::_get_node_groups(int p_idx) const { Vector<StringName> groups = get_node_groups(p_idx); PoolVector<String> ret; - for(int i=0;i<groups.size();i++) + for (int i = 0; i < groups.size(); i++) ret.push_back(groups[i]); return ret; @@ -1720,43 +1639,40 @@ void SceneState::_bind_methods() { //unbuild API - ClassDB::bind_method(D_METHOD("get_node_count"),&SceneState::get_node_count); - ClassDB::bind_method(D_METHOD("get_node_type","idx"),&SceneState::get_node_type); - ClassDB::bind_method(D_METHOD("get_node_name","idx"),&SceneState::get_node_name); - ClassDB::bind_method(D_METHOD("get_node_path","idx","for_parent"),&SceneState::get_node_path,DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_node_owner_path","idx"),&SceneState::get_node_owner_path); - ClassDB::bind_method(D_METHOD("is_node_instance_placeholder","idx"),&SceneState::is_node_instance_placeholder); - ClassDB::bind_method(D_METHOD("get_node_instance_placeholder","idx"),&SceneState::get_node_instance_placeholder); - ClassDB::bind_method(D_METHOD("get_node_instance:PackedScene","idx"),&SceneState::get_node_instance); - ClassDB::bind_method(D_METHOD("get_node_groups","idx"),&SceneState::_get_node_groups); - ClassDB::bind_method(D_METHOD("get_node_property_count","idx"),&SceneState::get_node_property_count); - ClassDB::bind_method(D_METHOD("get_node_property_name","idx","prop_idx"),&SceneState::get_node_property_name); - ClassDB::bind_method(D_METHOD("get_node_property_value","idx","prop_idx"),&SceneState::get_node_property_value); - ClassDB::bind_method(D_METHOD("get_connection_count"),&SceneState::get_connection_count); - ClassDB::bind_method(D_METHOD("get_connection_source","idx"),&SceneState::get_connection_source); - ClassDB::bind_method(D_METHOD("get_connection_signal","idx"),&SceneState::get_connection_signal); - ClassDB::bind_method(D_METHOD("get_connection_target","idx"),&SceneState::get_connection_target); - ClassDB::bind_method(D_METHOD("get_connection_method","idx"),&SceneState::get_connection_method); - ClassDB::bind_method(D_METHOD("get_connection_flags","idx"),&SceneState::get_connection_flags); - ClassDB::bind_method(D_METHOD("get_connection_binds","idx"),&SceneState::get_connection_binds); - - BIND_CONSTANT( GEN_EDIT_STATE_DISABLED ); - BIND_CONSTANT( GEN_EDIT_STATE_INSTANCE ); - BIND_CONSTANT( GEN_EDIT_STATE_MAIN ); + ClassDB::bind_method(D_METHOD("get_node_count"), &SceneState::get_node_count); + ClassDB::bind_method(D_METHOD("get_node_type", "idx"), &SceneState::get_node_type); + ClassDB::bind_method(D_METHOD("get_node_name", "idx"), &SceneState::get_node_name); + ClassDB::bind_method(D_METHOD("get_node_path", "idx", "for_parent"), &SceneState::get_node_path, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_node_owner_path", "idx"), &SceneState::get_node_owner_path); + ClassDB::bind_method(D_METHOD("is_node_instance_placeholder", "idx"), &SceneState::is_node_instance_placeholder); + ClassDB::bind_method(D_METHOD("get_node_instance_placeholder", "idx"), &SceneState::get_node_instance_placeholder); + ClassDB::bind_method(D_METHOD("get_node_instance:PackedScene", "idx"), &SceneState::get_node_instance); + ClassDB::bind_method(D_METHOD("get_node_groups", "idx"), &SceneState::_get_node_groups); + ClassDB::bind_method(D_METHOD("get_node_property_count", "idx"), &SceneState::get_node_property_count); + ClassDB::bind_method(D_METHOD("get_node_property_name", "idx", "prop_idx"), &SceneState::get_node_property_name); + ClassDB::bind_method(D_METHOD("get_node_property_value", "idx", "prop_idx"), &SceneState::get_node_property_value); + ClassDB::bind_method(D_METHOD("get_connection_count"), &SceneState::get_connection_count); + ClassDB::bind_method(D_METHOD("get_connection_source", "idx"), &SceneState::get_connection_source); + ClassDB::bind_method(D_METHOD("get_connection_signal", "idx"), &SceneState::get_connection_signal); + ClassDB::bind_method(D_METHOD("get_connection_target", "idx"), &SceneState::get_connection_target); + ClassDB::bind_method(D_METHOD("get_connection_method", "idx"), &SceneState::get_connection_method); + ClassDB::bind_method(D_METHOD("get_connection_flags", "idx"), &SceneState::get_connection_flags); + ClassDB::bind_method(D_METHOD("get_connection_binds", "idx"), &SceneState::get_connection_binds); + + BIND_CONSTANT(GEN_EDIT_STATE_DISABLED); + BIND_CONSTANT(GEN_EDIT_STATE_INSTANCE); + BIND_CONSTANT(GEN_EDIT_STATE_MAIN); } SceneState::SceneState() { - base_scene_idx=-1; - last_modified_time=0; + base_scene_idx = -1; + last_modified_time = 0; } - //////////////// - - -void PackedScene::_set_bundled_scene(const Dictionary& d) { +void PackedScene::_set_bundled_scene(const Dictionary &d) { state->set_bundled_scene(d); } @@ -1766,7 +1682,6 @@ Dictionary PackedScene::_get_bundled_scene() const { return state->get_bundled_scene(); } - Error PackedScene::pack(Node *p_scene) { return state->pack(p_scene); @@ -1785,9 +1700,9 @@ bool PackedScene::can_instance() const { Node *PackedScene::instance(GenEditState p_edit_state) const { #ifndef TOOLS_ENABLED - if (p_edit_state!=GEN_EDIT_STATE_DISABLED) { + if (p_edit_state != GEN_EDIT_STATE_DISABLED) { ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled"); - ERR_FAIL_COND_V(p_edit_state!=GEN_EDIT_STATE_DISABLED,NULL); + ERR_FAIL_COND_V(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL); } #endif @@ -1795,14 +1710,13 @@ Node *PackedScene::instance(GenEditState p_edit_state) const { if (!s) return NULL; - if (p_edit_state!=GEN_EDIT_STATE_DISABLED) { + if (p_edit_state != GEN_EDIT_STATE_DISABLED) { s->set_scene_instance_state(state); } - if (get_path()!="" && get_path().find("::")==-1) + if (get_path() != "" && get_path().find("::") == -1) s->set_filename(get_path()); - s->notification(Node::NOTIFICATION_INSTANCED); return s; @@ -1810,17 +1724,16 @@ Node *PackedScene::instance(GenEditState p_edit_state) const { void PackedScene::replace_state(Ref<SceneState> p_by) { - state=p_by; + state = p_by; state->set_path(get_path()); #ifdef TOOLS_ENABLED state->set_last_modified_time(get_last_modified_time()); #endif - } void PackedScene::recreate_state() { - state = Ref<SceneState>( memnew( SceneState )); + state = Ref<SceneState>(memnew(SceneState)); state->set_path(get_path()); #ifdef TOOLS_ENABLED state->set_last_modified_time(get_last_modified_time()); @@ -1832,32 +1745,29 @@ Ref<SceneState> PackedScene::get_state() { return state; } -void PackedScene::set_path(const String& p_path,bool p_take_over) { +void PackedScene::set_path(const String &p_path, bool p_take_over) { state->set_path(p_path); - Resource::set_path(p_path,p_take_over); + Resource::set_path(p_path, p_take_over); } - void PackedScene::_bind_methods() { - ClassDB::bind_method(D_METHOD("pack","path:Node"),&PackedScene::pack); - ClassDB::bind_method(D_METHOD("instance:Node","edit_state"),&PackedScene::instance,DEFVAL(false)); - ClassDB::bind_method(D_METHOD("can_instance"),&PackedScene::can_instance); - ClassDB::bind_method(D_METHOD("_set_bundled_scene"),&PackedScene::_set_bundled_scene); - ClassDB::bind_method(D_METHOD("_get_bundled_scene"),&PackedScene::_get_bundled_scene); - ClassDB::bind_method(D_METHOD("get_state:SceneState"),&PackedScene::get_state); - - ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled"),"_set_bundled_scene","_get_bundled_scene"); + ClassDB::bind_method(D_METHOD("pack", "path:Node"), &PackedScene::pack); + ClassDB::bind_method(D_METHOD("instance:Node", "edit_state"), &PackedScene::instance, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance); + ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene); + ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene); + ClassDB::bind_method(D_METHOD("get_state:SceneState"), &PackedScene::get_state); - BIND_CONSTANT( GEN_EDIT_STATE_DISABLED ); - BIND_CONSTANT( GEN_EDIT_STATE_INSTANCE ); - BIND_CONSTANT( GEN_EDIT_STATE_MAIN ); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled"), "_set_bundled_scene", "_get_bundled_scene"); + BIND_CONSTANT(GEN_EDIT_STATE_DISABLED); + BIND_CONSTANT(GEN_EDIT_STATE_INSTANCE); + BIND_CONSTANT(GEN_EDIT_STATE_MAIN); } PackedScene::PackedScene() { - state = Ref<SceneState>( memnew( SceneState )); - + state = Ref<SceneState>(memnew(SceneState)); } |