diff options
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 77 |
1 files changed, 2 insertions, 75 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index d25ba11cf0..19fab5d587 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "packed_scene.h" + #include "core/core_string_names.h" #include "io/resource_loader.h" #include "project_settings.h" @@ -35,6 +36,7 @@ #include "scene/3d/spatial.h" #include "scene/gui/control.h" #include "scene/main/instance_placeholder.h" + #define PACK_VERSION 2 bool SceneState::can_instance() const { @@ -451,60 +453,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } } -#if 0 - - Ref<SceneState> base_scene = p_node->get_scene_inherited_state(); //for inheritance - Ref<SceneState> instance_state; - int instance_state_node=-1; - - if (base_scene.is_valid() && (p_node==p_owner || p_node->get_owner()==p_owner)) { - //scene inheritance in use, see if this node is actually inherited - NodePath path = p_owner->get_path_to(p_node); - instance_state_node = base_scene->find_node_by_path(path); - if (instance_state_node>=0) { - instance_state=base_scene; - } - } - - // check that this is a directly instanced scene from the scene being packed, if so - // this information must be saved. Of course, if using scene instancing and this node - // does belong to base scene, ignore. - - if (instance_state.is_null() && p_node!=p_owner && p_node->get_owner()==p_owner && p_node->get_filename()!="") { - - //instanced, only direct sub-scnes are supported of course - Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename()); - if (!instance.is_valid()) { - return ERR_CANT_OPEN; - } - - nd.instance=_vm_get_variant(instance,variant_map); - - } else { - - nd.instance=-1; - } - - // finally, if this does not belong to scene inheritance, check - // if it belongs to scene instancing - - if (instance_state.is_null() && p_node!=p_owner) { - //if not affected by scene inheritance, this may be - if (p_node->get_owner()==p_owner && p_node->get_filename()!=String()) { - instance_state=p_node->get_scene_instance_state(); - if (instance_state.is_valid()) { - instance_state_node=instance_state->find_node_by_path(p_node->get_path_to(p_node)); - } - - } else if (p_node->get_owner()!=p_owner && p_owner->is_editable_instance(p_node->get_owner())) { - instance_state=p_node->get_owner()->get_scene_instance_state(); - if (instance_state.is_valid()) { - instance_state_node=instance_state->find_node_by_path(p_node->get_owner()->get_path_to(p_node)); - } - } - } -#endif - // all setup, we then proceed to check all properties for the node // and save the ones that are worth saving @@ -641,27 +589,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } else { nd.owner = -1; -#if 0 - // this is pointless, if this was instanced by something else, - // the owner will already be set. - - if (node_map.has(p_node->get_owner())) { - //maybe an existing saved node - nd.owner=node_map[p_node->get_owner()]; - } else { - //not saved, use nodepath map - int sidx; - if (nodepath_map.has(p_node->get_owner())) { - sidx=nodepath_map[p_node->get_owner()]; - } else { - sidx=nodepath_map.size(); - nodepath_map[p_node->get_owner()]=sidx; - } - - nd.owner=FLAG_ID_IS_PATH|sidx; - - } -#endif } // Save the right type. If this node was created by an instance |