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-rw-r--r--scene/resources/packed_scene.cpp41
1 files changed, 22 insertions, 19 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 7d62873bbd..3e7d350eec 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,7 @@
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
-#define PACK_VERSION 2
+#define PACKED_SCENE_VERSION 2
bool SceneState::can_instance() const {
@@ -397,6 +397,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
//do not save index, because it belongs to saved scene and scene is not inherited
nd.index = -1;
+ } else if (p_node == p_owner) {
+ //This (hopefully) happens if the node is a scene root, so its index is irrelevant.
+ nd.index = -1;
} else {
//part of an inherited scene, or parent is from an instanced scene
nd.index = p_node->get_index();
@@ -1092,7 +1095,15 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
if (p_dictionary.has("version"))
version = p_dictionary["version"];
- ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new.");
+ ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new.");
+
+ const int node_count = p_dictionary["node_count"];
+ const PoolVector<int> snodes = p_dictionary["nodes"];
+ ERR_FAIL_COND(snodes.size() < node_count);
+
+ const int conn_count = p_dictionary["conn_count"];
+ const PoolVector<int> sconns = p_dictionary["conns"];
+ ERR_FAIL_COND(sconns.size() < conn_count);
PoolVector<String> snames = p_dictionary["names"];
if (snames.size()) {
@@ -1118,13 +1129,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
variants.clear();
}
- nodes.resize(p_dictionary["node_count"]);
- int nc = nodes.size();
- if (nc) {
- PoolVector<int> snodes = p_dictionary["nodes"];
+ nodes.resize(node_count);
+ if (node_count) {
PoolVector<int>::Read r = snodes.read();
int idx = 0;
- for (int i = 0; i < nc; i++) {
+ for (int i = 0; i < node_count; i++) {
NodeData &nd = nodes.write[i];
nd.parent = r[idx++];
nd.owner = r[idx++];
@@ -1148,15 +1157,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
}
}
- connections.resize(p_dictionary["conn_count"]);
- int cc = connections.size();
-
- if (cc) {
-
- PoolVector<int> sconns = p_dictionary["conns"];
+ connections.resize(conn_count);
+ if (conn_count) {
PoolVector<int>::Read r = sconns.read();
int idx = 0;
- for (int i = 0; i < cc; i++) {
+ for (int i = 0; i < conn_count; i++) {
ConnectionData &cd = connections.write[i];
cd.from = r[idx++];
cd.to = r[idx++];
@@ -1280,9 +1285,7 @@ Dictionary SceneState::get_bundled_scene() const {
d["base_scene"] = base_scene_idx;
}
- d["version"] = PACK_VERSION;
-
- //d["path"]=path;
+ d["version"] = PACKED_SCENE_VERSION;
return d;
}