diff options
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r-- | scene/resources/packed_scene.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 83b61af8fc..7d86513c51 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -148,10 +148,10 @@ Node *SceneState::instance(bool p_gen_edit_state) const { } #endif } - } else if (ObjectTypeDB::is_type_enabled(snames[n.type])) { + } else if (ClassDB::is_class_enabled(snames[n.type])) { //print_line("created"); //node belongs to this scene and must be created - Object * obj = ObjectTypeDB::instance(snames[ n.type ]); + Object * obj = ClassDB::instance(snames[ n.type ]); if (!obj || !obj->cast_to<Node>()) { if (obj) { memdelete(obj); @@ -639,7 +639,7 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S // then flag that the node should not be created but reused if (pack_state_stack.empty()) { //this node is not part of an instancing process, so save the type - nd.type=_nm_get_string(p_node->get_type(),name_map); + nd.type=_nm_get_string(p_node->get_class(),name_map); } else { // this node is part of an instanced process, so do not save the type. // instead, save that it was instanced @@ -1674,25 +1674,25 @@ void SceneState::_bind_methods() { //unbuild API - ObjectTypeDB::bind_method(_MD("get_node_count"),&SceneState::get_node_count); - ObjectTypeDB::bind_method(_MD("get_node_type","idx"),&SceneState::get_node_type); - ObjectTypeDB::bind_method(_MD("get_node_name","idx"),&SceneState::get_node_name); - ObjectTypeDB::bind_method(_MD("get_node_path","idx","for_parent"),&SceneState::get_node_path,DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("get_node_owner_path","idx"),&SceneState::get_node_owner_path); - ObjectTypeDB::bind_method(_MD("is_node_instance_placeholder","idx"),&SceneState::is_node_instance_placeholder); - ObjectTypeDB::bind_method(_MD("get_node_instance_placeholder","idx"),&SceneState::get_node_instance_placeholder); - ObjectTypeDB::bind_method(_MD("get_node_instance:PackedScene","idx"),&SceneState::get_node_instance); - ObjectTypeDB::bind_method(_MD("get_node_groups","idx"),&SceneState::_get_node_groups); - ObjectTypeDB::bind_method(_MD("get_node_property_count","idx"),&SceneState::get_node_property_count); - ObjectTypeDB::bind_method(_MD("get_node_property_name","idx","prop_idx"),&SceneState::get_node_property_name); - ObjectTypeDB::bind_method(_MD("get_node_property_value","idx","prop_idx"),&SceneState::get_node_property_value); - ObjectTypeDB::bind_method(_MD("get_connection_count"),&SceneState::get_connection_count); - ObjectTypeDB::bind_method(_MD("get_connection_source","idx"),&SceneState::get_connection_source); - ObjectTypeDB::bind_method(_MD("get_connection_signal","idx"),&SceneState::get_connection_signal); - ObjectTypeDB::bind_method(_MD("get_connection_target","idx"),&SceneState::get_connection_target); - ObjectTypeDB::bind_method(_MD("get_connection_method","idx"),&SceneState::get_connection_method); - ObjectTypeDB::bind_method(_MD("get_connection_flags","idx"),&SceneState::get_connection_flags); - ObjectTypeDB::bind_method(_MD("get_connection_binds","idx"),&SceneState::get_connection_binds); + ClassDB::bind_method(_MD("get_node_count"),&SceneState::get_node_count); + ClassDB::bind_method(_MD("get_node_type","idx"),&SceneState::get_node_type); + ClassDB::bind_method(_MD("get_node_name","idx"),&SceneState::get_node_name); + ClassDB::bind_method(_MD("get_node_path","idx","for_parent"),&SceneState::get_node_path,DEFVAL(false)); + ClassDB::bind_method(_MD("get_node_owner_path","idx"),&SceneState::get_node_owner_path); + ClassDB::bind_method(_MD("is_node_instance_placeholder","idx"),&SceneState::is_node_instance_placeholder); + ClassDB::bind_method(_MD("get_node_instance_placeholder","idx"),&SceneState::get_node_instance_placeholder); + ClassDB::bind_method(_MD("get_node_instance:PackedScene","idx"),&SceneState::get_node_instance); + ClassDB::bind_method(_MD("get_node_groups","idx"),&SceneState::_get_node_groups); + ClassDB::bind_method(_MD("get_node_property_count","idx"),&SceneState::get_node_property_count); + ClassDB::bind_method(_MD("get_node_property_name","idx","prop_idx"),&SceneState::get_node_property_name); + ClassDB::bind_method(_MD("get_node_property_value","idx","prop_idx"),&SceneState::get_node_property_value); + ClassDB::bind_method(_MD("get_connection_count"),&SceneState::get_connection_count); + ClassDB::bind_method(_MD("get_connection_source","idx"),&SceneState::get_connection_source); + ClassDB::bind_method(_MD("get_connection_signal","idx"),&SceneState::get_connection_signal); + ClassDB::bind_method(_MD("get_connection_target","idx"),&SceneState::get_connection_target); + ClassDB::bind_method(_MD("get_connection_method","idx"),&SceneState::get_connection_method); + ClassDB::bind_method(_MD("get_connection_flags","idx"),&SceneState::get_connection_flags); + ClassDB::bind_method(_MD("get_connection_binds","idx"),&SceneState::get_connection_binds); } SceneState::SceneState() { @@ -1791,12 +1791,12 @@ void PackedScene::set_path(const String& p_path,bool p_take_over) { void PackedScene::_bind_methods() { - ObjectTypeDB::bind_method(_MD("pack","path:Node"),&PackedScene::pack); - ObjectTypeDB::bind_method(_MD("instance:Node","gen_edit_state"),&PackedScene::instance,DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("can_instance"),&PackedScene::can_instance); - ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&PackedScene::_set_bundled_scene); - ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&PackedScene::_get_bundled_scene); - ObjectTypeDB::bind_method(_MD("get_state:SceneState"),&PackedScene::get_state); + ClassDB::bind_method(_MD("pack","path:Node"),&PackedScene::pack); + ClassDB::bind_method(_MD("instance:Node","gen_edit_state"),&PackedScene::instance,DEFVAL(false)); + ClassDB::bind_method(_MD("can_instance"),&PackedScene::can_instance); + ClassDB::bind_method(_MD("_set_bundled_scene"),&PackedScene::_set_bundled_scene); + ClassDB::bind_method(_MD("_get_bundled_scene"),&PackedScene::_get_bundled_scene); + ClassDB::bind_method(_MD("get_state:SceneState"),&PackedScene::get_state); ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled"),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene")); |