summaryrefslogtreecommitdiff
path: root/scene/resources/packed_scene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/packed_scene.cpp')
-rw-r--r--scene/resources/packed_scene.cpp112
1 files changed, 0 insertions, 112 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 633771506e..199f0e3989 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -42,12 +42,10 @@
#define PACKED_SCENE_VERSION 2
bool SceneState::can_instance() const {
-
return nodes.size() > 0;
}
Node *SceneState::instance(GenEditState p_edit_state) const {
-
// nodes where instancing failed (because something is missing)
List<Node *> stray_instances;
@@ -85,18 +83,15 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
for (int i = 0; i < nc; i++) {
-
const NodeData &n = nd[i];
Node *parent = nullptr;
if (i > 0) {
-
ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
-
WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
}
#endif
@@ -118,10 +113,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
} else if (n.instance >= 0) {
//instance a scene into this node
if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
-
String path = props[n.instance & FLAG_MASK];
if (disable_placeholders) {
-
Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene");
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
@@ -187,11 +180,9 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//properties
int nprop_count = n.properties.size();
if (nprop_count) {
-
const NodeData::Property *nprops = &n.properties[0];
for (int j = 0; j < nprop_count; j++) {
-
bool valid;
ERR_FAIL_INDEX_V(nprops[j].name, sname_count, nullptr);
ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr);
@@ -213,7 +204,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node->set(E->get().first, E->get().second);
}
} else {
-
Variant value = props[nprops[j].value];
if (value.get_type() == Variant::OBJECT) {
@@ -221,13 +211,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Ref<Resource> res = value;
if (res.is_valid()) {
if (res->is_local_to_scene()) {
-
Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.find(res);
if (E) {
value = E->get();
} else {
-
Node *base = i == 0 ? node : ret_nodes[0];
if (p_edit_state == GEN_EDIT_STATE_MAIN) {
@@ -259,7 +247,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//groups
for (int j = 0; j < n.groups.size(); j++) {
-
ERR_FAIL_INDEX_V(n.groups[j], sname_count, nullptr);
node->add_to_group(snames[n.groups[j]], true);
}
@@ -287,7 +274,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
if (n.owner >= 0) {
-
NODE_FROM_ID(owner, n.owner);
if (owner)
node->_set_owner_nocheck(owner);
@@ -303,7 +289,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
for (Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.front(); E; E = E->next()) {
-
E->get()->setup_local_to_scene();
}
@@ -313,7 +298,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
const ConnectionData *cdata = connections.ptr();
for (int i = 0; i < cc; i++) {
-
const ConnectionData &c = cdata[i];
//ERR_FAIL_INDEX_V( c.from, nc, nullptr );
//ERR_FAIL_INDEX_V( c.to, nc, nullptr );
@@ -353,7 +337,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) {
-
if (name_map.has(p_string))
return name_map[p_string];
@@ -363,7 +346,6 @@ static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map
}
static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map) {
-
if (variant_map.has(p_variant))
return variant_map[p_variant];
@@ -373,7 +355,6 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia
}
Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
-
// this function handles all the work related to properly packing scenes, be it
// instanced or inherited.
// given the complexity of this process, an attempt will be made to properly
@@ -418,9 +399,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
Node *n = p_node;
while (n) {
-
if (n == p_owner) {
-
Ref<SceneState> state = n->get_scene_inherited_state();
if (state.is_valid()) {
int node = state->find_node_by_path(n->get_path_to(p_node));
@@ -435,7 +414,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) {
-
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
nd.instance = _vm_get_variant(p_node->get_filename(), variant_map);
@@ -479,7 +457,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
StringName type = p_node->get_class();
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
-
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
@@ -530,7 +507,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
if (exists) {
-
//check if already exists and did not change
if (value.get_type() == Variant::FLOAT && original.get_type() == Variant::FLOAT) {
//this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
@@ -540,7 +516,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
if (Math::is_equal_approx(a, b))
continue;
} else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
-
continue;
}
}
@@ -552,7 +527,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
} else {
-
if (isdefault) {
//it's the default value, no point in saving it
continue;
@@ -608,7 +582,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
//part of saved scene
nd.owner = 0;
} else {
-
nd.owner = -1;
}
@@ -637,14 +610,12 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
int parent_node = NO_PARENT_SAVED;
if (save_node) {
-
//don't save the node if nothing and subscene
node_map[p_node] = idx;
//ok validate parent node
if (p_parent_idx == NO_PARENT_SAVED) {
-
int sidx;
if (nodepath_map.has(p_node->get_parent())) {
sidx = nodepath_map[p_node->get_parent()];
@@ -663,7 +634,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
for (int i = 0; i < p_node->get_child_count(); i++) {
-
Node *c = p_node->get_child(i);
Error err = _parse_node(p_owner, c, parent_node, name_map, variant_map, node_map, nodepath_map);
if (err)
@@ -674,7 +644,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
-
if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
return OK;
@@ -686,14 +655,12 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
//NodeData &nd = nodes[node_map[p_node]];
for (List<MethodInfo>::Element *E = _signals.front(); E; E = E->next()) {
-
List<Node::Connection> conns;
p_node->get_signal_connection_list(E->get().name, &conns);
conns.sort();
for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) {
-
const Node::Connection &c = F->get();
if (!(c.flags & CONNECT_PERSIST)) //only persistent connections get saved
@@ -721,7 +688,6 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
//go through ownership chain to see if this exists
while (common_parent) {
-
Ref<SceneState> ps;
if (common_parent == p_owner)
@@ -730,7 +696,6 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
ps = common_parent->get_scene_instance_state();
if (ps.is_valid()) {
-
NodePath signal_from = common_parent->get_path_to(p_node);
NodePath signal_to = common_parent->get_path_to(target);
@@ -756,9 +721,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
bool exists2 = false;
while (nl) {
-
if (nl == p_owner) {
-
Ref<SceneState> state = nl->get_scene_inherited_state();
if (state.is_valid()) {
int from_node = state->find_node_by_path(nl->get_path_to(p_node));
@@ -835,7 +798,6 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
cd.signal = _nm_get_string(c.signal.get_name(), name_map);
cd.flags = c.flags;
for (int i = 0; i < c.binds.size(); i++) {
-
cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map));
}
connections.push_back(cd);
@@ -843,7 +805,6 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
}
for (int i = 0; i < p_node->get_child_count(); i++) {
-
Node *c = p_node->get_child(i);
Error err = _parse_connections(p_owner, c, name_map, variant_map, node_map, nodepath_map);
if (err)
@@ -870,7 +831,6 @@ Error SceneState::pack(Node *p_scene) {
String path = scene->get_scene_inherited_state()->get_path();
Ref<PackedScene> instance = ResourceLoader::load(path);
if (instance.is_valid()) {
-
base_scene_idx = _vm_get_variant(instance, variant_map);
}
}
@@ -891,21 +851,18 @@ Error SceneState::pack(Node *p_scene) {
names.resize(name_map.size());
for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) {
-
names.write[E->get()] = E->key();
}
variants.resize(variant_map.size());
const Variant *K = nullptr;
while ((K = variant_map.next(K))) {
-
int idx = variant_map[*K];
variants.write[idx] = *K;
}
node_paths.resize(nodepath_map.size());
for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) {
-
node_paths.write[E->get()] = scene->get_path_to(E->key());
}
@@ -913,17 +870,14 @@ Error SceneState::pack(Node *p_scene) {
}
void SceneState::set_path(const String &p_path) {
-
path = p_path;
}
String SceneState::get_path() const {
-
return path;
}
void SceneState::clear() {
-
names.clear();
variants.clear();
nodes.clear();
@@ -935,9 +889,7 @@ void SceneState::clear() {
}
Ref<SceneState> SceneState::_get_base_scene_state() const {
-
if (base_scene_idx >= 0) {
-
Ref<PackedScene> ps = variants[base_scene_idx];
if (ps.is_valid()) {
return ps->get_state();
@@ -948,7 +900,6 @@ Ref<SceneState> SceneState::_get_base_scene_state() const {
}
int SceneState::find_node_by_path(const NodePath &p_node) const {
-
if (!node_path_cache.has(p_node)) {
if (_get_base_scene_state().is_valid()) {
int idx = _get_base_scene_state()->find_node_by_path(p_node);
@@ -980,7 +931,6 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
}
int SceneState::_find_base_scene_node_remap_key(int p_idx) const {
-
for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) {
if (E->value() == p_idx) {
return E->key();
@@ -990,7 +940,6 @@ int SceneState::_find_base_scene_node_remap_key(int p_idx) const {
}
Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const {
-
found = false;
ERR_FAIL_COND_V(p_node < 0, Variant());
@@ -1019,7 +968,6 @@ Variant SceneState::get_property_value(int p_node, const StringName &p_property,
}
bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const {
-
ERR_FAIL_COND_V(p_node < 0, false);
if (p_node < nodes.size()) {
@@ -1040,17 +988,14 @@ bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const {
bool SceneState::disable_placeholders = false;
void SceneState::set_disable_placeholders(bool p_disable) {
-
disable_placeholders = p_disable;
}
bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const {
-
ERR_FAIL_COND_V(p_node < 0, false);
ERR_FAIL_COND_V(p_to_node < 0, false);
if (p_node < nodes.size() && p_to_node < nodes.size()) {
-
int signal_idx = -1;
int method_idx = -1;
for (int i = 0; i < names.size(); i++) {
@@ -1065,9 +1010,7 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_
//signal and method strings are stored..
for (int i = 0; i < connections.size(); i++) {
-
if (connections[i].from == p_node && connections[i].to == p_to_node && connections[i].signal == signal_idx && connections[i].method == method_idx) {
-
return true;
}
}
@@ -1082,7 +1025,6 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_
}
void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
-
ERR_FAIL_COND(!p_dictionary.has("names"));
ERR_FAIL_COND(!p_dictionary.has("variants"));
ERR_FAIL_COND(!p_dictionary.has("node_count"));
@@ -1107,7 +1049,6 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
Vector<String> snames = p_dictionary["names"];
if (snames.size()) {
-
int namecount = snames.size();
names.resize(namecount);
const String *r = snames.ptr();
@@ -1121,7 +1062,6 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
int varcount = svariants.size();
variants.resize(varcount);
for (int i = 0; i < varcount; i++) {
-
variants.write[i] = svariants[i];
}
@@ -1145,13 +1085,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
nd.instance = r[idx++];
nd.properties.resize(r[idx++]);
for (int j = 0; j < nd.properties.size(); j++) {
-
nd.properties.write[j].name = r[idx++];
nd.properties.write[j].value = r[idx++];
}
nd.groups.resize(r[idx++]);
for (int j = 0; j < nd.groups.size(); j++) {
-
nd.groups.write[j] = r[idx++];
}
}
@@ -1171,7 +1109,6 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
cd.binds.resize(r[idx++]);
for (int j = 0; j < cd.binds.size(); j++) {
-
cd.binds.write[j] = r[idx++];
}
}
@@ -1204,12 +1141,10 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
}
Dictionary SceneState::get_bundled_scene() const {
-
Vector<String> rnames;
rnames.resize(names.size());
if (names.size()) {
-
String *r = rnames.ptrw();
for (int i = 0; i < names.size(); i++)
@@ -1224,7 +1159,6 @@ Dictionary SceneState::get_bundled_scene() const {
d["node_count"] = nodes.size();
for (int i = 0; i < nodes.size(); i++) {
-
const NodeData &nd = nodes[i];
rnodes.push_back(nd.parent);
rnodes.push_back(nd.owner);
@@ -1237,13 +1171,11 @@ Dictionary SceneState::get_bundled_scene() const {
rnodes.push_back(nd.instance);
rnodes.push_back(nd.properties.size());
for (int j = 0; j < nd.properties.size(); j++) {
-
rnodes.push_back(nd.properties[j].name);
rnodes.push_back(nd.properties[j].value);
}
rnodes.push_back(nd.groups.size());
for (int j = 0; j < nd.groups.size(); j++) {
-
rnodes.push_back(nd.groups[j]);
}
}
@@ -1254,7 +1186,6 @@ Dictionary SceneState::get_bundled_scene() const {
d["conn_count"] = connections.size();
for (int i = 0; i < connections.size(); i++) {
-
const ConnectionData &cd = connections[i];
rconns.push_back(cd.from);
rconns.push_back(cd.to);
@@ -1291,12 +1222,10 @@ Dictionary SceneState::get_bundled_scene() const {
}
int SceneState::get_node_count() const {
-
return nodes.size();
}
StringName SceneState::get_node_type(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
if (nodes[p_idx].type == TYPE_INSTANCED)
return StringName();
@@ -1304,7 +1233,6 @@ StringName SceneState::get_node_type(int p_idx) const {
}
StringName SceneState::get_node_name(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
return names[nodes[p_idx].name];
}
@@ -1315,7 +1243,6 @@ int SceneState::get_node_index(int p_idx) const {
}
bool SceneState::is_node_instance_placeholder(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER);
@@ -1330,7 +1257,6 @@ Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
else
return variants[nodes[p_idx].instance & FLAG_MASK];
} else if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) {
-
if (base_scene_idx >= 0) {
return variants[base_scene_idx];
}
@@ -1340,7 +1266,6 @@ Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
}
String SceneState::get_node_instance_placeholder(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, nodes.size(), String());
if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) {
@@ -1360,7 +1285,6 @@ Vector<StringName> SceneState::get_node_groups(int p_idx) const {
}
NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const {
-
ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath());
if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) {
@@ -1376,7 +1300,6 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const {
int nidx = p_idx;
while (true) {
if (nodes[nidx].parent == NO_PARENT_SAVED || nodes[nidx].parent < 0) {
-
sub_path.insert(0, ".");
break;
}
@@ -1405,7 +1328,6 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const {
}
int SceneState::get_node_property_count(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1);
return nodes[p_idx].properties.size();
}
@@ -1422,7 +1344,6 @@ Variant SceneState::get_node_property_value(int p_idx, int p_prop) const {
}
NodePath SceneState::get_node_owner_path(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath());
if (nodes[p_idx].owner < 0 || nodes[p_idx].owner == NO_PARENT_SAVED)
return NodePath(); //root likely
@@ -1434,11 +1355,9 @@ NodePath SceneState::get_node_owner_path(int p_idx) const {
}
int SceneState::get_connection_count() const {
-
return connections.size();
}
NodePath SceneState::get_connection_source(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
if (connections[p_idx].from & FLAG_ID_IS_PATH) {
return node_paths[connections[p_idx].from & FLAG_MASK];
@@ -1448,12 +1367,10 @@ NodePath SceneState::get_connection_source(int p_idx) const {
}
StringName SceneState::get_connection_signal(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
return names[connections[p_idx].signal];
}
NodePath SceneState::get_connection_target(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
if (connections[p_idx].to & FLAG_ID_IS_PATH) {
return node_paths[connections[p_idx].to & FLAG_MASK];
@@ -1462,19 +1379,16 @@ NodePath SceneState::get_connection_target(int p_idx) const {
}
}
StringName SceneState::get_connection_method(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
return names[connections[p_idx].method];
}
int SceneState::get_connection_flags(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
return connections[p_idx].flags;
}
Array SceneState::get_connection_binds(int p_idx) const {
-
ERR_FAIL_INDEX_V(p_idx, connections.size(), Array());
Array binds;
for (int i = 0; i < connections[p_idx].binds.size(); i++) {
@@ -1484,7 +1398,6 @@ Array SceneState::get_connection_binds(int p_idx) const {
}
bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) {
-
// this method cannot be const because of this
Ref<SceneState> ss = this;
@@ -1528,13 +1441,11 @@ Vector<NodePath> SceneState::get_editable_instances() const {
//add
int SceneState::add_name(const StringName &p_name) {
-
names.push_back(p_name);
return names.size() - 1;
}
int SceneState::find_name(const StringName &p_name) const {
-
for (int i = 0; i < names.size(); i++) {
if (names[i] == p_name)
return i;
@@ -1544,18 +1455,15 @@ int SceneState::find_name(const StringName &p_name) const {
}
int SceneState::add_value(const Variant &p_value) {
-
variants.push_back(p_value);
return variants.size() - 1;
}
int SceneState::add_node_path(const NodePath &p_path) {
-
node_paths.push_back(p_path);
return (node_paths.size() - 1) | FLAG_ID_IS_PATH;
}
int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index) {
-
NodeData nd;
nd.parent = p_parent;
nd.owner = p_owner;
@@ -1569,7 +1477,6 @@ int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int
return nodes.size() - 1;
}
void SceneState::add_node_property(int p_node, int p_name, int p_value) {
-
ERR_FAIL_INDEX(p_node, nodes.size());
ERR_FAIL_INDEX(p_name, names.size());
ERR_FAIL_INDEX(p_value, variants.size());
@@ -1580,18 +1487,15 @@ void SceneState::add_node_property(int p_node, int p_name, int p_value) {
nodes.write[p_node].properties.push_back(prop);
}
void SceneState::add_node_group(int p_node, int p_group) {
-
ERR_FAIL_INDEX(p_node, nodes.size());
ERR_FAIL_INDEX(p_group, names.size());
nodes.write[p_node].groups.push_back(p_group);
}
void SceneState::set_base_scene(int p_idx) {
-
ERR_FAIL_INDEX(p_idx, variants.size());
base_scene_idx = p_idx;
}
void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) {
-
ERR_FAIL_INDEX(p_signal, names.size());
ERR_FAIL_INDEX(p_method, names.size());
@@ -1608,12 +1512,10 @@ void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method
connections.push_back(c);
}
void SceneState::add_editable_instance(const NodePath &p_path) {
-
editable_instances.push_back(p_path);
}
Vector<String> SceneState::_get_node_groups(int p_idx) const {
-
Vector<StringName> groups = get_node_groups(p_idx);
Vector<String> ret;
@@ -1624,7 +1526,6 @@ Vector<String> SceneState::_get_node_groups(int p_idx) const {
}
void SceneState::_bind_methods() {
-
//unbuild API
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneState::get_node_count);
@@ -1654,7 +1555,6 @@ void SceneState::_bind_methods() {
}
SceneState::SceneState() {
-
base_scene_idx = -1;
last_modified_time = 0;
}
@@ -1662,32 +1562,26 @@ SceneState::SceneState() {
////////////////
void PackedScene::_set_bundled_scene(const Dictionary &p_scene) {
-
state->set_bundled_scene(p_scene);
}
Dictionary PackedScene::_get_bundled_scene() const {
-
return state->get_bundled_scene();
}
Error PackedScene::pack(Node *p_scene) {
-
return state->pack(p_scene);
}
void PackedScene::clear() {
-
state->clear();
}
bool PackedScene::can_instance() const {
-
return state->can_instance();
}
Node *PackedScene::instance(GenEditState p_edit_state) const {
-
#ifndef TOOLS_ENABLED
ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled.");
#endif
@@ -1709,7 +1603,6 @@ Node *PackedScene::instance(GenEditState p_edit_state) const {
}
void PackedScene::replace_state(Ref<SceneState> p_by) {
-
state = p_by;
state->set_path(get_path());
#ifdef TOOLS_ENABLED
@@ -1718,7 +1611,6 @@ void PackedScene::replace_state(Ref<SceneState> p_by) {
}
void PackedScene::recreate_state() {
-
state = Ref<SceneState>(memnew(SceneState));
state->set_path(get_path());
#ifdef TOOLS_ENABLED
@@ -1727,18 +1619,15 @@ void PackedScene::recreate_state() {
}
Ref<SceneState> PackedScene::get_state() {
-
return state;
}
void PackedScene::set_path(const String &p_path, bool p_take_over) {
-
state->set_path(p_path);
Resource::set_path(p_path, p_take_over);
}
void PackedScene::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack);
ClassDB::bind_method(D_METHOD("instance", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED));
ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance);
@@ -1754,6 +1643,5 @@ void PackedScene::_bind_methods() {
}
PackedScene::PackedScene() {
-
state = Ref<SceneState>(memnew(SceneState));
}