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-rw-r--r--scene/resources/packed_scene.cpp589
1 files changed, 589 insertions, 0 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
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--- /dev/null
+++ b/scene/resources/packed_scene.cpp
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+/*************************************************************************/
+/* packed_scene.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "packed_scene.h"
+#include "globals.h"
+#include "io/resource_loader.h"
+
+bool PackedScene::can_instance() const {
+
+ return nodes.size()>0;
+}
+
+Node *PackedScene::instance(bool p_gen_edit_state) const {
+
+ int nc = nodes.size();
+ ERR_FAIL_COND_V(nc==0,NULL);
+
+ const StringName*snames=NULL;
+ int sname_count=names.size();
+ if (sname_count)
+ snames=&names[0];
+
+ const Variant*props=NULL;
+ int prop_count=variants.size();
+ if (prop_count)
+ props=&variants[0];
+
+ Vector<Variant> properties;
+
+ const NodeData *nd = &nodes[0];
+
+ Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
+
+
+ for(int i=0;i<nc;i++) {
+
+ const NodeData &n=nd[i];
+
+ if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
+ ret_nodes[i]=NULL;
+ continue;
+ }
+
+ Node *node=NULL;
+
+ if (n.instance>=0) {
+ //instance existing
+ Ref<PackedScene> sdata = props[ n.instance ];
+ ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
+ node = sdata->instance();
+ ERR_FAIL_COND_V(!node,NULL);
+ if (p_gen_edit_state)
+ node->generate_instance_state();
+
+ } else {
+ //create anew
+ Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
+ ERR_FAIL_COND_V(!obj,NULL);
+ node = obj->cast_to<Node>();
+ ERR_FAIL_COND_V(!node,NULL);
+
+ }
+
+
+ //properties
+ int nprop_count=n.properties.size();
+ if (nprop_count) {
+
+ const NodeData::Property* nprops=&n.properties[0];
+
+ for(int j=0;j<nprop_count;j++) {
+
+ bool valid;
+ ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL );
+ ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL );
+
+ node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
+ }
+ }
+
+ //name
+
+ //groups
+ for(int j=0;j<n.groups.size();j++) {
+
+ ERR_FAIL_INDEX_V( n.groups[j], sname_count, NULL );
+ node->add_to_group( snames[ n.groups[j] ], true );
+ }
+
+
+ ret_nodes[i]=node;
+
+ if (i>0) {
+ ERR_FAIL_INDEX_V(n.parent,i,NULL);
+ ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
+ ret_nodes[n.parent]->_add_child_nocheck(node,snames[n.name]);
+ } else {
+ node->_set_name_nocheck( snames[ n.name ] );
+ }
+
+
+ if (n.owner>=0) {
+
+ ERR_FAIL_INDEX_V(n.owner,i,NULL);
+ node->_set_owner_nocheck(ret_nodes[n.owner]);
+ }
+
+ }
+
+
+ //do connections
+
+ int cc = connections.size();
+ const ConnectionData *cdata = connections.ptr();
+
+ for(int i=0;i<cc;i++) {
+
+ const ConnectionData &c=cdata[i];
+ ERR_FAIL_INDEX_V( c.from, nc, NULL );
+ ERR_FAIL_INDEX_V( c.to, nc, NULL );
+
+ Vector<Variant> binds;
+ if (c.binds.size()) {
+ binds.resize(c.binds.size());
+ for(int j=0;j<c.binds.size();j++)
+ binds[j]=props[ c.binds[j] ];
+ }
+
+ if (!ret_nodes[c.from] || !ret_nodes[c.to])
+ continue;
+ ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST|c.flags );
+ }
+
+ Node *s = ret_nodes[0];
+
+ if (get_path()!="" && get_path().find("::")==-1)
+ s->set_filename(get_path());
+ return ret_nodes[0];
+
+}
+
+
+static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
+
+ if (name_map.has(p_string))
+ return name_map[p_string];
+
+ int idx = name_map.size();
+ name_map[p_string]=idx;
+ return idx;
+}
+
+static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
+
+ if (variant_map.has(p_variant))
+ return variant_map[p_variant];
+
+ int idx = variant_map.size();
+ variant_map[p_variant]=idx;
+ return idx;
+}
+
+Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
+
+ if (p_node!=p_owner && (p_node->get_owner()!=p_owner))
+ return OK; //nothing to do with this node, may either belong to another scene or be onowned
+
+ NodeData nd;
+
+ nd.name=_nm_get_string(p_node->get_name(),name_map);
+ nd.type=_nm_get_string(p_node->get_type(),name_map);
+ nd.parent=p_parent_idx;
+
+
+ Dictionary instance_state;
+ Set<StringName> instance_groups;
+
+
+ if (p_node!=p_owner && p_node->get_filename()!="") {
+ //instanced
+ Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
+ if (!instance.is_valid()) {
+ return ERR_CANT_OPEN;
+ }
+
+ nd.instance=_vm_get_variant(instance,variant_map);
+ instance_state = p_node->get_instance_state();
+ Vector<StringName> ig = p_node->get_instance_groups();
+ for(int i=0;i<ig.size();i++)
+ instance_groups.insert(ig[i]);
+ } else {
+
+ nd.instance=-1;
+ }
+
+
+ //instance state makes sure that only changes to instance are saved
+
+ List<PropertyInfo> plist;
+ p_node->get_property_list(&plist);
+ for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
+
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
+ continue;
+
+ String name = E->get().name;
+ Variant value = p_node->get( E->get().name );
+
+ if (E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO && value.is_zero())
+ continue;
+
+
+ if (nd.instance>=0) {
+ //only save changed properties in instance
+ if (!instance_state.has(name))
+ continue;
+ if (instance_state[name]==value)
+ continue;
+
+ }
+
+ NodeData::Property prop;
+ prop.name=_nm_get_string( name,name_map);
+ prop.value=_vm_get_variant( value, variant_map);
+ nd.properties.push_back(prop);
+
+ }
+
+
+ List<Node::GroupInfo> groups;
+ p_node->get_groups(&groups);
+ for(List<Node::GroupInfo>::Element *E=groups.front();E;E=E->next()) {
+ Node::GroupInfo &gi=E->get();
+
+ if (!gi.persistent)
+ continue;
+ if (nd.instance>=0 && instance_groups.has(gi.name))
+ continue; //group was instanced, don't add here
+
+ nd.groups.push_back(_nm_get_string(gi.name,name_map));
+ }
+
+ if (node_map.has(p_node->get_owner()))
+ nd.owner=node_map[p_node->get_owner()];
+ else
+ nd.owner=-1;
+
+ int idx = nodes.size();
+ node_map[p_node]=idx;
+ nodes.push_back(nd);
+
+
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ Node *c=p_node->get_child(i);
+ Error err = _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
+ if (err)
+ return err;
+ }
+
+ return OK;
+
+}
+
+Error PackedScene::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
+
+ if (p_node!=p_owner && (p_node->get_owner()!=p_owner))
+ return OK; //nothing to do with this node, may either belong to another scene or be onowned
+
+ List<MethodInfo> signals;
+ p_node->get_signal_list(&signals);
+
+ ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG);
+ NodeData &nd = nodes[node_map[p_node]];
+ Set<Connection> instance_connections;
+
+ if (nd.instance>=0) {
+
+ Vector<Connection> iconns = p_node->get_instance_connections();
+ for(int i=0;i<iconns.size();i++) {
+
+ instance_connections.insert(iconns[i]);
+ }
+ }
+
+
+ for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
+
+ List<Node::Connection> conns;
+ p_node->get_signal_connection_list(E->get().name,&conns);
+ for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
+
+ const Node::Connection &c = F->get();
+ if (!(c.flags&CONNECT_PERSIST))
+ continue;
+
+ if (nd.instance>=0 && instance_connections.has(c))
+ continue; //came from instance, don't save!
+
+ Node *n=c.target->cast_to<Node>();
+ if (!n)
+ continue;
+
+ if (!node_map.has(n)) {
+ WARN_PRINT("Connection to node outside scene??")
+ continue;
+ }
+
+ ConnectionData cd;
+ cd.from=node_map[p_node];
+ cd.to=node_map[n];
+ cd.method=_nm_get_string(c.method,name_map);
+ cd.signal=_nm_get_string(c.signal,name_map);
+ cd.flags=c.flags;
+ for(int i=0;i<c.binds.size();i++) {
+
+ cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
+ }
+ connections.push_back(cd);
+ }
+ }
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ Node *c=p_node->get_child(i);
+ Error err = _parse_connections(p_owner,c,name_map,variant_map,node_map);
+ if (err)
+ return err;
+ }
+
+ return OK;
+}
+
+
+Error PackedScene::pack(Node *p_scene) {
+ ERR_FAIL_NULL_V( p_scene, ERR_INVALID_PARAMETER );
+
+
+ clear();
+
+ Node *scene = p_scene;
+
+ Map<StringName,int> name_map;
+ HashMap<Variant,int,VariantHasher> variant_map;
+ Map<Node*,int> node_map;
+
+ Error err = _parse_node(scene,scene,-1,name_map,variant_map,node_map);
+ if (err) {
+ clear();
+ ERR_FAIL_V(err);
+ }
+
+ err = _parse_connections(scene,scene,name_map,variant_map,node_map);
+ if (err) {
+ clear();
+ ERR_FAIL_V(err);
+ }
+
+ names.resize(name_map.size());
+
+ for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
+
+ names[E->get()]=E->key();
+ }
+
+ variants.resize(variant_map.size());
+ const Variant *K=NULL;
+ while((K=variant_map.next(K))) {
+
+ int idx = variant_map[*K];
+ variants[idx]=*K;
+ }
+
+ return OK;
+}
+
+void PackedScene::clear() {
+
+ names.clear();
+ variants.clear();
+ nodes.clear();
+ connections.clear();
+
+}
+
+void PackedScene::_set_bundled_scene(const Dictionary& d) {
+
+
+ ERR_FAIL_COND( !d.has("names"));
+ ERR_FAIL_COND( !d.has("variants"));
+ ERR_FAIL_COND( !d.has("node_count"));
+ ERR_FAIL_COND( !d.has("nodes"));
+ ERR_FAIL_COND( !d.has("conn_count"));
+ ERR_FAIL_COND( !d.has("conns"));
+// ERR_FAIL_COND( !d.has("path"));
+
+ DVector<String> snames = d["names"];
+ if (snames.size()) {
+
+ int namecount = snames.size();
+ names.resize(namecount);
+ DVector<String>::Read r =snames.read();
+ for(int i=0;i<names.size();i++)
+ names[i]=r[i];
+ }
+
+ Array svariants = d["variants"];
+
+ if (svariants.size()) {
+ int varcount=svariants.size();
+ variants.resize(varcount);
+ for(int i=0;i<varcount;i++) {
+
+ variants[i]=svariants[i];
+ }
+
+ } else {
+ variants.clear();
+ }
+
+ nodes.resize(d["node_count"]);
+ int nc=nodes.size();
+ if (nc) {
+ DVector<int> snodes = d["nodes"];
+ DVector<int>::Read r = snodes.read();
+ int idx=0;
+ for(int i=0;i<nc;i++) {
+ NodeData &nd = nodes[i];
+ nd.parent=r[idx++];
+ nd.owner=r[idx++];
+ nd.type=r[idx++];
+ nd.name=r[idx++];
+ nd.instance=r[idx++];
+ nd.properties.resize(r[idx++]);
+ for(int j=0;j<nd.properties.size();j++) {
+
+ nd.properties[j].name=r[idx++];
+ nd.properties[j].value=r[idx++];
+ }
+ nd.groups.resize(r[idx++]);
+ for(int j=0;j<nd.groups.size();j++) {
+
+ nd.groups[j]=r[idx++];
+ }
+ }
+
+ }
+
+ connections.resize(d["conn_count"]);
+ int cc=connections.size();
+
+ if (cc) {
+
+ DVector<int> sconns = d["conns"];
+ DVector<int>::Read r = sconns.read();
+ int idx=0;
+ for(int i=0;i<cc;i++) {
+ ConnectionData &cd = connections[i];
+ cd.from=r[idx++];
+ cd.to=r[idx++];
+ cd.signal=r[idx++];
+ cd.method=r[idx++];
+ cd.flags=r[idx++];
+ cd.binds.resize(r[idx++]);
+
+ for(int j=0;j<cd.binds.size();j++) {
+
+ cd.binds[j]=r[idx++];
+ }
+ }
+
+ }
+
+// path=d["path"];
+
+}
+
+Dictionary PackedScene::_get_bundled_scene() const {
+
+ DVector<String> rnames;
+ rnames.resize(names.size());
+
+ if (names.size()) {
+
+ DVector<String>::Write r=rnames.write();
+
+ for(int i=0;i<names.size();i++)
+ r[i]=names[i];
+ }
+
+ Dictionary d;
+ d["names"]=rnames;
+ d["variants"]=variants;
+
+ Vector<int> rnodes;
+ d["node_count"]=nodes.size();
+
+ for(int i=0;i<nodes.size();i++) {
+
+ const NodeData &nd=nodes[i];
+ rnodes.push_back(nd.parent);
+ rnodes.push_back(nd.owner);
+ rnodes.push_back(nd.type);
+ rnodes.push_back(nd.name);
+ rnodes.push_back(nd.instance);
+ rnodes.push_back(nd.properties.size());
+ for(int j=0;j<nd.properties.size();j++) {
+
+ rnodes.push_back(nd.properties[j].name);
+ rnodes.push_back(nd.properties[j].value);
+ }
+ rnodes.push_back(nd.groups.size());
+ for(int j=0;j<nd.groups.size();j++) {
+
+ rnodes.push_back(nd.groups[j]);
+ }
+ }
+
+ d["nodes"]=rnodes;
+
+ Vector<int> rconns;
+ d["conn_count"]=connections.size();
+
+ for(int i=0;i<connections.size();i++) {
+
+ const ConnectionData &cd=connections[i];
+ rconns.push_back(cd.from);
+ rconns.push_back(cd.to);
+ rconns.push_back(cd.signal);
+ rconns.push_back(cd.method);
+ rconns.push_back(cd.flags);
+ rconns.push_back(cd.binds.size());
+ for(int j=0;j<cd.binds.size();j++)
+ rconns.push_back(cd.binds[j]);
+
+ }
+
+ d["conns"]=rconns;
+ d["version"]=1;
+
+// d["path"]=path;
+
+ return d;
+
+
+}
+
+void PackedScene::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("pack","path:Node"),&PackedScene::pack);
+ ObjectTypeDB::bind_method(_MD("instance:Node"),&PackedScene::instance,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("can_instance"),&PackedScene::can_instance);
+ ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&PackedScene::_set_bundled_scene);
+ ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&PackedScene::_get_bundled_scene);
+
+ ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled"),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
+
+}
+
+PackedScene::PackedScene() {
+
+
+}