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-rw-r--r--scene/resources/multimesh.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 5423e66358..8ca30a5b88 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -59,20 +59,20 @@ protected:
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
- void _set_transform_array(const PoolVector<Vector3> &p_array);
- PoolVector<Vector3> _get_transform_array() const;
+ void _set_transform_array(const Vector<Vector3> &p_array);
+ Vector<Vector3> _get_transform_array() const;
- void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
- PoolVector<Vector2> _get_transform_2d_array() const;
+ void _set_transform_2d_array(const Vector<Vector2> &p_array);
+ Vector<Vector2> _get_transform_2d_array() const;
- void _set_color_array(const PoolVector<Color> &p_array);
- PoolVector<Color> _get_color_array() const;
+ void _set_color_array(const Vector<Color> &p_array);
+ Vector<Color> _get_color_array() const;
- void _set_custom_data_array(const PoolVector<Color> &p_array);
- PoolVector<Color> _get_custom_data_array() const;
+ void _set_custom_data_array(const Vector<Color> &p_array);
+ Vector<Color> _get_custom_data_array() const;
#endif
- void set_buffer(const PoolVector<float> &p_buffer);
- PoolVector<float> get_buffer() const;
+ void set_buffer(const Vector<float> &p_buffer);
+ Vector<float> get_buffer() const;
public:
void set_mesh(const Ref<Mesh> &p_mesh);