diff options
Diffstat (limited to 'scene/resources/multimesh.cpp')
-rw-r--r-- | scene/resources/multimesh.cpp | 183 |
1 files changed, 76 insertions, 107 deletions
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 69ef3f18a6..6202109cd1 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -29,232 +29,201 @@ #include "multimesh.h" #include "servers/visual_server.h" - - -void MultiMesh::_set_transform_array(const PoolVector<Vector3>& p_array) { +void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { int instance_count = get_instance_count(); PoolVector<Vector3> xforms = p_array; - int len=xforms.size(); - ERR_FAIL_COND((len/4) != instance_count); - if (len==0) + int len = xforms.size(); + ERR_FAIL_COND((len / 4) != instance_count); + if (len == 0) return; PoolVector<Vector3>::Read r = xforms.read(); - for(int i=0;i<len/4;i++) { + for (int i = 0; i < len / 4; i++) { Transform t; - t.basis[0]=r[i*4+0]; - t.basis[1]=r[i*4+1]; - t.basis[2]=r[i*4+2]; - t.origin=r[i*4+3]; + t.basis[0] = r[i * 4 + 0]; + t.basis[1] = r[i * 4 + 1]; + t.basis[2] = r[i * 4 + 2]; + t.origin = r[i * 4 + 3]; - set_instance_transform(i,t); + set_instance_transform(i, t); } - } PoolVector<Vector3> MultiMesh::_get_transform_array() const { int instance_count = get_instance_count(); - if (instance_count==0) + if (instance_count == 0) return PoolVector<Vector3>(); PoolVector<Vector3> xforms; - xforms.resize(instance_count*4); + xforms.resize(instance_count * 4); PoolVector<Vector3>::Write w = xforms.write(); - for(int i=0;i<instance_count;i++) { + for (int i = 0; i < instance_count; i++) { - Transform t=get_instance_transform(i); - w[i*4+0]=t.basis[0]; - w[i*4+1]=t.basis[1]; - w[i*4+2]=t.basis[2]; - w[i*4+3]=t.origin; + Transform t = get_instance_transform(i); + w[i * 4 + 0] = t.basis[0]; + w[i * 4 + 1] = t.basis[1]; + w[i * 4 + 2] = t.basis[2]; + w[i * 4 + 3] = t.origin; } return xforms; - } - -void MultiMesh::_set_color_array(const PoolVector<Color>& p_array) { +void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { int instance_count = get_instance_count(); PoolVector<Color> colors = p_array; - int len=colors.size(); + int len = colors.size(); ERR_FAIL_COND(len != instance_count); - if (len==0) + if (len == 0) return; PoolVector<Color>::Read r = colors.read(); - for(int i=0;i<len;i++) { + for (int i = 0; i < len; i++) { - set_instance_color(i,r[i]); + set_instance_color(i, r[i]); } - } PoolVector<Color> MultiMesh::_get_color_array() const { int instance_count = get_instance_count(); - if (instance_count==0) + if (instance_count == 0) return PoolVector<Color>(); PoolVector<Color> colors; colors.resize(instance_count); - for(int i=0;i<instance_count;i++) { + for (int i = 0; i < instance_count; i++) { - colors.set(i,get_instance_color(i)); + colors.set(i, get_instance_color(i)); } return colors; - } +void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) { - - -void MultiMesh::set_mesh(const Ref<Mesh>& p_mesh) { - - mesh=p_mesh; + mesh = p_mesh; if (!mesh.is_null()) - VisualServer::get_singleton()->multimesh_set_mesh(multimesh,mesh->get_rid()); + VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid()); else - VisualServer::get_singleton()->multimesh_set_mesh(multimesh,RID()); - + VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID()); } Ref<Mesh> MultiMesh::get_mesh() const { return mesh; - } void MultiMesh::set_instance_count(int p_count) { - VisualServer::get_singleton()->multimesh_allocate(multimesh,p_count,VS::MultimeshTransformFormat(transform_format),VS::MultimeshColorFormat(color_format)); - + VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format)); } int MultiMesh::get_instance_count() const { return VisualServer::get_singleton()->multimesh_get_instance_count(multimesh); - } -void MultiMesh::set_instance_transform(int p_instance, const Transform& p_transform) { - - VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh,p_instance,p_transform); - +void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { + VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } Transform MultiMesh::get_instance_transform(int p_instance) const { - return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh,p_instance); - + return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } -void MultiMesh::set_instance_color(int p_instance, const Color& p_color) { - - - VisualServer::get_singleton()->multimesh_instance_set_color(multimesh,p_instance,p_color); +void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { + VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); } Color MultiMesh::get_instance_color(int p_instance) const { - return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh,p_instance); - + return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance); } - Rect3 MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); - } - RID MultiMesh::get_rid() const { return multimesh; - } - void MultiMesh::set_color_format(ColorFormat p_color_format) { - color_format=p_color_format; + color_format = p_color_format; } -MultiMesh::ColorFormat MultiMesh::get_color_format() const{ +MultiMesh::ColorFormat MultiMesh::get_color_format() const { return color_format; } -void MultiMesh::set_transform_format(TransformFormat p_transform_format){ +void MultiMesh::set_transform_format(TransformFormat p_transform_format) { - transform_format=p_transform_format; + transform_format = p_transform_format; } -MultiMesh::TransformFormat MultiMesh::get_transform_format() const{ +MultiMesh::TransformFormat MultiMesh::get_transform_format() const { return transform_format; } - void MultiMesh::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mesh","mesh:Mesh"),&MultiMesh::set_mesh); - ClassDB::bind_method(D_METHOD("get_mesh:Mesh"),&MultiMesh::get_mesh); - ClassDB::bind_method(D_METHOD("set_color_format","format"),&MultiMesh::set_color_format); - ClassDB::bind_method(D_METHOD("get_color_format"),&MultiMesh::get_color_format); - ClassDB::bind_method(D_METHOD("set_transform_format","format"),&MultiMesh::set_transform_format); - ClassDB::bind_method(D_METHOD("get_transform_format"),&MultiMesh::get_transform_format); - - ClassDB::bind_method(D_METHOD("set_instance_count","count"),&MultiMesh::set_instance_count); - ClassDB::bind_method(D_METHOD("get_instance_count"),&MultiMesh::get_instance_count); - ClassDB::bind_method(D_METHOD("set_instance_transform","instance","transform"),&MultiMesh::set_instance_transform); - ClassDB::bind_method(D_METHOD("get_instance_transform","instance"),&MultiMesh::get_instance_transform); - ClassDB::bind_method(D_METHOD("set_instance_color","instance","color"),&MultiMesh::set_instance_color); - ClassDB::bind_method(D_METHOD("get_instance_color","instance"),&MultiMesh::get_instance_color); - ClassDB::bind_method(D_METHOD("get_aabb"),&MultiMesh::get_aabb); - - - ClassDB::bind_method(D_METHOD("_set_transform_array"),&MultiMesh::_set_transform_array); - ClassDB::bind_method(D_METHOD("_get_transform_array"),&MultiMesh::_get_transform_array); - ClassDB::bind_method(D_METHOD("_set_color_array"),&MultiMesh::_set_color_array); - ClassDB::bind_method(D_METHOD("_get_color_array"),&MultiMesh::_get_color_array); - - - ADD_PROPERTY(PropertyInfo(Variant::INT,"color_format",PROPERTY_HINT_ENUM,"None,Byte,Float"), "set_color_format", "get_color_format"); - ADD_PROPERTY(PropertyInfo(Variant::INT,"transform_format",PROPERTY_HINT_ENUM,"2D,3D"), "set_transform_format", "get_transform_format"); - ADD_PROPERTY(PropertyInfo(Variant::INT,"instance_count",PROPERTY_HINT_RANGE,"0,16384,1"), "set_instance_count", "get_instance_count"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY,"transform_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY,"color_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array"); - - - - BIND_CONSTANT( TRANSFORM_2D ); - BIND_CONSTANT( TRANSFORM_3D ); - BIND_CONSTANT( COLOR_NONE ); - BIND_CONSTANT( COLOR_8BIT ); - BIND_CONSTANT( COLOR_FLOAT ); - + ClassDB::bind_method(D_METHOD("set_mesh", "mesh:Mesh"), &MultiMesh::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh:Mesh"), &MultiMesh::get_mesh); + ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format); + ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format); + ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format); + ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format); + + ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); + ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); + ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); + ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); + ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color); + ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); + ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); + + ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); + ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); + ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array); + ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), "set_instance_count", "get_instance_count"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array"); + + BIND_CONSTANT(TRANSFORM_2D); + BIND_CONSTANT(TRANSFORM_3D); + BIND_CONSTANT(COLOR_NONE); + BIND_CONSTANT(COLOR_8BIT); + BIND_CONSTANT(COLOR_FLOAT); } MultiMesh::MultiMesh() { multimesh = VisualServer::get_singleton()->multimesh_create(); - color_format=COLOR_NONE; - transform_format=TRANSFORM_2D; + color_format = COLOR_NONE; + transform_format = TRANSFORM_2D; } MultiMesh::~MultiMesh() { |