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-rw-r--r--scene/resources/multimesh.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 231e59cdb5..15f1e15542 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -213,11 +213,12 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array");
- BIND_CONSTANT(TRANSFORM_2D);
- BIND_CONSTANT(TRANSFORM_3D);
- BIND_CONSTANT(COLOR_NONE);
- BIND_CONSTANT(COLOR_8BIT);
- BIND_CONSTANT(COLOR_FLOAT);
+ BIND_ENUM_CONSTANT(TRANSFORM_2D);
+ BIND_ENUM_CONSTANT(TRANSFORM_3D);
+
+ BIND_ENUM_CONSTANT(COLOR_NONE);
+ BIND_ENUM_CONSTANT(COLOR_8BIT);
+ BIND_ENUM_CONSTANT(COLOR_FLOAT);
}
MultiMesh::MultiMesh() {