diff options
Diffstat (limited to 'scene/resources/mesh.cpp')
| -rw-r--r-- | scene/resources/mesh.cpp | 87 |
1 files changed, 64 insertions, 23 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ec5989b862..6765a15208 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -593,19 +593,23 @@ Mesh::Mesh() { static PoolVector<uint8_t> _fix_array_compatibility(const PoolVector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) { bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE))); - bool bone_32_bits = (p_format & Mesh::ARRAY_FORMAT_BONES) && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2)); + bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES); + bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2)); + bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2)); - print_line("convert vertex16: " + itos(vertex_16bit) + " bone 32 " + itos(bone_32_bits)); - if (!vertex_16bit && !bone_32_bits) { + print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32)); + + if (!vertex_16bit && !bone_8 && !weight_32) { return p_src; } bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1)); uint32_t src_stride = p_src.size() / p_elements; - uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) - (bone_32_bits ? 16 : 0); + uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0); + + PoolVector<uint8_t> ret = p_src; - PoolVector<uint8_t> ret; ret.resize(dst_stride * p_elements); { PoolVector<uint8_t>::Write w = ret.write(); @@ -646,27 +650,58 @@ static PoolVector<uint8_t> _fix_array_compatibility(const PoolVector<uint8_t> &p dst += 8; } - if (bone_32_bits) { - - const uint32_t *src_bones = (const uint32_t *)&src[remaining - 32]; - const float *src_weights = (const float *)&src[remaining - 16]; - uint16_t *dstw = (uint16_t *)&dst[remaining - 32]; - - dstw[0] = src_bones[0]; - dstw[1] = src_bones[1]; - dstw[2] = src_bones[2]; - dstw[3] = src_bones[3]; - dstw[4] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm - dstw[5] = CLAMP(src_weights[1] * 65535, 0, 65535); - dstw[6] = CLAMP(src_weights[2] * 65535, 0, 65535); - dstw[7] = CLAMP(src_weights[3] * 65535, 0, 65535); + if (has_bones) { - remaining -= 32; + remaining -= bone_8 ? 4 : 8; + remaining -= weight_32 ? 16 : 8; } for (uint32_t j = 0; j < remaining; j++) { dst[j] = src[j]; } + + if (has_bones) { + + dst += remaining; + src += remaining; + + if (bone_8) { + + const uint8_t *src_bones = (const uint8_t *)src; + uint16_t *dst_bones = (uint16_t *)dst; + + dst_bones[0] = src_bones[0]; + dst_bones[1] = src_bones[1]; + dst_bones[2] = src_bones[2]; + dst_bones[3] = src_bones[3]; + + src += 4; + } else { + for (uint32_t j = 0; j < 8; j++) { + dst[j] = src[j]; + } + + src += 8; + } + + dst += 8; + + if (weight_32) { + + const float *src_weights = (const float *)src; + uint16_t *dst_weights = (uint16_t *)dst; + + dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm + dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535); + dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535); + dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535); + + } else { + for (uint32_t j = 0; j < 8; j++) { + dst[j] = src[j]; + } + } + } } } @@ -728,7 +763,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]); } else if (d.has("array_data")) { - print_line("array data (old style"); + //print_line("array data (old style"); //older format (3.x) PoolVector<uint8_t> array_data = d["array_data"]; PoolVector<uint8_t> array_index_data; @@ -774,7 +809,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { } //clear unused flags - format &= ~((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2)); + print_line("format pre: " + itos(format)); + format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2)); + print_line("format post: " + itos(format)); ERR_FAIL_COND_V(!d.has("aabb"), false); AABB aabb = d["aabb"]; @@ -873,6 +910,7 @@ Array ArrayMesh::_get_surfaces() const { void ArrayMesh::_create_if_empty() const { if (!mesh.is_valid()) { mesh = VS::get_singleton()->mesh_create(); + VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode); } } @@ -962,6 +1000,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { // if mesh does not exist (first time this is loaded, most likely), // we can create it with a single call, which is a lot more efficient and thread friendly mesh = VS::get_singleton()->mesh_create_from_surfaces(surface_data); + VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode); } surfaces.clear(); @@ -1166,7 +1205,9 @@ void ArrayMesh::clear_blend_shapes() { void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) { blend_shape_mode = p_mode; - VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode); + if (mesh.is_valid()) { + VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode); + } } ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const { |