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-rw-r--r--scene/resources/mesh.cpp87
1 files changed, 64 insertions, 23 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index ec5989b862..6765a15208 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -593,19 +593,23 @@ Mesh::Mesh() {
static PoolVector<uint8_t> _fix_array_compatibility(const PoolVector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE)));
- bool bone_32_bits = (p_format & Mesh::ARRAY_FORMAT_BONES) && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
+ bool has_bones = (p_format & Mesh::ARRAY_FORMAT_BONES);
+ bool bone_8 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
+ bool weight_32 = has_bones && !(p_format & (Mesh::ARRAY_COMPRESS_TEX_UV2 << 2));
- print_line("convert vertex16: " + itos(vertex_16bit) + " bone 32 " + itos(bone_32_bits));
- if (!vertex_16bit && !bone_32_bits) {
+ print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
+
+ if (!vertex_16bit && !bone_8 && !weight_32) {
return p_src;
}
bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1));
uint32_t src_stride = p_src.size() / p_elements;
- uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) - (bone_32_bits ? 16 : 0);
+ uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
+
+ PoolVector<uint8_t> ret = p_src;
- PoolVector<uint8_t> ret;
ret.resize(dst_stride * p_elements);
{
PoolVector<uint8_t>::Write w = ret.write();
@@ -646,27 +650,58 @@ static PoolVector<uint8_t> _fix_array_compatibility(const PoolVector<uint8_t> &p
dst += 8;
}
- if (bone_32_bits) {
-
- const uint32_t *src_bones = (const uint32_t *)&src[remaining - 32];
- const float *src_weights = (const float *)&src[remaining - 16];
- uint16_t *dstw = (uint16_t *)&dst[remaining - 32];
-
- dstw[0] = src_bones[0];
- dstw[1] = src_bones[1];
- dstw[2] = src_bones[2];
- dstw[3] = src_bones[3];
- dstw[4] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
- dstw[5] = CLAMP(src_weights[1] * 65535, 0, 65535);
- dstw[6] = CLAMP(src_weights[2] * 65535, 0, 65535);
- dstw[7] = CLAMP(src_weights[3] * 65535, 0, 65535);
+ if (has_bones) {
- remaining -= 32;
+ remaining -= bone_8 ? 4 : 8;
+ remaining -= weight_32 ? 16 : 8;
}
for (uint32_t j = 0; j < remaining; j++) {
dst[j] = src[j];
}
+
+ if (has_bones) {
+
+ dst += remaining;
+ src += remaining;
+
+ if (bone_8) {
+
+ const uint8_t *src_bones = (const uint8_t *)src;
+ uint16_t *dst_bones = (uint16_t *)dst;
+
+ dst_bones[0] = src_bones[0];
+ dst_bones[1] = src_bones[1];
+ dst_bones[2] = src_bones[2];
+ dst_bones[3] = src_bones[3];
+
+ src += 4;
+ } else {
+ for (uint32_t j = 0; j < 8; j++) {
+ dst[j] = src[j];
+ }
+
+ src += 8;
+ }
+
+ dst += 8;
+
+ if (weight_32) {
+
+ const float *src_weights = (const float *)src;
+ uint16_t *dst_weights = (uint16_t *)dst;
+
+ dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
+ dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
+ dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
+ dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
+
+ } else {
+ for (uint32_t j = 0; j < 8; j++) {
+ dst[j] = src[j];
+ }
+ }
+ }
}
}
@@ -728,7 +763,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
} else if (d.has("array_data")) {
- print_line("array data (old style");
+ //print_line("array data (old style");
//older format (3.x)
PoolVector<uint8_t> array_data = d["array_data"];
PoolVector<uint8_t> array_index_data;
@@ -774,7 +809,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
//clear unused flags
- format &= ~((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2));
+ print_line("format pre: " + itos(format));
+ format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
+ print_line("format post: " + itos(format));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];
@@ -873,6 +910,7 @@ Array ArrayMesh::_get_surfaces() const {
void ArrayMesh::_create_if_empty() const {
if (!mesh.is_valid()) {
mesh = VS::get_singleton()->mesh_create();
+ VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode);
}
}
@@ -962,6 +1000,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
// if mesh does not exist (first time this is loaded, most likely),
// we can create it with a single call, which is a lot more efficient and thread friendly
mesh = VS::get_singleton()->mesh_create_from_surfaces(surface_data);
+ VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)blend_shape_mode);
}
surfaces.clear();
@@ -1166,7 +1205,9 @@ void ArrayMesh::clear_blend_shapes() {
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
blend_shape_mode = p_mode;
- VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
+ if (mesh.is_valid()) {
+ VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
+ }
}
ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {