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-rw-r--r--scene/resources/material.cpp315
1 files changed, 240 insertions, 75 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 1e95a35726..75dd417f7f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,13 @@
#include "material.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
+#include "scene/main/scene_tree.h"
#include "scene/scene_string_names.h"
void Material::set_next_pass(const Ref<Material> &p_pass) {
@@ -80,6 +81,14 @@ void Material::_validate_property(PropertyInfo &property) const {
}
}
+void Material::inspect_native_shader_code() {
+ SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
+ RID shader = get_shader_rid();
+ if (st && shader.is_valid()) {
+ st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader);
+ }
+}
+
void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
@@ -87,6 +96,9 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
+ ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code);
+ ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
@@ -180,7 +192,7 @@ Variant ShaderMaterial::property_get_revert(const String &p_name) {
void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
// Only connect/disconnect the signal when running in the editor.
- // This can be a slow operation, and `_change_notify()` (which is called by `_shader_changed()`)
+ // This can be a slow operation, and `notify_property_list_changed()` (which is called by `_shader_changed()`)
// does nothing in non-editor builds anyway. See GH-34741 for details.
if (shader.is_valid() && Engine::get_singleton()->is_editor_hint()) {
shader->disconnect("changed", callable_mp(this, &ShaderMaterial::_shader_changed));
@@ -198,7 +210,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
}
RS::get_singleton()->material_set_shader(_get_material(), rid);
- _change_notify(); //properties for shader exposed
+ notify_property_list_changed(); //properties for shader exposed
emit_changed();
}
@@ -215,7 +227,7 @@ Variant ShaderMaterial::get_shader_param(const StringName &p_param) const {
}
void ShaderMaterial::_shader_changed() {
- _change_notify(); //update all properties
+ notify_property_list_changed(); //update all properties
}
void ShaderMaterial::_bind_methods() {
@@ -260,6 +272,13 @@ Shader::Mode ShaderMaterial::get_shader_mode() const {
return Shader::MODE_SPATIAL;
}
}
+RID ShaderMaterial::get_shader_rid() const {
+ if (shader.is_valid()) {
+ return shader->get_rid();
+ } else {
+ return RID();
+ }
+}
ShaderMaterial::ShaderMaterial() {
}
@@ -324,7 +343,6 @@ void BaseMaterial3D::init_shaders() {
shader_names->rim_texture_channel = "rim_texture_channel";
shader_names->heightmap_texture_channel = "heightmap_texture_channel";
shader_names->refraction_texture_channel = "refraction_texture_channel";
- shader_names->alpha_scissor_threshold = "alpha_scissor_threshold";
shader_names->transmittance_color = "transmittance_color";
shader_names->transmittance_curve = "transmittance_curve";
@@ -349,6 +367,12 @@ void BaseMaterial3D::init_shaders() {
shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo";
shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal";
shader_names->texture_names[TEXTURE_ORM] = "texture_orm";
+
+ shader_names->alpha_scissor_threshold = "alpha_scissor_threshold";
+ shader_names->alpha_hash_scale = "alpha_hash_scale";
+
+ shader_names->alpha_antialiasing_edge = "alpha_antialiasing_edge";
+ shader_names->albedo_texture_size = "albedo_texture_size";
}
Ref<StandardMaterial3D> BaseMaterial3D::materials_for_2d[BaseMaterial3D::MAX_MATERIALS_FOR_2D];
@@ -435,6 +459,8 @@ void BaseMaterial3D::_update_shader() {
case BLEND_MODE_MUL:
code += "blend_mul";
break;
+ case BLEND_MODE_MAX:
+ break; // Internal value, skip.
}
DepthDrawMode ddm = depth_draw_mode;
@@ -452,10 +478,8 @@ void BaseMaterial3D::_update_shader() {
case DEPTH_DRAW_DISABLED:
code += ",depth_draw_never";
break;
- }
-
- if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) {
- code += ",depth_prepass_alpha";
+ case DEPTH_DRAW_MAX:
+ break; // Internal value, skip.
}
switch (cull_mode) {
@@ -468,6 +492,8 @@ void BaseMaterial3D::_update_shader() {
case CULL_DISABLED:
code += ",cull_disabled";
break;
+ case CULL_MAX:
+ break; // Internal value, skip.
}
switch (diffuse_mode) {
case DIFFUSE_BURLEY:
@@ -485,6 +511,8 @@ void BaseMaterial3D::_update_shader() {
case DIFFUSE_TOON:
code += ",diffuse_toon";
break;
+ case DIFFUSE_MAX:
+ break; // Internal value, skip.
}
switch (specular_mode) {
case SPECULAR_SCHLICK_GGX:
@@ -502,6 +530,8 @@ void BaseMaterial3D::_update_shader() {
case SPECULAR_DISABLED:
code += ",specular_disabled";
break;
+ case SPECULAR_MAX:
+ break; // Internal value, skip.
}
if (features[FEATURE_SUBSURFACE_SCATTERING] && flags[FLAG_SUBSURFACE_MODE_SKIN]) {
code += ",sss_mode_skin";
@@ -513,6 +543,9 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_DISABLE_DEPTH_TEST]) {
code += ",depth_test_disabled";
}
+ if (flags[FLAG_PARTICLE_TRAILS_MODE]) {
+ code += ",particle_trails";
+ }
if (shading_mode == SHADING_MODE_PER_VERTEX) {
code += ",vertex_lighting";
}
@@ -525,6 +558,23 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_USE_SHADOW_TO_OPACITY]) {
code += ",shadow_to_opacity";
}
+
+ if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) {
+ code += ",depth_prepass_alpha";
+ }
+
+ // Although its technically possible to do alpha antialiasing without using alpha hash or alpha scissor,
+ // it is restricted in the base material because it has no use, and abusing it with regular Alpha blending can
+ // saturate the MSAA mask
+ if (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR) {
+ // alpha antialiasing is only useful in ALPHA_HASH or ALPHA_SCISSOR
+ if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
+ code += ",alpha_to_coverage";
+ } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
+ code += ",alpha_to_coverage_and_one";
+ }
+ }
+
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
@@ -541,8 +591,18 @@ void BaseMaterial3D::_update_shader() {
code += "uniform float distance_fade_max;\n";
}
+ // alpha scissor is only valid if there is not antialiasing edge
+ // alpha hash is valid whenever, but not with alpha scissor
if (transparency == TRANSPARENCY_ALPHA_SCISSOR) {
code += "uniform float alpha_scissor_threshold;\n";
+ } else if (transparency == TRANSPARENCY_ALPHA_HASH) {
+ code += "uniform float alpha_hash_scale;\n";
+ }
+ // if alpha antialiasing isn't off, add in the edge variable
+ if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF &&
+ (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH)) {
+ code += "uniform float alpha_antialiasing_edge;\n";
+ code += "uniform ivec2 albedo_texture_size;\n";
}
code += "uniform float point_size : hint_range(0,128);\n";
@@ -568,6 +628,8 @@ void BaseMaterial3D::_update_shader() {
case TEXTURE_CHANNEL_GRAYSCALE: {
code += "uniform sampler2D texture_roughness : hint_roughness_gray," + texfilter_str + ";\n";
} break;
+ case TEXTURE_CHANNEL_MAX:
+ break; // Internal value, skip.
}
code += "uniform float specular;\n";
@@ -613,7 +675,7 @@ void BaseMaterial3D::_update_shader() {
code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+ code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
code += "uniform vec4 ao_texture_channel;\n";
code += "uniform float ao_light_affect;\n";
}
@@ -676,7 +738,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_SRGB_VERTEX_COLOR]) {
code += "\tif (!OUTPUT_IS_SRGB) {\n";
- code += "\t\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n";
+ code += "\t\tCOLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));\n";
code += "\t}\n";
}
if (flags[FLAG_USE_POINT_SIZE]) {
@@ -731,6 +793,8 @@ void BaseMaterial3D::_update_shader() {
code += "\tUV /= vec2(h_frames, v_frames);\n";
code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
} break;
+ case BILLBOARD_MAX:
+ break; // Internal value, skip.
}
if (flags[FLAG_FIXED_SIZE]) {
@@ -768,16 +832,26 @@ void BaseMaterial3D::_update_shader() {
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n";
+ if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) {
+ code += "\tuv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n";
+ code += "\tuv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n";
+ } else {
+ code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n";
+ code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n";
+ }
code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n";
- code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n";
code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n";
}
if (flags[FLAG_UV2_USE_TRIPLANAR]) {
- code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n";
+ if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) {
+ code += "\tuv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n";
+ code += "\tuv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n";
+ } else {
+ code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n";
+ code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n";
+ }
code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n";
- code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n";
code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n";
}
@@ -903,6 +977,8 @@ void BaseMaterial3D::_update_shader() {
case TEXTURE_CHANNEL_GRAYSCALE: {
code += "\tvec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n";
} break;
+ case TEXTURE_CHANNEL_MAX:
+ break; // Internal value, skip.
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
@@ -925,11 +1001,11 @@ void BaseMaterial3D::_update_shader() {
if (features[FEATURE_NORMAL_MAPPING]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tNORMALMAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n";
+ code += "\tNORMAL_MAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n";
} else {
- code += "\tNORMALMAP = texture(texture_normal,base_uv).rgb;\n";
+ code += "\tNORMAL_MAP = texture(texture_normal,base_uv).rgb;\n";
}
- code += "\tNORMALMAP_DEPTH = normal_scale;\n";
+ code += "\tNORMAL_MAP_DEPTH = normal_scale;\n";
}
if (features[FEATURE_EMISSION]) {
@@ -956,7 +1032,10 @@ void BaseMaterial3D::_update_shader() {
if (features[FEATURE_REFRACTION]) {
if (features[FEATURE_NORMAL_MAPPING]) {
- code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
+ code += "\tvec3 unpacked_normal = NORMAL_MAP;\n";
+ code += "\tunpacked_normal.xy = unpacked_normal.xy * 2.0 - 1.0;\n";
+ code += "\tunpacked_normal.z = sqrt(max(0.0, 1.0 - dot(unpacked_normal.xy, unpacked_normal.xy)));\n";
+ code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * unpacked_normal.x + BINORMAL * unpacked_normal.y + NORMAL * unpacked_normal.z,NORMAL_MAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
@@ -970,10 +1049,17 @@ void BaseMaterial3D::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (transparency == TRANSPARENCY_ALPHA || transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
+ } else if (transparency != TRANSPARENCY_DISABLED || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
+ }
+ if (transparency == TRANSPARENCY_ALPHA_HASH) {
+ code += "\tALPHA_HASH_SCALE = alpha_hash_scale;\n";
} else if (transparency == TRANSPARENCY_ALPHA_SCISSOR) {
- code += "\tif (albedo.a * albedo_tex.a < alpha_scissor_threshold) discard;\n";
+ code += "\tALPHA_SCISSOR_THRESHOLD = alpha_scissor_threshold;\n";
+ }
+ if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR)) {
+ code += "\tALPHA_ANTIALIASING_EDGE = alpha_antialiasing_edge;\n";
+ code += "\tALPHA_TEXTURE_COORDINATE = UV * vec2(albedo_texture_size);\n";
}
if (proximity_fade_enabled) {
@@ -1143,10 +1229,12 @@ void BaseMaterial3D::_update_shader() {
case BLEND_MODE_MUL: {
code += "\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n";
} break;
+ case BLEND_MODE_MAX:
+ break; // Internal value, skip.
}
- code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
- code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n";
+ code += "\tvec3 detail_norm = mix(NORMAL_MAP,detail_norm_tex.rgb,detail_tex.a);\n";
+ code += "\tNORMAL_MAP = mix(NORMAL_MAP,detail_norm,detail_mask_tex.r);\n";
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
}
@@ -1417,13 +1505,27 @@ void BaseMaterial3D::set_transparency(Transparency p_transparency) {
transparency = p_transparency;
_queue_shader_change();
- _change_notify();
+ notify_property_list_changed();
}
BaseMaterial3D::Transparency BaseMaterial3D::get_transparency() const {
return transparency;
}
+void BaseMaterial3D::set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa) {
+ if (alpha_antialiasing_mode == p_alpha_aa) {
+ return;
+ }
+
+ alpha_antialiasing_mode = p_alpha_aa;
+ _queue_shader_change();
+ notify_property_list_changed();
+}
+
+BaseMaterial3D::AlphaAntiAliasing BaseMaterial3D::get_alpha_antialiasing() const {
+ return alpha_antialiasing_mode;
+}
+
void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) {
if (shading_mode == p_shading_mode) {
return;
@@ -1431,7 +1533,7 @@ void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) {
shading_mode = p_shading_mode;
_queue_shader_change();
- _change_notify();
+ notify_property_list_changed();
}
BaseMaterial3D::ShadingMode BaseMaterial3D::get_shading_mode() const {
@@ -1498,8 +1600,11 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
}
flags[p_flag] = p_enabled;
- if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN) {
- _change_notify();
+ if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
+ notify_property_list_changed();
+ }
+ if (p_flag == FLAG_PARTICLE_TRAILS_MODE) {
+ update_configuration_warning();
}
_queue_shader_change();
}
@@ -1516,7 +1621,7 @@ void BaseMaterial3D::set_feature(Feature p_feature, bool p_enabled) {
}
features[p_feature] = p_enabled;
- _change_notify();
+ notify_property_list_changed();
_queue_shader_change();
}
@@ -1530,7 +1635,11 @@ void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_t
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
- _change_notify();
+ if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) {
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo_texture_size,
+ Vector2i(p_texture->get_width(), p_texture->get_height()));
+ }
+ notify_property_list_changed();
_queue_shader_change();
}
@@ -1560,7 +1669,7 @@ BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -1593,22 +1702,54 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name == "params_grow_amount" && !grow_enabled) {
- property.usage = 0;
+ if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
+ if (property.name == "grow_amount" && !grow_enabled) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
+ if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
+ // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash
+ const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH);
+ // alpha anti aliasiasing is only enabled when you can select aa
+ const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa;
+
+ // alpha scissor slider isn't needed when alpha antialiasing is enabled
if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) {
property.usage = 0;
}
+ // alpha hash scale slider is only needed if transparency is alpha hash
+ if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) {
+ property.usage = 0;
+ }
+
+ if (property.name == "alpha_antialiasing_mode" && !can_select_aa) {
+ property.usage = 0;
+ }
+
+ // we can't choose an antialiasing mode if alpha isn't possible
+ if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
+ property.usage = 0;
+ }
+
+ if (property.name == "blend_mode" && alpha_aa_enabled) {
+ property.usage = 0;
+ }
+
if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) {
property.usage = 0;
}
@@ -1746,7 +1887,7 @@ float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const {
void BaseMaterial3D::set_billboard_mode(BillboardMode p_mode) {
billboard_mode = p_mode;
_queue_shader_change();
- _change_notify();
+ notify_property_list_changed();
}
BaseMaterial3D::BillboardMode BaseMaterial3D::get_billboard_mode() const {
@@ -1783,7 +1924,7 @@ bool BaseMaterial3D::get_particles_anim_loop() const {
void BaseMaterial3D::set_heightmap_deep_parallax(bool p_enable) {
deep_parallax = p_enable;
_queue_shader_change();
- _change_notify();
+ notify_property_list_changed();
}
bool BaseMaterial3D::is_heightmap_deep_parallax_enabled() const {
@@ -1829,7 +1970,7 @@ bool BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal() const {
void BaseMaterial3D::set_grow_enabled(bool p_enable) {
grow_enabled = p_enable;
_queue_shader_change();
- _change_notify();
+ notify_property_list_changed();
}
bool BaseMaterial3D::is_grow_enabled() const {
@@ -1845,6 +1986,24 @@ float BaseMaterial3D::get_alpha_scissor_threshold() const {
return alpha_scissor_threshold;
}
+void BaseMaterial3D::set_alpha_hash_scale(float p_scale) {
+ alpha_hash_scale = p_scale;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_hash_scale, p_scale);
+}
+
+float BaseMaterial3D::get_alpha_hash_scale() const {
+ return alpha_hash_scale;
+}
+
+void BaseMaterial3D::set_alpha_antialiasing_edge(float p_edge) {
+ alpha_antialiasing_edge = p_edge;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_antialiasing_edge, p_edge);
+}
+
+float BaseMaterial3D::get_alpha_antialiasing_edge() const {
+ return alpha_antialiasing_edge;
+}
+
void BaseMaterial3D::set_grow(float p_grow) {
grow = p_grow;
RS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow);
@@ -1961,7 +2120,7 @@ void BaseMaterial3D::set_on_top_of_alpha() {
void BaseMaterial3D::set_proximity_fade(bool p_enable) {
proximity_fade_enabled = p_enable;
_queue_shader_change();
- _change_notify();
+ notify_property_list_changed();
}
bool BaseMaterial3D::is_proximity_fade_enabled() const {
@@ -1980,7 +2139,7 @@ float BaseMaterial3D::get_proximity_fade_distance() const {
void BaseMaterial3D::set_distance_fade(DistanceFadeMode p_mode) {
distance_fade = p_mode;
_queue_shader_change();
- _change_notify();
+ notify_property_list_changed();
}
BaseMaterial3D::DistanceFadeMode BaseMaterial3D::get_distance_fade() const {
@@ -2027,12 +2186,20 @@ Shader::Mode BaseMaterial3D::get_shader_mode() const {
}
void BaseMaterial3D::_bind_methods() {
+ static_assert(sizeof(MaterialKey) == 16, "MaterialKey should be 16 bytes");
+
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo);
ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo);
ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &BaseMaterial3D::set_transparency);
ClassDB::bind_method(D_METHOD("get_transparency"), &BaseMaterial3D::get_transparency);
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &BaseMaterial3D::set_alpha_antialiasing);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &BaseMaterial3D::get_alpha_antialiasing);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &BaseMaterial3D::set_alpha_antialiasing_edge);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &BaseMaterial3D::get_alpha_antialiasing_edge);
+
ClassDB::bind_method(D_METHOD("set_shading_mode", "shading_mode"), &BaseMaterial3D::set_shading_mode);
ClassDB::bind_method(D_METHOD("get_shading_mode"), &BaseMaterial3D::get_shading_mode);
@@ -2186,6 +2353,9 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &BaseMaterial3D::set_alpha_scissor_threshold);
ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &BaseMaterial3D::get_alpha_scissor_threshold);
+ ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &BaseMaterial3D::set_alpha_hash_scale);
+ ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &BaseMaterial3D::get_alpha_hash_scale);
+
ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &BaseMaterial3D::set_grow_enabled);
ClassDB::bind_method(D_METHOD("is_grow_enabled"), &BaseMaterial3D::is_grow_enabled);
@@ -2217,8 +2387,11 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &BaseMaterial3D::get_distance_fade_min_distance);
ADD_GROUP("Transparency", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,AlphaScissor,DepthPrePass"), "set_transparency", "get_transparency");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,Alpha Scissor,Alpha Hash,Depth PrePass"), "set_transparency", "get_transparency");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never"), "set_depth_draw_mode", "get_depth_draw_mode");
@@ -2292,10 +2465,10 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Height", "heightmap_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_heightmap_scale", "get_heightmap_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_heightmap_scale", "get_heightmap_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax"), "set_heightmap_deep_parallax", "is_heightmap_deep_parallax_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_max_layers", "get_heightmap_deep_parallax_max_layers");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_tangent"), "set_heightmap_deep_parallax_flip_tangent", "get_heightmap_deep_parallax_flip_tangent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_binormal"), "set_heightmap_deep_parallax_flip_binormal", "get_heightmap_deep_parallax_flip_binormal");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "heightmap_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_HEIGHTMAP);
@@ -2349,7 +2522,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
ADD_GROUP("Sampling", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
ADD_GROUP("Shadows", "");
@@ -2372,6 +2545,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
@@ -2414,6 +2588,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(TRANSPARENCY_DISABLED);
BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA);
BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_SCISSOR);
+ BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_HASH);
BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
BIND_ENUM_CONSTANT(TRANSPARENCY_MAX);
@@ -2441,6 +2616,10 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
+ BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_OFF);
+ BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE);
+ BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE);
+
BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY);
BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS);
BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED);
@@ -2468,6 +2647,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT);
BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP);
BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN);
+ BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
@@ -2506,8 +2686,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
element(this) {
orm = p_orm;
// Initialize to the same values as the shader
- transparency = TRANSPARENCY_DISABLED;
- shading_mode = SHADING_MODE_PER_PIXEL;
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
set_specular(0.5);
set_roughness(1.0);
@@ -2539,11 +2717,13 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_particles_anim_h_frames(1);
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
- set_alpha_scissor_threshold(0.98);
- emission_op = EMISSION_OP_ADD;
- proximity_fade_enabled = false;
- distance_fade = DISTANCE_FADE_DISABLED;
+ set_transparency(TRANSPARENCY_DISABLED);
+ set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
+ set_alpha_scissor_threshold(0.05);
+ set_alpha_hash_scale(1.0);
+ set_alpha_antialiasing_edge(0.3);
+
set_proximity_fade_distance(1);
set_distance_fade_min_distance(0);
set_distance_fade_max_distance(10);
@@ -2555,37 +2735,14 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_ao_texture_channel(TEXTURE_CHANNEL_RED);
set_refraction_texture_channel(TEXTURE_CHANNEL_RED);
- grow_enabled = false;
set_grow(0.0);
- deep_parallax = false;
- heightmap_parallax_flip_tangent = false;
- heightmap_parallax_flip_binormal = false;
set_heightmap_deep_parallax_min_layers(8);
set_heightmap_deep_parallax_max_layers(32);
set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal
- detail_uv = DETAIL_UV_1;
- blend_mode = BLEND_MODE_MIX;
- detail_blend_mode = BLEND_MODE_MIX;
- depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY;
- cull_mode = CULL_BACK;
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
flags[FLAG_USE_TEXTURE_REPEAT] = true;
- diffuse_mode = DIFFUSE_BURLEY;
- specular_mode = SPECULAR_SCHLICK_GGX;
-
- for (int i = 0; i < FEATURE_MAX; i++) {
- features[i] = false;
- }
-
- current_key.key0 = 0;
- current_key.key1 = 0;
- current_key.invalid_key = 1;
- texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
_queue_shader_change();
}
@@ -2633,6 +2790,12 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
set_transparency(TRANSPARENCY_ALPHA_SCISSOR);
}
return true;
+ } else if (p_name == "params_use_alpha_hash") {
+ bool use_hash = p_value;
+ if (use_hash) {
+ set_transparency(TRANSPARENCY_ALPHA_HASH);
+ }
+ return true;
} else if (p_name == "params_depth_draw_mode") {
int mode = p_value;
if (mode == 3) {
@@ -2667,6 +2830,8 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
{ "params_grow", "grow" },
{ "params_grow_amount", "grow_amount" },
{ "params_alpha_scissor_threshold", "alpha_scissor_threshold" },
+ { "params_alpha_hash_scale", "alpha_hash_scale" },
+ { "params_alpha_antialiasing_edge", "alpha_antialiasing_edge" },
{ "depth_scale", "heightmap_scale" },
{ "depth_deep_parallax", "heightmap_deep_parallax" },