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Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp27
1 files changed, 0 insertions, 27 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 92d2fb1c6d..e043c4ad24 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2655,9 +2655,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
element(this) {
orm = p_orm;
// Initialize to the same values as the shader
- shading_mode = SHADING_MODE_PER_PIXEL;
- transparency = TRANSPARENCY_DISABLED;
- alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
set_specular(0.5);
set_roughness(1.0);
@@ -2689,7 +2686,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_particles_anim_h_frames(1);
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
- emission_op = EMISSION_OP_ADD;
set_transparency(TRANSPARENCY_DISABLED);
set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
@@ -2697,8 +2693,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_alpha_hash_scale(1.0);
set_alpha_antialiasing_edge(0.3);
- proximity_fade_enabled = false;
- distance_fade = DISTANCE_FADE_DISABLED;
set_proximity_fade_distance(1);
set_distance_fade_min_distance(0);
set_distance_fade_max_distance(10);
@@ -2710,35 +2704,14 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_ao_texture_channel(TEXTURE_CHANNEL_RED);
set_refraction_texture_channel(TEXTURE_CHANNEL_RED);
- grow_enabled = false;
set_grow(0.0);
- deep_parallax = false;
- heightmap_parallax_flip_tangent = false;
- heightmap_parallax_flip_binormal = false;
set_heightmap_deep_parallax_min_layers(8);
set_heightmap_deep_parallax_max_layers(32);
set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal
- detail_uv = DETAIL_UV_1;
- blend_mode = BLEND_MODE_MIX;
- detail_blend_mode = BLEND_MODE_MIX;
- depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY;
- cull_mode = CULL_BACK;
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
flags[FLAG_USE_TEXTURE_REPEAT] = true;
- diffuse_mode = DIFFUSE_BURLEY;
- specular_mode = SPECULAR_SCHLICK_GGX;
-
- for (int i = 0; i < FEATURE_MAX; i++) {
- features[i] = false;
- }
-
- texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
-
_queue_shader_change();
}