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-rw-r--r--scene/resources/material.cpp1262
1 files changed, 898 insertions, 364 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 9dc54ef0e4..a6136b2741 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,576 +29,1110 @@
#include "material.h"
#include "scene/scene_string_names.h"
+RID Material::get_rid() const {
-static const char*_flag_names[Material::FLAG_MAX]={
- "visible",
- "double_sided",
- "invert_faces",
- "unshaded",
- "on_top",
- "lightmap_on_uv2",
- "colarray_is_srgb"
-};
-
+ return material;
+}
-static const Material::Flag _flag_indices[Material::FLAG_MAX]={
- Material::FLAG_VISIBLE,
- Material::FLAG_DOUBLE_SIDED,
- Material::FLAG_INVERT_FACES,
- Material::FLAG_UNSHADED,
- Material::FLAG_ONTOP,
- Material::FLAG_LIGHTMAP_ON_UV2,
- Material::FLAG_COLOR_ARRAY_SRGB,
-};
+Material::Material() {
+ material=VisualServer::get_singleton()->material_create();
+}
-RID Material::get_rid() const {
+Material::~Material() {
- return material;
+ VisualServer::get_singleton()->free(material);
}
-void Material::set_flag(Flag p_flag,bool p_enabled) {
- ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- flags[p_flag]=p_enabled;
- VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled);
- _change_notify();
+/////////////////////////////////
+
+Mutex *FixedSpatialMaterial::material_mutex=NULL;
+SelfList<FixedSpatialMaterial>::List FixedSpatialMaterial::dirty_materials;
+Map<FixedSpatialMaterial::MaterialKey,FixedSpatialMaterial::ShaderData> FixedSpatialMaterial::shader_map;
+FixedSpatialMaterial::ShaderNames* FixedSpatialMaterial::shader_names=NULL;
+
+void FixedSpatialMaterial::init_shaders() {
+
+#ifndef NO_THREADS
+ material_mutex = Mutex::create();
+#endif
+
+ shader_names = memnew( ShaderNames );
+
+ shader_names->albedo="albedo";
+ shader_names->specular="specular";
+ shader_names->roughness="roughness";
+ shader_names->metalness="metalness";
+ shader_names->emission="emission";
+ shader_names->emission_energy="emission_energy";
+ shader_names->normal_scale="normal_scale";
+ shader_names->rim="rim";
+ shader_names->rim_tint="rim_tint";
+ shader_names->clearcoat="clearcoat";
+ shader_names->clearcoat_gloss="clearcoat_gloss";
+ shader_names->anisotropy="anisotropy_ratio";
+ shader_names->height_scale="height_scale";
+ shader_names->subsurface_scattering_strength="subsurface_scattering_strength";
+ shader_names->refraction="refraction";
+ shader_names->refraction_roughness="refraction_roughness";
+ shader_names->point_size="point_size";
+ shader_names->uv1_scale="uv1_scale";
+ shader_names->uv1_offset="uv1_offset";
+ shader_names->uv2_scale="uv2_scale";
+ shader_names->uv2_offset="uv2_offset";
+
+ shader_names->texture_names[TEXTURE_ALBEDO]="texture_albedo";
+ shader_names->texture_names[TEXTURE_SPECULAR]="texture_specular";
+ shader_names->texture_names[TEXTURE_EMISSION]="texture_emission";
+ shader_names->texture_names[TEXTURE_NORMAL]="texture_normal";
+ shader_names->texture_names[TEXTURE_RIM]="texture_rim";
+ shader_names->texture_names[TEXTURE_CLEARCOAT]="texture_clearcoat";
+ shader_names->texture_names[TEXTURE_FLOWMAP]="texture_flowmap";
+ shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION]="texture_ambient_occlusion";
+ shader_names->texture_names[TEXTURE_HEIGHT]="texture_height";
+ shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING]="texture_subsurface_scattering";
+ shader_names->texture_names[TEXTURE_REFRACTION]="texture_refraction";
+ shader_names->texture_names[TEXTURE_REFRACTION_ROUGHNESS]="texture_refraction_roughness";
+ shader_names->texture_names[TEXTURE_DETAIL_MASK]="texture_detail_mask";
+ shader_names->texture_names[TEXTURE_DETAIL_ALBEDO]="texture_detail_albedo";
+ shader_names->texture_names[TEXTURE_DETAIL_NORMAL]="texture_detail_normal";
+
}
+void FixedSpatialMaterial::finish_shaders(){
-void Material::set_blend_mode(BlendMode p_blend_mode) {
+#ifndef NO_THREADS
+ memdelete( material_mutex );
+#endif
+
+ memdelete( shader_names );
- ERR_FAIL_INDEX(p_blend_mode,4);
- blend_mode=p_blend_mode;
- VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode);
- _change_notify();
}
-Material::BlendMode Material::get_blend_mode() const {
- return blend_mode;
+
+void FixedSpatialMaterial::_update_shader() {
+
+ dirty_materials.remove( &element );
+
+ MaterialKey mk = _compute_key();
+ if (mk.key==current_key.key)
+ return; //no update required in the end
+
+ if (shader_map.has(current_key)) {
+ shader_map[current_key].users--;
+ if (shader_map[current_key].users==0) {
+ //deallocate shader, as it's no longer in use
+ VS::get_singleton()->free(shader_map[current_key].shader);
+ shader_map.erase(current_key);
+ }
+ }
+
+ current_key=mk;
+
+ if (shader_map.has(mk)) {
+
+ VS::get_singleton()->material_set_shader(_get_material(),shader_map[mk].shader);
+ shader_map[mk].users++;
+ return;
+ }
+
+ //must create a shader!
+
+ String code="render_mode ";
+ switch(blend_mode) {
+ case BLEND_MODE_MIX: code+="blend_mix"; break;
+ case BLEND_MODE_ADD: code+="blend_add"; break;
+ case BLEND_MODE_SUB: code+="blend_sub"; break;
+ case BLEND_MODE_MUL: code+="blend_mul"; break;
+ }
+
+ switch(depth_draw_mode) {
+ case DEPTH_DRAW_OPAQUE_ONLY: code+=",depth_draw_opaque"; break;
+ case DEPTH_DRAW_ALWAYS: code+=",depth_draw_always"; break;
+ case DEPTH_DRAW_DISABLED: code+=",depth_draw_never"; break;
+ case DEPTH_DRAW_ALPHA_OPAQUE_PREPASS: code+=",depth_draw_alpha_prepass"; break;
+ }
+
+ switch(cull_mode) {
+ case CULL_BACK: code+=",cull_back"; break;
+ case CULL_FRONT: code+=",cull_front"; break;
+ case CULL_DISABLED: code+=",cull_disabled"; break;
+
+ }
+
+ if (flags[FLAG_UNSHADED]) {
+ code+=",unshaded";
+ }
+ if (flags[FLAG_ONTOP]) {
+ code+=",ontop";
+ }
+
+ code+=";\n";
+
+
+ code+="uniform vec4 albedo : hint_color;\n";
+ code+="uniform sampler2D texture_albedo : hint_albedo;\n";
+ if (specular_mode==SPECULAR_MODE_SPECULAR) {
+ code+="uniform vec4 specular : hint_color;\n";
+ } else {
+ code+="uniform float metalness;\n";
+ }
+
+ code+="uniform float roughness : hint_range(0,1);\n";
+ code+="uniform float point_size : hint_range(0,128);\n";
+ code+="uniform sampler2D texture_specular : hint_white;\n";
+ code+="uniform vec2 uv1_scale;\n";
+ code+="uniform vec2 uv1_offset;\n";
+ code+="uniform vec2 uv2_scale;\n";
+ code+="uniform vec2 uv2_offset;\n";
+
+ if (features[FEATURE_EMISSION]) {
+
+ code+="uniform sampler2D texture_emission : hint_black_albedo;\n";
+ code+="uniform vec4 emission : hint_color;\n";
+ code+="uniform float emission_energy;\n";
+ }
+
+ if (features[FEATURE_NORMAL_MAPPING]) {
+ code+="uniform sampler2D texture_normal : hint_normal;\n";
+ code+="uniform float normal_scale : hint_range(-16,16);\n";
+ }
+ if (features[FEATURE_RIM]) {
+ code+="uniform float rim : hint_range(0,1);\n";
+ code+="uniform float rim_tint : hint_range(0,1);\n";
+ code+="uniform sampler2D texture_rim : hint_white;\n";
+ }
+ if (features[FEATURE_CLEARCOAT]) {
+ code+="uniform float clearcoat : hint_range(0,1);\n";
+ code+="uniform float clearcoat_gloss : hint_range(0,1);\n";
+ code+="uniform sampler2D texture_clearcoat : hint_white;\n";
+ }
+ if (features[FEATURE_ANISOTROPY]) {
+ code+="uniform float anisotropy_ratio : hint_range(0,256);\n";
+ code+="uniform sampler2D texture_flowmap : hint_aniso;\n";
+ }
+ if (features[FEATURE_AMBIENT_OCCLUSION]) {
+ code+="uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+ }
+
+ if (features[FEATURE_DETAIL]) {
+ code+="uniform sampler2D texture_detail_albedo : hint_albedo;\n";
+ code+="uniform sampler2D texture_detail_normal : hint_normal;\n";
+ code+="uniform sampler2D texture_detail_mask : hint_white;\n";
+ }
+
+ if (features[FEATURE_SUBSURACE_SCATTERING]) {
+
+ code+="uniform float subsurface_scattering_strength : hint_range(0,1);\n";
+ code+="uniform sampler2D texture_subsurface_scattering : hint_white;\n";
+
+ }
+
+
+ code+="\n\n";
+
+ code+="void vertex() {\n";
+
+ if (flags[FLAG_SRGB_VERTEX_COLOR]) {
+
+ code+="\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n";
+ }
+ if (flags[FLAG_USE_POINT_SIZE]) {
+
+ code+="\tPOINT_SIZE=point_size;\n";
+ }
+ code+="\tUV=UV*uv1_scale+uv1_offset;\n";
+ if (detail_uv==DETAIL_UV_2) {
+ code+="\tUV2=UV2*uv2_scale+uv2_offset;\n";
+ }
+
+ code+="}\n";
+ code+="\n\n";
+ code+="void fragment() {\n";
+
+ if (flags[FLAG_USE_POINT_SIZE]) {
+ code+="\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
+ } else {
+ code+="\tvec4 albedo_tex = texture(texture_albedo,UV);\n";
+ }
+
+ if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
+ code+="\talbedo_tex *= COLOR;\n";
+ }
+
+ code+="\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
+ if (features[FEATURE_TRANSPARENT]) {
+ code+="\tALPHA = albedo.a * albedo_tex.a;\n";
+ }
+
+ if (features[FEATURE_EMISSION]) {
+ code+="\tEMISSION = (emission.rgb+texture(texture_emission,UV).rgb)*emission_energy;\n";
+ }
+
+ if (features[FEATURE_NORMAL_MAPPING]) {
+ code+="\tNORMALMAP = texture(texture_normal,UV).rgb;\n";
+ code+="\tNORMALMAP_DEPTH = normal_scale;\n";
+ }
+
+ if (features[FEATURE_RIM]) {
+ code+="\tvec2 rim_tex = texture(texture_rim,UV).xw;\n";
+ code+="\tRIM = rim*rim_tex.x;";
+ code+="\tRIM_TINT = rim_tint*rim_tex.y;\n";
+ }
+
+ if (features[FEATURE_CLEARCOAT]) {
+ code+="\tvec2 clearcoat_tex = texture(texture_clearcoat,UV).xw;\n";
+ code+="\tCLEARCOAT = clearcoat*clearcoat_tex.x;";
+ code+="\tCLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n";
+ }
+
+ if (features[FEATURE_ANISOTROPY]) {
+ code+="\tvec4 anisotropy_tex = texture(texture_flowmap,UV);\n";
+ code+="\tANISOTROPY = anisotropy_ratio*anisotropy_tex.a;\n";
+ code+="\tANISOTROPY_FLOW = anisotropy_tex.rg*2.0-1.0;\n";
+ }
+
+ if (features[FEATURE_AMBIENT_OCCLUSION]) {
+ code+="\tAO = texture(texture_ambient_occlusion,UV).r;\n";
+ }
+
+ if (features[FEATURE_SUBSURACE_SCATTERING]) {
+
+ code+="\tfloat sss_tex = texture(texture_subsurface_scattering,UV).r;\n";
+ code+="\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n";
+ }
+
+ if (features[FEATURE_DETAIL]) {
+ String det_uv=detail_uv==DETAIL_UV_1?"UV":"UV2";
+ code+="\tvec4 detail_tex = texture(texture_detail_albedo,"+det_uv+");\n";
+ code+="\tvec4 detail_norm_tex = texture(texture_detail_normal,"+det_uv+");\n";
+ code+="\tvec4 detail_mask_tex = texture(texture_detail_mask,UV);\n";
+
+ switch(detail_blend_mode) {
+ case BLEND_MODE_MIX: {
+ code+="\tvec3 detail = mix(ALBEDO.rgb,detail_tex.rgb,detail_tex.a);\n";
+ } break;
+ case BLEND_MODE_ADD: {
+ code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb+detail_tex.rgb,detail_tex.a);\n";
+ } break;
+ case BLEND_MODE_SUB: {
+ code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb-detail_tex.rgb,detail_tex.a);\n";
+ } break;
+ case BLEND_MODE_MUL: {
+ code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n";
+ } break;
+
+ }
+
+ code+="\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
+
+ code+="\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n";
+ code+="\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
+ }
+
+ if (specular_mode==SPECULAR_MODE_SPECULAR) {
+
+ code+="\tvec4 specular_tex = texture(texture_specular,UV);\n";
+ code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n";
+ code+="\tROUGHNESS = specular_tex.a * roughness;\n";
+ } else {
+ code+="\tvec4 specular_tex = texture(texture_specular,UV);\n";
+ code+="\tSPECULAR = vec3(metalness * specular_tex.r);\n";
+ code+="\tROUGHNESS = specular_tex.a * roughness;\n";
+ }
+
+ code+="}\n";
+
+ ShaderData shader_data;
+ shader_data.shader = VS::get_singleton()->shader_create(VS::SHADER_SPATIAL);
+ shader_data.users=1;
+
+ VS::get_singleton()->shader_set_code( shader_data.shader, code );
+
+ shader_map[mk]=shader_data;
+
+ VS::get_singleton()->material_set_shader(_get_material(),shader_data.shader);
+
}
+void FixedSpatialMaterial::flush_changes() {
-void Material::set_depth_draw_mode(DepthDrawMode p_depth_draw_mode) {
+ if (material_mutex)
+ material_mutex->lock();
- depth_draw_mode=p_depth_draw_mode;
- VisualServer::get_singleton()->material_set_depth_draw_mode(material,(VS::MaterialDepthDrawMode)p_depth_draw_mode);
+ while (dirty_materials.first()) {
+
+ dirty_materials.first()->self()->_update_shader();
+ }
+
+ if (material_mutex)
+ material_mutex->unlock();
}
-Material::DepthDrawMode Material::get_depth_draw_mode() const {
+void FixedSpatialMaterial::_queue_shader_change() {
+
+ if (material_mutex)
+ material_mutex->lock();
+
+ if (!element.in_list()) {
+ dirty_materials.add(&element);
+ }
+
+ if (material_mutex)
+ material_mutex->unlock();
+
- return depth_draw_mode;
}
-bool Material::get_flag(Flag p_flag) const {
+bool FixedSpatialMaterial::_is_shader_dirty() const {
- ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
- return flags[p_flag];
+ bool dirty=false;
+
+ if (material_mutex)
+ material_mutex->lock();
+
+ dirty=element.in_list();
+
+ if (material_mutex)
+ material_mutex->unlock();
+
+ return dirty;
}
+void FixedSpatialMaterial::set_albedo(const Color& p_albedo) {
-void Material::set_line_width(float p_width) {
+ albedo=p_albedo;
- line_width=p_width;
- VisualServer::get_singleton()->material_set_line_width(material,p_width);
- _change_notify("line_width");
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->albedo,p_albedo);
}
-float Material::get_line_width() const {
+Color FixedSpatialMaterial::get_albedo() const{
- return line_width;
+ return albedo;
}
+void FixedSpatialMaterial::set_specular_mode(SpecularMode p_mode) {
+ specular_mode=p_mode;
+ _change_notify();
+ _queue_shader_change();
+}
-void Material::_bind_methods() {
+FixedSpatialMaterial::SpecularMode FixedSpatialMaterial::get_specular_mode() const {
- ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag);
- ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag);
- ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode);
- ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode);
- ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width);
- ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width);
- ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","mode"),&Material::set_depth_draw_mode);
- ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&Material::get_depth_draw_mode);
+ return specular_mode;
+}
+void FixedSpatialMaterial::set_specular(const Color& p_specular){
- for(int i=0;i<FLAG_MAX;i++)
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]);
+ specular=p_specular;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->specular,p_specular);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,PMAlpha" ), _SCS("set_blend_mode"),_SCS("get_blend_mode"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/depth_draw",PROPERTY_HINT_ENUM,"Always,Opaque Only,Pre-Pass Alpha,Never" ), _SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width"));
+}
+Color FixedSpatialMaterial::get_specular() const{
- BIND_CONSTANT( FLAG_VISIBLE );
- BIND_CONSTANT( FLAG_DOUBLE_SIDED );
- BIND_CONSTANT( FLAG_INVERT_FACES );
- BIND_CONSTANT( FLAG_UNSHADED );
- BIND_CONSTANT( FLAG_ONTOP );
- BIND_CONSTANT( FLAG_LIGHTMAP_ON_UV2 );
- BIND_CONSTANT( FLAG_COLOR_ARRAY_SRGB );
- BIND_CONSTANT( FLAG_MAX );
+ return specular;
+}
- BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
- BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY );
- BIND_CONSTANT( DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA );
- BIND_CONSTANT( DEPTH_DRAW_NEVER );
+void FixedSpatialMaterial::set_roughness(float p_roughness){
- BIND_CONSTANT( BLEND_MODE_MIX );
- BIND_CONSTANT( BLEND_MODE_ADD );
- BIND_CONSTANT( BLEND_MODE_SUB );
- BIND_CONSTANT( BLEND_MODE_MUL );
- BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA );
+ roughness=p_roughness;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->roughness,p_roughness);
}
-Material::Material(const RID& p_material) {
- material=p_material;
+float FixedSpatialMaterial::get_roughness() const{
- flags[FLAG_VISIBLE]=true;
- flags[FLAG_DOUBLE_SIDED]=false;
- flags[FLAG_INVERT_FACES]=false;
- flags[FLAG_UNSHADED]=false;
- flags[FLAG_ONTOP]=false;
- flags[FLAG_LIGHTMAP_ON_UV2]=true;
- flags[FLAG_COLOR_ARRAY_SRGB]=false;
+ return roughness;
+}
- depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
+void FixedSpatialMaterial::set_metalness(float p_metalness){
+
+ metalness=p_metalness;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->metalness,p_metalness);
+}
- blend_mode=BLEND_MODE_MIX;
+float FixedSpatialMaterial::get_metalness() const{
+
+ return metalness;
}
-Material::~Material() {
+void FixedSpatialMaterial::set_emission(const Color& p_emission){
+
+ emission=p_emission;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->emission,p_emission);
- VisualServer::get_singleton()->free(material);
}
+Color FixedSpatialMaterial::get_emission() const{
-static const char*_param_names[FixedMaterial::PARAM_MAX]={
- "diffuse",
- "detail",
- "specular",
- "emission",
- "specular_exp",
- "glow",
- "normal",
- "shade_param"
-};
-
-static const char*_full_param_names[FixedMaterial::PARAM_MAX]={
- "params/diffuse",
- "params/detail",
- "params/specular",
- "params/emission",
- "params/specular_exp",
- "params/glow",
- "params/normal",
- "params/shade_param"
-};
-
-/*
-static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={
- "tex_diffuse",
- "tex_detail",
- "tex_specular",
- "tex_emission",
- "tex_specular_exp",
- "tex_glow",
- "tex_detail_mix",
- "tex_normal",
- "tex_shade_param"
-};
-*/
-static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={
- FixedMaterial::PARAM_DIFFUSE,
- FixedMaterial::PARAM_DETAIL,
- FixedMaterial::PARAM_SPECULAR,
- FixedMaterial::PARAM_EMISSION,
- FixedMaterial::PARAM_SPECULAR_EXP,
- FixedMaterial::PARAM_GLOW,
- FixedMaterial::PARAM_NORMAL,
- FixedMaterial::PARAM_SHADE_PARAM,
-};
-
-
-
-
-void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) {
-
- ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
- if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) {
-
- if (p_value.get_type()!=Variant::COLOR) {
- ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color");
- ERR_FAIL();
- }
- } else {
+ return emission;
+}
- if (!p_value.is_num()) {
- ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar");
- ERR_FAIL();
- }
- }
- ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR );
- ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT );
+void FixedSpatialMaterial::set_emission_energy(float p_emission_energy){
- param[p_parameter]=p_value;
+ emission_energy=p_emission_energy;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->emission_energy,p_emission_energy);
- VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value);
+}
+float FixedSpatialMaterial::get_emission_energy() const{
- _change_notify(_full_param_names[p_parameter]);
+ return emission_energy;
}
-Variant FixedMaterial::get_parameter(Parameter p_parameter) const {
- ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant());
- return param[p_parameter];
+void FixedSpatialMaterial::set_normal_scale(float p_normal_scale){
+
+ normal_scale=p_normal_scale;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->normal_scale,p_normal_scale);
+
}
+float FixedSpatialMaterial::get_normal_scale() const{
+ return normal_scale;
+}
+void FixedSpatialMaterial::set_rim(float p_rim){
-void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) {
+ rim=p_rim;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->rim,p_rim);
- ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
- texture_param[p_parameter]=p_texture;
- VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid());
+}
+float FixedSpatialMaterial::get_rim() const{
- _change_notify();
+ return rim;
}
-Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const {
- ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>());
- return texture_param[p_parameter];
+void FixedSpatialMaterial::set_rim_tint(float p_rim_tint){
+
+ rim_tint=p_rim_tint;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->rim_tint,p_rim_tint);
+
}
+float FixedSpatialMaterial::get_rim_tint() const{
-void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) {
+ return rim_tint;
+}
- ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
- ERR_FAIL_INDEX(p_mode,4);
+void FixedSpatialMaterial::set_clearcoat(float p_clearcoat){
- if (p_mode==texture_texcoord[p_parameter])
- return;
+ clearcoat=p_clearcoat;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->clearcoat,p_clearcoat);
- texture_texcoord[p_parameter]=p_mode;
+}
- VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode);
+float FixedSpatialMaterial::get_clearcoat() const{
- _change_notify();
+ return clearcoat;
}
-FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const {
+void FixedSpatialMaterial::set_clearcoat_gloss(float p_clearcoat_gloss){
+
+ clearcoat_gloss=p_clearcoat_gloss;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->clearcoat_gloss,p_clearcoat_gloss);
+
- ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV);
- return texture_texcoord[p_parameter];
}
-void FixedMaterial::set_light_shader(LightShader p_shader) {
+float FixedSpatialMaterial::get_clearcoat_gloss() const{
- light_shader=p_shader;
- VS::get_singleton()->fixed_material_set_light_shader(material,VS::FixedMaterialLightShader(p_shader));
+ return clearcoat_gloss;
}
-FixedMaterial::LightShader FixedMaterial::get_light_shader() const {
+void FixedSpatialMaterial::set_anisotropy(float p_anisotropy){
+
+ anisotropy=p_anisotropy;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->anisotropy,p_anisotropy);
+
+}
+float FixedSpatialMaterial::get_anisotropy() const{
- return light_shader;
+ return anisotropy;
}
+void FixedSpatialMaterial::set_height_scale(float p_height_scale){
+
+ height_scale=p_height_scale;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->height_scale,p_height_scale);
-void FixedMaterial::set_uv_transform(const Transform& p_transform) {
- uv_transform=p_transform;
- VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform );
- _change_notify();
}
-Transform FixedMaterial::get_uv_transform() const {
+float FixedSpatialMaterial::get_height_scale() const{
- return uv_transform;
+ return height_scale;
}
+void FixedSpatialMaterial::set_subsurface_scattering_strength(float p_subsurface_scattering_strength){
+ subsurface_scattering_strength=p_subsurface_scattering_strength;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->subsurface_scattering_strength,subsurface_scattering_strength);
-void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_flag,5);
- fixed_flags[p_flag]=p_value;
- VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value);
+}
+
+float FixedSpatialMaterial::get_subsurface_scattering_strength() const{
+ return subsurface_scattering_strength;
}
-bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const {
- ERR_FAIL_INDEX_V(p_flag,5,false);
- return fixed_flags[p_flag];
+void FixedSpatialMaterial::set_refraction(float p_refraction){
+
+ refraction=p_refraction;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->refraction,refraction);
+
}
-void FixedMaterial::set_point_size(float p_size) {
+float FixedSpatialMaterial::get_refraction() const {
- ERR_FAIL_COND(p_size<0);
- point_size=p_size;
- VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size);
+ return refraction;
}
-float FixedMaterial::get_point_size() const{
+void FixedSpatialMaterial::set_refraction_roughness(float p_refraction_roughness) {
+
+ refraction_roughness=p_refraction_roughness;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->refraction_roughness,refraction_roughness);
- return point_size;
}
+float FixedSpatialMaterial::get_refraction_roughness() const {
+ return refraction_roughness;
+}
-void FixedMaterial::_bind_methods() {
+void FixedSpatialMaterial::set_detail_uv(DetailUV p_detail_uv) {
+ if (detail_uv==p_detail_uv)
+ return;
- ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter);
- ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter);
+ detail_uv=p_detail_uv;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::DetailUV FixedSpatialMaterial::get_detail_uv() const {
- ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture);
+ return detail_uv;
+}
+void FixedSpatialMaterial::set_blend_mode(BlendMode p_mode) {
- ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode);
- ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode);
+ if (blend_mode==p_mode)
+ return;
- ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag);
- ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag);
+ blend_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_blend_mode() const {
- ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform);
- ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform);
+ return blend_mode;
+}
- ObjectTypeDB::bind_method(_MD("set_light_shader","shader"),&FixedMaterial::set_light_shader);
- ObjectTypeDB::bind_method(_MD("get_light_shader"),&FixedMaterial::get_light_shader);
+void FixedSpatialMaterial::set_detail_blend_mode(BlendMode p_mode) {
- ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size);
- ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size);
+ detail_blend_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_detail_blend_mode() const {
+ return detail_blend_mode;
+}
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA);
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_xy_normalmap" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP);
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE);
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR );
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL );
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/shader", PROPERTY_HINT_ENUM,"Lambert,Wrap,Velvet,Toon" ), _SCS("set_light_shader"), _SCS("get_light_shader") );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size"));
- ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") );
+void FixedSpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) {
- for(int i=0;i<PARAM_MAX;i++) {
- ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]);
- ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] );
- }
+ if (depth_draw_mode==p_mode)
+ return;
+ depth_draw_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::DepthDrawMode FixedSpatialMaterial::get_depth_draw_mode() const {
- BIND_CONSTANT( PARAM_DIFFUSE );
- BIND_CONSTANT( PARAM_DETAIL );
- BIND_CONSTANT( PARAM_SPECULAR );
- BIND_CONSTANT( PARAM_EMISSION );
- BIND_CONSTANT( PARAM_SPECULAR_EXP );
- BIND_CONSTANT( PARAM_GLOW );
- BIND_CONSTANT( PARAM_NORMAL );
- BIND_CONSTANT( PARAM_SHADE_PARAM );
- BIND_CONSTANT( PARAM_MAX );
+ return depth_draw_mode;
+}
- BIND_CONSTANT( TEXCOORD_UV );
- BIND_CONSTANT( TEXCOORD_UV_TRANSFORM );
- BIND_CONSTANT( TEXCOORD_UV2 );
- BIND_CONSTANT( TEXCOORD_SPHERE );
+void FixedSpatialMaterial::set_cull_mode(CullMode p_mode) {
- BIND_CONSTANT( FLAG_USE_ALPHA );
- BIND_CONSTANT( FLAG_USE_COLOR_ARRAY );
- BIND_CONSTANT( FLAG_USE_POINT_SIZE );
- BIND_CONSTANT( FLAG_DISCARD_ALPHA );
+ if (cull_mode==p_mode)
+ return;
- BIND_CONSTANT( LIGHT_SHADER_LAMBERT );
- BIND_CONSTANT( LIGHT_SHADER_WRAP );
- BIND_CONSTANT( LIGHT_SHADER_VELVET );
- BIND_CONSTANT( LIGHT_SHADER_TOON );
+ cull_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::CullMode FixedSpatialMaterial::get_cull_mode() const {
+ return cull_mode;
}
+void FixedSpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) {
-FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) {
+ if (diffuse_mode==p_mode)
+ return;
+ diffuse_mode=p_mode;
+ _queue_shader_change();
+}
+FixedSpatialMaterial::DiffuseMode FixedSpatialMaterial::get_diffuse_mode() const {
+ return diffuse_mode;
+}
- param[PARAM_DIFFUSE]=Color(1,1,1);
- param[PARAM_SPECULAR]=Color(0.0,0.0,0.0);
- param[PARAM_EMISSION]=Color(0.0,0.0,0.0);
- param[PARAM_SPECULAR_EXP]=40;
- param[PARAM_GLOW]=0;
- param[PARAM_NORMAL]=1;
- param[PARAM_SHADE_PARAM]=0.5;
- param[PARAM_DETAIL]=1.0;
+void FixedSpatialMaterial::set_flag(Flags p_flag,bool p_enabled) {
- set_flag(FLAG_COLOR_ARRAY_SRGB,true);
+ ERR_FAIL_INDEX(p_flag,FLAG_MAX);
- fixed_flags[FLAG_USE_ALPHA]=false;
- fixed_flags[FLAG_USE_COLOR_ARRAY]=false;
- fixed_flags[FLAG_USE_POINT_SIZE]=false;
- fixed_flags[FLAG_USE_XY_NORMALMAP]=false;
- fixed_flags[FLAG_DISCARD_ALPHA]=false;
+ if (flags[p_flag]==p_enabled)
+ return;
+ flags[p_flag]=p_enabled;
+ _queue_shader_change();
+}
- for(int i=0;i<PARAM_MAX;i++) {
+bool FixedSpatialMaterial::get_flag(Flags p_flag) const {
- texture_texcoord[i]=TEXCOORD_UV;
- }
+ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
+ return flags[p_flag];
+}
- light_shader=LIGHT_SHADER_LAMBERT;
+void FixedSpatialMaterial::set_feature(Feature p_feature,bool p_enabled) {
- point_size=1.0;
-}
+ ERR_FAIL_INDEX(p_feature,FEATURE_MAX);
+ if (features[p_feature]==p_enabled)
+ return;
+ features[p_feature]=p_enabled;
+ _change_notify();
+ _queue_shader_change();
-FixedMaterial::~FixedMaterial() {
}
+bool FixedSpatialMaterial::get_feature(Feature p_feature) const {
+ ERR_FAIL_INDEX_V(p_feature,FEATURE_MAX,false);
+ return features[p_feature];
+}
-bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) {
- if (p_name==SceneStringNames::get_singleton()->shader_shader) {
- set_shader(p_value);
- return true;
- } else {
+void FixedSpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_texture) {
- if (shader.is_valid()) {
+ ERR_FAIL_INDEX(p_param,TEXTURE_MAX);
+ textures[p_param]=p_texture;
+ RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->texture_names[p_param],rid);
+}
+Ref<Texture> FixedSpatialMaterial::get_texture(TextureParam p_param) const {
- StringName pr = shader->remap_param(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("param/")==0) { //backwards compatibility
- pr = n.substr(6,n.length());
- }
- }
- if (pr) {
- VisualServer::get_singleton()->material_set_param(material,pr,p_value);
- return true;
- }
- }
+ ERR_FAIL_INDEX_V(p_param,TEXTURE_MAX,Ref<Texture>());
+ return textures[p_param];
+}
+
+
+void FixedSpatialMaterial::_validate_feature(const String& text, Feature feature,PropertyInfo& property) const {
+ if (property.name.begins_with(text) && property.name!=text+"/enabled" && !features[feature]) {
+ property.usage=0;
}
- return false;
}
-bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const {
-
+void FixedSpatialMaterial::_validate_property(PropertyInfo& property) const {
+ _validate_feature("normal",FEATURE_NORMAL_MAPPING,property);
+ _validate_feature("emission",FEATURE_EMISSION,property);
+ _validate_feature("rim",FEATURE_RIM,property);
+ _validate_feature("clearcoat",FEATURE_CLEARCOAT,property);
+ _validate_feature("anisotropy",FEATURE_ANISOTROPY,property);
+ _validate_feature("ao",FEATURE_AMBIENT_OCCLUSION,property);
+ _validate_feature("height",FEATURE_HEIGHT_MAPPING,property);
+ _validate_feature("subsurf_scatter",FEATURE_SUBSURACE_SCATTERING,property);
+ _validate_feature("refraction",FEATURE_REFRACTION,property);
+ _validate_feature("detail",FEATURE_DETAIL,property);
+
+ if (property.name=="specular/color" && specular_mode==SPECULAR_MODE_METALLIC) {
+ property.usage=0;
+ }
+ if (property.name=="specular/metalness" && specular_mode==SPECULAR_MODE_SPECULAR) {
+ property.usage=0;
+ }
- if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+}
- r_ret=get_shader();
- return true;
- } else {
+void FixedSpatialMaterial::set_line_width(float p_line_width) {
- if (shader.is_valid()) {
+ line_width=p_line_width;
+ VS::get_singleton()->material_set_line_width(_get_material(),line_width);
+}
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- r_ret=VisualServer::get_singleton()->material_get_param(material,pr);
- return true;
- }
- }
+float FixedSpatialMaterial::get_line_width() const {
- }
+ return line_width;
+}
+void FixedSpatialMaterial::set_point_size(float p_point_size) {
- return false;
+ point_size=p_point_size;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->point_size,p_point_size);
}
+float FixedSpatialMaterial::get_point_size() const {
-void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
+ return point_size;
+}
- p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"MaterialShader,MaterialShaderGraph" ) );
- if (!shader.is_null()) {
+void FixedSpatialMaterial::set_uv1_scale(const Vector2& p_scale) {
- shader->get_param_list(p_list);
- }
+ uv1_scale=p_scale;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->uv1_scale,p_scale);
+}
+Vector2 FixedSpatialMaterial::get_uv1_scale() const{
+
+ return uv1_scale;
}
+void FixedSpatialMaterial::set_uv1_offset(const Vector2& p_offset){
-void ShaderMaterial::_shader_changed() {
+ uv1_offset=p_offset;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->uv1_offset,p_offset);
- _change_notify(); //also all may have changed then
}
+Vector2 FixedSpatialMaterial::get_uv1_offset() const{
-void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) {
+ return uv1_offset;
+}
- ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_MATERIAL);
- if (shader.is_valid())
- shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
- shader=p_shader;
- VS::get_singleton()->material_set_shader(material,shader.is_valid()?shader->get_rid():RID());
- if (shader.is_valid()) {
- shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
- }
- _change_notify();
+void FixedSpatialMaterial::set_uv2_scale(const Vector2& p_scale) {
+ uv2_scale=p_scale;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->uv2_scale,p_scale);
}
-Ref<Shader> ShaderMaterial::get_shader() const {
+Vector2 FixedSpatialMaterial::get_uv2_scale() const{
- return shader;
+ return uv2_scale;
}
+void FixedSpatialMaterial::set_uv2_offset(const Vector2& p_offset){
-void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) {
-
- VisualServer::get_singleton()->material_set_param(material,p_param,p_value);
+ uv2_offset=p_offset;
+ VS::get_singleton()->material_set_param(_get_material(),shader_names->uv2_offset,p_offset);
}
-Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{
+Vector2 FixedSpatialMaterial::get_uv2_offset() const{
- return VisualServer::get_singleton()->material_get_param(material,p_param);
+ return uv2_offset;
}
+void FixedSpatialMaterial::_bind_methods() {
-void ShaderMaterial::_bind_methods() {
+ ObjectTypeDB::bind_method(_MD("set_albedo","albedo"),&FixedSpatialMaterial::set_albedo);
+ ObjectTypeDB::bind_method(_MD("get_albedo"),&FixedSpatialMaterial::get_albedo);
- ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader );
- ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader );
+ ObjectTypeDB::bind_method(_MD("set_specular_mode","specular_mode"),&FixedSpatialMaterial::set_specular_mode);
+ ObjectTypeDB::bind_method(_MD("get_specular_mode"),&FixedSpatialMaterial::get_specular_mode);
- ObjectTypeDB::bind_method(_MD("set_shader_param","param","value:Variant"), &ShaderMaterial::set_shader_param);
- ObjectTypeDB::bind_method(_MD("get_shader_param:Variant","param"), &ShaderMaterial::get_shader_param);
+ ObjectTypeDB::bind_method(_MD("set_specular","specular"),&FixedSpatialMaterial::set_specular);
+ ObjectTypeDB::bind_method(_MD("get_specular"),&FixedSpatialMaterial::get_specular);
- ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed );
-}
+ ObjectTypeDB::bind_method(_MD("set_metalness","metalness"),&FixedSpatialMaterial::set_metalness);
+ ObjectTypeDB::bind_method(_MD("get_metalness"),&FixedSpatialMaterial::get_metalness);
+ ObjectTypeDB::bind_method(_MD("set_roughness","roughness"),&FixedSpatialMaterial::set_roughness);
+ ObjectTypeDB::bind_method(_MD("get_roughness"),&FixedSpatialMaterial::get_roughness);
-void ShaderMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+ ObjectTypeDB::bind_method(_MD("set_emission","emission"),&FixedSpatialMaterial::set_emission);
+ ObjectTypeDB::bind_method(_MD("get_emission"),&FixedSpatialMaterial::get_emission);
- String f = p_function.operator String();
- if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
+ ObjectTypeDB::bind_method(_MD("set_emission_energy","emission_energy"),&FixedSpatialMaterial::set_emission_energy);
+ ObjectTypeDB::bind_method(_MD("get_emission_energy"),&FixedSpatialMaterial::get_emission_energy);
+
+ ObjectTypeDB::bind_method(_MD("set_normal_scale","normal_scale"),&FixedSpatialMaterial::set_normal_scale);
+ ObjectTypeDB::bind_method(_MD("get_normal_scale"),&FixedSpatialMaterial::get_normal_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_rim","rim"),&FixedSpatialMaterial::set_rim);
+ ObjectTypeDB::bind_method(_MD("get_rim"),&FixedSpatialMaterial::get_rim);
+
+ ObjectTypeDB::bind_method(_MD("set_rim_tint","rim_tint"),&FixedSpatialMaterial::set_rim_tint);
+ ObjectTypeDB::bind_method(_MD("get_rim_tint"),&FixedSpatialMaterial::get_rim_tint);
+
+ ObjectTypeDB::bind_method(_MD("set_clearcoat","clearcoat"),&FixedSpatialMaterial::set_clearcoat);
+ ObjectTypeDB::bind_method(_MD("get_clearcoat"),&FixedSpatialMaterial::get_clearcoat);
+
+ ObjectTypeDB::bind_method(_MD("set_clearcoat_gloss","clearcoat_gloss"),&FixedSpatialMaterial::set_clearcoat_gloss);
+ ObjectTypeDB::bind_method(_MD("get_clearcoat_gloss"),&FixedSpatialMaterial::get_clearcoat_gloss);
+
+ ObjectTypeDB::bind_method(_MD("set_anisotropy","anisotropy"),&FixedSpatialMaterial::set_anisotropy);
+ ObjectTypeDB::bind_method(_MD("get_anisotropy"),&FixedSpatialMaterial::get_anisotropy);
+
+ ObjectTypeDB::bind_method(_MD("set_height_scale","height_scale"),&FixedSpatialMaterial::set_height_scale);
+ ObjectTypeDB::bind_method(_MD("get_height_scale"),&FixedSpatialMaterial::get_height_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_subsurface_scattering_strength","strength"),&FixedSpatialMaterial::set_subsurface_scattering_strength);
+ ObjectTypeDB::bind_method(_MD("get_subsurface_scattering_strength"),&FixedSpatialMaterial::get_subsurface_scattering_strength);
+
+ ObjectTypeDB::bind_method(_MD("set_refraction","refraction"),&FixedSpatialMaterial::set_refraction);
+ ObjectTypeDB::bind_method(_MD("get_refraction"),&FixedSpatialMaterial::get_refraction);
+
+ ObjectTypeDB::bind_method(_MD("set_refraction_roughness","refraction_roughness"),&FixedSpatialMaterial::set_refraction_roughness);
+ ObjectTypeDB::bind_method(_MD("get_refraction_roughness"),&FixedSpatialMaterial::get_refraction_roughness);
+
+ ObjectTypeDB::bind_method(_MD("set_line_width","line_width"),&FixedSpatialMaterial::set_line_width);
+ ObjectTypeDB::bind_method(_MD("get_line_width"),&FixedSpatialMaterial::get_line_width);
+
+ ObjectTypeDB::bind_method(_MD("set_point_size","point_size"),&FixedSpatialMaterial::set_point_size);
+ ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedSpatialMaterial::get_point_size);
+
+ ObjectTypeDB::bind_method(_MD("set_detail_uv","detail_uv"),&FixedSpatialMaterial::set_detail_uv);
+ ObjectTypeDB::bind_method(_MD("get_detail_uv"),&FixedSpatialMaterial::get_detail_uv);
+
+ ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&FixedSpatialMaterial::set_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_blend_mode"),&FixedSpatialMaterial::get_blend_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","depth_draw_mode"),&FixedSpatialMaterial::set_depth_draw_mode);
+ ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&FixedSpatialMaterial::get_depth_draw_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&FixedSpatialMaterial::set_cull_mode);
+ ObjectTypeDB::bind_method(_MD("get_cull_mode"),&FixedSpatialMaterial::get_cull_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_diffuse_mode","diffuse_mode"),&FixedSpatialMaterial::set_diffuse_mode);
+ ObjectTypeDB::bind_method(_MD("get_diffuse_mode"),&FixedSpatialMaterial::get_diffuse_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&FixedSpatialMaterial::set_flag);
+ ObjectTypeDB::bind_method(_MD("get_flag"),&FixedSpatialMaterial::get_flag);
+
+ ObjectTypeDB::bind_method(_MD("set_feature","feature","enable"),&FixedSpatialMaterial::set_feature);
+ ObjectTypeDB::bind_method(_MD("get_feature","feature"),&FixedSpatialMaterial::get_feature);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","param:Texture","texture"),&FixedSpatialMaterial::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture:Texture","param:Texture"),&FixedSpatialMaterial::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_detail_blend_mode","detail_blend_mode"),&FixedSpatialMaterial::set_detail_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_detail_blend_mode"),&FixedSpatialMaterial::get_detail_blend_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_uv1_scale","scale"),&FixedSpatialMaterial::set_uv1_scale);
+ ObjectTypeDB::bind_method(_MD("get_uv1_scale"),&FixedSpatialMaterial::get_uv1_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_uv1_offset","offset"),&FixedSpatialMaterial::set_uv1_offset);
+ ObjectTypeDB::bind_method(_MD("get_uv1_offset"),&FixedSpatialMaterial::get_uv1_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_uv2_scale","scale"),&FixedSpatialMaterial::set_uv2_scale);
+ ObjectTypeDB::bind_method(_MD("get_uv2_scale"),&FixedSpatialMaterial::get_uv2_scale);
+
+ ObjectTypeDB::bind_method(_MD("set_uv2_offset","offset"),&FixedSpatialMaterial::set_uv2_offset);
+ ObjectTypeDB::bind_method(_MD("get_uv2_offset"),&FixedSpatialMaterial::get_uv2_offset);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/transparent"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_TRANSPARENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/unshaded"),_SCS("set_flag"),_SCS("get_flag"),FLAG_UNSHADED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/on_top"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ONTOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/use_point_size"),_SCS("set_flag"),_SCS("get_flag"),FLAG_USE_POINT_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"vertex_color/use_as_albedo"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ALBEDO_FROM_VERTEX_COLOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"vertex_color/is_srgb"),_SCS("set_flag"),_SCS("get_flag"),FLAG_SRGB_VERTEX_COLOR);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"params/diffuse_mode",PROPERTY_HINT_ENUM,"Labert,Lambert Wrap,Oren Nayar,Burley"),_SCS("set_diffuse_mode"),_SCS("get_diffuse_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul"),_SCS("set_blend_mode"),_SCS("get_blend_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"params/cull_mode",PROPERTY_HINT_ENUM,"Back,Front,Disabled"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"params/depth_draw_mode",PROPERTY_HINT_ENUM,"Opaque Only,Always,Never,Opaque Pre-Pass"),_SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"params/line_width",PROPERTY_HINT_RANGE,"0.1,128,0.1"),_SCS("set_line_width"),_SCS("get_line_width"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"params/point_size",PROPERTY_HINT_RANGE,"0.1,128,0.1"),_SCS("set_point_size"),_SCS("get_point_size"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"albedo/color"),_SCS("set_albedo"),_SCS("get_albedo"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"albedo/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ALBEDO);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"specular/mode",PROPERTY_HINT_ENUM,"Metallic,Specular"),_SCS("set_specular_mode"),_SCS("get_specular_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"specular/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_specular"),_SCS("get_specular"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/metalness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_metalness"),_SCS("get_metalness"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_roughness"),_SCS("get_roughness"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"specular/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SPECULAR);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"emission/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_EMISSION);
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"emission/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_emission"),_SCS("get_emission"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"emission/energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_emission_energy"),_SCS("get_emission_energy"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"emission/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_EMISSION);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"normal/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_NORMAL_MAPPING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"normal/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_normal_scale"),_SCS("get_normal_scale"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"normal/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_NORMAL);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"rim/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_RIM);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"rim/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_rim"),_SCS("get_rim"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"rim/tint",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_rim_tint"),_SCS("get_rim_tint"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"rim/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_RIM);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"clearcoat/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_CLEARCOAT);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_clearcoat"),_SCS("get_clearcoat"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/gloss",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_clearcoat_gloss"),_SCS("get_clearcoat_gloss"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"clearcoat/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_CLEARCOAT);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"anisotropy/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_ANISOTROPY);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"anisotropy/anisotropy",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_anisotropy"),_SCS("get_anisotropy"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"anisotropy/flowmap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_FLOWMAP);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"ao/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_AMBIENT_OCCLUSION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"ao/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_AMBIENT_OCCLUSION);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"height/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_HEIGHT_MAPPING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"height/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_height_scale"),_SCS("get_height_scale"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"height/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_HEIGHT);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"subsurf_scatter/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_SUBSURACE_SCATTERING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"subsurf_scatter/strength",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_subsurface_scattering_strength"),_SCS("get_subsurface_scattering_strength"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"subsurf_scatter/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SUBSURFACE_SCATTERING);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"refraction/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_REFRACTION);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"refraction/displacement",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_refraction"),_SCS("get_refraction"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"refraction/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_refraction_roughness"),_SCS("get_refraction_roughness"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"refraction/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_REFRACTION);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"detail/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_DETAIL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/mask",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_MASK);
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"detail/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul"),_SCS("set_detail_blend_mode"),_SCS("get_detail_blend_mode"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"detail/uv_layer",PROPERTY_HINT_ENUM,"UV1,UV2"),_SCS("set_detail_uv"),_SCS("get_detail_uv"));
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/albedo",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_NORMAL);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv1/scale"),_SCS("set_uv1_scale"),_SCS("get_uv1_scale"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv1/offset"),_SCS("set_uv1_offset"),_SCS("get_uv1_offset"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv2/scale"),_SCS("set_uv2_scale"),_SCS("get_uv2_scale"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv2/offset"),_SCS("set_uv2_offset"),_SCS("get_uv2_offset"));
+
+
+ BIND_CONSTANT( TEXTURE_ALBEDO );
+ BIND_CONSTANT( TEXTURE_SPECULAR );
+ BIND_CONSTANT( TEXTURE_EMISSION );
+ BIND_CONSTANT( TEXTURE_NORMAL );
+ BIND_CONSTANT( TEXTURE_RIM );
+ BIND_CONSTANT( TEXTURE_CLEARCOAT );
+ BIND_CONSTANT( TEXTURE_FLOWMAP );
+ BIND_CONSTANT( TEXTURE_AMBIENT_OCCLUSION );
+ BIND_CONSTANT( TEXTURE_HEIGHT );
+ BIND_CONSTANT( TEXTURE_SUBSURFACE_SCATTERING );
+ BIND_CONSTANT( TEXTURE_REFRACTION );
+ BIND_CONSTANT( TEXTURE_REFRACTION_ROUGHNESS );
+ BIND_CONSTANT( TEXTURE_DETAIL_MASK );
+ BIND_CONSTANT( TEXTURE_DETAIL_ALBEDO );
+ BIND_CONSTANT( TEXTURE_DETAIL_NORMAL );
+ BIND_CONSTANT( TEXTURE_MAX );
+
+
+ BIND_CONSTANT( DETAIL_UV_1 );
+ BIND_CONSTANT( DETAIL_UV_2 );
+
+ BIND_CONSTANT( FEATURE_TRANSPARENT );
+ BIND_CONSTANT( FEATURE_EMISSION );
+ BIND_CONSTANT( FEATURE_NORMAL_MAPPING );
+ BIND_CONSTANT( FEATURE_RIM );
+ BIND_CONSTANT( FEATURE_CLEARCOAT );
+ BIND_CONSTANT( FEATURE_ANISOTROPY );
+ BIND_CONSTANT( FEATURE_AMBIENT_OCCLUSION );
+ BIND_CONSTANT( FEATURE_HEIGHT_MAPPING );
+ BIND_CONSTANT( FEATURE_SUBSURACE_SCATTERING );
+ BIND_CONSTANT( FEATURE_REFRACTION );
+ BIND_CONSTANT( FEATURE_DETAIL );
+ BIND_CONSTANT( FEATURE_MAX );
+
+ BIND_CONSTANT( BLEND_MODE_MIX );
+ BIND_CONSTANT( BLEND_MODE_ADD );
+ BIND_CONSTANT( BLEND_MODE_SUB );
+ BIND_CONSTANT( BLEND_MODE_MUL );
+
+ BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY );
+ BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
+ BIND_CONSTANT( DEPTH_DRAW_DISABLED );
+ BIND_CONSTANT( DEPTH_DRAW_ALPHA_OPAQUE_PREPASS );
+
+
+ BIND_CONSTANT( CULL_BACK );
+ BIND_CONSTANT( CULL_FRONT );
+ BIND_CONSTANT( CULL_DISABLED );
+
+ BIND_CONSTANT( FLAG_UNSHADED );
+ BIND_CONSTANT( FLAG_ONTOP );
+ BIND_CONSTANT( FLAG_ALBEDO_FROM_VERTEX_COLOR );
+ BIND_CONSTANT( FLAG_SRGB_VERTEX_COLOR )
+ BIND_CONSTANT( FLAG_USE_POINT_SIZE )
+ BIND_CONSTANT( FLAG_MAX );
+
+ BIND_CONSTANT( DIFFUSE_LAMBERT );
+ BIND_CONSTANT( DIFFUSE_LAMBERT_WRAP );
+ BIND_CONSTANT( DIFFUSE_OREN_NAYAR );
+ BIND_CONSTANT( DIFFUSE_BURLEY );
+
+ BIND_CONSTANT( SPECULAR_MODE_METALLIC );
+ BIND_CONSTANT( SPECULAR_MODE_SPECULAR );
- if (shader.is_valid()) {
- List<PropertyInfo> pl;
- shader->get_param_list(&pl);
- for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
- r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
- }
- }
- }
- Material::get_argument_options(p_function,p_idx,r_options);
}
-ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){
+FixedSpatialMaterial::FixedSpatialMaterial() : element(this) {
+
+ //initialize to right values
+ specular_mode=SPECULAR_MODE_METALLIC;
+ set_albedo(Color(0.7,0.7,0.7,1.0));
+ set_specular(Color(0.1,0.1,0.1));
+ set_roughness(0.0);
+ set_metalness(0.1);
+ set_emission(Color(0,0,0));
+ set_emission_energy(1.0);
+ set_normal_scale(1);
+ set_rim(1.0);
+ set_rim_tint(0.5);
+ set_clearcoat(1);
+ set_clearcoat_gloss(0.5);
+ set_anisotropy(0);
+ set_height_scale(1);
+ set_subsurface_scattering_strength(0);
+ set_refraction(0);
+ set_refraction_roughness(0);
+ set_line_width(1);
+ set_point_size(1);
+ set_uv1_offset(Vector2(0,0));
+ set_uv1_scale(Vector2(1,1));
+ set_uv2_offset(Vector2(0,0));
+ set_uv2_scale(Vector2(1,1));
+
+ detail_uv=DETAIL_UV_1;
+ blend_mode=BLEND_MODE_MIX;
+ detail_blend_mode=BLEND_MODE_MIX;
+ depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
+ cull_mode=CULL_BACK;
+ for(int i=0;i<FLAG_MAX;i++) {
+ flags[i]=0;
+ }
+ diffuse_mode=DIFFUSE_LAMBERT;
+
+ for(int i=0;i<FEATURE_MAX;i++) {
+ features[i]=false;
+ }
+ current_key.key=0;
+ current_key.invalid_key=1;
+ _queue_shader_change();
}
+FixedSpatialMaterial::~FixedSpatialMaterial() {
-/////////////////////////////////
+ if (material_mutex)
+ material_mutex->lock();
+
+ if (shader_map.has(current_key)) {
+ shader_map[current_key].users--;
+ if (shader_map[current_key].users==0) {
+ //deallocate shader, as it's no longer in use
+ VS::get_singleton()->free(shader_map[current_key].shader);
+ shader_map.erase(current_key);
+ }
+
+ VS::get_singleton()->material_set_shader(_get_material(),RID());
+ }
+
+
+ if (material_mutex)
+ material_mutex->unlock();
+
+}