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Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index f52b755ed3..84c1c9d734 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -40,7 +40,7 @@
void Material::set_next_pass(const Ref<Material> &p_pass) {
- for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) {
+ for (Ref<Material> pass_child = p_pass; pass_child != nullptr; pass_child = pass_child->get_next_pass()) {
ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop.");
}
@@ -290,9 +290,9 @@ ShaderMaterial::~ShaderMaterial() {
/////////////////////////////////
Mutex BaseMaterial3D::material_mutex;
-SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = NULL;
+SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = nullptr;
Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::shader_map;
-BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = NULL;
+BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr;
void BaseMaterial3D::init_shaders() {
@@ -375,7 +375,7 @@ void BaseMaterial3D::finish_shaders() {
}
memdelete(dirty_materials);
- dirty_materials = NULL;
+ dirty_materials = nullptr;
memdelete(shader_names);
}
@@ -2641,7 +2641,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
{ "depth_flip_binormal", "heightmap_flip_binormal" },
{ "depth_texture", "heightmap_texture" },
- { NULL, NULL },
+ { nullptr, nullptr },
};
int idx = 0;