diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 1282ce767a..90e103c96b 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -145,11 +145,17 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { + if (shader.is_valid()) { + shader->disconnect("changed", this, "_shader_changed"); + } + shader = p_shader; RID rid; - if (shader.is_valid()) + if (shader.is_valid()) { rid = shader->get_rid(); + shader->connect("changed", this, "_shader_changed"); + } VS::get_singleton()->material_set_shader(_get_material(), rid); _change_notify(); //properties for shader exposed @@ -171,12 +177,17 @@ Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { return VS::get_singleton()->material_get_param(_get_material(), p_param); } +void ShaderMaterial::_shader_changed() { + _change_notify(); //update all properties +} + void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader); ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param); + ClassDB::bind_method(D_METHOD("_shader_changed"), &ShaderMaterial::_shader_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } @@ -393,6 +404,9 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { code += ",shadows_disabled"; } + if (flags[FLAG_ENSURE_CORRECT_NORMALS]) { + code += ",ensure_correct_normals"; + } code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -552,7 +566,7 @@ void SpatialMaterial::_update_shader() { //handle animation code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; - code += "\tint particle_frame = int(INSTANCE_CUSTOM.y * float(particle_total_frames));\n"; + code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n"; @@ -1852,6 +1866,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_ensure_correct_normals"), "set_flag", "get_flag", FLAG_ENSURE_CORRECT_NORMALS); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); @@ -2042,6 +2057,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); + BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); |