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Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d5c3f7730b..3e2a952ea7 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -791,6 +791,14 @@ void BaseMaterial3D::_update_shader() {
code += "uniform vec4 refraction_texture_channel;\n";
}
+ if (features[FEATURE_REFRACTION]) {
+ code += "uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_linear_mipmap;";
+ }
+
+ if (proximity_fade_enabled) {
+ code += "uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;";
+ }
+
if (features[FEATURE_NORMAL_MAPPING]) {
code += "uniform sampler2D texture_normal : hint_roughness_normal," + texfilter_str + ";\n";
code += "uniform float normal_scale : hint_range(-16,16);\n";
@@ -1228,7 +1236,7 @@ void BaseMaterial3D::_update_shader() {
code += " vec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
}
code += " float ref_amount = 1.0 - albedo.a * albedo_tex.a;\n";
- code += " EMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
+ code += " EMISSION += textureLod(screen_texture,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
code += " ALBEDO *= 1.0 - ref_amount;\n";
code += " ALPHA = 1.0;\n";
@@ -1246,7 +1254,7 @@ void BaseMaterial3D::_update_shader() {
}
if (proximity_fade_enabled) {
- code += " float depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n";
+ code += " float depth_tex = textureLod(depth_texture,SCREEN_UV,0.0).r;\n";
code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex,1.0);\n";
code += " world_pos.xyz/=world_pos.w;\n";
code += " ALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n";